Commit Graph

12233 Commits

Author SHA1 Message Date
nhw_cron
5316364a91 This is cron-daily v1-Jan-20-2020. files updated: Files 2021-08-21 09:14:00 -04:00
PatR
d268a8f726 sanity checking: obfree() vs obj->in_use
Drinking a potion sets the in_use flag so that it can be deleted
if found in a hangup save file.  That flag wasn't being cleared if
a shop-owned item is used up and goes onto the shop bill instead of
being discarded.  The recently revised object sanity checking was
complaining (turn after turn after turn until player paid for the
potion) that there was an object with its in_use bit set.

Restore only purges in_use objects in invent and didn't mess up
billing by getting rid such objects since they're on another list.
2021-08-21 05:36:06 -07:00
nhmall
9bb96322a8 compile NetHack-3.7 without makedefs-generated .h files
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:

date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.

pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

onames.h dependency and	its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.

artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.

The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
    makedefs -d    (database)
    makedefs -r    (rumors)
    makedefs -h    (oracles)
    makedefs -s    (epitaphs, engravings, bogusmons)

date.c

Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)

nethack --dumpenums (optional, but on by default)

Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.

Uncomment #define NODUMPENUMS in config.h to disable this.

The updates to sys/windows/Makefile.gcc have not been tested yet.
2021-08-21 07:59:18 -04:00
PatR
61b6bab292 potionbreathe's obj->in_use
potionbreathe() uses obj->in_use as a flag to inhibit wielded unholy
water from being dropped in case that gets broken against a monster
and triggers the hero to change from human were-critter to beast were-
critter.  Reset that to zero if caller hasn't already set it to 1.
2021-08-20 15:11:24 -07:00
PatR
191a1b01b8 ohitmon: obfree vs delobj
Make missiles that aren't launched by the hero and that hit a monster
use the routine that protects the Amulet and invocation items against
being deleted.  I don't think there are any cases where this matters
because those items don't break when they hit something, but be more
cautious.
2021-08-20 15:06:05 -07:00
PatR
f1fa497556 shk.c formatting
Mostly wrapping wide lines.  No change in behavior except one
impossible warning now ends in "?" instead of "??".
2021-08-20 15:01:36 -07:00
PatR
3736f2ba4c delobj() rejection
If the Amulet or an invocation item refuses to be deleted, make sure
the retained object doesn't get left with its in_use bit set.  I'm not
sure whether there are any cases where this matters.
2021-08-19 14:55:22 -07:00
PatR
4c31bac353 tool_in_use()
tool_in_use() [for the '(' and '*' commands] has nothing to do with
the obj->in_use bit, so rename it to tool_being_used().
2021-08-19 14:20:43 -07:00
PatR
6d291e7718 sanity check false positive for obj->nomerge
The luckstone in the Mines and the amulet of reflection or bag of
holding in Sokoban have their 'nomerge' bit set until they make
it into the hero's inventory.  So don't complain about them when
sanity_check is enabled.
2021-08-19 13:08:22 -07:00
PatR
35831023b1 when spellbook being read becomes cursed
Revisit a 3.6.1 fix.  When the hero is occupied reading a spellbook
and something causes it to become cursed without interrupting (post-
Wizard harassment's malignant aura), always stop reading instead of
just when the book's bknown flag is already set.
2021-08-18 17:40:09 -07:00
PatR
f74121d1ce extended object sanity checking
When sanity checking is enabled, check objects for bits used as
temporary flags that should always be cleared by the time that a
sanity check pass gets made:  o.in_use, o.bypass, and o.nomerge.

Also, fix glob checking.  It was unintentionally placed within
the braces of ``if (obj->owornmask) { ... }'' so didn't actually
check globs except for the unlikely case when wielded in one of
the uwep/uswapwep/uquiver slots.
2021-08-18 17:17:14 -07:00
PatR
aaf78cea4e some potion.c formatting bits 2021-08-18 13:18:26 -07:00
PatR
c99895ad20 Oselect() for monster's weapon
Make the Oselect() macro less likely to accidentally interfere with
caller's if-then-else usage.
2021-08-17 16:31:14 -07:00
PatR
91ab9b313a [not] leashing long worm['s tail]
Leashing a long worm isn't allowed so leashing its tail isn't either.
Make the rejection message be more specific for the tail case.
2021-08-17 16:26:51 -07:00
Pasi Kallinen
f43bfc3f71 Lua: diagonals for selection floodfill 2021-08-15 13:50:28 +03:00
Pasi Kallinen
98ec66e00c Qt: deprecation warnings, again
Check Qt version for the QFontMetrics::width vs horizontalAdvance.
Of course can't just #define horizontalAdvance to width, that would
be too easy ...
2021-08-15 10:58:42 +03:00
nhmall
29aca6276e fix some VS warnings that recently appeared
..\src\explode.c(884): warning C4028: formal parameter 1 different from declaration

  That one stems from commit 6b60618e0e.
  Adjust the prototype in include/extern.h to match the function definition in
  src/explode.c

  Also, a recent update to the Microsoft Visual Studio 2019 causes the
  compiler to complain while compiling a vendor c++ header (string) if
  warning C4774 is enabled.

  We force that warning to be enabled during the Makefile build, even though
  it is not enabled by default.

  Only do so in the Makefile.msc for c source files, and not for c++
  (sys/share/cppregex.cpp).

  See below for an example of the compiler complaint.

  cppregex.cpp
  C:\Program Files (x86)\Microsoft Visual
  Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\string(530):
  warning C4774: '_scprintf' : format string expected in argument 1 is
  not a string literal
  C:\Program Files (x86)\Microsoft Visual
  Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\string(530):
  note: e.g. instead of printf(name); use printf("%s", name); because
  format specifiers in 'name' may pose a security issue
  C:\Program Files (x86)\Microsoft Visual
  Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\string(530):
  note: consider using constexpr specifier for named string literals
  C:\Program Files (x86)\Microsoft Visual
  Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\string(583):
  note: see reference to function template instantiation 'std::string
  std::_Floating_to_string<float>(const char *,_Ty)' being compiled
          with
	[
	   _Ty=float
	]
2021-08-14 15:36:54 -04:00
Pasi Kallinen
6554500593 Qt: Fix Qt5 deprecation warnings
Mostly the warnings were about QString::sprintf and QFontMetrics::width.
sprintf replacement is asprintf, which annoyingly behaves differently
from sprintf - it seems to append to the string.

Not thoroughly tested, but seems to work.
2021-08-14 21:08:12 +03:00
nhmall
1b3b7b0b29 defsym.h comment update 2021-08-14 09:16:27 -04:00
nhmall
43efeda014 more sym-related content into single place 2021-08-14 08:33:38 -04:00
Pasi Kallinen
0bf4bea6ec Fix eels hiding when a pool boiled off
Sanity check caught an eel hiding on floor; this was caused by
an exploding flaming sphere boiling off the pool the eel was
hiding in. The freezing water case was already handled, so
add the same, rather lackluster handling, to the fire case.
2021-08-14 13:43:04 +03:00
Pasi Kallinen
2748ac746e lookaround comments
trying to figure this out
2021-08-12 19:38:29 +03:00
nhmall
1335eef674 more defsym.h comment adjustments 2021-08-12 10:00:23 -04:00
nhmall
8fb251c65d comment correction in defsym.h 2021-08-12 09:21:06 -04:00
nhmall
de9acca911 fixes37.0 entry for pull request 574 (from entrez) 2021-08-12 09:12:58 -04:00
nhmall
e9ec17f68a Merge branch 'trapdoor-consistency' of https://github.com/entrez/NetHack into pr574 2021-08-12 08:55:29 -04:00
Michael Meyer
a9358eb13d Fix up msgs when dropping obj on trapdoor
Messages for dropping an object on a trapdoor or hole seemed to
imply they still operate by the rules of a pit (that any object on the
same square as the trap is automatically inaccessible).  Since this is
no longer true for trapdoors and holes as of 1b7c372f, it seems
misleading to say an item "tumbles into the hole" even when it doesn't
fall through and stays on the current level.

Even for an item which really did fall through to the level below, these
messages were redundant since they were immediately followed by
near-identical messages from down_gate(dokick.c).

Limit the "tumbles into the pit" messages to pits only, and rely on the
standard down_gate message for items which fall through a trap door
or hole.
2021-08-11 08:57:53 -04:00
Michael Meyer
a326f622f6 Permit blind feeling for objects on trapdoor
Items on a trap door or on the edge of a hole are accessible (they can
be picked up, kicked, etc), but these locations were considered
inaccessible for purposes of feeling the ground for objects while blind.
2021-08-10 20:14:27 -04:00
nhw_cron
d4e9793f93 This is cron-daily v1-Jan-20-2020. files updated: Files 2021-08-10 14:30:42 -04:00
nhmall
9205a0183b comment typo 2021-08-10 14:01:29 -04:00
nhmall
c1af74d8f0 Merge branch 'defsym' into NetHack-3.7 2021-08-10 13:38:35 -04:00
nhmall
2baadd6a29 header files sym.h and defsym.h
There were multiple symbol-related lists that had to be kept
in sync in various places.

Consolidate some of that into a single new file
    defsym.h
with a set of morphing macros that can be custom-called from
the various places that use the sym info without maintaining
multiple occurrences. Most maintenance can be done there.

Rename monsym.h to sym.h since it looks after some
symbols not related to monsters now too.

The defsym.h header file is included in multiple places to
produce different code depending on its use and the controlling
macro definitions in place prior to including it.

Its purpose is to have a definitive source for
pchar, objclass and mon symbol maintenance.

The controlling macros used to morph the resulting code are
used in these places:
  - in include/sym.h for enums of some S_ symbol values
    (define PCHAR_ENUM, MONSYMS_ENUM prior to #include defsym.h)
  - in include/objclass.h for enums of some S_ symbol values
    (define OBJCLASS_ENUM prior to #include defsym.h)
  - in src/symbols.c for parsing S_ entries in config files
    (define PCHAR_PARSE, MONSYMS_PARSE, OBJCLASS_PARSE prior
    to #include defsym.h)
  - in src/drawing.c for initializing some data structures/arrays
    (define PCHAR_DRAWING, MONSYMS_DRAWING, OBJCLASS_DRAWING prior
    to #include defsym.h)
  - in win/share/tilemap.c for processing a tile file
    (define PCHAR_TILES prior to #include defsym.h).
2021-08-10 13:35:25 -04:00
Pasi Kallinen
7a9dd64cb5 Use mon_visible 2021-08-09 19:16:36 +03:00
Pasi Kallinen
1c401960aa Move movement tests
Rushing will go along a snaking corridor.
2021-08-09 16:13:12 +03:00
Pasi Kallinen
f5b617eaca More movement tests
Rush behaves different in ROOM vs CORR; in corridors, it'll
turn 90 degrees, but will not go in the opposite direction
from when it started.
2021-08-08 19:30:59 +03:00
Patric Mueller
456e62ef1f tty: use bright colors directly on supporting terminals
Terminals supporting more than 8 colors can directly display the bright
colors (upper 8 colors of the 16 color palette).

The tty port now only uses bold for displaying bright colors as a fallback to
previous behavior for terminals with 8 colors.
2021-08-07 11:53:36 +02:00
PatR
62e09ae9f3 fix github issue #564 - unicorn vs displaced hero
Unicorns attempted to avoid being in direct line with the hero's
actual location even when displacement causes unicorn to think hero
was at some other spot.  Change to avoid lining up with presumed
location even if that leaves the monster lined up with the hero.

While in mon.c, reorder the static function declarations near the
beginning of the file to match their order within it.

Fixes #564
2021-08-06 17:59:53 -07:00
PatR
828cbcf4ab tribute update: The Amazing Maurice
Add four new passages to The Amazing Maurice and His Educated Rodents,
bringing total to 14.

When wishing, accept truncated title "The Amazing Maurice" as well as
the full title.
2021-08-05 17:44:04 -07:00
PatR
8a6c48034f description of stair destination for level 1 up
Having the opposite side of the stairs up from level 1 be unknown is
weird because the hero conceptually just came down those stairs at
the start of the game.  But it's tricky because remote destination
varies depending on whether the Amulet is being carried.  This gives
an accurate description of where the stairs lead (if you step on
them with the 'mention_decor' option On, or use the ':' command when
already on them).

|"There is a staircase up out of the dungeon here."
or
|"There is a branch staircase up to the Elemental Planes here."

It gives away a little information when carrying the Amulet, but not
much and anyone who gets that far deserves a break.
2021-08-05 13:46:20 -07:00
PatR
91ee7f28ee fix engraving with miscellaneous items
Reported directly to devteam:  when selecting an item to engrave
with, "getobj refactor"'s stylus_ok() classified none-of-the-above
objects as not viable instead of allowing arbitrary things to
engrave in the dust or give specific can't-use-that messages like
for food.  Make the suggested fix:  change default result when
checking an inventory item for applicability from GETOBJ_EXCLUDE
to GETOBJ_DOWNPLAY.

Engrave feedback rather than getobj selection:  splash of venom
isn't necessarily wizard mode-only so don't reject attempting to
engrave with it as using an illegal object.  And remove the extra
question mark from its "poison pen" message.
2021-08-05 12:32:30 -07:00
PatR
fdf0bfd8a4 wizard mode light source bug
In wizard mode if you're already polymorphed and you choose your
role's form when polymorphing again, polyself() calls rehumanize()
to restore your original shape.  rehumanize() turns off any light
the hero is emitting from polymorph form.  After it returned,
polyself() then tried to do the same thing based on a cached value.
If the previous form had been emitting light, that resulted in an
impossible() warning "del_light_source: not found type=1, id=N".

Couldn't happen in normal play because a request to polymorph into
any role monster is usually rejected; it's only honored in wizard
mode for current role.  Noticed when testing something while in
gold dragon form but this bug predates addition of that monster.

Clear the cached value when rehumanize() returns to polyself().
2021-08-04 13:26:56 -07:00
nhmall
e16b98b61d NetHackW before and after tile additions
The NetHackW.res file wasn't being forced to be rebuilt if
the tiles were changed as they were recently.

Fix the Makefile.msc dependency so that it is.
Also have 'nmake clean' clear the generated *.res files.
2021-08-04 15:48:17 -04:00
Pasi Kallinen
c9d075910e Slightly better stone tile
Replacing the placeholder stone tile with something that has
similar color scheme to the dungeon walls.
2021-08-04 13:58:54 +03:00
PatR
1e7155df0c fix github issue #562 - baby gold dragon
wouldn't grow up into gold dragon because the pairing was omitted
from the little-to-big list.

Fixes #562
2021-08-03 15:00:03 -07:00
PatR
e5f96cd329 diagonal movement glitch
|..X..
|.X}X.
|..X..
When testing the odd Samuari moats, I discovered that you could
easily walk diagonally between any two of the solid stone pillars
and fall into the water but you would always drown because it's a
no-teleport level and the crawl routine wouldn't let you back out
via that same diagonal.

The crawl routine is also being used by travel for the last step--a
post 3.6 change--so there was an unnecessary restriction on diagonal
movement there too.
2021-08-02 17:44:03 -07:00
PatR
5e4150be9a Samurai "moat"
Samurai home level has two isolated moat spots, each within a set
of four solid stone pillars (depicted here as 'X' instead of blank).
|..X..
|.X}X.
|..X..

Having them be described as "moat" looked pretty silly.  Keep them
moat but special case their description to be "water".  It would be
simpler to change them to be pools, but that would make a slight
change in behavior (pools can be boiled away to become pits, moats
can't; probably should have made the simpler change anyway...).
2021-08-02 17:40:28 -07:00
PatR
ef17c0fa82 tribute update: The Last Hero
Add six passages, bringing total to 13.
2021-07-30 17:28:00 -07:00
PatR
8e3fbb3588 known_branch_stairs
New routine known_branch_stairs() was performing two different things
and was unnecessarly complicated because of that.  Split off newer
routine stairs_description() to handle one of those.
2021-07-30 14:11:26 -07:00
Pasi Kallinen
de73a32d7d Implement wishing for walls in wizmode 2021-07-30 20:52:46 +03:00
Pasi Kallinen
d463a9e258 Reveal branch stairs only after traversing them 2021-07-30 19:40:54 +03:00