Commit Graph

62 Commits

Author SHA1 Message Date
nhmall
57f86662fd try harder to have --showpaths succeed
This helps avoid a potential chicken-and-egg scenario
with the system configuration file (sysconf).

If sysconf wasn't accessible at the expected location, it
caused an immediate exit, without relaying any helpful
information. That happened even when using:
    'nethack --showpaths'

That's particularly unhelpful, because the --showpaths
output might have been useful towards understanding where
NetHack was looking for such things.

That left you without an easy recourse to identify where
the game is looking for the sysconf file. That might be
especially troublesome if you didn't build the game
yourself.
2024-12-22 19:58:52 -05:00
nhmall
0eb7f109e0 follow-up, program_state 2024-07-13 16:31:35 -04:00
nhmall
6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00
RainRat
a3658f85ac fix typos 2024-02-28 20:15:56 -08:00
nhmall
688ac6ffbe remove register from variable declarations 2024-02-19 16:30:07 -05:00
Michael Meyer
85b727c92c Apply sysconf EXPLORERS restriction on startup
The sysconf EXPLORERS list restricting access to explore mode was being
evaluated and used when a player used the #exploremode command in-game,
or when specifying -X or OPTIONS=playmode:explore on the command line
when resuming a normal game, but not when starting an entirely new game.
When SYSCF is avilable, check for authorization early, similar to debug
mode authorization, to restrict access to explore mode to EXPLORERS
under (hopefully) all circumstances.
2023-11-07 15:38:08 -08:00
nhkeni
8c095b009a Add CRASHREPORT, show contact form on panic/impossible
When calling panic() or impossible(), create the option
of opening a browser window with most of the fields
already populated.  Code for MacOS and linux is included;
other ports are affected by argument change to early_init
which are done but not tested.

To enable, define CRASHREPORT in config.h and set
CRASHREPORTURL in sysconf to (for the moment at least)
http[s]://www.nethack.org/common/contactcr.html

Adds --grep-defined option to makedefs for Makefiles.

Adds "bid" (binary identifier), an MD4 of the main nethack
binary.  This is ONLY for helping (in the future) contact.html
to set the "NetHack from" field automatically for our own
binaries.  This can be faked, but the user can lie so nothing
lost.  There's nothing magic about MD4; other ports can use
anything that prodcues a long apparently random string we can
match against.

- new option --bidshow for us to get the MD4 of a
  released binary so I can add it to the website.
  Only available in wizard mode and not in nethack.6.
- typo macos -> macosx in hints file

No support for packaging builds as I'm not sure what that
would look like.

Adds a javascript helper for MacOS.
Adds a lua helper for linux (and builds and installs
 nhlua).
2023-09-06 12:27:13 -04:00
PatR
16d0a9e4ef vms_basename fix
vms_basename() was recently changed to take a second argument to
control whether to include the suffix portion of the name but an
existing call to set up 'hname' still had only one.

More than just adding the extra argument was needed.  It returns
a static buffer so if it got called for DEBUGFILES, 'hname' would
have been clobbered.
2023-06-22 15:59:56 -07:00
PatR
643b78bc40 vms_basename fix
vms_basename() was recently changed to take a second argument to
control whether to include the suffix portion of the name (used for
DEBUGFILES) but an existing call still had only one.
2023-06-22 15:30:27 -07:00
nhmall
4761bf190e OpenVMS update follow-up 2023-05-22 20:50:35 -04:00
nhmall
68b8e84aa3 changes to build with VSI C compiler
The changes from past OpenVMS compilers are #ifdef'd VMS9
2023-05-22 14:43:10 -04:00
nhmall
ec9d3cb88e keep external identifiers under 31 characters length 2023-05-13 13:49:57 -04:00
nhmall
446044e1d5 1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows()
(I know that's getting pretty long-named).

move activate_chosen_soundlib() into init_sound_and_display_gamewindows()
from moveloop_preamble().

Also included was a missing break in a switch related to sounds.
2023-01-26 17:15:59 -05:00
nhmall
ba5356603a yn()
A number of C compiler suites have a math.h library that includes a yn()
function name that conflicts with NetHack's yn() macro:
"The y0(), y1(), and yn() functions are Bessel functions of the second kind,
for orders 0, 1, and n, respectively. The argument x must be positive. The
argument n should be greater than or equal to zero. If n is less than zero,
there will be a negative exponent in the result."

At one point, isaac64.h included math.h, although that has since been removed.

Some libraries used in NetHack (Qt for one) do include math.h and that required
build work-arounds to avoid the conflict.

Rename the NetHack macro from yn() to y_n() and avoid the math.h conflict
altogether, eliminating the need for that particular work-around.
2023-01-12 16:04:40 -05:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
nhmall
c2cb89cae9 vms bits to c99 2022-02-07 15:15:14 -05:00
nhmall
b851b28cbe FDECL and NDECL in sys/vms 2021-01-31 12:49:22 -05:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
bc0d78138f some, but not all, vms issues fixed 2019-11-12 19:58:48 -05:00
nhmall
145bb3f172 Merge branch 'NetHack-3.6' 2019-05-10 15:01:59 -04:00
nhmall
5f56440956 instead of BETA or not, have devel states of release, wip, beta
Now that development sources are made public prior to
BETA testing, it is useful to have a work-in-progress
state prior to BETA.
2019-05-10 14:59:03 -04:00
nhmall
fd410148c5 Merge branch 'NetHack-3.6.2' 2019-01-29 07:27:56 -05:00
nhmall
0a430cab11 every platform provides sys_random_seed() and SYS_RANDOM_SEED goes away 2019-01-28 10:32:57 +01:00
nhmall
6c114640f5 some system-specific adjustments for RNG routines
move some system-specific seed-related stuff from hacklib.c to
a system-specific source file and #define SYS_RANDOM_SEED to
utilize it during build.

Windows changes for random seed generation using
crypto next gen (CNG) api routines.

Corresponding vms changes due to disentangling of VMS and
unix when the unix seed bits got moved (untested).
2019-01-28 10:02:08 +01:00
Bart House
ed096f74c3 shk followmsg moved to instance globals. early_init introduced. 2018-12-25 17:46:52 -08:00
Bart House
c67f7e5122 globals from files.c moved to instance globals. 2018-12-25 12:56:27 -08:00
Bart House
b1ab64db43 program_state moved to g. 2018-12-25 10:09:04 -08:00
Bart House
ab73df996f Fix typo lockum -> locknum 2018-12-25 09:40:30 -08:00
Bart House
16db7498d0 UNIX, VMS, DEF_PAGER, MICRO and MFLOPPY globals moved to g. 2018-12-25 09:34:24 -08:00
Bart House
e5e906dc3b Changes needed in various ports due to globals changes. 2018-12-24 14:47:51 -08:00
Bart House
9567526586 Changed references from hname to g.hname. 2018-12-22 14:51:26 -08:00
keni
d8c49ec9d1 Add updated copyright lines, part 1. 2018-04-25 15:00:13 -04:00
PatR
ebdfafb42d sys/vms/*.c - mostly reformatting
I'm not sure whether basic formatting cleanup belongs in 3.6.1, but
there are also a couple of strings that got split and require the
implicit concatenation of adjacent string literals introduced with
C89/C90.  The code itself compiles with pre-ANSI compilers, or at
least used to--most of it was developed with one....

Much of it is tabs in comments.  But there was one substantive item:
an obsolete reference to "use 'Q' to Quit" after however many years....
2015-12-10 18:42:27 -08:00
Sean Hunt
1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
Sean Hunt
d218bedbf7 Make LOADSYMSETS unconditional.
There are some bugs here, but this functionality should make it into the release
in some form.
2015-02-27 19:33:51 -05:00
Sean Hunt
4f59f5c6fd Make WIZARD unconditional. 2015-02-27 19:33:22 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
nethack.rankin
2228943015 SYSCF for VMS (trunk only)
Enable SYSCF_FILE for VMS, and simplify option initialization
in the process.  I still need to put a template into the playground
directory during initial install, and the one in sys/unix/ probably
isn't appropriate.
2011-04-23 01:51:01 +00:00
nethack.rankin
7500c21b02 unix+vms wizard mode feedback (trunk only)
The message "only user <foo> may use wizard mode" formerly given
by the Unix and VMS ports was inadvertently rendered impossible to be
delivered when authorize_wizard_mode() was added to xxxmain.c nearly
3 years ago.
2010-01-19 02:58:59 +00:00
keni
4036a6727c Add RCS version lines 2009-05-06 10:55:43 +00:00
nethack.rankin
664229027e another main() bit (trunk only)
It always struck me as odd that x_maze_max and y_maze_max were
initialized in main().  They're only needed when making new levels, so
don't have to come before saved game restoration.  They could easily have
gone into init_dungeon() (although they make well predate that), or even
mklev() (reinitializing them for each new level wouldn't have been a big
deal).  That's all moot, though, since it's trivial to initialize them at
compile time.
2009-03-23 00:29:56 +00:00
nethack.rankin
44cc716fe4 enhanced interactive role selection (trunk only)
[See cvs log for src/role.c for a much longer description.]

     When picking role, race, and so forth, new menu entries allow you to
pick any of the other items before the one currently being handled.  After
picking all four of race, role, gender, and alignment (or if you answered
'y' to "shall I pick for you?"), there is a followup prompt to confirm the
choices.  It's a menu which also provides a chance to rename the character.

     This has only been implemented in win/tty's player_selection(), with
some support code in the core that might be useful to other interfaces.
And so far, the chance to rename is only presented as a menu choice if
you've given an answer to "who are you?" prompt earlier during startup.
Also, ports that use pcmain.c aren't able to perform hero renaming yet.
2009-03-22 00:23:57 +00:00
keni
6f0e178368 more SYSCF and related bits - cleanup and features
infrastructure for "system options" - things currently specified at build
 time that should be changeable at install time or run time but not really
 under user control
generalize contact info so it can be localized and it doesn't have to be
 an email address
move recently introduced WIZARDS into sysopt
drop bogus OPTIONS=wizards possibility
new function build_english_list() to comma-ize and add 'or' from a whitespace separated list: A.  A or B.  A, B, or C.
syscf file now handles: WIZARDS SUPPORT RECOVER
 SUPPORT specifies local support information
 RECOVER will eventually supply port-specific and/or localized info on how
  to run recover (or get it run for you).
Note: in sys/msdos I changed sys.o (generated from pcsys.c) to pcsys.o
Note: sys/msdos/Makefile.GCC has 2 rules for sys.o (now pcsys.o)
2008-01-31 00:56:59 +00:00
nethack.rankin
c5450cbe5e hangup revisited (trunk only)
More SAFER_HANGUP tweaking.  Delay its kicking in until main command
loop has been reached, and shut if off again once program is terminating.
2007-03-01 03:33:12 +00:00
nethack.rankin
43f72cc357 yet more wizard mode handling (trunk only)
Reorganize the recent wizard mode control:  move set_playmode() from
xxxmain.c to the core, and have it call new authorize_wizard_mode() to do
the port-specific part.  If the set_playmode() call during startup doesn't
result in running in wizard mode (either because not allowed or user
didn't request it), it will be called again during restore if the save
file is from a wizard mode game.

     For ports which check character name for authorization, players will
have to use `nethack -u whatever -D' (or options for name and playmode) to
restore a wizard mode save file if WIZARD has been changed from "wizard".
plname[] from a wizard mode saved game will always have that value, so if
it's not the right one players will need to get authorized by the startup
code before loading the save file.
2007-02-17 05:25:36 +00:00
nethack.rankin
1659dd5634 more wizard/explore mode control (trunk only)
Wizard mode or explore mode can be forced on (via -D or -X on the
command line, or now via OPTIONS=playmode:debug|explore) when restoring
a saved game; explore mode handling was confined to restgamestate(), but
wizard mode handling was replicated in every main().  Treat `wizard' the
same as `discover'.  Also, prevent a new game started when restore fails
from using the old game's option settings if partial restore attempt got
far enough to load the flags struct.  And update bemain.c and macmain.c
to catch up with the others modified by the playmode patch.
2007-02-16 02:35:30 +00:00
nethack.rankin
5c0a06d6b0 OPTIONS=playmode:normal|explore|debug (trunk only)
[see cvs log for src/options.c for some additional info]
     Relief for the command-line impaired.  Allow player to request
explore or wizard mode via run-time config file or NETHACKOPTIONS.
Validation is left to xxxmain() and has been updated for Unix, VMS, and
ports which share pcmain.  Mac and Be appear to allow any user to access
wizard mode, and may not need any modification, although they'll continue
to have the old buglet of running with both wizard and discover flags set
if player uses `nethack -X -D'.  This may or may not work as-is for the
Qt interface depending upon whether it goes through one of the xxxmain()'s
mentioned above [someone needs to make sure that it doesn't allow Qt on
Unix to bypass the (username == WIZARD_NAME) test when user requests
wizard mode].
2007-02-15 05:22:54 +00:00