After player has responded to a getline prompt, echo the prompt
and the line of text response to the message window. Uses pline()
so also gets put into core's message history for dumplog.
More issues. The incorrectly rendered map after panning is one
I haven't seen before. Normally I only have a clipped map if I
force double size tiles rather and hadn't noticed this behavior
for that case, so manually resizing--and/or the scrollbars which
get added when that occurs--may be what triggers it.
X11_yn_function() issues a pline() to put the prompt and player's
response into the message window. Change it to use visctrl() to
make sure that the response character is ledgible when something
like the '&' command allows an arbitrary answer.
This patch adds a leading space and two extra trailing spaces
to the prompt when it's being issued via popup, but that hasn't
affected the issue mentioned next....
The popup prompting when the 'slow' resource is False doesn't
always resize properly. I saw both too wide and too narrow
[What do you want to throw? [abc] ]b
[ In what direction? ]
and
[Really quit? [yn] (n) ]y
[Dump core? [ynq] (q) ]n (size seemed right, but hard to tell)
[Do you want your posses] (might have shown one more letter;
resize doodad in window's bottom right
corner on OSX oscures the rightmost
column--which is ordinarily a space)
The truncated one did accept responses. If I answered 'n' then
the next question was truncated too, but for 'y' (plus ensuing
feedback) it would be sized correctly for the question after that.
To be clear: the popup width issue was present before this change
and is still present after it. The code already has a hack that's
intended to deal with this but it doesn't do the job for me.
If 'perm_invent' is preset in player's options, have X11 show the
persistent inventory window from the start instead of waiting for
an 'i' command. moveloop() prolog needed a tweak do deal with it
cleanly.
Require WC_PERM_INVENT in order to honor the perm_invent option.
X11 and curses already set that, tty and curses don't support it,
so only Windows GUI needed to be updated for it.
When persistent inventory window is up, remove it if 'perm_invent'
option gets set to False. This has a side-effect of fixing the
end-of-game prompting problem it caused.
This hack prevents the perm_invent window for X11 on OSX from
creeping every time it gets updated. It is far from perfect and
at the very least ought be handled via user settable X resources
rather than hardcoded values, but it's as much effort as I'm likely
to spend.
Add a new file containing a list of issues that ought to be fixed.
The initial entries are things I noticed while experimenting with
perm_invent; there is lots of older stuff that could/should be
there too. I'm not sure whether the first one is OSX-specific; the
others aren't.
Under curses interface, provide a way to get a little more space
for perm_invent without turning off windowborders entirely.
Possible 'windowborders' values:
0 = no borders, max screen space available for useful info
1 = full borders, two lines and two columns wasted for each window
2 = contingent borders, show if screen is big enough, else hide
New:
3 = as 1 except no borders for perm_invent window
4 = as 2 except never borders for perm_invent window
3 and 4 let the map, message, and status windows have borders while
providing two extra lines and two extra columns on each line for
persistent inventory. It's not much but better than nothing when
borders are enabled.
Prevent the "X Error (bad Atom)" situation that causes an
"X Error" panic.
The issue isn't fixed. This fails to implement the intended
functionality of having the X server remember the persistent
inventory window's location across games (until the next time
that the X server restarts). Worse, on OSX the window creeps
each time it is updated (visually it seems to be moving down by
the height of the window's title bar).
That's not as bad as having it move to the pointer's location as
it did in 3.6.1, but prior to the commit which introduced this
code that had been fixed and it stayed put during the current
game, so more work is definitely needed.
tty and X11 honor the menu_xxx options. Qt currently doesn't
support menu manipulation by keyboard. curses does support that
but was only handling the default menu keys.
../win/Qt/qt_main.cpp: In member function ‘virtual void nethack_qt_::NetHackQtMainWindow::closeEvent(QCloseEvent*)’:
../win/Qt/qt_main.cpp:1377:9: warning: variable ‘ok’ set but not used [-Wunused-but-set-variable]
1377 | int ok = 0;
| ^~
../win/Qt/qt_yndlg.cpp: In member function ‘char nethack_qt_::NetHackQtYnDialog::Exec()’:
../win/Qt/qt_yndlg.cpp:80:9: warning: variable ‘ch_per_line’ set but not used [-Wunused-but-set-variable]
80 | int ch_per_line=6;
| ^~~~~~~~~~~
Whitelist all the verified existing triggers:
makedefs.c: In function ‘name_file’
attrib.c: one compiler balks at a ? b : c for fmtstring
cmd.c: In function ‘extcmd_via_menu’
cmd.c: In function ‘wiz_levltyp_legend’
do.c: In function ‘goto_level’
do_name.c: In function ‘coord_desc’
dungeon.c: In function ‘overview_stats’
eat.c: one compiler balks at a ? b : c for fmtstring
end.c: one compiler balks at a ? b : c for fmtstring
engrave.c: In function ‘engr_stats’
hack:c one compiler balks at a ? b : c for fmtstring
hacklib.c: one compiler balks at a ? b : c for fmtstring
insight.c: one compiler balks at a ? b : c for fmtstring
invent.c: In function ‘let_to_name’
light.c: In function ‘light_stats’
mhitm.c: In function ‘missmm’
options.c: In function ‘handler_symset’
options.c: In function ‘basic_menu_colors’
options.c: In function ‘optfn_o_autopickup_exceptions’
options.c: In function ‘optfn_o_menu_colors’
options.c: In function ‘optfn_o_message_types’
options.c: In function ‘optfn_o_status_cond’
options.c: In function ‘optfn_o_status_hilites’
options.c: In function ‘doset’
options.c: In function ‘doset_add_menu’
options.c: In function ‘show_menu_controls’
options.c: In function ‘handle_add_list_remove’
pager.c: In function ‘do_supplemental_info’
pager.c: In function ‘dohelp’
region.c: In function ‘region_stats’
rumors.c: sscanf usage
sounds.c: In function ‘domonnoise’
spell.c: In function ‘dospellmenu’
timeout.c: In function ‘timer_stats’
topten.c: In function ‘outentry’, fscanf, sscanf, fprintf usage
windows.c: In function ‘genl_status_update’
zap.c: one compiler balks at a ? b : c for fmtstring
win/curses/cursstat.c: In function ‘curses_status_update’
win/tty/wintty.c: In function ‘tty_status_update’
win/win32/mswproc.c: In function ‘mswin_status_update’
Microsoft and other non-GNU compilers don't recognize gcc tricks
like /*NOTREACHED*/ to suppress individual warnings. clang recognizes most
of them because it tries to be gcc-compatible. Because of that, a lot of
potentially useful warnings have had to be completely suppressed in the
past in all source files when using the non-gcc compatible compilers.
Now that the code is C99, take advantage of a way to suppress warnings for
individual functions, a big step up from suppressing the warnings
altogether.
Unfortunately, it does require a bit of ugliness caused by the
insertion of some macros in a few spots, but I'm not aware of
a cleaner alternative that still allows warnings to be enabled
in general, while suppressing a warning for known white-listed
instances.
Prior to the warning-tiggering function, place whichever one of
the following is needed to suppress the warning being encountered:
DISABLE_WARNING_UNREACHABLE_CODE
DISABLE_WARNING_CONDEXPR_IS_CONSTANT
After the warning-triggering function, place this:
RESTORE_WARNINGS
Under the hood, the compiler-appropriate warning-disabling
mechanics involve the use of C99 _Pragma, which can be used
in macros.
For unrecognized or inappropriate compilers, or if
DISABLE_WARNING_PRAGMAS is defined, the macros expand
to nothing.
Fix a couple of warnings and do some reformatting.
Also tracks current color and attributes for each status field
and only updates them if they're being changed instead of every
time the value changes. Not very thoroughly tested so far.
The only attribute being supported is inverse but tty-style
status supports the full set. Also, changed values are always
highlighted in inverse even if there is no highlight rule.
That should probably only apply when 'statushilites' is 0,
giving the old fancy status highlighting when regular hilites
are turned off.
for 'fancy status'. This is from an emailed diff rather than
directly from git, and the git code has a bunch of commits,
so this may or may not match the latest. It needs formatting
cleanup and triggers a couple of warnings on OSX. Fix to follow.
Status highlight colors use the same names as menu coloring
but this uses different X11 colors for the two sets. That
will have to be changed so that yellow either means yellow all
the time or goldenrod all the time instead of sometimes yellow
and sometimes goldenrod.
Adopts #443
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt. And make Qt obey the 'selectsaved'
run-time option.
It can be disabled in config.h if necessary.
Animations render by changing map state and calling delay. When we delay,
we must ensure map windoow has been updated to show latest state before
we delay.
Changed when we update the map window back buffer. We now defer all
back buffer renderig until mswin_map_update is called. We update
the window only within the main message loop thus we should only
get fully coherent map state rendered prior to getting input.
Implement the 'selectsaved' option for X11. Requires that
SELECTSAVED be defined at compile time.
Behaves the same as for tty and curses except that if you
choose 'quit', the intended "until next time..." message doesn't
get delivered anywhere.