Commit Graph

634 Commits

Author SHA1 Message Date
cohrs
7cb3f8d2f6 gaze attacks while on a scroll of scare monster
Reported to the list 1/5/2001 by <Someone>.
I put stop_occupation calls in all the gaze cases where they were needed.
You might still die, but you'll only get attacked once before you stop waiting.
2002-01-16 07:56:46 +00:00
cohrs
e3ac04eac1 riding a non-swimming steed into water
Patch from <Someone> to the list on 10/01/2001.  The changes cause riding a steed
into water to result in a dismount, and, if the steed can't survive in
water, the death of the steed, with the usual pet-death penalties.
2002-01-16 07:05:43 +00:00
arromdee
4361289ec3 BUC patch
This adds the BUC-patch, except that it includes four separate choices for
blessed/cursed/uncursed/unknown.  The patch only applies to full menu styles.

--Ken A

(Incidentally, I have a suggestion: when deciding what's the first line for
purposes of mailing out messages, use the first nonblank line...)
2002-01-16 03:19:45 +00:00
warwick
5bf430c3d3 Ignore Alt-key navigation to menubar, as it's annoying when you
use Alt-Direction to move around.
2002-01-16 03:09:12 +00:00
nethack.allison
8ef53b7e30 Get rid of a compiler warning that has been there forever.
This finally gets the entire build process warning-free
under MSVC.
2002-01-15 03:37:36 +00:00
arromdee
6bfebccbed This adds <Someone> patch for enlightenment to show increase damage and
accuracy (only on death).  It's one of the 'insufficient discussion' patches,
but I doubt anyone will object to it.
2002-01-15 03:26:09 +00:00
arromdee
4b6b5d7b8c This adds in <Someone>'s autodig patch. 2002-01-15 02:50:36 +00:00
nethack.allison
59b7cb4be4 Michael Allison wrote:
> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
2002-01-14 12:36:09 +00:00
nethack.allison
50b24456cd > There is a tile in monster.txt that is still
> marked as "placeholder."  It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).
2002-01-14 11:43:13 +00:00
arromdee
0b268a2628 Tids only. 2002-01-14 04:50:17 +00:00
nethack.allison
89c576a941 more Guidebook credit updates - Amiga team, devteam, web site. 2002-01-14 02:28:52 +00:00
nethack.allison
5e1809b939 For his new port contribution, add <Someone> to the dungeoneer list,
and the history info.

Also fix a typo in the win32 stuff (cosmetic only).

M. Allison
2002-01-14 01:44:17 +00:00
arromdee
b35a8a290a Fix comment typo, fix lightning problem. 2002-01-13 22:29:12 +00:00
nethack.allison
cb6f682e9c more nt 2002-01-13 21:58:30 +00:00
nethack.allison
37cb3b1d3d More NT build changes 2002-01-13 21:22:51 +00:00
arromdee
b09c3e2e69 Fixing a buglist bug. Also changing an unrelated buglist item a bit (it was
mine to begin with, I thought I had a way to fix it but it turns out I didn't,
so I was researching it again).

Checked into CVS.
2002-01-13 20:37:18 +00:00
nethack.allison
f19a999b9c nt documentation updates
M. Allison
2002-01-13 14:38:23 +00:00
nethack.allison
fe2be52b30 Ensure post-build steps are the same for Release and Debug win32 builds. 2002-01-13 12:13:05 +00:00
nethack.rankin
9d5c7cd7d8 mcastu reorganization 2002-01-13 09:17:13 +00:00
nethack.allison
ace0bde9ac update Files to reflect the new win/win32 files. 2002-01-13 06:09:15 +00:00
nethack.allison
e02ab47597 Changes to existing files by the win32 port additions. 2002-01-13 05:53:39 +00:00
nethack.allison
963e5e69bf add mhstatus.h for win32 2002-01-13 05:30:08 +00:00
nethack.allison
b79441dc5d Add WinHack source files to distribution 2002-01-13 05:27:55 +00:00
nethack.rankin
fbcf710621 update lex output 2002-01-13 04:16:04 +00:00
warwick
b31f25cc25 isHidden() is not in Qt 2.1. It's only *really*
needed in Qt 3 (it make multi-head displays work better). This patch make
that explicit.
2002-01-13 01:08:41 +00:00
warwick
15e5fc1a95 Fix YN function in Qt windowport compact mode (wasn't parsing properly).
Often, the yn_function "choices" parameter is not set, so for a non-keyboard
GUI (compact mode is for handheld computers with a stylus), the windowport
has to parse the prompt to find out the posible input choices. I got the
parsing wrong.
2002-01-13 00:33:02 +00:00
nethack.allison
e37ac86799 Synchronize dat/history with some recent Guidebook changes. 2002-01-12 18:26:49 +00:00
cohrs
d3765d91e8 re-adding nethack.png correct flags 2002-01-12 17:19:37 +00:00
cohrs
958bb149ec remove nethack.png so it can be re-added with correct flags 2002-01-12 17:18:50 +00:00
nethack.allison
7c9cd2d0ff Guidebook credits. 2002-01-12 16:30:15 +00:00
cohrs
cebf048c50 Qt 2.1 support again
Fix the Qt code so it compiles wth Qt 2.1 again (Install.Qt still claims
the code works on Qt 2.0 and above).  One or more of the changes made this
week broke compilation on my RedHat Linux 6.2 system.  Qt 2.1 is still the
most recent Qt shipped by RedHat for this version.
2002-01-12 07:56:49 +00:00
arromdee
cba72d9cf0 I haven't seen anyone get confused by a data.base description in a long long
time.  I think it's because the modern data.base contains so many quotes that
have nothing to do with Nethack that nobody tries to use data.base to figure
out how to handle monsters any more.
2002-01-12 05:45:26 +00:00
arromdee
d5d7f15007 Fix some steed/wounded legs things. Also add a wizard-only enlightenment
message specifying that the steed has wounded legs.
2002-01-12 05:37:33 +00:00
nethack.allison
f64c0ac241 Since the touchstone uses objclass oc_color we need
to make that field unconditional, otherwise
NetHack won't compile without TEXTCOLOR defined.

Also provides at least an interim solution for the has_color()
problem that Warwick pointed out.

Lastly, Archeologists know touchstones.
2002-01-12 02:16:09 +00:00
nethack.allison
2e62cf4194 get rid of another warning
M. Allison
2002-01-11 22:51:58 +00:00
nethack.allison
ab5a3361c7 probable typo fix in mcastu.c
M. Allison
2002-01-11 22:40:39 +00:00
kmhugo
ebfe7ebb28 Initial submission 2002-01-11 18:02:22 +00:00
warwick
a7cbd7c9c2 Some more stuff missed for the splash screen in Qt windowport. Sorry! 2002-01-11 08:31:08 +00:00
warwick
31b0ddda0b Some stuff missed for the splash screen in Qt windowport. 2002-01-11 08:23:37 +00:00
warwick
a3f40cb340 Disables HTML Guidebook until it is available. 2002-01-11 07:13:51 +00:00
warwick
df13e93d67 Adds to Qt windowport:
- "Saved game" dialog (could be useful in other ports - plain C code used)
   - "splash screen"
   - compact mode cleanup for 240x320 displays
   - messages-on-map overlay display
   - allows online reading of Guidebook in HTML format (coming soon)
2002-01-11 07:03:12 +00:00
nethack.rankin
318308396b minor reformatting 2002-01-11 04:03:06 +00:00
warwick
1bb96586d6 Fix Qt "compact mode" (as used on handhelds or other tiny screens) to work
on normal Qt (not just Qt/Embedded).
2002-01-11 03:02:44 +00:00
arromdee
157840766d Finally overhauled some spell stuff. --Ken A.
Summary of spell changes:
-- wimpiness of 'default' spell fixed by doing half damage for magic resistance
instead of 1 damage, and using half monster level instead of 1/3.  It may
still need tweaking, but is much better than before.
-- 'default' spell for cleric monsters is now the wounds spell, by analogy with
wizard monsters.
-- added clerical lightning strike, flame strike, gush of water
-- all spells should now say the monster is casting a spell, and all spells
should have messages.  (Side effect: monsters speeding up by other means
also give a message saying so).
-- casting undirected spells is not affected by whether the monster knows
where you are.  Monsters that are attacking your displaced image, that are
several squares away, or that are peaceful can use undirected spells.
-- messages should correctly say whether the spell is undirected (a monster
was always casting at thin air or pointing at you and cursing, without checking
to see if the spell wouldn't require pointing)
-- Monsters which are attacking your displaced image, etc. use up mspec_used.
If they are casting an undirected spell, the spell still works.
-- Monsters which are not attacking can cast spells that don't attack.
-- If a monster didn't have ranged spellcasting ability (which most don't),
it would print a curse message from buzzmu() every round it was at range,
creating a useless stream of constant curse messages

I still haven't made spellcasters "smarter" in the sense of noticing whether
you have reflection, fire resistance, etc.  That opens a big can of worms
because it would mean giving monsters a memory.

Known bug: the higher level a monster is, the more spells it has; since it
chooses a noncombat spell by randomly picking a spell and casting if it
happens to be noncombat, the higher level the monster is the greater the
chance of getting nothing.
2002-01-11 01:09:07 +00:00
kmhugo
95143950a9 Macintosh util update
* Updated preprocessor conditionals for the MPW compilers.
* Remove obsolete Mac code in util/*_comp.l.
2002-01-10 06:55:12 +00:00
kmhugo
87843397c3 Macintosh port update
Several long-awaited updates for the Macintosh port, by Dean
Luick and myself.  This set affects Mac-only files.

* Update the support for MPW compilers.
* Use new system call names provided for in the latest Apple
  Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.
* Clean up some unterminated comments.
2002-01-10 06:53:52 +00:00
cohrs
631df10a34 setuwep, et al, cleanup 2002-01-10 06:52:05 +00:00
kmhugo
46bd9b925c * Fix some formatting in cmd.c. 2002-01-10 06:49:35 +00:00
kmhugo
478555f1ee Macintosh updates
* Updated preprocessor conditionals for the MPW compilers.
* Use new system call names provided for in the latest Apple
  Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.
2002-01-10 06:48:27 +00:00
arromdee
1d86d33fde Fix drain life "problem" (zapping it at the floor required you to reach the
floor) by not making it wipe engravings to begin with.

--Ken A.
2002-01-10 06:08:58 +00:00