This reverts commit 7f0f43e6f9 and some related
subsequent commits.
This compiles, but I have not done extensive testing.
Conflicts:
include/config.h
include/decl.h
include/extern.h
include/global.h
include/tradstdc.h
include/wintty.h
src/drawing.c
src/files.c
src/hacklib.c
src/mapglyph.c
src/options.c
sys/winnt/nttty.c
win/tty/getline.c
win/tty/topl.c
win/tty/wintty.c
64-bit linker had a number of warnings that the 32-bit linker did not.
It turned out to be because the 64-bit compiler is more picky about
declaring DLL exports 2-different ways, even if they are essentially
the same. The 32-bit linkder didn't complain. It is described here:
http://support.microsoft.com/kb/835326
The warnings that this suppresses are:
nhdefkey.c
Linking hdefkey.dll
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation. All rights reserved.
nhdefkey.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
Creating library o\nhdefkey.lib and object o\nhdefkey.exp
nh340key.c
Linking h340key.dll
nh340key.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
Creating library o\nh340key.lib and object o\nh340key.exp
nhraykey.c
Linking hraykey.dll
nhraykey.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
Creating library o\nhraykey.lib and object o\nhraykey.exp
Tested on the unix port; I've updated as many other ports as I can figure
out but they're not tested. See window.doc for info on the changed banner
lines. Also adds the ability to override the generic "Unix" port - used now to get
"MacOSX" into the version line instead of "Unix" (so we don't scare people who don't
know what's going on).
Since the current suite is freely downloadable, remove the older VS files.
Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
Since the current suite is freely downloadable, remove the older VS files.
Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
infrastructure for "system options" - things currently specified at build
time that should be changeable at install time or run time but not really
under user control
generalize contact info so it can be localized and it doesn't have to be
an email address
move recently introduced WIZARDS into sysopt
drop bogus OPTIONS=wizards possibility
new function build_english_list() to comma-ize and add 'or' from a whitespace separated list: A. A or B. A, B, or C.
syscf file now handles: WIZARDS SUPPORT RECOVER
SUPPORT specifies local support information
RECOVER will eventually supply port-specific and/or localized info on how
to run recover (or get it run for you).
Note: in sys/msdos I changed sys.o (generated from pcsys.c) to pcsys.o
Note: sys/msdos/Makefile.GCC has 2 rules for sys.o (now pcsys.o)
There was an issue reported where save files between different
versions of a manufacturer's compiler were incompatible because the time_t
ubirthday field was changed from 32 bits to 64 bits.
32 bit time_t implementations will break at 19:14:07 on January 18, 2038.
64 bit time_t implementations will break at 23:59:59 on December 31, 3000.
This removes the dependency on the size of time_t from the save file.
The ubirthday field is no longer embedded in struct you.
This also adds two general purpose routines to hacklib.c, one to convert a time
value to a 14 character char representation and the other to convert that
back to time_t. Those are used by the save/restore routines.
This is a savefile breaking change, so editlevel in patchlevel.h was
incremented.
- force time_t to be 32 bits via Makefile. (If struct u gets changed to not
store a time_t field, this can be removed).
- Latest Windows SDK (supporting Vista) causes a warning due to
a prototype in sys/winnt/nttty. Since we don't actually link with that
function and rely on a DLL find procedure at run time, comment out
the prototype. The function is now officially in the SDK in the
windows header files anyway.
This patch attempts to add some levels of unicode support
to NetHack.
The master on/off switch for any Unicode support is
defining UNICODE_SUPPORT in config.h. Currently
there is code support for two subsets of unicode support:
UNICODE_DRAWING
If UNICODE_DRAWING is defined, then the data
structures used to house drawing symbols are expanded
to the size of wchar_t, big enough to hold unicode characters.
A typdef called `nhsym' is involved and if UNICODE_DRAWING
is defined, it is wchar_t, otherwise it is uchar.
UNICODE_WIDEWINPORT
If UNICODE_WIDEWINPORT is defined, then the data
structures inside the window port are expanded to the size of
wchar_t, big enough to hold unicode characters. Both map
symbols and text within the window port are expanded, in order
for potential support for displaying multinational characters some
day, but this patch only provides viewing of map symbols.
A typdef called `nhwchar' is involved and if UNICODE_WIDEWINPORT
is defined, it is wchar_t, otherwise it is char.
The only window port with code support for UNICODE_WIDEWINPORT
currently is the TTY port. Don't enable UNICODE_WIDEWINPORT
unless:
- it is a TTY port
- the underlying platform specific routines can
handle the larger data structures.
Don't enable UNICODE_SUPPORT unless:
- your compiler can handle wchar_t.
- your compiler can accept L'a' characters.
- your compiler can accept L"wide" strings.
Note that if your compiler can handle the above, you could
enable the larger data structures (currently if TTY) even if your
platform can't actually display unicode or UTF-8, by messing
with u_putch() in win/tty/wintty.c to only deal regular chars.
That should be the only function that actually pushes wide characters
out to the display.
If you enable UNICODE_SUPPORT, and your platform is capable
you will need to turn on the unicode run-time option to be able to
load unicode character sets from the symbol file, to be able to
push unicode characters to the display. You'll also want to load
a unicode symbol set once the unicode option is toggled on. In
a config file you would do that via these two lines:
OPTIONS=unicode
OPTIONS=symset:Unicode_non_US
The repository was stamped with NETHACK_PRE_UNICODE
prior to applying this patch, and stamped with
NETHACK_POST_UNICODE afterwards. The code differences
between those two tagged versions are this patch.
The palette option is supposed to be allowed in the config file
without a value for win32 to trigger a load of a predefined
NetHack palette, but that wasn't working.
This fixes that. To prevent the use of any palette modification
code at all, just leave the palette option out of the config
file entirely.
This takes the PC config file commented symbol value
recommendations from <Someone> for blind players
and puts them into a symset.
[note to devteam: They look odd. I thought perhaps that
something was code wrong, but I went back to 3.4.3
and uncommented the config file stuff. They look the
same there, still odd, especially corridors.
Does anyone have any of the e-mail from <Someone> that might give an indication of what is supposed
to be seen on the display? I wonder if those config
file options fell out of synch with the code long ago]
This is an overhaul to the NetHack drawing mechanism.
- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.
- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects
- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.
- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.
- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.
- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c
- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.
- 'symset' config file option loads a desired symbol set for
everything but the rogue level.
- 'roguesymset' config file option loads a desired symbol set
for the rogue level.
- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
S_fountain:\xf4 \
S_boulder:0
- 'symbols' file has the following structure:
start: DECgraphics
Handling: DEC
S_vwall: \xf8 # meta-x, vertical rule
S_hwall: \xf1 # meta-q, horizontal rule
finish
start: IBMgraphics
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
finish
- 'symbols' file added to the source tree in the dat directory
- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination
Incorporate part of <Someone>'s changes to address
the main part of bug W343-3.
One other patch yet to come needs to provide a way
to limit the IBMGraphics symbols to various subsets that are
available on some international versions of Windows. Pat
suggested that we not incorporate that patch as is, so I'll be
working on an overhaul of the {DEC|IBM|MACgraphics mechanism.
* Checks for the presence of the Unicode
APIs. If GetVersion() returns the 31st bit set, NetHack is running on
a 95-based version of Windows. The Unicode APIs are not available
and NetHack will revert to the pre-patch behavior. This fix isn't needed
on 95-based Windows anyway.
* Fixes console output for text strings.
The character is converted according to the user's configured IEM code
page and passed to the Unicode version of WriteConsoleOutputCharacter.
* Fixes console output for map symbols.
The character is converted according to a fixed mapping containing
code page 437 plus the symbols in the space from 00 to 1F. A fixed
table is used so that a player using Lucida Console can get full
IBMgraphics (original set, i.e. level 3) regardless of the code page.
A table is used instead of MultiByteToWideChar so that the space from
00 to 1F will be converted correctly; this is necessary for correct
display of the Rogue level.
If you specified one or more palete options in the config file,
but not all 16, you ended up with black for any you didn't
specify - oops.
This patch ensures that the table has a full complement
of 16 colours by initializing it to the windows default colours
just ahead of the first palette option encountered.
As before, if the config file has no palette option in it,
no calls to change the palette are made at all. If the
undocumented method breaks in a future release of
Windows, then avoiding palette options will work
around the problem.
Allow config file entries to adjust win32 console colours.
The following entries in a config file are examples:
OPTIONS=palette:black-0-0-0
OPTIONS=palette:red-210-0-0
OPTIONS=palette:green-80-200-0
OPTIONS=palette:brown-180-100-0
OPTIONS=palette:blue-0-0-200
OPTIONS=palette:magenta-128-0-128
OPTIONS=palette:cyan-50-180-180
OPTIONS=palette:gray-192-192-192
OPTIONS=palette:dark gray-100-100-100
OPTIONS=palette:orange-255-128-0
OPTIONS=palette:bright green-0-255-0
OPTIONS=palette:yellow-255-255-0
OPTIONS=palette:bright blue-100-100-240
OPTIONS=palette:bright magenta-255-0-255
OPTIONS=palette:bright cyan-0-255-255
OPTIONS=palette:white-255-255-255
This uses an undocumented way to adjust the console
colours in a win32 console application. The method and
code snippet used comes from www.catch22.net by James Brown.
This page:
http://www.catch22.net/about.asp
states the following:
"you do not have to pay anything to use the software, and there are no
licencing terms for any sourcecode that you may download from this site.
This means you can freely use any sourcecode or portions of code in
your applications, whether they be free software or professional, retail
products."
o Add support for zlib compression via ZLIB_COMP in config.h (ZLIB_COMP
and COMPRESS are mutually exclusive).
o rlecomp and zerocomp are run time options available if RLECOMP and
ZEROCOMP are defined, but not turned on by default if either COMPRESS
or ZLIB_COMP are defined.
o Add information to the save file about internal compression options
used when writing the save file, particularly rlecomp and zerocomp
support.
o Automatically adjust rlecomp and zerocomp (if support compiled in)
when reading in an existing savefile that was saved with those options
turned on. Still allows writing out of savefile in preferred format.
o In order to support zlib and not conflict with compress and uncompress
routines there, the NetHack internal functions were changed to
nh_uncompress and nh_compress as done in the zlib contribution received
in 1999 from <Someone>.
I tagged the sources NETHACK_3_5_0_PREZLIB prior to applying these
changes.
Introduction of a new set of window port status display
routines. The new routines are conditional on
STATUS_VIA_WINDOWPORT
being defined in config.h. See the experimental section,
where the #define resides for the time being.