More groundwork for overhauling the status display for curses, plus
a few functional changes. It was doing a full status update for
every changed field (except conditions), instead of waiting for a
flush directive after gathering multiple changes at a time. Since
it already does gather every change, the fix to wait is trivial.
This decouples 'hitpointbar' from 'statushilites'. When highlighting
is off, it uses inverse video only. When on, it behaves as before:
using inverse video plus the most recent color used to highlight HP
(which can vary if that has rules to highlight changes or percentage
thresholds) but ignoring any HP attribute(s). This also enables the
latent 'statuslines' option and changes 'windowborders' option from
being settable at startup only to changeable during play.
'statuslines' can have a value of 2 (the default) or 3 and applies to
'align_status:bottom' or 'top'; it's ignored for 'left' and 'right'.
At the moment, setting it to 3 only allows status condition overflow
to wrap from the end of line to 2 to the beginning of line 3, and if
window borders are drawn they'll clobber the last character on line 2
and first one on line 3. There's no point in trying to fix that
because it will go away when the main status overhaul changes go in.
Condition wrapping for vertical orientation (left or right placement)
was already subject to the same phenomenon and will be superseded too.
This also changes the meaning of the 'windowborders' value so could
impact players using source from git (or possibly beta binaries for
Windows, but not for OSX where curses interface wasn't included).
Old:
0 = unspecified, 1 = On, 2 = Off, 3 = Auto (On if display is big
enough, Off otherwise; reevaluated after dynamic resizing);
Unspecified got changed to 3 during curses windowing initialization.
New:
0 = Off, 1 = On, 2 = Auto;
0 gets changed to 2 for default value at start of options processing.
So old value of 2 is changing meaning and explicit old value of 3 is
becoming invalid. Implicit 3 changes to default 2. Explicit 3 could
be the subject of a fixup but there isn't much point since 2 can't
have a similar fix. Users who are using old 2 or explicit 3 will need
to update their run-time config files.
This adds 'statuslines' to the Guidebook and moves some other recently
added documentation of curses options from among the general options
(section 9.4) to "Window Port Customization options" (section 9.5).
None of them have been added to dat/opthelp which seems to be missing
all the wincap options.
Originally I made a lot of changes (mostly moving C99 declarations to
start of their blocks) to the old '#if 0' code at end of cursstat.c,
but have tossed those, except for one subtle bug that assumed 'int'
and 'long' are the same size.
Miscellaenous stuff either groundwork for or noticed while updating
curses status. The status changes themselves need some more testing.
One or two of the comments refer to that revised status which hasn't
been checked in yet.
Honor hilite_status rules specifying color even if curses-specific
option 'guicolor' is off.
Update status from scratch when 'O' is used to manipulate hilite_status
rules.
Fix:
../sys/winnt/nhraykey.c: In function 'CheckInput':
../sys/winnt/nhraykey.c:459:37: warning: type of 'mode' defaults to 'int' [-Wimplicit-int]
int __declspec(dllexport) __stdcall CheckInput(hConIn, ir, count, numpad,
^~~~~~~~~~
The curses interface was ignoring video attributes (bold, inverse, &c)
when color is toggled off or if built with TEXTCOLOR disabled. Honor
attributes regardless of whether color is displayed.
Also, toggling 'hilite_pet' On during play wouldn't do anything if the
curses-specific 'petattr' option had been left as None. (It worked as
intended if set in starting options.)
Twice I've gone through the curses code to deal with CHAR_P, BOOLEAN_P,
and so forth. Both times I eventually changed my mind. This time I'm
just adding an explanatory comment instead.
Extend the earlier support for Delete/Rubout in getline() to the
text entry for extended commands. In other words, treat <delete>
and <backspace> as synonyms in both places.
Some reformatting too, but only in a couple of the files.
This started out as an attempt to document the curses options in the
Guidebook, but I didn't actually get that far. Instead, integrate
the curses options better via more consistent WC/WC2 usage. This
prevents 'guicolor' from showing up as a boolean option for non-curses
interface in curses+other binary.
For curses itself, let 'petattr' be set/reset via 'O'. Also, accept
'Dim' as a possible pet highlight attribute since it already handles
all the other ordinary attributes. I'm not sure what leftline and
rightline highlighting are supposed to do. They were missing for
ncurses (or maybe they're misspelled for PDcurses?) but adding them
didn't produce any visible effect (using TERM=xterm-256color on OSX
with default font/character set).
Not addressed:
1) general confusion about compile-time vs run-time option filtering;
2) curses pet highlighting only works if 'color' option is enabled.
This takes care of a lot of the leaked memory in the curses interface.
It still needs to free memory allocated for status fields when the
status window is destroyed at game end; likewise for message history
when the message window is destroyed.
Support <delete> (aka <rubout>) during getline(). It doesn't actually
honor the current erase_char value set up for the terminal, just
treats DEL the same as ^H. (The previous lack of support had nothing
to do with terminfo specifying ^H; the handling is hard-coded.)
tty treats escape while there's already some input as kill_char (erase
the input but get more from scratch) and returns ESC if there isn't.
curses was doing the first half but not the second, so not providing
any way to communicate "cancel" back to the core. Fix is simple.
Other getline() bug fixes:
1] there was a wprintw("%*something") which was passing the value from
strlen (type 'size_t') to the "%*" argument (type 'int'). That's
always wrong (size_t is guaranteed to be unsigned) and could be severe
(if size_t is different width than int--as on current OSX systems--
depending upon the internals of argument passing).
2] strncpy() only supplies a terminating '\0' if the input is shorter
than the number of characters specified.
A lot of reformatting is warranted but I only did the getline routine
(manually, so might have missed stuff).
Three or four instances of one simple memory leak. Allocating a union
'anything' to pass to add_menu(), then not doing anything with it. The
value gets copied so there's no reason for the original to stick around.
[There are still lots of other memory leaks.]
There was no provision for malloc() potentially returning Null and it
wasn't integrated with nethack's MONITOR_HEAP. 'heaputil' shows that
the curses interface is leaking like a sieve. If some things are
actually being allocated separately and then freed from within curses,
those need to be thoroughly documented and maybe switched back to
malloc().
The curses interface already has a hack to keep 'Count: 12', 'Count:
123' intermediate multi-digit counts out of its message recall history
for ^P, but it was flushing real messages when getpos()'s 'autodescribe'
reported what the cursor moved over. Overload the count hack to support
putstr(WIN_MESSAGE, ATR_NOHISTORY, text)
(which is what custompline(SUPPRESS_HISTORY, ...) eventually calls).
The conditional logic for when to create the 'count_window' was pretty
convoluted. This simplification has the same semantics but I don't
have PDCURSES to actually verify that.
Back out '#include "date.h"' so that cursinit.c won't be recompiled
every time any other file(s) need to be compiled. It doesn't need
patchlevel.h either. There is already a straightforward way to fetch
the copyright banner lines from version.c.
The splash screen (ascii art spelling "NetHack" preceding the normal
copyright lines) was invisible when showing white text on white-ish
background. Make it honor !guicolor.
"Shall I pick a character's role, race, gender and alignment for you?
[ynaq] (y) " was too wide to accept the answer on the same line on
an 80-column display so "(y) " was placed on the second line. That's
constructed in the core; change the construction to omit " a" when
using "character" rather than a role name. (tty shortens it by omitting
the default " (y)"; with " a" gone, it could revert to normal prompt.)
Also a bit of lint cleanup and some reformatting of cursinit.c....
The inventory window used a line to say "Inventory:", which is pretty
useless, and that was the only window showing such a label.
Also don't duplicate the "Not carrying anything" text from core.