Commit Graph

367 Commits

Author SHA1 Message Date
nethack.allison
2697615bd3 win32: hold .0 file open exclusively
-prevents problems with internal recover
if second copy of game is started up with
the same player name.
2002-08-21 15:21:56 +00:00
nethack.allison
e86d1a4436 win32 problem on NT4
> Oops:
>
> "NetHack.exe - Entry Point Not Found
>
> The procedure entry point Process32Next could not be located in the dynamic link
> library KERNEL32.dll."
>
> And the program refuses to run. Same goes for NetHackW.exe.
>
> Windows NT 4 (to be precise: 4.00.1381, SP6)
> IE 5.0 (to be precise: 5.00.2919.6307)
>
> The Help for Process32Next shows the following compatibility list:
> QuickInfo
>   Windows NT: Requires version 5.0 or later.
>   Windows: Requires Windows 95 or later.
>   Windows CE: Unsupported.
>   Header: Declared in tlhelp32.h.
>   Import Library: Use kernel32.lib.
2002-08-21 11:53:44 +00:00
nethack.allison
3515dcf1f1 SELF_RECOVER for win32
- define SELF_RECOVER for win32
- add code to perform a recover operation from
  within NetHack itself when SELF_RECOVER is defined
2002-08-21 03:30:19 +00:00
nethack.allison
591b832a84 Don't chdir with NOCWD_ASSUMPTIONS 2002-08-21 03:26:25 +00:00
nethack.allison
070079f3a7 win32 recover
Prevent recover from building a savefile out of a
currently active NetHack process.
2002-08-18 15:43:36 +00:00
warwick
b4cde57ce7 Allow object files for utilities to be separate from the game object
files (essential for cross-compiling).
2002-08-14 05:04:09 +00:00
nethack.allison
862a4ff1b7 win32 defaults.nh changes 2002-08-13 00:48:14 +00:00
nethack.allison
669da6399e gnu make fix for NT
I ended up with a list of all the files in my hard disk's root
appended to the file. Yikes.
2002-08-12 01:45:38 +00:00
nethack.allison
3a309e5709 yet more djgpp Makefile stuff 2002-08-12 01:27:19 +00:00
nethack.allison
ded4f66822 more djgpp Makefile stuff 2002-08-11 18:31:23 +00:00
nethack.allison
02c9ce9214 msdos Makefile.gcc changes for djgpp
Add syntax that <Someone> introduced  for the Mingw Makefile.gcc
to make it easy to use unix-style path separation throughout
the Makefile.

Put all the .exe files into ../util
Put all the .obj files into o/
2002-08-11 17:23:05 +00:00
nethack.allison
3e175049bb B01006 (from Yitzhak)
win32tty truncated score list
2002-08-06 23:57:48 +00:00
nethack.allison
e34c47579b wince (from <Someone>)
This is a follow-up patch on view/hide keypad menu option. It fixes
some stuff specific to PocketPC menus.
2002-08-01 00:47:33 +00:00
keni
bca0aca579 <email deleted> Thu Jul 25 13:59:29 2002
<email deleted>
 <email deleted>
 Subject: patch: missing amiga bits

Hi,

here are some missing bits from the amigafiles.

Current source compiles fine, seems to work ok (launches, runs, opens windows
and quits as usual). I haven't had much time to test it rigorously (or play
at all), but I don't remember there having been any major changes that would've
affected the amigaport, so it probably should be okay as it is.

-jhsa
2002-07-26 10:47:34 +00:00
nethack.allison
46d1595c67 sys/winnt more macro mods
(Sorry, but checking these in is the only way to see the results)
2002-07-24 08:25:21 +00:00
nethack.allison
05c0d2cb9a sys/winnt change SCCS to Id macro 2002-07-24 07:34:02 +00:00
nethack.allison
1af06f69cd add date macro to Install.dos 2002-07-24 06:30:21 +00:00
nethack.allison
1e52445608 add date macro to Install.nt 2002-07-24 06:28:50 +00:00
nethack.allison
9596b68dff wince date macro fix in Install.ce 2002-07-24 06:26:28 +00:00
nethack.allison
93efef792d wince date macro fix in Install.ce 2002-07-24 06:24:02 +00:00
nethack.allison
931f5a4521 minor typo in Install.ce 2002-07-24 06:21:35 +00:00
nethack.allison
822a633563 (from <Someone>)
- added menu option to show/hide keypad window
2002-07-24 00:21:52 +00:00
nethack.allison
0cc5b698d5 Windows CE port addition 2002-07-22 03:20:52 +00:00
nethack.allison
03cc2afa2e WIN32: file naming
Allow single character variations in player names
to remain unique in file names by encoding rather
than substituting.
"plnam one", "plnam_one", and "plnam~one" at the
"Who are you?" prompt get unique filenames after this patch.
2002-07-21 04:07:32 +00:00
nethack.allison
5d040e4da5 prevent strange crash with some player names 2002-07-21 03:53:13 +00:00
nethack.rankin
927d041da7 lev_comp yacc output 2002-07-15 07:31:14 +00:00
nethack.allison
8768a69e49 win32gui: follow-up 2002-07-14 19:56:49 +00:00
nethack.allison
2440a26e9c win32gui: -s and -? on the command line
Since -s doesn't function properly under the WIN32
graphical interface as yet, disable it altogether.

Also clean up nhusage() so that it does work with
the WIN32 graphical interface.
2002-07-14 19:50:25 +00:00
nethack.rankin
0dd070271b vms Makefile update 2002-07-13 12:44:55 +00:00
cohrs
034892d5a8 NO_TERMS bug
From a bug report, a missing check for defined(NO_TERMS) in pcsys.c
would result in a link time error.
2002-07-09 04:09:09 +00:00
warwick
da2423c528 Linux and SVR4 don'thave 14-character filename limits.
Re-factor the #defines while I'm at it.
2002-07-04 06:23:42 +00:00
nethack.allison
ea268b5b6f early directory validation
Allow early prefix directory validation to help prevent
failed games and lost save files due to incorrect config
file settings.
2002-07-01 22:42:57 +00:00
nethack.allison
8d0b3091cb Clean up win32 emergency exit handling a little 2002-07-01 12:32:57 +00:00
warwick
3c043bc008 Make problem of zero-sized .moc file less likely.
(<Someone> reported problem that was obscured by an empty .moc file
being created in a failed build)
2002-07-01 05:35:02 +00:00
warwick
f3b5cb519f How to make nhtiles.bmp
(and also my little tileedit utility)
2002-07-01 05:26:57 +00:00
warwick
82668439f7 nhtiles.bmp may be needed (eg. Qt windowport) 2002-07-01 05:23:47 +00:00
cohrs
60e26a84ae NOCWD_ASSUMPTIONS followup
Michael's VAR_PLAYGROUND update
2002-06-29 15:12:15 +00:00
nethack.allison
6b47ae351d more NOCWD_ASSUMPTIONS
The NOCWD_ASSUMPTIONS conditional code allows readonly
parts of NetHack to be separated from areas that require write-access.
This allows the recent panic log needed a prefix.
2002-06-29 12:44:54 +00:00
jwalz
2daae573a3 <Someone> passed on some OS/2 changes:
> <Someone> made several recommendations and has greatly improved the
> OS/2 makefile.
2002-06-07 22:10:21 +00:00
cohrs
310e466162 more portable Gnome uid workaround
- incorporate a more portable way of calling the real getres*id() functions
on Linux platforms that uses the glibc interface rather than calling
the system call directly.  The previous version didn't work on ia64 linux.
2002-04-21 23:59:52 +00:00
cohrs
b1055ae7c1 Gnome updates (from <Someone> <Someone> Simon)
- fix destruction of primary game windows
- One, it makes the color of the cursor box dynamic (these are the gnmap.c
changes), based on hp/hpmax (continuous colors white -> yellow -> red ->
magenta rather than discrete like in Qt).
- Two, it adds a new window, NHW_WORN (all the other changes and new files
gnworn.[ch]), placed at the end of the first row, to the right of the status,
with tiles of all the items currently equiped.  I had to change the spacing of
the first row (no longer homogeneous) to accomodate this, but I think it still
looks okay.  It's mostly like the Qt version but the equiped items are in
slightly different places, and a bit more compactly (added quiver, ball/chain,
monster skin armor; see the definition in gnworn.c for the layout).
2002-04-21 17:09:34 +00:00
cohrs
05fb883473 unix: install recover command by default
- Update Makefile.top to do the deed
- Update Install.unx and README.linux to reflect the changed install procedure
2002-04-07 19:05:07 +00:00
nethack.allison
c6a8fbdd83 mouse fix for nt tty
No wonder we've had complaints about the mouse lately.
The port was responding to mouse movements that didn't
even involve a button click.
2002-04-06 16:26:38 +00:00
nethack.allison
69ee06a9bc Two new options
Add "travel" boolean option to enable/disable travel command.
Add "mouse_support" wincap option to enable/disable mouse.

- When running the win32 tty version full-screen, some people
complained about the square mouse cursor.

Newsgroups: rec.games.roguelike.nethack
Subject: Re: Getting rid of the cursor?
<email deleted> <email deleted>
Followup-To:

On Thu, 04 Apr 2002 00:20:06 <email deleted> wrote:
> Ok, let me be more specific: when playing the windows non-GUI version, is
> there a way to get rid of the large rectangular white cursor?
>
> <email deleted> wrote in message
> <email deleted>
>> Can you get rid of the cursor in the windows version?  I really hate that
>> thing.
>>

<email deleted>
>Newsgroups: rec.games.roguelike.nethack
>Subject: Disabling Mouse Input
>
>I purchased an older P120 laptop to be able to play Nethack at the hotel.
>I find that I rest my thumbs on the mouse touch pad all too often and my
>@ moves unexpectedly at times. I took a peruse through defaults.nh, but
>came up empty.
>
>Anyone know if mouse input can be disabled?
>
>MRSisson
2002-04-04 03:45:03 +00:00
jwalz
1d656d8f00 From <Someone>.
] Attached are changes to the makefile and a small change to get dlb
] working correctly.
2002-03-31 22:56:30 +00:00
nethack.allison
64e423966f more win32 de-MICRO 2002-03-31 05:36:02 +00:00
nethack.allison
7acc3393a6 remove Symantec C makefile from distribution for dos 2002-03-30 20:01:09 +00:00
nethack.allison
8b9b53205a Update sys/msdos/Install.dos
- only djgpp build is supported now.
- instructions are only for djgpp
- all other builds have fallen into non-support
2002-03-30 20:00:19 +00:00
nethack.allison
51f9892b3b Allow MICRO and WIN32 code paths to diverge
There's still a lot of overlap for 3.4.1, but not
100% any longer and it facilitates some improvements
- Allow error save files on WIN32
2002-03-30 19:09:56 +00:00
nethack.allison
5488f521bb some more 3.4.1 prep
patchlevel.h detail cut back
README
2002-03-29 19:41:49 +00:00