Commit Graph

35 Commits

Author SHA1 Message Date
nethack.allison
bf106e38f2 Identify type of executable in Windows
For Windows, this just uses the RUNTIME_PORT_ID hook that was already in the code
to identify which executable you are running

Mike
2012-01-15 19:11:41 +00:00
keni
df20791e59 Add RCS version lines 2009-05-06 10:45:32 +00:00
nethack.allison
4169a3a308 Remove win32 mapi mail from distribution (trunk only) 2006-10-19 13:26:54 +00:00
nethack.allison
7f0f43e6f9 add some unicode support (trunk only)
This patch attempts to add some levels of unicode support
to NetHack.

The master on/off switch for any Unicode support is
defining UNICODE_SUPPORT in config.h. Currently
there is code support for two subsets of unicode support:

UNICODE_DRAWING

If UNICODE_DRAWING is defined, then the data
structures used to house drawing symbols are expanded
to the size of wchar_t, big enough to hold unicode characters.
A typdef called `nhsym' is involved and if UNICODE_DRAWING
is defined, it is wchar_t, otherwise it is uchar.

UNICODE_WIDEWINPORT

If UNICODE_WIDEWINPORT is defined, then the data
structures inside the window port are expanded to the size of
wchar_t, big enough to hold unicode characters.  Both map
symbols and text within the window port are expanded, in order
for potential support for displaying multinational characters some
day, but this patch only provides viewing of map symbols.
A typdef called `nhwchar' is involved and if UNICODE_WIDEWINPORT
is defined, it is wchar_t, otherwise it is char.

The only window port with code support for UNICODE_WIDEWINPORT
currently is the TTY port.  Don't enable UNICODE_WIDEWINPORT
unless:
- it is a TTY port
- the underlying platform specific routines can
handle the larger data structures.

Don't enable UNICODE_SUPPORT unless:
- your compiler can handle wchar_t.
- your compiler can accept L'a' characters.
- your compiler can accept L"wide" strings.

Note that if your compiler can handle the above, you could
enable the larger data structures (currently if TTY) even if your
platform can't actually display unicode or UTF-8, by messing
with u_putch() in win/tty/wintty.c to only deal regular chars.
That should be the only function that actually pushes wide characters
out to the display.

If you enable UNICODE_SUPPORT, and your platform is capable
you will need to turn on the unicode run-time option to be able to
load unicode character sets from the symbol file, to be able to
push unicode characters to the display. You'll also want to load
a unicode symbol set once the unicode option is toggled on. In
a config file you would do that via these two lines:
OPTIONS=unicode
OPTIONS=symset:Unicode_non_US

The repository was stamped with NETHACK_PRE_UNICODE
prior to applying this patch, and stamped with
NETHACK_POST_UNICODE afterwards. The code differences
between those two tagged versions are this patch.
2006-10-17 23:55:42 +00:00
nethack.allison
817cae4518 adjustment of win32 console colours (trunk only)
Allow config file entries to adjust win32 console colours.

The following entries in a config file are examples:
OPTIONS=palette:black-0-0-0
OPTIONS=palette:red-210-0-0
OPTIONS=palette:green-80-200-0
OPTIONS=palette:brown-180-100-0
OPTIONS=palette:blue-0-0-200
OPTIONS=palette:magenta-128-0-128
OPTIONS=palette:cyan-50-180-180
OPTIONS=palette:gray-192-192-192
OPTIONS=palette:dark gray-100-100-100
OPTIONS=palette:orange-255-128-0
OPTIONS=palette:bright green-0-255-0
OPTIONS=palette:yellow-255-255-0
OPTIONS=palette:bright blue-100-100-240
OPTIONS=palette:bright magenta-255-0-255
OPTIONS=palette:bright cyan-0-255-255
OPTIONS=palette:white-255-255-255

This uses an undocumented way to adjust the console
colours in a win32 console application. The method and
code snippet used comes from www.catch22.net by James Brown.

This page:
      http://www.catch22.net/about.asp
states the following:
"you do not have to pay anything to use the software, and there are no
 licencing terms for any sourcecode that you may download from this site.
This means you can freely use any sourcecode or portions of code in
your applications, whether they be free software or professional, retail
products."
2006-09-03 04:17:09 +00:00
nethack.allison
7394b0a353 ntconf vc2005 warnings bit 2006-07-11 12:29:51 +00:00
nethack.allison
7ea8507d26 remove duplication
Janet pointed out that I must have just hought I was seeing double :-)
2006-06-27 00:17:35 +00:00
nethack.allison
174b985267 Allow makefile build with VC2005 (trunk only) 2006-06-25 22:40:58 +00:00
nethack.allison
7b83a76bff win32tty: prevent early messages from flashing by unseen 2005-01-15 14:04:03 +00:00
nethack.allison
15ae774a78 selectsaved option (trunk only)
- always write plname into save file, no longer conditional
- add 'selectsaved' wincap option to control the display of
  a menu of save files for ports/platforms that support it.
- add support for win32 tty using normal nethack menus.
- the win/tty/wintty code is generalized enough that any
  tty port could support the option if the appropriate port-specific
  code hooks for wildcard file lookups are added to src/file.c
  specifically in the get_saved_games() routine. There is posix
  code in there from Warwick already, and there is findfirst/findnext
  code in there from win32. Warwick has the posix code only
  enabled for Qt at present, but with wintty support, that could be expanded
  to other Unix environments quite easily I would think.

Here is what the tty support looks like:

    NetHack, Copyright 1985-2005
         By Stichting Mathematisch Centrum and M. Stephenson.
         See license for details.

    Select one of your saved games
    a - Bob
    b - Fred
    c - June
    d - mine3
    e - Sirius
    f - Start a new character
    (end)

The following files existed in the NetHack SAVEDIR directory
at the time:
    ALLISONMI-Bob.NetHack-saved-game
    ALLISONMI-Fred.NetHack-saved-game
    ALLISONMI-June.NetHack-saved-game
    ALLISONMI-mine3.NetHack-saved-game
    ALLISONMI-Sirius.NetHack-saved-game
Note that despite the file names, the actual character name
is drawn from the savefile.

The WIN32CON support passes
    USER-*.NetHack-saved-game
to findfirst/findnext where USER is your login name of course.
2005-01-09 21:40:24 +00:00
nethack.allison
c146fe012d housekeeping: mark trunk sources 3.5 (include) 2005-01-02 16:50:12 +00:00
nethack.allison
58f322841d more win32tty fixes
There were still some significant startup message problems
with win32tty.

I've spent a lot of time in the debugger tracing through them all.
I think I've got them all worked out now, certainly the ones that
I was aware of.  There may be some I haven't discovered.
Testing welcomed of course!

This patch also attempts to diagnose the error where someone tries
to execute NetHack directly out of a zip file, and provide
them with a (hopefully) helpful message similar to what we
might end up telling them if they wrote in.  If you want
to test that part, you can comment out the line in the
Makefile that adds "dungeon" to nhdat, and delete the nhdat
in your binary and src directories, and "make install".
Then add the value of your TEMP environment variable as a
DATADIR statement in defaults.nh (here's mine):
	DATADIR=C:\DOCUME~1\ALLISO~1\LOCALS~1\Temp
The diagnostic code engages if the game fails to open
dungeon. It then checks to see if it the game dir is the
TEMP directory for your system, and if so it prints the
message.
2003-10-25 04:02:24 +00:00
nethack.allison
1bdf37ec00 SAFERHANGUP win32gui (from <Someone>) 2003-09-30 03:42:01 +00:00
nethack.allison
018123c007 SAFERHANGUP support for win32tty
win32gui support still needs to be developed.
2003-09-19 11:22:00 +00:00
nethack.allison
78ce3749dc win32tty keystroke handling
- Move the code for keystroke handling into its own source file.
- Compile and link it as a dynamic link library.
- Dynamically load the keystroke handler at runtime
- Add support for specifying a different handler in defaults.nh
  so that internationalization issues can be dealt with without
  rebuilding nethack, just supply alternative handlers in HACKDIR.

The following exported functions need to be present in
the keystroke handler .dll:
ProcessKeystroke - returns an ascii value to NetHack
NHkbhit  - allows peeking to see if a key/mouse press is waiting
SourceWhere - returns location for souce code for a keystroke handler
SourceAuthor  - returns author information for a keystroke handler
KeyHandlerName  - returns the full or short name of the keystroke handling dll.
2003-03-09 15:44:50 +00:00
nethack.allison
eab7064510 W341-2 Finnish and international keyboard arrangements 2003-03-02 12:58:29 +00:00
nethack.allison
2eeb979497 port-specific debug-mode command
Provide a way to have a port-specific debug-mode commands
if PORT_DEBUG is defined at build time.

Add a win32 keystroke checking routine to assist debugging
of international keyboards.

Fix a problem with the way NetHack was handling
international keyboards by letting ToAscii() come
up with an input character based on the virtual key,
and the shift and caps lock state.
2003-02-06 03:07:43 +00:00
nethack.allison
70b4129ef3 Borland updates (from Yitzhak) 2002-12-23 12:51:57 +00:00
nethack.allison
6bebdbb135 win32 USER_SOUNDS
This uses pmatch() as a default pattern matcher,
and #defines USER_SOUNDS_REGEX for Qt
to enable the code for regular expressions.

This is enabled for win32tty and win32gui.
2002-09-02 23:28:54 +00:00
nethack.allison
46b88235a1 Borland bits (from Yitzhak) 2002-09-02 14:29:57 +00:00
nethack.allison
2697615bd3 win32: hold .0 file open exclusively
-prevents problems with internal recover
if second copy of game is started up with
the same player name.
2002-08-21 15:21:56 +00:00
nethack.allison
3515dcf1f1 SELF_RECOVER for win32
- define SELF_RECOVER for win32
- add code to perform a recover operation from
  within NetHack itself when SELF_RECOVER is defined
2002-08-21 03:30:19 +00:00
nethack.allison
a849315988 no message 2002-07-29 17:57:57 +00:00
nethack.allison
46721b5a91 flag changes
Several flags added since 3.4.0 were destined for flags
(to be saved with the game) but were placed in iflags for
savefile compatibility.  These include:
 boolean  lootabc;	/* use "a/b/c" rather than "o/i/b" when looting */
 boolean  showrace;	/* show hero glyph by race rather than by role */
 boolean  travelcmd;	/* allow travel command */
 int	 runmode;	/* update screen display during run moves */

This patch has no effect unless you define this in your port's
XXconf.h file.
#define SAVEFILE_340_CONVERT	/* allow moving of some iflags fields to flags
					without destroying savefile compatibility */
Without it, the new flags remain in "iflags."  With it, the flags are moved to
"flags" and the structures are converted when the save file is read. There
is no reverse compatibility.  If you save the game after conversion, you
can't load the savefile on 3.4.0, only 3.4.1.
2002-07-28 16:03:00 +00:00
nethack.allison
6b47ae351d more NOCWD_ASSUMPTIONS
The NOCWD_ASSUMPTIONS conditional code allows readonly
parts of NetHack to be separated from areas that require write-access.
This allows the recent panic log needed a prefix.
2002-06-29 12:44:54 +00:00
nethack.allison
69ee06a9bc Two new options
Add "travel" boolean option to enable/disable travel command.
Add "mouse_support" wincap option to enable/disable mouse.

- When running the win32 tty version full-screen, some people
complained about the square mouse cursor.

Newsgroups: rec.games.roguelike.nethack
Subject: Re: Getting rid of the cursor?
<email deleted> <email deleted>
Followup-To:

On Thu, 04 Apr 2002 00:20:06 <email deleted> wrote:
> Ok, let me be more specific: when playing the windows non-GUI version, is
> there a way to get rid of the large rectangular white cursor?
>
> <email deleted> wrote in message
> <email deleted>
>> Can you get rid of the cursor in the windows version?  I really hate that
>> thing.
>>

<email deleted>
>Newsgroups: rec.games.roguelike.nethack
>Subject: Disabling Mouse Input
>
>I purchased an older P120 laptop to be able to play Nethack at the hotel.
>I find that I rest my thumbs on the mouse touch pad all too often and my
>@ moves unexpectedly at times. I took a peruse through defaults.nh, but
>came up empty.
>
>Anyone know if mouse input can be disabled?
>
>MRSisson
2002-04-04 03:45:03 +00:00
nethack.allison
64e423966f more win32 de-MICRO 2002-03-31 05:36:02 +00:00
nethack.allison
51f9892b3b Allow MICRO and WIN32 code paths to diverge
There's still a lot of overlap for 3.4.1, but not
100% any longer and it facilitates some improvements
- Allow error save files on WIN32
2002-03-30 19:09:56 +00:00
nethack.allison
6f210425b1 Add win32 port help support. 2002-03-10 22:30:47 +00:00
nethack.allison
d40c1b8202 (from Yitzhak) part1
part 1 touches core files
ntconf.h changes differ slightly from Yitzhak's original.

Makes Borland happy with current sources.
Hides "rawio" on Graphical Port which doesn't do anything with rawio
2002-03-10 17:35:16 +00:00
nethack.allison
3dd82542fb OPTIONS_FILE port changes
- set OPTIONS_FILE in ntconf.h so makedefs will use it
- it gets set to either "ttyoptions" or "guioptions" depending on window port
 being built
- dlb nhdat creation stuffs both into the dlb file
2002-03-04 03:26:55 +00:00
nethack.allison
7d1e6f7d57 from Yitzhak
Add absent prototypes to some core routines.
Also add some port function() to function(void) in some win32 routines.
Also updates the Borland C Makefile for win32.
2002-02-05 13:21:43 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
nethack.allison
2d5361e389 From <Someone>,
Fixes:
- menu shortcuts implemented
- most windows close on space (except for menus with
  PICK_ANY style)
- "hilite_pet" option is implemented
- map scrolling is improved somewhat (it now scrolls if
  the char is within 5 spaces from the edge of the map -
  configurable by #define CLIPAROUND_MARGIN)
- added 3  winhack-specific options:

 win32_map_mode:[tiles|ascii4x6|ascii6x8|ascii8x8
                 |ascii16x8|ascii7x12|ascii8x12|ascii15x12
                 |ascii12x16|ascii10x18|fit_to_screen]=20
 win32_align_status:[left|top|right|bottom]
 win32_align_message:[left|top|right|bottom]

Note: aligning status window to left or right edge of the screen does
not look good.
2002-01-22 00:30:58 +00:00
jwalz
50c584a748 *** empty log message *** 2002-01-05 21:05:48 +00:00