Commit Graph

40 Commits

Author SHA1 Message Date
Sean Hunt
b066b7c170 Make KOPS unconditional. 2015-02-27 19:33:04 -05:00
Sean Hunt
9e65758947 Make STEED unconditional. 2015-02-27 19:33:01 -05:00
keni
0109f9715b A batch of manual header var additions. 2015-02-26 17:10:11 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
Derek
bae3c6088f Exclude all the Win32 build artifacts (Studio and otherwise)
Squashed commit of the following:

commit e37c7626f035a29321c9ac12cca83a0af2132abb
commit 86ebb3e66aedb6b5a31d61d57c39cf84c12d2276
commit 6cd677c8fca4102f223fb1708d00a65c2ded6658
Author: Derek <derekray@gmail.com>
Date:   Fri Feb 13 13:24:29 2015 -0500
2015-02-13 13:26:05 -05:00
keni
b97d53fb30 cleanup: outdated SCCS lines
Pat noted that I neglected to drop the SCCS lines on the files I've been
committing, so clean up those and any others I could find where the SCCS
line date is out of date.
2012-01-10 17:47:45 +00:00
nethack.allison
ebac3eee16 Address a build warning and a complaint
topl.c
..\win\tty\topl.c(595) : warning C4101: 'ln' : unreferenced local variable
2009-05-06 21:59:42 +00:00
keni
665dedc3de Add RCS version lines 2009-05-06 11:00:43 +00:00
nethack.allison
76350a5348 Fix a few build issues seen by various compilers
that I have on my system but haven't used for a while
(a couple of warnings and a couple of errors)
2008-12-30 22:02:31 +00:00
nethack.allison
a0986b1e30 statue patch (trunk only)
Pat wrote:
> <Someone> has a patch (we've added a couple of
> his earlier ones) which changes the statue display from a single
> one size fits all "`" to a gray monster symbol instead.
> But I think the idea is a good one, and along with the
> bouldersym option could make the fairly hard to
> distinguish back-tick character go away.

Sources tagged before applying NETHACK_PRE_STATUE,
and afterwards with NETHACK_POST_STATUE for easy
rollback.
2006-10-01 21:17:38 +00:00
nethack.allison
c0d17ea8af leather spellbook build warning cleanup
The tile was not adjusted for the leather -> leathery change.
2006-03-17 17:42:36 +00:00
nethack.allison
77d02be72b tile renumbering 2005-02-20 20:04:01 +00:00
nethack.allison
4078094246 tile synch and a warning fix 2005-02-20 19:49:56 +00:00
nethack.allison
e9b022d579 housekeeping: mark trunk sources 3.5 (misc) 2005-01-02 17:21:18 +00:00
warwick
b6ff9d7d73 Use __BIG_ENDIAN__ rather than __ppc__ (more portable, more meaningful). 2003-09-16 00:20:18 +00:00
warwick
4c2486026e Work on BigEndian systems too. Only __ppc__ detected for now (Mac OS X). 2003-09-11 04:00:21 +00:00
cohrs
07a3dabab1 more U429 - tile bits
> While looking at the tiles.bmp file, I've found some more mistakes like
> this : the Wizard of Yendor's shadow is touching Croesus' tile, and one
> of Orcus' wing is touching Yeenoghu's tile.
2003-05-17 21:46:45 +00:00
cohrs
8cb8d6cf54 U429 - high priest tile
Fix a couple bad pixels in the high priest tile that are actually shadows
from the previous tile that spilled over.
2003-04-22 23:51:30 +00:00
nethack.allison
51f9892b3b Allow MICRO and WIN32 code paths to diverge
There's still a lot of overlap for 3.4.1, but not
100% any longer and it facilitates some improvements
- Allow error save files on WIN32
2002-03-30 19:09:56 +00:00
nethack.allison
53a7785c48 djgpp parts to general gcc parts 2002-03-14 13:10:17 +00:00
nethack.allison
6c749785e8 Move tile2bmp.c to win/share
This is so it can be shared with Qt.
If, for some reason, we have to cut another source tarball for
3.4.0, then this will be included.  Otherwise, this will
turn out to be a post-3.4.0 patch.
2002-03-14 12:54:06 +00:00
jwalz
e833424555 Make pre-ANSI compiler happy. 2002-03-09 01:59:47 +00:00
nethack.allison
0763523fba win32: Allow 32x32 tile builder to be built. 2002-02-25 03:38:05 +00:00
nethack.allison
4f82899771 flint/touchstone follow-up 2002-02-14 13:18:39 +00:00
nethack.allison
742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
warwick
751cbf93ae Tile un-placehold 2002-01-21 10:41:42 +00:00
warwick
72879f0584 Change Mines tiles.
This is a long-overdue change to the Mines wall tiles. I was never happy
with the Mines walls being just brown normal-walls.
2002-01-18 08:16:07 +00:00
nethack.allison
50b24456cd > There is a tile in monster.txt that is still
> marked as "placeholder."  It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).
2002-01-14 11:43:13 +00:00
nethack.allison
767335698b <Someone>'s touchstone code and a bee swarm bit. 2002-01-09 03:31:30 +00:00
nethack.allison
40e0f19b53 Ken's leather cloak. 2002-01-09 00:33:38 +00:00
jwalz
e36a3d5a93 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
2055e1b624 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
0c438b1ee2 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
f11fe6f2d1 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
84c9a47633 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
6ef28bc0e3 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
a890b719d2 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
8213356876 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
7f821baa11 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz
5f1be3727e *** empty log message *** 2002-01-05 21:06:02 +00:00