Commit Graph

276 Commits

Author SHA1 Message Date
warwick
b6ff9d7d73 Use __BIG_ENDIAN__ rather than __ppc__ (more portable, more meaningful). 2003-09-16 00:20:18 +00:00
warwick
4c2486026e Work on BigEndian systems too. Only __ppc__ detected for now (Mac OS X). 2003-09-11 04:00:21 +00:00
cohrs
07a3dabab1 more U429 - tile bits
> While looking at the tiles.bmp file, I've found some more mistakes like
> this : the Wizard of Yendor's shadow is touching Croesus' tile, and one
> of Orcus' wing is touching Yeenoghu's tile.
2003-05-17 21:46:45 +00:00
cohrs
8cb8d6cf54 U429 - high priest tile
Fix a couple bad pixels in the high priest tile that are actually shadows
from the previous tile that spilled over.
2003-04-22 23:51:30 +00:00
nethack.allison
51f9892b3b Allow MICRO and WIN32 code paths to diverge
There's still a lot of overlap for 3.4.1, but not
100% any longer and it facilitates some improvements
- Allow error save files on WIN32
2002-03-30 19:09:56 +00:00
nethack.allison
53a7785c48 djgpp parts to general gcc parts 2002-03-14 13:10:17 +00:00
nethack.allison
6c749785e8 Move tile2bmp.c to win/share
This is so it can be shared with Qt.
If, for some reason, we have to cut another source tarball for
3.4.0, then this will be included.  Otherwise, this will
turn out to be a post-3.4.0 patch.
2002-03-14 12:54:06 +00:00
jwalz
e833424555 Make pre-ANSI compiler happy. 2002-03-09 01:59:47 +00:00
nethack.allison
0763523fba win32: Allow 32x32 tile builder to be built. 2002-02-25 03:38:05 +00:00
nethack.allison
4f82899771 flint/touchstone follow-up 2002-02-14 13:18:39 +00:00
nethack.allison
742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
warwick
751cbf93ae Tile un-placehold 2002-01-21 10:41:42 +00:00
warwick
72879f0584 Change Mines tiles.
This is a long-overdue change to the Mines wall tiles. I was never happy
with the Mines walls being just brown normal-walls.
2002-01-18 08:16:07 +00:00
nethack.allison
50b24456cd > There is a tile in monster.txt that is still
> marked as "placeholder."  It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).
2002-01-14 11:43:13 +00:00
nethack.allison
767335698b <Someone>'s touchstone code and a bee swarm bit. 2002-01-09 03:31:30 +00:00
nethack.allison
40e0f19b53 Ken's leather cloak. 2002-01-09 00:33:38 +00:00
jwalz
e36a3d5a93 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
2055e1b624 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
0c438b1ee2 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
f11fe6f2d1 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
84c9a47633 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
6ef28bc0e3 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
a890b719d2 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
8213356876 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
7f821baa11 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
5f1be3727e *** empty log message *** 2002-01-05 21:06:02 +00:00