Commit Graph
30 Commits
Author SHA1 Message Date
PatR 23fba68012 Wine Cellar tweak
User-contributed fix; bypassed the contact form so no #Hnnnn number.

On the Gnome King's Wine Cellar version of Mines' End, a couple of
wall stubs in the lower far right were diggable, unlike all other
walls on the level.  One single-spot wall stub was leftmost of three
undiggable spots, wall+floor+stone.  The floor spot wasn't noticeably
different from normal (not sure whether digging a pit was prohibited)
but the stone one was.
2019-01-27 15:28:31 -08:00
Pasi Kallinen 32305ace5c Prevent minotaur in mines end and bigroom mazes 2015-12-28 17:42:55 +02:00
Pasi Kallinen 8451f67dff Fix wallification and wallify catacombs mine end 2015-11-12 18:29:33 +02:00
Pasi Kallinen 65a30d2ba7 Fix C343-341: Stuck in minetown room
Bustling Town can be generated with inaccessible areas outside the
top edge of the fixed town map.  If you end up in one of those area
without any way to dig or teleport, you're stuck.

This adds a new level flag "inaccessibles" to force checking for
such inaccessible areas, and add secret doors, holes/trapdoors,
or some random escape item into the areas.
2015-10-13 19:00:22 +03:00
Pasi Kallinen bf9bd54b4a Force full-level wallify for orctown
Betatesters noted the "Orc town" variant of minetown had
"black" (solid stone) walls, so fix those.
2015-06-22 18:44:29 +03:00
Sean Hunt 1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
karnov 2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
Pasi Kallinen 7fc44412f9 More minetown and mine end variation 2015-05-02 22:04:40 +03:00
Pasi Kallinen a883d3c78b Generate minetown guards after subrooms 2015-04-01 19:00:56 +03:00
Derek S. Ray 7f03ee4216 Changes for Win32; update precompiled files
Also fix Orctown probabilities; fixed support for snprintf;
update Win32 makefile to allow level compiler use

Conflicts:
	win/win32/levstuff.mak
2015-03-20 15:14:31 +02:00
Derek S. Ray b1835cc65d Swap out Frontier Town with Orctown 2015-03-20 15:09:51 +02:00
Pasi Kallinen 79eb17a0a7 New level compiler: des-file changes 2015-03-17 18:52:49 +02:00
keni 25cd007c48 Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-03-17 18:45:12 +02:00
keni df20791e59 Add RCS version lines 2009-05-06 10:45:32 +00:00
cohrs cf05c21190 not really a typo
revert to "persecuted", add a comment
2006-02-05 17:09:57 +00:00
cohrs 0bec6ce08e another typo
One of the numerous items From a bug report, but it really doesn't make sense.
2006-02-04 21:18:15 +00:00
nethack.allison e5a3d7ebf5 housekeeping: mark trunk sources 3.5 (dat) 2005-01-02 16:54:29 +00:00
cohrs 57a21dafde Missing FOUNTAIN in minend-3
<Someone> reported a missing FOUNTAIN tag the minend-3 to correspond to one
of the fountains in the map.
2003-09-12 16:50:09 +00:00
cohrs 1a94dcfca3 U631 - bustling town down stairs
correct the region where the down stairs can be placed so they don't show up
in a cut off cave.  If/when the level generator is improved to avoid generating
such caves, the down stairs region could potentially be changed back.
2003-09-04 15:24:15 +00:00
cohrs 0ad86ebfd9 yet another missing FOUNTAIN spec
<Someone> just reported this.
2002-07-01 04:21:45 +00:00
cohrs 7e6f7a40b8 no unfinished stone in minetn-5
- based on a "bug" report, change an unfinished stone to a regular wall
2002-05-21 16:02:03 +00:00
nethack.rankin 55f3390e5b special level fountain fix
Add FOUNTAIN directives to the maps that just had '{' symbols.
Without them, the special level loader sets up those maps in a way
that prevents nethack from keeping the fountain counter accurately,
resulting in lack of fountain noises when they haven't been touched
yet and persistent noises after at least one of them has been dried
up.  (It would be better to fix lev_comp's map handling code to do
this automatically.)
2002-05-03 08:05:56 +00:00
cohrs b1fe51e80b R765 - minetn-6 could have cut-off downstairs
minetn-6 includes a MAP along with the flags that cause it to be cavernous.
However, the caverns get generated before the MAP is adde the level.  Other
similar MAPs have open space on their edges, but there were walls on the
lower right edge of minetn-6.  Added another column of mostly open space.
This level can still get cut-off areas, but the stairs won't be located there.
2002-04-24 03:53:10 +00:00
cohrs 7c0e55e6aa fix diggable luckstone location in minend-3
<Someone> reported that one of the 3 random luckstone rooms in
minend-3 was diggable, while the other 2 were non-diggable.  Fixed bounds.
2002-04-22 04:39:18 +00:00
nethack.allison 06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
kmhugo 5a66dd45bc Gnomish Mines tuning
Give names to remaining town levels.
Change elements in College Town that don't follow theme.
Remove isolated niche and helm of brilliance from end #3.
2002-02-01 05:44:00 +00:00
arromdee aec390d154 B2014 (comment change) 2002-01-28 02:47:50 +00:00
kmhugo 0c7bcb6706 Remove e-mail address in sources
We shouldn't include third-party e-mail addresses in sources that
will become public.
2002-01-19 05:43:49 +00:00
kmhugo 7f41cece3b New Gnomish Mines levels
This patch adds several new levels from <Someone>'s Gnomish
Mines patch, after devteam revision.

The ordering of levels in mines.des has also been cleaned up.
2002-01-18 17:21:47 +00:00
jwalz 19099e426b *** empty log message *** 2002-01-05 21:05:46 +00:00