Allow a wizard mode wish for "wall of water" to create WATER terrain.
Previously there was no way to do that. Wishing for "pool" and "moat"
work but "water" for terrain isn't supported because it yields a potion.
Trying to use #reqmenu/#rush/#run/#fight prefixes by their extended
command names didn't work because rhack()'s post-processing was stuck
dealing with the entry for the '#' key after using doextcmd() to run
any command. Use a static variable (actually a global one since I put
it into struct g) to notify rhack() of the command that ultimately got
executed.
For ^G, throttle the monster creation feedback. Don't say "suddenly"
and don't exclaim the message, just say "<Mon> appears." Also, use
Norep() so creating lots of similar monsters at once only gives a few
messages (just one unless varied by "next to you" vs "nearby" vs no
qualifier for farther away). And for mimics created as objects or
furniture, report the sudden appearance of new object or furniture.
Reject an attempt to specify a conflicting or redundant prefix with
a Ctrl+<move> or Shift+<move> (not numpad) or Alt+<move> (numpad).
'm' prefix is accepted.
Report stated a -Wformat-nonliteral at line 612,
and a -Wformat-security at line 614
I was only seeing the latter, so I added the former to the
flags in sys/unix/hints/include/compiler.370. Some compiler
versions have that warning on by default internally and others
don't. If the format string isn't a string literal, there's no
inteference with printf argument checking because that only
operates on string literals.
When a command doesn't allow a prefix, go back to showing the prefix
keystroke in the can't-do-that feedback rather than the command name
that it has for potential binding. I went away from that earlier
after typing 'G' followed by 'o' and getting "the open command does
not accept 5 prefix" instead of "G prefix".
Fix the lookup routine which was responsible for that. At least
partially fix it; actually it only ignores digits for !numpad. If a
numpad user types G where it isn't allowed, the feedback will still
be about 5 instead of G. The code is going from keystroke-used to
command-it-invokes back to keystroke-for-command which won't
necessarily yield the original keystroke because a command can be
bound to more than one key.
My earlier change resulted in rejecting all commands entered after
a movement prefix key, rather than just ones that aren't supposed to
take any prefix.
This fixes that and also restores the ability to use 'm>' or 'm<' on
stairs to change levels without auto-pickup at the destination.
The wall of water goaded me into updating waterbody_name(). It's
mostly the same, aside from being moved from mkmaze.c to pager.c and
adding "{wall of|limitless} water" instead of plain "water" for WATER
terrain. I'm not very happy with "limitless" for the Plane of Water
because limits imposed by air bubbles are all over the place. "Wall
of water" might work ok for that level.
Water on Medusa's level is now described as "shallow sea" rather than
lame "water". The two unusual pools on the Samurai home level are
described as "pond" rather than previous "water" which replaced 3.6's
ridiculous "moat". When lava is hallucinated, it is described as
"molten <substance>" (yielding silly things like "molten yoghurt"),
rather than just "<substance>" to distinguish it from hallucinated
water. 'autodescribe' doesn't use waterbody_name() though.
Investigating github issue #664 by argrath turned up a more
significant problem. Prefixes other than 'm' preceding commands
that don't use a prefix didn't get rejected but didn't do anything.
Fixes#664
The "water" terrain (as used on the Plane of Water) behaved
strangely outside the plane. Make it behave a bit more consistently,
although it's still not really usable elsewhere.
The rationale here being it's a solid wall of water.
Firstly, disable levitation and flying (which was already done
when moving into the water on the Plane of Water), and moving into
it refers to it as a "wall of water" to make it clear it's a solid
block of water.
despite flush_screen() being called with a True argument signifying that
the cursor was to be left on the hero, sometimes the cursor wasn't. That
was confirmed through some debug tracing and discussion. The subsequent
bot() and timebot() calls could leave the cursor in the status area (on
tty at least), and that was particularly observable during some runmodes.
Get the bot() and timebot() calls out of the way ahead of the cursor
placement call to the window port.
Rename the recently added timestamp file used to throw away old qt
'moc' files from moc.qt5 or moc.qt6 to Qt5.h-t or Qt6.h-t and use
that to also throw away old qt_*.o when switching from Qt 5 to Qt 6
or vice versa. Temporarily the old names remain in Makefile.src's
'clean' target and in src/.gitignore but those will be removed soon.
Update 'make depend' to add the timestamp file to qt_*.o dependencies.
Have it generate rules to build qt_*.moc from ../win/Qt/qt_*.h instead
of using a template rule in hints/include/compiler.370. So building
the Qt interface doesn't require use of that hints file anymore and
someone reading Makefile.src won't have to know about it, but using
those hints will make their life easier.
Simplify the Qt timestamp handling portion of compiler.370. Only one
extra rule gets added when creating src/Makefile.
src/Makefile generated from sys/unix/Makefile.src that's been rebuilt
with 'make depend' got broken by uncommenting '#include "amiconf.h"'
in global.h. That file isn't in include/ but every object file now
depended on it and make didn't know what to do about that. Have
depend.awk treat it as a special case so that no object files depend
on it. That means that actually modifying it won't trigger a rebuild;
anyone fiddling with that will have to always do 'make clean' or
'touch config.h-t' after changing it. The alternative is to move it
from outdated/include/ back to include/.
In depend.awk, recent gawk complained that "\." wasn't a defined
escape sequence in regular expressions so it would be treated as ".".
That's exactly what is intended but change it to "[.]" to avoid the
warning. Similarly for one instance each of "\#" and '\"'. I also
tried changing "\/" to "[/]" even though that is a defined sequence
and doesn't trigger any warning. gawk accepted it but the awk that
comes with OSX choked on it so I changed it back to "\/".
Another gold dragon scales/mail issue, reported bu vultur-cadens:
reading a cursed scroll of light extinguishes carried light sources
except for wielded Sunsword and worn gold dragon scales/mail; there
was a special message for Sunsword (preventing the hero from being in
darkness) but no such message for gold dragon scales/mail. Replace
the special message with a more generic one applicable to both cases.
Also, implement the suggestion that cursed light degrade the amount
of light being emitted (which varies by bless/curse state) for those
two cases. Sunsword has a 75% chance to resist, gold dragon scales
25% chance. And add the inverse: blessed scroll of light might
increase the amount of light by improving their bless/curse state.
The resistance check applies here too and isn't inverted; Sunsword
is still fairly likely to resist.
Uncursed scroll of light, spell of light regardless of skill, zapped
or broken wand of light have so such effect.
Closes#666
Bumping into an unseen wall reported "a wall" instead of "solid stone",
even though you could not know it was a wall when looking at it.
Use the same method when looking at glyphs on the map instead of
the map location type.
Fixes#318
Ignore the new timestamp files src/moc.qt5 and src/moc.qt6. They
probably ought to be renamed Qt*.moc-t but I haven't done that.
Also put back vis_tab.* in case someone checks out 3.6 and builds
that, then checks out 3.7 without doing 'make spotless' first.
error 28 in line 4090 of "invent.c": redeclaration of var <adjust_ok> with new storage-class
error 28 in line 4100 of "invent.c": redeclaration of var <adjust_gold_ok> with new storage-class
error 28 in line 610 of "mdlib.c": redeclaration of var <count_and_validate_winopts> with new storage-class
error 28 in line 3846 of "options.c": redeclaration of var <pfxfn_cond_> with new storage-class
error 28 in line 3886 of "options.c": redeclaration of var <pfxfn_font> with new storage-class
error 28 in line 5307 of "options.c": redeclaration of var <determine_ambiguities> with new storage-class
error 28 in line 5343 of "options.c": redeclaration of var <length_without_val> with new storage-class
error 28 in line 6853 of "options.c": redeclaration of var <illegal_menu_cmd_key> with new storage-class
error 28 in line 7708 of "options.c": redeclaration of var <count_apes> with new storage-class
error 28 in line 2686 of "pickup.c": redeclaration of var <stash_ok> with new storage-class
error 28 in line 1008 of "read.c": redeclaration of var <can_center_cloud> with new storage-class
error 28 in line 31 of "rnd.c": redeclaration of var <whichrng> with new storage-class
Attempting to chat with a player monster would inspire a witty retort,
but it was presented without quotation marks and so differed from other
types of monster speech.
Implement the suggestion that falling rock traps and rolling boulder
traps be harmless to xorns. I've extended that to all missiles made
of stone (rocks, gems, boulders, a handful of other things that will
only matter if poly'd hero throws in '<' direction or is hit by stuff
scattered by an explosion).
I excluded ghosts because they would become even harder to kill and
the missile handling would need extra checks to test for blessed objs.
This fixes the broken code that was using a boolean as an integer.
I didn't try to track down when it changed or what it looked like
before the change. The intended effect is fairly straightforward;
just padding a bold line with spaces. I've no idea why someone
deciced that that was useful though.
It also fixes something I broke six years ago: tty_exit_nhwindows()
releases the termcap data needed for turning bold on and off, so
raw_print_bold() used by topten() stopped working on tty then.
Not fixed: the code in really_done() for dealing with topten() vs
the 'toptenwin' option really ought to be redone.