A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h
With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
ucolor RGB color for use with truecolor terminals/platforms.
A ucolor value of zero means "not set." The actual
rgb value of 0 has the 0x1000000 bit set.
u256coloridx 256 color index value for use with 256 color
terminals, the closest color match to ucolor.
utf8str Custom representation via utf-8 string (can be null).
There is a new symset included in the symbols file, called enhanced1.
Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.
The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.
Examples:
OPTIONS=glyph:G_fountain/U+03A8/0-150-255
(Your platform/terminal font needs to be able to include/display the
character, of course.)
The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.
Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.
Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
From copperwater: a recently added use of <test> ? <if> : <else>
had a ptrdiff_t (signed) expression for <if> and a size_t (unsigned)
expression for <else> which triggered a sign-compare warning when
the two expressions are implicitly converted into the same type.
Use casts to convert both expressions to long rather that convert
the size_t half to ptrdiff_t or vice versa. The final result gets
cast to int already.
Fixes#689
For the !SYSCF configuration, the command line processing still checks
for a value for maximum number of simultaneous players. The recent
revisions would have accepted a negative value. I don't know whether
anything interesting would have happened if someone did that.
Move a bunch of stuff out of main() into new early_options(): '-dpath'
playground directory handling, '-s ...' show scores instead of playing,
and the 'argcheck()' options: --version, --showpaths, --dumpenums,
and --debug (not to be confused with -D). Also introduce
| --nethackrc=filename
| --no-nethackrc
to control RC file without using NETHACKOPTIONS so that that is still
available for setting other options. They can start with either one
or two dashes. --no-nethackrc is just --nethackrc=/dev/null under the
hood. '-dpath' can now be '--directory=path' or '--directory path'
but the old syntax should still work. '-s ...' can be '--scores ...'.
Basic call sequence in unixmain relating to options is now
|main() {
| early_options(argc, argv[]);
| initoptions(); /* process sysconf, .nethackrc, NETHACKOPTIONS */
| process_options(possibly_modified_argc, possibly_modified_argv[]);
|}
Options processed by early_options() that don't terminate the program
are moved to the end of argv[], with argc reduced accordingly. Then
process_options() only sees the ones that early_options() declines to
handle.
Most early options were using plain exit() instead of nh_terminate()
so not performing any nethack-specific cleanup. However, since they
run before the game starts, there wasn't much cleanup being overlooked.
chdirx() takes a boolean as second argument but all its callers were
passing int (with value of 1 or 0, so it still worked after being
implicitly fixed by prototype). Change them to pass TRUE or FALSE.
argcheck() was refusing (argc,argv[]) with count of 1 but then it was
checking 0..N-1 rather than 1..N-1, so it tested whether argv[0] was
an argument instead of skipping that as the program name. Change to
allow count of 1 with modified argv that has an option name in argv[0].
That happens to fit well with how early_options() wanted to use it.
The checking for command line flags --version, --showpath, and one
or two others was inside #if CHDIR. I don't know whether anyone
ever disables that configuration option, but it shouldn't control
whether those flags are handled.
I wanted to be able to specify -windowtype:foo on the command line so
that I didn't have to use "NETHACKOPTIONS='windowtype:foo' nethack"
and it turned out that such an option already exists, as "-wfoo".
I either never knew about that or had completely forgotten it. Anyway,
this makes specifying windowtype be more versatile.
"-wX11" still works; now "-w X11", "-windowtype=X11", "-windowtype:X11"
work too, with "--" variations of the latter too also supported. The
long name can be truncated to any leading substring of "windowtype",
although it has to be at least "wi" for "--"; "--w" is rejected.
Also, any errors reported while processing the command line are
treated like config file processing errors rather than just delivered
with raw_printf(). On tty at least, they used to vanish when the
screen cleared to start the game, with no chance to read them. Here's
an example from after this change. It sets windowtype to tty and then
overrides that with X11.
|% ./nethack --w:Qt --win tty -wX11 -windowtype
|
|
| * Unknown option: --w:Qt.
| * Window type [nothing] not recognized. Choices are: tty, curses, X11, Qt.
|
|2 errors on command line.
|
|
|Hit return to continue:
This should probably be better integrated with argcheck() or vice
versa but the only change to that was a couple of formatting bits.
Anything that already worked should continue to work just the same,
aside from the improvement to the error feedback.
Turning on -Wformat-noliteral for Mac triggered a new warning.
Blindly suppressing the warning would have silenced it but would
also have left a real bug in place. The former format was passing
a string argument to %d format.
This converts the format to a literal with an additional argument
for the non-literal part. It compiles cleanly but I don't know how
to test it, let alone force an error for it to report.
Eliminate a couple of compile warnings produced when DEF_PAGER is
defined: unixmain.c: g.catmore=DEF_PAGER; wintty.c: fd=open(...).
Override its use when DLB is also defined since an external pager
could access 'license' but not 'history', 'opthelp', &c when those
are in the dlb container file.
In the commented out value for DEF_PAGER, show a viable value for
the default configuration these days.
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:
date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.
pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
onames.h dependency and its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.
artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.
The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
makedefs -d (database)
makedefs -r (rumors)
makedefs -h (oracles)
makedefs -s (epitaphs, engravings, bogusmons)
date.c
Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)
nethack --dumpenums (optional, but on by default)
Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.
Uncomment #define NODUMPENUMS in config.h to disable this.
The updates to sys/windows/Makefile.gcc have not been tested yet.
I was looking into adding a confirmation prompt for '!' and it
isn't very promising due to sequencing issues. (The check for
whether '!' is allowed should happen before the prompt about
running it but the latter should take place in the core rather
than in the port code.) In the mean time, I noticed that VMS was
ignoring the SHELLERS value from SYSCF.
Untested implementation of a SHELLERS check on VMS. Even if it
works, it should not be using $USER as the user name to verify.
Tweaks the Unix implementation of check_user_string() but doesn't
switch the testing loop to the simpler version used by VMS which
is derived from the generic users test used by Qt.
roll parts of pr385 into source tree
This does not take the PR as is.
Unlike the PR, this streamlines and minimizes the integration somewhat:
- use hints/include mechanism instead of creating alternative
Makefile.dat, Makefile.src, Makefile.top, Makefile.utl in sys/lib;
those would have been a maintenance nightmare.
- don't have alternative mkmkfile.sh and setup.sh in sys/lib.
- sys/lib/libnethackmain.c differed from sys/unix/unixmain.c by
very little, so just place a small bit of conditional code at the
top of sys/unix/unixmain.c instead.
- changed the conditional code bits from __EMSCRIPTEN__ to
CROSS_TO_WASM.
- You should be able to build the wasm result by:
cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
make fetch-lua (<-one time)
make WANT_LIBNH all
- You should be able to build LIBNBH by:
cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
make fetch-lua (<-one time)
make CROSS_TO_WASM=1 all
As it is currently coded, winshim.c requires C99.
Fix for $USER, $LOGNAME, getlogin() values that have dashes in them:
keep dash and whatever follows as part of the name instead of stripping
it off for role/race/gender/alignment.
Before:
% USER=test-bar-fem ./nethack
|Shall I pick your female Barbarian's race and alignment for you?
and character ended up named 'test'.
After:
% USER=test-bar-fem ./nethack
|Shall I pick character's race, role, gender and alignment for you?
and character ends up named 'test-bar-fem'. However,
% ./nethack -u test-bar-fem
still behaves like the 'before' case.
|Shall I pick your female Barbarian's race and alignment for you?
Dash handling is only changed when the dash comes from user name (or
from envionment overriding user name), not from direct player input
or run-time config file.
Prevent extremely long command line arguments from overflowing local
buffers in raw_printf or config_error_add. The increased buffer
sizes they recently got to deal with long configuration file values
aren't sufficient to handle command line induced overflows.
choose_windows(core): copy and truncate the window_type argument in
case it gets passed to config_error_add().
process_options(unix): report bad values with "%.60s" so that vsprintf
will implicitly truncate when formatted by raw_printf().
Add
--showpaths
early option to show where NetHack is expecting to find certain files
without starting up a game. It exits afterwards.
Windows sample (for illustration only, locations may differ for you):
Variable playground locations:
[hackdir ]="C:\Users\JohnDoe\NetHack\3.6\"
[leveldir ]="C:\Users\JohnDoe\AppData\Local\NetHack\3.6\"
[savedir ]="C:\Users\JohnDoe\AppData\Local\NetHack\3.6\"
[bonesdir ]="C:\ProgramData\NetHack\3.6\"
[datadir ]="C:\personal\nhdev\363\test\binary\"
[scoredir ]="C:\ProgramData\NetHack\3.6\"
[lockdir ]="C:\ProgramData\NetHack\3.6\"
[sysconfdir]="C:\ProgramData\NetHack\3.6\"
[configdir ]="C:\Users\JohnDoe\NetHack\3.6\"
[troubledir]="C:\Users\JohnDoe\NetHack\3.6\"
Your system configuration file (in sysconfdir):
"C:\Users\JohnDoe\NetHack\3.6\sysconf"
Your system symbols file (in sysconfdir):
"C:\Users\JohnDoe\NetHack\3.6\symbols"
Your personal configuration file (in configdir):
"C:\Users\JohnDoe\NetHack\3.6\.nethackrc"
Linux (for illustration only, locations may differ for you):
Your system configuration file:
"/home/johndoe/nh/install/games/lib/nethackdir/sysconf"
Your system symbols file:
"/home/johndoe/nh/install/games/lib/nethackdir/symbols"
Your personal configuration file:
"/home/johndoe/.nethackrc"
I had this in place at one point but must have accidentally undone it
before deciding that yesterday's patch was finished. Defer fetching
'pw' until it's needed.
Fixes#26
Report stated that the attempt to look up the player's username
(on Unix) failed (reason unknown) and nethack refused to allow the
player to execute the #explore command even though sysconf was set
to use character names (CHECK_PLNAME=1) instead of user names.
Setting EXPLORERS to "*" overcomes this glitch, but the fix moves
a bit of code around to honor CHECK_PLNAME before fetching username
so that that isn't necessary.
I ended up doing some formattng clean up (replace tabs with spaces,
whitespace cleanup in 'port_insert_pastebuf()'). The actual change
to fix#26 is only a few lines.
Make some progress on a couple of next minor release checklist
items, hopefully without introducing too many new bugs. This
is just the initial commit, and work continues.
Checklist items:
Savefiles compatible between Windows versions, whether 64-bit
or 32-bit in little-endian field format.
Selection of file formats:
historical (structlevel saves),
lendian (little-endian, fieldlevel saves),
and just for proof-of-concept, ascii fieldlevel saves
(the ascii is huge! 10x bigger than little-endian).
For the fieldlevel save, all complex data structures recursively
get broken down until until it is one of the simple types that
can't be broken down any further, and that gets when it gets
written to the output file.
New files needed for this build:
hand-coded:
include/sfprocs.h
src/sfbase.c - really a dispatcher to one of the
output/input format routines.
src/sflendian.c - little-endian output writer/reader.
src/sfascii.c - ascii text output writer/reader.
auto-coded (generated):
include/sfproto.h
src/sfdata.c
This is just one approach. I'm sure there are countless others
and they have different pros and cons.
For producing the auto-coded files a utility called
universal-ctags, that is actively maintained and evolving,
was used to do all the heavy-lifting of parsing the
NetHack C sources to tabulate the data fields, and store
them in an intermediate file called util/nethack.tags
(not required for building NetHack if you already have a
generated include/sfproto.h and src/sfdata.c)
util/readtags (also not required for building NetHack
itself) will decipher the nethack.tags file and produce
the functions that can deal with the NetHack struct data
fields.
You can obtain the source for universal-ctags by cloning it
from here:
https://github.com/universal-ctags/ctags.git
The combination universal-ctags + util/readtags has been
tried and tested under both Windows and Linux, so it is
not tied to a particular platform.
Note: util/readtags will work only with universal-ctags
output, so other ctags are unlikely to work as-is.
Universal-ctags can be build from source very easily
under Linux, or under Windows using visual studio.
../sys/unix/unixmain.c: In function ‘sys_random_seed’:
../sys/unix/unixmain.c:779:29: error: expected expression before ‘long’
fread(&seed, sizeof long, 1, fptr);
Compiler gave four diagnostics about 'seed' being used uninitialized
if 'no_seed' were false, but two of those were alternate suggestions
for how to suppress them.
move some system-specific seed-related stuff from hacklib.c to
a system-specific source file and #define SYS_RANDOM_SEED to
utilize it during build.
Windows changes for random seed generation using
crypto next gen (CNG) api routines.
Corresponding vms changes due to disentangling of VMS and
unix when the unix seed bits got moved (untested).
Incorporate some git information into NetHack so that it
is potentially visible to a player. That's useful when
collecting details about the version that they are
running and, if the gitinfo is present, it can tie the
code to a specific git commit in the repository.
This modifies 'makedefs -v' to check for the presence of a data file
called dat/gitinfo.txt and if it is there, parse out its
contents, then write additional lines to include/date.h beyond
what 'makedefs -v' was previously putting in there, similar to
this sample:
#define NETHACK_GIT_SHA "0c84e564c78e2024e562d39539376ce2e21eec8e"
#define NETHACK_GIT_BRANCH "NetHack-3.6.0"
The contents of an appropriate dat/gitinfo.txt are as follows,
and trailing/leading whitespace is not significant:
githash = 0c84e564c78e2024e562d39539376ce2e21eec8e
gitbranch = NetHack-3.6.0
It also adjusts the contents of the 'v' version information to
include the additional git info when available.
Also adds some hooks DEVEL/hooksdir and a perl file to DEVEL
for simplifying and automating the deposit of dat/gitinfo.txt
so that it generally reflects the most current git commit.
DEVEL/gitinfo.pl can be used to build dat/gitinfo.txt at any
time without doing a commit, merge, or checkout.
perl DEVEL/gitinfo.pl
command line --version and -version support
To complement the extra information being provided in the
version by the 'v' command, this also adds support for the
following new command line arguments:
--version
-version Output the NetHack version string then exit.
--version:paste Output the NetHack version string and also copy it to
-version:paste the platform's paste buffer for insertion somewhere,
then exit.
If the paste variation of -version is requested on a platform that
hasn't incorporated any support for the capability, it will deliver
the version info then an error message, prior to exiting.
To support the extended -version:paste variation, a port needs to:
- provide a port-specific routine to perform
the paste buffer copy in a port code file.
- #define RUNTIME_PASTEBUF_SUPPORT in the include/portconf.h header file.
--skeleton--
void port_insert_pastebuf(buf)
char *buf;
{
/* insert code to copy the version info from buf into
platform's paste buffer in a supported way */
}
macosx and Windows have both added support for RUNTIME_PASTEBUF_SUPPORT
Due to the new player selection dialog I did, it was possible
to rename your character - but this didn't rename the lock files
and tried to load a save from the wrong name.
This is a bit of a hack, but seems to work and didn't seem to
cause problems for the tty.
The dialog shows the player's name, race, role, gender, and
alignment in a single window, similar to the Qt4 dialog.
Also allows randomizing the character selection.
Use the dialog by setting OPTIONS=player_selection:dialog