Commit Graph

350 Commits

Author SHA1 Message Date
codemann8
fb482729a8 Flute start if Kakariko Village in opposite world 2022-01-12 03:24:51 -06:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
codemann8
dab0fb4a2f Changing trinity to 8/10 default TF pieces 2022-01-03 16:03:20 -06:00
codemann8
35b1e27e85 Restructured triforce piece pool allocation, capped at 128 2022-01-03 16:02:02 -06:00
codemann8
51cac40bab Restructured triforce piece pool allocation, capped at 128 2022-01-03 15:59:22 -06:00
codemann8
a6f791e7b7 Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:35:17 -06:00
codemann8
766e498356 Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:32:27 -06:00
codemann8
2d291ef3fb Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:18:38 -06:00
codemann8
9f7d62a081 Fixed spoiler log and pooling issues with custom TFH amounts 2021-12-31 12:52:29 -06:00
codemann8
9a7e4c5f16 Added new Trinity goal 2021-12-30 22:41:50 -06:00
codemann8
cf86aedb79 Simplified tile swap check code 2021-12-27 14:28:15 -06:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0 Clean up and vanilla fill improvements 2021-11-15 16:22:50 -07:00
codemann8
97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8
b251df440a Added pseudo items/locations in prep for Big Bomb logic 2021-11-04 21:34:31 -05:00
codemann8
8a495e1b81 Merged in DR v0.5.1.5 2021-11-02 18:14:17 -05:00
aerinon
61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
Catobat
01e4c2bff7 Include bottle refills in spoiler 2021-11-01 17:58:01 +01:00
codemann8
0d46f40241 Renamed Lite+ ER to Lean ER 2021-10-25 13:22:42 -05:00
codemann8
302633dc73 Added new experimental Lite+ ER mode 2021-10-17 20:32:17 -05:00
codemann8
e994be11f6 Added new Lite (fka. Beginner) ER mode 2021-10-16 13:47:55 -05:00
codemann8
ecacba55a4 Merged in DR v0.5.1.2 2021-09-17 11:12:05 -05:00
aerinon
ee545b3543 Merge branch 'Ambrosia' into Bias 2021-09-16 16:15:10 -06:00
aerinon
eab9404398 Allow Blind's Cell to be shuffled if Blind is not the boss 2021-09-14 15:40:55 -06:00
aerinon
ef998a2f7f Merge branch 'Ambrosia' into Bias 2021-09-10 09:18:49 -06:00
codemann8
d066b133f1 Merged in DR v0.5.1.1 2021-08-31 19:39:23 -05:00
aerinon
91fbcd38da Fix shop hints in ER modes where shops are not located vanilla 2021-08-27 15:13:37 -06:00
aerinon
746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
codemann8
f051e3a0b2 Some Inverted situations getting applied/removed in Mixed OW 2021-08-20 14:08:29 -05:00
codemann8
d2610a891f Merged in DR v0.5.1.0 2021-08-20 13:10:27 -05:00
aerinon
939d495be7 Merge in combinatoric key logic from keyLogicAttempt1 branch 2021-08-20 10:03:40 -06:00
codemann8
be6203e3f0 Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed 2021-08-16 22:46:26 -05:00
codemann8
cda70f783a Removal of legacy ER shuffles 2021-08-13 22:11:58 -05:00
codemann8
8373ea2e19 Merged in DR v0.5.0.2 2021-08-13 04:58:27 -05:00
StructuralMike
dcba2be757 Bombbag instead of Bombbags 2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02 Changing the cli to be bombbags over bomblogic
Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.

Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
aerinon
aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
StructuralMike
c06477c0f2 Update ItemList.py 2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4 Set bomb upgrades as advancement before beemizer
Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
codemann8
19dca02c6e Added bomb logic to OW and removed starting rupees/bombs in Mixed OW Shuffle 2021-07-28 20:11:38 -05:00
codemann8
c04cb27aa9 Merged in DR v0.5.0.1 2021-07-28 17:09:31 -05:00
aerinon
d70f2ee355 Small changes for bomblogic 2021-07-28 15:21:51 -06:00
StructuralMike
9247c547d3 Update ItemList.py 2021-07-26 11:12:47 +02:00
StructuralMike
e5e90fc805 Remove default bomb upgrades from shop 2021-07-26 11:09:24 +02:00
codemann8
a897a8d52d Merged in DR v0.4.0.12 2021-07-23 16:08:32 -05:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
codemann8
8f2651c33b Added starting bombs and rupees for OW Mixed/Crossed 2021-06-23 05:38:58 -05:00
codemann8
98a7047168 Merged DR 0.4.0.6 2021-06-04 21:58:27 -05:00
aerinon
c81865b33f Remove cap upgrades for hard/expert
Replace cap upgrades with red rupees in shopsanity
2021-06-02 13:28:33 -06:00