wiz_identify (^I) is supposed to bring up the inventory list
with the items identified, in contrast to the regular (I)
inventory, but only for that inventory display.
It is intended that if you then hit ^I again while at that
wiz_identify inventory menu, you'll trigger permanent
identification of itemsand any other key is supposed to
leave them as they were.
In tty however, <space> was doing the same thing as the
second ^I, and permanently identifying everything.
So, for those that like to <space> through menus (like
me) this makes it work as originally intended and
requires a deliberate second ^I at the menu to permanently
identify. (It might also allow trigger permanent ID if you hit
underscore, but nobody "underscores" through menus,
so that's ok.)
Changes to be committed:
modified: src/invent.c
modified: src/options.c
Apparently we need this based on Pasi's segfault. We just
don't yet know why we need them.
Also fix a warning:
..\src\options.c(1282) : warning C4101: 'tmp' : unreferenced local variable
Changes to be committed:
modified: doc/fixes35.0
modified: win/share/gifread.c
modified: win/share/monsters.txt
modified: win/share/objects.txt
modified: win/share/other.txt
modified: win/share/tile2bmp.c
modified: win/share/tilemap.c
The tty code already had the statue patch included, where
statues are represented by stone versions similar in
appearance to their monster likeness.
This extends it to tiles.
A new pass through the monsters.txt file is done
in tile2bmp to include new modified tiles to the output
file that are gray-scaled versions for mapping to the
NetHack statue glyphs.
Changes to be committed:
modified: include/extern.h
modified: src/files.c
modified: src/objects.c
modified: src/spell.c
- charge a little more.
- no free read in the bookstore.
Changes to be committed:
modified: src/hack.c
modified: src/pager.c
Don't use glyph_to_cmap as an array index into
the defsyms[] array unless it really is a cmap.
Recent situation: glyph_to_cmap will return
NO_GLYPH for the unknown monster glyph 'I', which
is not a valid index for the defsyms[] array.
A recent fault on mingw32 revealed that faulty
code which passes a bad or out-of-range date
value could have game-fatal consequences.
Add some protection.
Changes to be committed:
modified: DEVEL/code_features.txt
modified: Files
modified: dat/history
On 4/11/2015 6:45 PM, Dion Nicolaas wrote:
> Errors in text files:
> - DEVEL/code_features.txt, line 10: 'alterting' should be 'alerting'
fixed
> - dat/history: Is it intentional that I'm no longer mentioned as
> maintaining the Windows port? I am for 3.4, but not for 3.6.
fixed
> - Files: The Files file is incomplete. Notably, the new files in dat/
> are missing (bogusmon.txt, engrave.txt, epitaph.txt),
fixed
> the DEVEL directory, doc/Guidebook.*
> - Some files in Files have the wrong case: NetHack.sln,
> NetHackW.vcxproj. I know it doesn't matter on windows but it looks wrong.
fixed
Changes to be committed:
modified: include/extern.h
modified: src/bones.c
modified: src/do.c
modified: src/files.c
modified: src/music.c
modified: src/restore.c
modified: src/save.c
modified: sys/share/pcmain.c
modified: sys/share/pcsys.c
modified: sys/share/pcunix.c
In order to get level file locking correctly again post 3.4.3
with the newer compilers for windows, I had to funnel close()
calls to an intercepting routine.
I had two choices:
1. Surround every close() in at least 9 source files with messy:
#ifdef WIN32
nhclose(fd);
#else
close(fd);
#endif
OR
2. Replace every close() with nhclose() and
deal with the special code in the nhclose()
version for windows, while just calling
close() for other platforms (in files.c).
It is also possible, although not done in this commit,
to
#define nhclose(fd) close(fd)
in a header file for non-windows, rather than funnel
though a real nhclose() function in files.c.
modified: src/shknam.c
modified: src/trap.c
modified: src/zap.c
While polymorph was clearing the name because poly_obj
actually creates a brand new obj and copies field values
over, water_damage does not so the name persisted on
the blank spellbook. In this case, that isn't really
appropriate. Clear the name.
Ensure that cancellation has no effect on these
ordinary books.
Make the second-hand bookstore an option for holding
the book tribute item too.
Changes to be committed:
modified: doc/fixes35.0
modified: include/extern.h
modified: src/do_name.c
modified: src/objnam.c
This pretty much completes the code portion of the book tribute.
- The book will appear in the rare books shop.
- When you read the book, a random passage is drawn for a
tribute file (suggested by Mike).
- The book cannot be renamed because it already has a
name (observed/suggested by Sean).
The data file (dat/tribute) has a few test passages, but needs to be
filled out. Sean and Mike Stephenson have indicated that
possibly they may be able to help contribute to that. Ideally,
there should be at least one passage from each of the books.
On 1/24/2014 6:48 AM, a bug reporter wrote:
> The whistle in Nethack has no encyclopedia entry. I suggest for the next
> release something from the M. R. James ghost story 'Oh, Whistle, and I'll Come
> to You My Lad'.
>
Changes to be committed:
modified: doc/fixes35.0
modified: include/extern.h
modified: src/apply.c
modified: src/zap.c
On 3/23/2015 6:41 PM, a bug reporter wrote:
> When you're hiding under an item (e.g. via garter snake polyform), and
> that item gets polyshuddered into nonexistence, you continue hiding
> (under nothing).
This was addressed previously.
> (Incidentally, it's a bit weird that you use > to aim at items that are
> flavorwise above you at the time.)
This addresses the flavorwise concern.
On 3/23/2015 6:41 PM, a bug reporter wrote:
> When you're hiding under an item (e.g. via garter snake polyform), and
> that item gets polyshuddered into nonexistence, you continue hiding
> (under nothing).
This addresses the "hiding under nothing" bug, but does not
address this flavor comment also included in the report:
> (Incidentally, it's a bit weird that you use > to aim at items that are
> flavorwise above you at the time.)
On 3/23/2015 6:41 PM, a bug reporter wrote:
> If the game generates a graveyard, the graveyard places a normal
> demon, but all normal demons are extinct at the time, then morguemon (at
> mkroom.c line 423) indexes mons with NON_PM (the return value of
> ndemon() if it can't find a reference), which is an invalid pointer
> dereference. According to the testbench, this mostly seems to happen on
> dlvl 12.
This fixes the code violation, but the logic will now drop down to the
ghost/wraith/zombie code when that happens.
Is that desireable, or should something else happen (for variety)?
Here in branch paxed-new_lev_comp-B (branched
from paxed-new_lev_comp) is a simple fix
for the strcmpi issue.
The bottom section of lev_main.c has a bunch
of forced linkages to names from NetHack etc.
#ifdef STRICT_REF_DEF
bunch of stuff
#endif
This change to lev_main should make everything
work for those that don't supply a compiler
library version of strcmpi()
With this patch, those people can just
add a -DSTRICT_REF_DEF to their compile line
for lev_main.c.
This would close the issue in a simple way,
and doesn't require linking in anything new to
the level compiler, or modifying any port's Makefiles etc.
This old feature alert from 3.3.0 is pretty stale, so remove
if from the code because everybody has probably suppressed
it by now.
/* Because 'Q' used to be quit... */
if (flags.suppress_alert < FEATURE_NOTICE_VER(3,3,0))
pline("Note: Please use #quit if you wish to exit the game.");
With SYSCF, the SYSCF_FILE name was overwriting the
default config file name making it unavailable for
subsequent user config file options handling.
- Keep the name of the last config file successfully opened.
- Do it without orphaning the default config file name needed
for the next pass.
Since that line of code is used by a lot of different ports, I decided to
recant its removal and just add #ifdef to ensure it isn't compiled on WIN32.
I think other ports might encounter the same issue where the first pass with
filename set to 'sysconf', is then going to overwrite the hard-coded user
config file name, but I can't fix or test those so for those ports, it
will be now be back the way it was.
Whenever SYSCF was enabled on Windows, the option
processing would go bonkers with illegal options
at startup. I noticed it months ago, and Derek
had it happen the other evening.
It turns out, the hard-coded 'defaults.nh' setting
was being overwritten with the name sysconf on
the first SET_IN_SYS pass, so all subsequent passes
were re-opening the SYSC_FILE instead of the
user config file.
I opted to take it out as I couldn't ascertain
why it was there in the first place.
Things won't build for ports that first
define SYSCF.
This moves assure_syscf_file() from unixmain.c
to files.c and adjusts extern.h to get it
out from under #ifdef UNIX.
The call to assure_syscf_file() in options.c was
only #ifdef SYSCF, SYSCF_FILE and not UNIX,
so new ports #defining SYSCF would get an erro.
assure_syscf_file() will be utilized by mswin
when SYSCF is defined.
This is an enabling patch for upcoming work. It breaks
save/bones so editlevel is incremented.
I'd like to a second overloadable int field in struct obj,
instead of just the one that is typically overloaded - corpsenm.
The second one can be used for things that are being tallied
up as opposed to a static one time assignment for reference/linkage
purposes.
The differentiation will allow both uses to co-exist for the
same object.