Commit Graph

7113 Commits

Author SHA1 Message Date
Pasi Kallinen
f065cf01c1 Mark extended commands accepting m-prefix in the command flags 2022-01-04 19:29:18 +02:00
Pasi Kallinen
c54c857372 Reuse code to limit look region 2022-01-04 13:10:33 +02:00
PatR
292a4f9d03 wounded legs fixes
Document 'HWounded_legs' vs 'EWounded_legs'; they aren't used the way
other properties use their intrinsic and extrinsic values.  And they
switch from hero to steed when riding.  (Can't start riding when
hero's legs are wounded and the steed's legs magically heal when hero
dismounts, so existing wounds never transfer from one to the other.)

Having one leg become injured when the other already was would cure
the other leg but keep the longer of their two timeouts for the new
injury.  Eliminate that mystery cure.  Since their timeouts aren't
tracked separately, the best that can be done is to make both legs
eventually recover at the same time.

Make ^X report which leg is the wounded one when only one of them is.
(It already implicitly reports the both-legs case by using plural.)

When zapping a wand of probing downward while riding, include wounded
leg feedback for the steed.

Simplify wounded leg feedback when probing self a little bit.

Make drinking blessed potions of full healing cure wounded legs for
hero when not mounted or for steed when mounted.  (The latter is a
bit strange--hero drinks potion, steed gets affected--but it's magic.)

Make drinking uncursed potions of full healing or blessed potions of
extra healing cure wounded legs for hero (but not steed; the magic
either isn't that strong or maybe not that reliable...).
2022-01-03 13:44:05 -08:00
Pasi Kallinen
dbd1f7a33b Improve wizmode-only command unavailability reporting 2022-01-03 18:06:11 +02:00
Pasi Kallinen
f405d3bfbc Add few hallu colors 2022-01-02 15:10:32 +02:00
PatR
f1300f87c1 remove duplicate code in set_option_mod_status()
Remove a duplicate option name lookup loop.  At one time the first
loop checked boolean options and second checked compound options,
but that changed a couple of years ago so that both loops check all
options and the second one became redundant.
2022-01-02 02:03:49 -08:00
Pasi Kallinen
1cc31f3cba Init variable just in case 2022-01-01 16:58:34 +02:00
Pasi Kallinen
0f132470c7 Allow tipping container directly into another 2022-01-01 16:15:29 +02:00
PatR
edf0e3e673 add Lua to Qt's "About nethack"
Add "Lua" and its version number of the 'About' popup.  No copyright
information is included since neither nethack's nor Qt's is shown.

Lua copyright text is included in the output of '#version'.
2021-12-31 18:15:34 -08:00
PatR
4f1c213516 more NO_TILE_C
When USE_TILES is disabled, don't let wc_tiled_map be the default.

Qt is capable of showing an (ugly) ascii map, and will do so if built
with NO_TILE_C after this fix (it defaults to tiles without this),
but it requires that a tiles file be loaded because it displays tiles
in other places besides the map, like role selection.  So it can't
skip them when wc_ascii_map is set.
2021-12-31 15:02:35 -08:00
Pasi Kallinen
8db18275a6 Define engulfing_u, making clearer code 2021-12-31 21:12:21 +02:00
Pasi Kallinen
2591a21cf0 Leprechauns bury their gold after teleporting 2021-12-31 18:48:44 +02:00
Michael Meyer
221e4a760d Fix: chameleon quickmimic not reset after eating
finish_meating was checking whether the monster in question was a
chameleon/shapechanger, rather than whether it was a mimic, in deciding
which monsters should be allowed to maintain their current appearance
once they finish eating.  This meant that true mimics had their
appearance reset, while a chameleon, vampire, etc, who ate a mimic
would maintain their appearance as a tripe ration even after they had
finished eating and resumed their normal behavior.  The result?  An
amazing living tripe ration which followed the hero around throughout
the level.
2021-12-30 21:14:08 +02:00
HMM
706b1a939b Have the '$' command include gold in your pack
In verbose mode, the gold in your wallet is totaled separately from
that in containers in your pack, and the two are listed separately.
In terse mode, just print the total of both.

Only known gold is mentioned.
2021-12-30 21:12:38 +02:00
George Edward Bulmer
b019f51fd2 Make amnesia drain training to appropriate level
When amnesia drains your skills the skill training would be set
to a random amount rather than a random valid amount for the new
level of skill.

This meant that, for example, you could have Master skill level in
martial arts but with the training amount of Basic.

Attempts to retrain to level martial arts to Grand Master would
then take an extraordinary amount of time compared to usual.

Fix taken from Evilhack
2021-12-30 21:04:20 +02:00
HMM
0aafe11515 Don't erase Elbereth when monster steps into a pit or hole dug by you
Elbereth was fading when offscreen monsters stepped into
pits or holes dug elsewhere on the level. This was happening
because monsters falling into traps set by you were calling
setmangry() as if you had just attacked them. The behavior
made it unsafe to use Elbereth if you've dug down anywhere
else on the level, making it a bit harder to get archeologists
off the ground.
2021-12-30 20:46:06 +02:00
Pasi Kallinen
d53cd28d46 Make extended commands return defined flags
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.

In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.

Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
2021-12-30 19:16:33 +02:00
Pasi Kallinen
fa41d5fe66 Apply a wielded polearm with fire-command
Wield a polearm and use 'f'ire to automatically hit with it,
if there's a single valid target.
With fireassist-option, will swapweapon to a polearm.
This only applies if quiver is empty and autoquiver is off.
2021-12-29 19:40:26 +02:00
PatR
bc9cb7f7b8 no USED_SOUNDS option parsing bit
If the program is build without USER_SOUNDS and encounters any SOUND
or SOUNDDIR directive when parsing the run-time config file it only
issues an error message about the first one.  When finished parsing,
have it include suppressed ones in the count of errors encountered.
2021-12-29 02:21:13 -08:00
Pasi Kallinen
ea0c488178 Split leprechaun avoidance into separate function 2021-12-28 19:11:30 +02:00
PatR
43317a2ef7 Qt misuse of Role_if()
The Qt paper doll highlights known blessed/uncursed/cursed items with
a color border.  It was trying to force obj->bknown for non-blinded
priest[ess] but passed the old role letter argument to Role_if()
instead of the monster number that's used these days.  It was also
potentially modifying an invent item in a way that's observable to
the player but not updating persistent inventory to show that.

Probably didn't matter though; I don't think the situation it checks
for can occur anymore.  On the off chance that it could, move the
check-and-set out of #if ENHANCED_PAPERDOLL so that same inventory
update would occur for ordinary paper doll even though that doesn't
care about displayed items' bless/curse state.
2021-12-27 14:27:35 -08:00
PatR
f72ad04266 hero_seq followup
Make sure g.hero_seq has a sane value during restore before moveloop()
has a chance to update it.

Have curses use g.hero_seq for messages delivered via putmsghistory().
2021-12-26 14:40:03 -08:00
PatR
9daefde0c4 fix #K3503 - boulder-carrying monster killed twice
A giant that is carrying a boulder and standing on ice who drowns when
the ice gets melted could die a second time if the resulting pool gets
plugged by the boulder.  It results in an impossible from dmonsfree()
about bookkeeping inconsistency when dead monsters are removed at the
end of the turn.  The fuzzer escalates that to a panic.
2021-12-26 09:44:10 -08:00
PatR
5fbe1de2a7 hero_seq
'moves' is actually turns and there hasn't been any straightforward
way to track actual hero moves.  Add hero_seq for that.  It isn't a
counter but is distinct each time the hero makes a move.  I wanted
it for curses ^P support but so far use it for checking stethoscope
usage and for shopkeeper behavior when items in a shop are broken by
the hero.

Increment EDITLEVEL due to change in save file contents.
2021-12-26 00:16:55 -08:00
PatR
c4724fd271 dragon armor fix
Fix a segfault when polymorphed into a dragon and using ^X.

One inconsistency I've spotted that I hadn't noticed earlier:  if
you wear red dragon scales/mail you obtain infravision ability, but
if polymorph into a red dragon, you don't.
2021-12-25 14:31:33 -08:00
PatR
439b6b7779 dragon armor properties
Special abilities conferred by wearing dragon armor was implemented in
a somewhat half-assed fashion; extend it to 3/4-assed.  Abilities came
from wearing dragon armor but not from being poly'd into a dragon or
for monsters that were wearing dragon armor or actually were dragons.
This covers much of that.

There are umpteen calls of 'resists_foo(mon)' and some are now
'resists_foo(mon) || defended(mon, AD_FOO)' but the second part ought
to be incorporated into update_mon_intrinics() so that the extra
'|| defended()' doesn't have to be spread all over the place and the
ones being put in now could/should be removed.

While testing, I noticed that a monster wielding Fire Brand did not
resist being hit by a wand of fire.  This fixes that and should also
fix various comparable situations for other artifacts.  But so far it
has only been done for zapping (and any other actions which use the
zapping code).  Folding defended() checks into update_mon_intrinsics()
matters more than that probably sounds.
2021-12-25 10:26:44 -08:00
Pasi Kallinen
4b525374d0 Make vrocks emit a poison cloud when they flee 2021-12-25 10:51:20 +02:00
PatR
4eb0592959 sickness countdown
Give messages when sickness countdown has nearly expired to warn
player that hero is dying and also so that death at the end doesn't
seem so abrupt after an arbitrary period with just "TermIll" and/or
"FoodPois" on the status line.

Also, abuse constitution each turn when Sick (either variation, but
not a double amount if both).
2021-12-22 19:36:52 -08:00
PatR
75fe21d00f more urgent_pline()'s
countdown messages for turning to stone or slime or being strangled
drowning
burning in lava
feeling feverish
changing form
2021-12-22 18:29:01 -08:00
Pasi Kallinen
b1ed92abad Apply runmode to multiturn actions 2021-12-21 17:37:48 +02:00
Pasi Kallinen
54bba21dd9 Give message for genod shifter changing shape
For accessibility, give a message when a monster changes shape
due to the previous shape being genocided.
2021-12-21 13:10:07 +02:00
PatR
f08c7f2101 bullwhip and polearm attack feedback
When testing the urgent message for having weapon be snagged by a
bullwhip, in between the occasional weapon grabs (which mention
flicking the bullwhip) I saw lots of regular attacks that said
"<mon> swings his bullwhip."  That is accurate but seems odd, so
change it to "<mon> lashes his bullwhip."  Do same for the hero.

While working on that, I discovered that monsters using a polearm
for a ranged attack always showed "<mon> thrusts <a polearm>" even
for ones that aren't defined as piercing so should be swung rather
that thrust.  And they're allowed to do that when adjacent where
there isn't enough room to thrust or swing a long polearm.  Now it's
"<mon> bashes with <a polearm>" in that situation.
2021-12-21 02:56:59 -08:00
Pasi Kallinen
81a7157d7d Vampire in a genocided shape
When you genocided a monster a vampire was shapeshifted into,
the vampire might've stayed in the genocided form.
Always revert back to vampire form if we tried to pick a genocided form.
2021-12-21 11:18:48 +02:00
Pasi Kallinen
ef1eeed755 Give dragon armor extra effects
Dragon scales and dragon scale mails will provide some extra effects
when worn:

 - blue:   very fast speed
 - black:  level-drain resistance
 - green:  sickness resistance
 - gold:   hallucination resistance
 - orange: free action
 - red:    infravision
 - white:  slow digestion
 - yellow: stoning resistance

gray and silver don't have extra effects - those two are already the
best ones, so don't need any.
2021-12-20 23:30:27 +02:00
PatR
0bc396282d additional urgent messages
Now I've remembered why I didn't follow through with these back when
I originally laid the groundwork.  New urgent messages:

 having an item of armor be destroyed
 having weapon be grabbed by a monster's bullwhip
 becoming engulfed
 being grabbed by an eel
 subsequently being drowned by an eel
 dying of petrification
 turning into slime then dying due to genocide
 dying due to fatal illness

There are lots more candidates.
2021-12-20 08:42:58 -08:00
PatR
2278434228 simplify issuing urgent messages
Change
 custompline(URGENT_MESSAGE, mesg, ...);
calls to new
 urgent_pline(mesg, ...);
2021-12-20 08:30:48 -08:00
PatR
63e47d8ac8 region save/restore
When shortening/splitting wide lines I noticed that the save and
restore code for regions had a bunch of those and they could be
shortened by using an intermediate variable.  Easier to read too.

Also, change several 'unsigned int' to just 'unsigned' as is used in
most of the rest of the code.

At one point I omitted a (genericptr_t) cast (which should no longer
be necessary...) and discovered that bwrite() wasn't declaring the
input buffer it never modifies as 'const'.
2021-12-19 19:31:19 -08:00
PatR
7ccc195155 fix #K3496 - leash description when pet changes
If persistent inventory is displayed and contains an entry for a leash
attached to a pet and the pet's type or name changes, the perm_invent
window didn't get updated to reflect the new leash information:
 x - leash (attached to <mon>)
Report was for polymorph but applied to growing into bigger form and
to being (re-/un-)christened as well.
2021-12-19 09:30:07 -08:00
PatR
5f98102e73 create_door() warning hackery
Redo the warning suppression in create_door().  The unreachable 'goto'
was unnecessary and without it there's no need to toggle unreachable
code warnings off and back on.  Taking a step back, the whole 'default'
case is unnecessary since rn2(4) will always hit one of the 0..3 cases.
So instead of just getting rid of the unreachable 'goto', get rid of
the panic() too.
2021-12-19 04:54:34 -08:00
PatR
420d121f93 'urgent' messages
Follow up on some old groundwork.  For tty, if the core has designated
a message as 'urgent', override any message suppression taking place
because of ESC typed at the --More-- prompt.  Right now, "You die"
messages, feedback about having something stolen, feedback for
"amorous demon" interaction (mainly in case of armor removal), and
exploding a bag of holding are treated as urgent.

The "You die" case is already handled by a hack in top-line handling;
I left that in place so the conversion of 3 or 4 pline("You die.*")
to custompline(URGENT_MESSAGE, "You die.*") was redundant.  There
are probably various non-You_die messages which precede done() which
should be marked urgent too.

Other interfaces might want to do something similar.  And we ought to
implement MSGTYPE=force or MSGTYPE=urgent to allow players to indicate
other messages that they want have to override suppression.  But I'm
not intending to work on either of those.  I mainly wanted to force
the magic bag explosion message to be shown since a sequence of "You
put <foo> into <bag>." messages is a likely candidate for --More--ESC.
2021-12-17 17:46:49 -08:00
PatR
420afb6b1f fixes entry for pull-req #643 - historic statues
monstone() was using a hardcoded value when flagging the statue of
a unique monster as historic and didn't get updated when the corpse
and statue flags kept in obj->spe were changed last June by commit
04a8ddcce1.

Closes #643
2021-12-17 16:29:53 -08:00
Michael Meyer
4b20ed6211 Fix: gender, historicity of stoned monster statue
The way statues of stoned unique monsters were marked as "historic" was
not changed when mkcorpstat flags were updated in 04a8ddc, resulting in
unique statues which were no longer marked as historic and were instead
marked as female.

While fixing that, also use the gender-related mkcorpstat flags to
assign the gender of a stoned monster to the resulting statue.
2021-12-17 16:28:48 -08:00
PatR
6ae05df1c3 more reformatting - label placement
Indent all labels one space.  Having uniform placement makes spotting
them much easier.  (Having no indent at all would impact the change
bars of 'git diff'.  Those display the last unindented line--which
doesn't start with punctuation--occuring before each band of changes,
so usually the name of the function being changed now that we no
longer have unindented K&R-style function argument declarations.)

While in there, shorten or split various wide lines and replace a few
tabs with spaces.
2021-12-16 15:56:52 -08:00
PatR
0a0ee2d1e6 date.c vs MONITOR_HEAP
I tried building with MONITOR_HEAP defined for the first time in a
while.  It wasn't pretty.

date.c was calling libc's strdup() instead of our dupstr() so alloc.c
wasn't tracking those allocations when/if MONITOR_HEAP is enabled.
Then it called free() which is actually a call to nhfree() in that
situation.  If the file of allocations and releases was subsequently
fed to heaputil, it would complain about freeing pointers that hadn't
been allocated.

Worse, makedefs and tilemap wouldn't link.  For MONITOR_HEAP,
makedefs was undefining free() in order to avoid nhfree() but it now
links with date.o so got nhfree() calls anyway.  And it wouldn't link
because that routine isn't available without alloc.o.  tilemap
doesn't link with date.o but it does call malloc() and free() and it
wasn't undefining free(), so looked for nhfree() when linking and got
the same no-such-routine failure.
2021-12-15 18:39:29 -08:00
PatR
d6a1835f0d refine #wizrumorscheck
If #wizrumorscheck isn't able to open or read the rumors file,
continue on to check engravings, epitaphs, and bogusmons instead of
immediately returning.
2021-12-15 16:45:52 -08:00
Pasi Kallinen
e251bb6a82 Decouple mon state adjustment from find_roll_to_hit
If you have a function named like that, and it goes and
changes the monster state, that's just wrong.

Move waking up the monster from the hit into separate function.
2021-12-15 22:11:22 +02:00
PatR
4d42823fd8 remove duplicate novel titles
For novel title lookups, have the variant spelling substitutions use
the entries from array of titles instead of explicit strings which
duplicate those.
2021-12-14 17:15:17 -08:00
PatR
495cda17b7 some reformatting
Replace some
  (foo &&
   bar)
that had crept back into the code with
  (foo
   && bar)
to match the reformatting which took place before 3.6.0.  There are a
couple of lines ending in '||' still present but they look intentional.
isaac64.c has some trailing '|' bit operators that could/should be
moved to the start of the next line but I didn't touch that file.

While in the affected files, I tried to shorten most overly wide lines
(the right margin is supposed to at column 78 and there are quite a
few lines which are 79 characters long, but I left most of those
rather than introduce new line splits).  Also replace a handful of
tabs with spaces.  I was a little surprised not find any trailing
spaces (in the dozen or so files being updated).  I didn't look for
trailing arithmetic or '?'/':' operators which aught to be moved to
the start of the next line.
2021-12-14 07:43:40 -08:00
PatR
d0197bd3e7 document obj->owornmask
ship_object() and obj_delivery() use obj->owornmask for something
other than tracking what slot(s) an object is worn in.
2021-12-14 05:49:31 -08:00
PatR
78c84a1e5d insufficient spell power feedback
If attempting to cast a spell without having enough power, you get
 |You don't have enough energy to cast that spell.
Recently that was augmented to
 |You don't have enough energy to cast that spell yet.
if your current power is at maximum and not enough.  Augment again to
 |You don't have enough energy to cast that spell anymore.
if current power is at maximum and that maximum is less than the peak
value it once had and that peak value would have been enough.
2021-12-14 02:38:17 -08:00