- changed splash screen fonts to measure in logical pixels rather that
points.
Points are 1/72 inch regardless of screen resolution. If screen resolution
changes so does visible image size. If font is measured in points then its
visible size remains the same. The text is getting cut off (or becomes to
small for the image) as a result.
- a couple of README updates
- some color changes for windowcolors
- prevent crash From a bug report, but better than a crash. It
probably renders the map_mode:fit_to_screen ignored in defaults.nh.
part 2 touches only port files
Makes Borland happy with current sources.
Fixes bug in WM_PAINT handling in rip/splash code.
Fixes getline() bug (H0009)
Tidies up source.
Fixes up copyright notices.
Adds TODO docs for Borland. (Removes "TODO" note)
Small changes to defaults formatting.
Fixes ALT key on Graphical Port non NetHack mode.
Hilites pet in Graphical Port text mode.
Also Implements windowcolors for status and message window in graphical port.
On graphical port,
tested to see it actually works.
Tested on platforms Makefile MSC/BCC Graphical/Console, MSC IDE for
compile and run and performing hilite pet in graphical text, not
displaying rawio, alt key.
This patch implements Michael's idea to have a "NetHack mode" for
keypresses. It only does the Alt-keys now, but it should be easy
to extend to pressing space in dialogs; I left that out as we still
have to agree on a new dialog look.
The setting that you choose from the menu is stored in the registry.
Reading and writing the registry is done on init_nhwindows and
exit_nhwindows; there also is a menu item to delete the registry
settings (which makes sure they are not stored again this session.)
This provides a framework for future registry settings.
Also,
Alt-tab should show the app title when a menu or text window is up.
I left the app title as it was, although I still favour "Graphical
Version" or "With Graphics"; Anyway, that's only one resource string.
Here's a patch that checks whether the common control
library is available and up-to-date
[slightly modified from <Someone>'s version to reduce
indentation one level, and to fix wrap-around
in the patch]
Addresses <Someone>'s point that ALT-F4 in game-over, still brings up the
save/quit/cancel dialog box. This makes ALT-F4 equivalent to quitting
without any further disclosure/windows, but makes sure the game exits
properly so it will save the bones and the record file. I also cleaned
up the mhrip.c to use macros for all magic numbers.
win32gui: more splash screen integration
The Makefile have rip.uu/splash.uu added to them. However, this won't
work if you don't have splash.uu. Instead, just copy rip.uu or another
.uu and name it splash.uu. Make expects to have splash.uu present (at
least Borland's make). It doesn't add splash.uu decoding to the IDE
framework. It does a bit in winhack.rc and Makefile.bcc to bring
winhack.rc up to sync with Borland's compiler. If you don't like the
splash screen, then I'll have to redo that part of the patch apart from
the others.
The splash screen uses the VERSION_MAJOR,
VERSION_MINOR, and PATCHLEVEL macros, but there is no room in case one
of these goes into two digits. That seems like a safe assumption to
make.
The Makefile have rip.uu/splash.uu added to them. However, this won't
work if you don't have splash.uu. Instead, just copy rip.uu or another
.uu and name it splash.uu. Make expects to have splash.uu present (at
least Borland's make). It doesn't add splash.uu decoding to the IDE
framework. It does a bit in winhack.rc and Makefile.bcc to bring
winhack.rc up to sync with Borland's compiler. If you don't like the
splash screen, then I'll have to redo that part of the patch apart from
the others.
- set OPTIONS_FILE in ntconf.h so makedefs will use it
- it gets set to either "ttyoptions" or "guioptions" depending on window port
being built
- dlb nhdat creation stuffs both into the dlb file
accelerators).
[...]
- added F4/F5 functionality - same as in MSDOS port
F4 toggles between fitting the tiled display to the screen
and full size (compresses the tiles to fit / uncompresses).
F5 alternates between ascii and tiles.
- added support for wc_vary_msgcount
- menu-window code could access a null pointer when there was no data
- menu-window code can't handle empty contents, because there's no place
to position the cursor, so force text mode
- still looked ugly, so added a check to avoid displaying anything if
the file was empty
1) Removal of bmp placement in binary directory in NT
2) No use of "intrinsic function" optimization in dsp
3) Compilation of resource file for NT Console
Untested on Borland yet. Tested on console/graphical/ide Microsoft C 6.0
Ctrl-left_arrow - scroll left
Ctrl-right_arrow - scroll right
Ctrl-up_arrow - scroll up
Ctrl-down_arrow - scroll down
Ctrl-home - scroll to upper left corner
Ctrl-end - scroll to lower right corner
Ctrl-PgUp - scroll one page up (vertical)
Ctrl-PgDown - scroll one page down (vertical)
- F3/F4 keys switch between tiles / fit-to-screen ASCII mode (Yitzhak's
suggestion)
also corrects a cut-and-paste error that I made in options.c
The following options can be set in the game now:
WC_HILITE_PET
WC_ALIGN_MESSAGE
WC_ALIGN_STATUS
WC_SCROLL_MARGIN
WC_MAP_MODE
WC_FONT_MESSAGE
WC_FONT_STATUS
WC_FONT_MENU
WC_FONT_TEXT
WC_FONTSIZ_MESSAGE
WC_FONTSIZ_STATUS
WC_FONTSIZ_MENU
WC_FONTSIZ_TEXT