Commit Graph

225 Commits

Author SHA1 Message Date
nhmall
1f6c1d0f42 expand the glyphs
The walls for the mines, gehennom, knox, and sokoban had been
changed at the "tile"-level, with no awareness of the core game,
or non-tile interfaces.
- Expand the glyphs to include a set of walls for the main level
as well as each of those mentioned above.

Altars had been adjusted at the map_glyphinfo() level to substitute
some color variations on-the-fly for unaligned, chaotic, neutral,
lawful altars, and shrines. The tile interface had no awareness of
the feature.
- Expand the glyphs to include each of the altar variations that
had been implemented in the display code for tty-only. This required
the addition of four placeholder tiles in other.txt. Someone with
artistic skill will hopefully alter the additional tiles to better
reflect their intended purpose.

Explosions had unique tiles in the tile window port, and the display
code for tty tinkered with the colors, but the game had very little
awareness of the different types of explosions.
- Expand the glyphs to include each of the explosion types: dark,
noxious, muddy, wet, magical, fiery and frosty.

Pile-markers to represent a pile had been introduced at the
display-level, without little to no awareness by the core game.
- Expand the glyphs to include piletops, including objects,
bodys, and statues.

Recently male and female variations of tiles and monsters had been
had been introduced, but the mechanics had been mostly done at the
display-level through a marker flag. The window port interface then
had to increment the tile mapped to the glyph to get the female version
of the tile.
- Expand the glyphs to include the male and female versions of the
monsters, and their corresponding pet versions, ridden, detected
versions and statues of them.

Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF
in object_from_map() in pager.c were getting incomplete results.
- Add macros glyph_to_body_corpsenm(glyph) and
glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm
value after passing the glyph_is_body() or glyph_is_statue() test.

Other relevant notes:

- The tile ordering in the win/share/*.txt tile files has been altered,
other.txt in particular.

- tilemap.c has had a lot of alterations to accommodate the expanded
glyphs. Output that is useful for troubleshooting will end up in
tilemappings.lst if OBTAIN_TILEMAP is defined during build.
It lists all of the glyphs and which tile it gets mapped to, and also
lists each tile and some of the references to it by various glyphs.

- An array glyphmap[MAXGLYPH] is now used. It has an entry for each
glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it
contains the mapped symindex, default color, glyphflags, and tile
index.
If USE_TILES is defined during build, the tile.c produced from the
tilemap utility populates the tileidx field of each array element with
a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap()
is run, the other fields of each element will get populated.

- The glyph-to-tile mapping is an added field available to a window
port via the glyphinfo struct passed in the documented interface. The
old glyph2tile[] array is gone. The various active window ports that
had been using glyph2tile[] have been updated to use the new interface
mechanism. Disclaimer: There may be some bug fixing or tidying
required in the window port code.

- reset_glyphmap() is called after config file options parsing
has finished, because some config file settings can impact the results
produced by reset_glyphmap().

- Everything that passes the glyph_is_cmap(glyph) test must
return a valid cmap value from glyph_to_cmap(glyph).

- An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the
top of only the files which need awareness of it, not inserted into
display.h. Presently, the only files that actually need to directly
reference the glyphmap[] array are display.c, o_init.c (for shuffling
the tiles), and the generated tile.c (if USE_TILES is defined).

- Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag.

- Provide an array for wall colorizations. reset_glyphmap() will draw
the colors from this array: int array wallcolors[sokoban_walls + 1];
The indices of the wallcolors array are main_walls (0), mines_walls
(1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4).
In future, a config file option for adjusting the wall colors and/or
an 'O' option menu to do the same could be added. Right now, the
initializaton of the wallcolors[] array entries in display.c leaves the
walls at CLR_GRAY, matching the defsym color.

- Most of the display-level kludges for some of the on-the-fly
interface features have been removed from map_glyphinfo() as they
aren't needed any longer. These glyph expansions adhere more closely to
the original glyph mechanics of the game.

- Because the glyphs are re-ordered and expanded, an update to
editlevel will be required upon merge of these changes.
2021-09-18 19:51:04 -04:00
PatR
828cbcf4ab tribute update: The Amazing Maurice
Add four new passages to The Amazing Maurice and His Educated Rodents,
bringing total to 14.

When wishing, accept truncated title "The Amazing Maurice" as well as
the full title.
2021-08-05 17:44:04 -07:00
Pasi Kallinen
4007640882 Allow meta-keys in getloc
Fix altmeta again, to (re)allow meta-keys in getloc, for example
fast-moving the cursor with altmeta and number_pad.
2021-07-29 14:43:46 +03:00
PatR
563cb33d67 novel named Thud!
Accept "Thud" as an alternate spelling for "Thud!" when parsing novel
titles.
2021-07-09 19:56:10 -07:00
Pasi Kallinen
581f12797f Allow using rush/run prefix to fastmove in getloc 2021-07-03 18:22:24 +03:00
Pasi Kallinen
db68395d69 Movement key reworking
Put the rush and run movement keys into g.Cmd instead of bit twiddling
the normal walk keys in multiple places to get the run and rush keys.

Allow meta keys in getpos. Use the normal running keys to fast-move
in getpos, instead of explicit HJKL - I polled couple places online,
and number_pad users did not use the HJKL keys in getpos.

Make meta keys work even after a prefix key.
2021-07-03 18:20:24 +03:00
Pasi Kallinen
552431e966 Split coord truncate-to-map into separate function 2021-07-01 14:29:04 +03:00
Pasi Kallinen
f25a6e26ee Use enums and defines for directions 2021-06-27 15:46:56 +03:00
PatR
fa7980c585 monster name formatting
While testing monster summoning by using a debugger to force the
outcome, I saw "the renegade Angel of <foo> appears in a cloud of
smoke" as if only one such creature existed.  Trying to change
that to "a renegate Angel" pointed out some problems:  type names
like Angel, Green-elf, and Uruk-hai fool an() into using "the"
because of their capital letter.  Fixing that was a bit of a hack
and worked for Green-elf and Uruk-hai but not for Angel because
it has the eminion extension so uses priestname() instead of the
guts of x_monnam().  Fixing that involved more hackery and now I
feel unclean, but it seems to be working.

It wasn't as noticeable as it might have been because most of the
time that "the Angel of <foo>" or "the priest of <bar>" was shown,
the caller is requesting "the" rather than "a/an".
2021-06-21 17:44:35 -07:00
PatR
0aaafd19be fix the "fix obj_pmname() fix"
Avoid using montraits when determining pmname of a corpse or statue.
2021-06-16 14:22:03 -07:00
PatR
7088f6a846 fix obj_pmname() fix
The omonst 'data' pointer is always Null so taking mons[].pmname from
saved traits would be skipped all the time.
2021-06-15 14:13:55 -07:00
nhmall
fe4822829c fixes37.0 entry update 2021-06-15 16:30:07 -04:00
nhmall
5ac913e035 null pointer dereference in do_name.c
fixes #534
2021-06-15 15:49:31 -04:00
PatR
57e970b227 mon_pmname(), obj_pmname()
Revive some code from 5 or so years ago that's been sitting in a
defunct local git branch.  There are a couple of references to
figurines having gender; the old, unfinished code did already have
support for that, the current code doesn't.  It probably won't take
much effort to add it in but I want to get this first part out of
the way.

Replace some of the
pmname(mon->data, Mgender[mon]) calls with simpler
mon_pmname(mon) and some
pmname(&mons[statue->corpsenm],
   (statue->spe & CORPSTAT_GENDER) == ... ? ... : ...) with simpler
obj_pmname(obj).  There are other instances of them which haven't
been changed but could be.
2021-06-12 03:07:30 -07:00
PatR
494b374e12 whatis / quick-whatis for '^'
When using '//' or ';' to examine the map and player uses '^' to
move the cursor to the next displayed trap, have cursor go to
locations containing webs, the vibrating square, or other non-'^'
trap when such is the next trap symbol up.  Otherwise looking at
webs is very tedious because '"' is treated as a look-at command
rather than than a target symbol.
2021-05-30 01:31:54 -07:00
PatR
825314c040 tribute update: Maskerade
Accept "novel named Masquerade" when wishing for Maskerade.

Add four new passages, bringing total to 13.
2021-05-26 13:19:36 -07:00
Pasi Kallinen
7f8cfb43d2 More hallu colors 2021-05-22 08:56:54 +03:00
PatR
519f00e3c4 ^X feedback when held by unseen monster
When swallowed and blind, the swallowing monster is described
accurately, but being held rather than swallowed describes the
monster as "it".  That's normal, but the status feedback section
of ^X output lists
|You are held by it.
which looks pretty weird.  Change that to be
|You are held by an unseen creature.
2021-04-13 14:50:12 -07:00
PatR
d7be7031a1 Discworld: Sourcery
Include the page number for Sourcery's second passage.  While
in there, add another passage.

For wishing, recognize "sorcery" as an alternate spelling.
2021-03-03 16:38:49 -08:00
Patric Mueller
bea69f39f3 Output message when changing fastmove mode while cursor targetting 2021-02-19 10:40:41 +01:00
nhmall
5b1d668c44 enable -Wformat-nonliteral for linux and equivalent for windows compilers
Whitelist all the verified existing triggers:
makedefs.c: In function ‘name_file’
attrib.c: one compiler balks at a ? b : c for fmtstring
cmd.c: In function ‘extcmd_via_menu’
cmd.c: In function ‘wiz_levltyp_legend’
do.c: In function ‘goto_level’
do_name.c: In function ‘coord_desc’
dungeon.c: In function ‘overview_stats’
eat.c:  one compiler balks at a ? b : c for fmtstring
end.c:  one compiler balks at a ? b : c for fmtstring
engrave.c: In function ‘engr_stats’
hack:c one compiler balks at a ? b : c for fmtstring
hacklib.c: one compiler balks at a ? b : c for fmtstring
insight.c: one compiler balks at a ? b : c for fmtstring
invent.c: In function ‘let_to_name’
light.c: In function ‘light_stats’
mhitm.c: In function ‘missmm’
options.c: In function ‘handler_symset’
options.c: In function ‘basic_menu_colors’
options.c: In function ‘optfn_o_autopickup_exceptions’
options.c: In function ‘optfn_o_menu_colors’
options.c: In function ‘optfn_o_message_types’
options.c: In function ‘optfn_o_status_cond’
options.c: In function ‘optfn_o_status_hilites’
options.c: In function ‘doset’
options.c: In function ‘doset_add_menu’
options.c: In function ‘show_menu_controls’
options.c: In function ‘handle_add_list_remove’
pager.c: In function ‘do_supplemental_info’
pager.c: In function ‘dohelp’
region.c: In function ‘region_stats’
rumors.c: sscanf usage
sounds.c: In function ‘domonnoise’
spell.c: In function ‘dospellmenu’
timeout.c: In function ‘timer_stats’
topten.c: In function ‘outentry’, fscanf, sscanf, fprintf usage
windows.c: In function ‘genl_status_update’
zap.c: one compiler balks at a ? b : c for fmtstring
win/curses/cursstat.c: In function ‘curses_status_update’
win/tty/wintty.c: In function ‘tty_status_update’
win/win32/mswproc.c: In function ‘mswin_status_update’
2021-02-02 19:03:12 -05:00
nhmall
9566752c08 clear some more format-overflow warnings
clear some -Wformat-overflow warnings being experienced with
i586-pc-msdosdjgpp-gcc (GCC) 10.2.0 cross-compiler

--
Warnings log:

botl.c: In function 'status_hilite_menu_add':
botl.c:3661:38: warning: ' or ' directive writing 4 bytes into a region of size between 1 and 80 [-Wformat-overflow=]
 3661 |                     Sprintf(obuf, "%s or %s",
      |                                      ^~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from botl.c:6:
../include/global.h:274:24: note: 'sprintf' output between 5 and 163 bytes into a destination of size 80
  274 | #define Sprintf (void) sprintf
botl.c:3661:21: note: in expansion of macro 'Sprintf'
 3661 |                     Sprintf(obuf, "%s or %s",
      |                     ^~~~~~~

do_name.c: In function 'getpos_menu':
do_name.c:594:37: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=]
  594 |             Sprintf(fullbuf, "%s%s%s", firstmatch,
      |                                     ^
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from do_name.c:6:
../include/global.h:274:24: note: 'sprintf' output 1 or more bytes (assuming 257) into a destination of size 256
  274 | #define Sprintf (void) sprintf
do_name.c:594:13: note: in expansion of macro 'Sprintf'
  594 |             Sprintf(fullbuf, "%s%s%s", firstmatch,
      |             ^~~~~~~

dungeon.c: In function 'print_dungeon':
dungeon.c:2172:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
 2172 |             Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
      |                           ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 10 and 1427 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:2172:13: note: in expansion of macro 'Sprintf'
 2172 |             Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
      |             ^~~~~~~
dungeon.c:2169:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |                           ^~
dungeon.c:2169:26: note: directive argument in the range [-2147483647, 2147483646]
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |                          ^~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output 10 or more bytes (assuming 1427) into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:2169:13: note: in expansion of macro 'Sprintf'
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |             ^~~~~~~
dungeon.c: In function 'print_mapseen':
dungeon.c:3185:33: warning: '%s' directive writing up to 255 bytes into a region of size 249 [-Wformat-overflow=]
 3185 |         Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
      |                                 ^~                                ~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 37 and 292 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:3185:9: note: in expansion of macro 'Sprintf'
 3185 |         Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
      |         ^~~~~~~
dungeon.c:3350:35: warning: '%s' directive writing up to 255 bytes into a region of size 240 [-Wformat-overflow=]
 3350 |         Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
      |                                   ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 18 and 273 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:3350:9: note: in expansion of macro 'Sprintf'
 3350 |         Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
      |         ^~~~~~~

explode.c:541:69: warning: '%s' directive writing up to 255 bytes into a region of size 236 [-Wformat-overflow=]
  541 |                     Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
      |                                                                     ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from explode.c:5:
../include/global.h:274:24: note: 'sprintf' output 21 or more bytes (assuming 276) into a destination of size 256
  274 | #define Sprintf (void) sprintf
explode.c:541:21: note: in expansion of macro 'Sprintf'
  541 |                     Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
      |                     ^~~~~~~

hacklib.c: In function 'yyyymmddhhmmss':
hacklib.c:1034:28: warning: '%02d' directive writing between 2 and 11 bytes into a region of size between 4 and 11 [-Wformat-overflow=]
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |                            ^~~~
hacklib.c:1034:22: note: directive argument in the range [-2147483647, 2147483647]
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |                      ^~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from hacklib.c:7:
../include/global.h:274:24: note: 'sprintf' output between 15 and 67 bytes into a destination of size 15
  274 | #define Sprintf (void) sprintf
hacklib.c:1034:5: note: in expansion of macro 'Sprintf'
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |     ^~~~~~~
2021-02-01 16:36:17 -05:00
nhmall
a6631e3bb0 suppress a particular warning for an individual function; useful for non-gcc
Microsoft and other non-GNU compilers don't recognize gcc tricks
like  /*NOTREACHED*/ to suppress individual warnings. clang recognizes most
of them because it tries to be gcc-compatible. Because of that, a lot of
potentially useful warnings have had to be completely suppressed in the
past in all source files when using the non-gcc compatible compilers.

Now that the code is C99, take advantage of a way to suppress warnings for
individual functions, a big step up from suppressing the warnings
altogether.

Unfortunately, it does require a bit of ugliness caused by the
insertion of some macros in a few spots, but I'm not aware of
a cleaner alternative that still allows warnings to be enabled
in general, while suppressing a warning for known white-listed
instances.

Prior to the warning-tiggering function, place whichever one of
the following is needed to suppress the warning being encountered:

DISABLE_WARNING_UNREACHABLE_CODE
DISABLE_WARNING_CONDEXPR_IS_CONSTANT

After the warning-triggering function, place this:

RESTORE_WARNINGS

Under the hood, the compiler-appropriate warning-disabling
mechanics involve the use of C99 _Pragma, which can be used
in macros.

For unrecognized or inappropriate compilers, or if
DISABLE_WARNING_PRAGMAS is defined, the macros expand
to nothing.
2021-02-01 12:54:19 -05:00
nhmall
5ec6a3f341 follow-up bit for QSORTCALLBACK entries 2021-01-31 14:06:56 -05:00
nhmall
41fc278cfb CFDECLSPEC -> QSORTCALLBACK
also remove one inappropriate use of CFDECLSPEC
2021-01-31 13:58:19 -05:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Dean Luick
3ef0f889e6 Fix gcc sprintf warnings
Gcc 9 has become more vocal with sprintf buffer overflow
checking.  Remove these sprintf warnings by changing the
offending calls to a snprintf wrapper that will explicitly
check the result.
2021-01-16 19:44:56 -06:00
copperwater
0b638592a4 Refactor getobj() to use callbacks on candidate objects
This replaces the arcane system previously used by getobj where the
caller would pass in a "string" whose characters were object class
numbers, with the first up to four characters being special constants
that effectively acted as flags and had to be in a certain order.
Because there are many places where getobj must behave more granularly
than just object class filtering, this was supplemented by over a
hundred lines enumerating all these special cases and "ugly checks", as
well as other ugly code spread around in getobj callers that formatted
the "string".

Now, getobj callers pass in a callback which will return one of five
possible values for any given object in the player's inventory. The
logic of determining the eligibility of a given object is handled in the
caller, which greatly simplifies the code and makes it clearer to read.
Particularly since there's no real need to cram everything into one if
statement.

This is related to pull request #77 by FIQ; it's largely a
reimplementation of its callbacks system, without doing a bigger than
necessary refactor of getobj or adding the ability to select a
floor/trap/dungeon feature with getobj. Differences in implementation
are mostly minor:
- using enum constants for returns instead of magic numbers
- 5 possible return values for callbacks instead of 3, due to trying to
  make it behave exactly as it did previously. PR #77 would sometimes
  outright exclude objects because it lacked semantics for invalid
  objects that should be selectable anyway, or give slightly different
  messages.
- passing a bitmask of flags to getobj rather than booleans (easier to
  add more flags later - such as FIQ's "allow floor features" flag, if
  that becomes desirable)
- renaming some of getobj's variables to clearer versions
- naming all callbacks consistently with "_ok"
- generally more comments explaining things

The callbacks use the same logic from getobj_obj_exclude,
getobj_obj_exclude_too and getobj_obj_acceptable_unlisted (and in a few
cases, from special cases still within getobj). In a number of them, I
added comments suggesting possible further refinements to what is and
isn't eligible (e.g. should a bullwhip really be presented as a
candidate for readying a thrown weapon?)

This also removed ALLOW_COUNT and ALLOW_NONE, relics of the old system,
and moved ALLOW_ALL's definition into detect.c which is the only place
it's used now (unrelated to getobj). The ALLOW_ALL functionality still
exists as the GETOBJ_PROMPT flag, because its main use is to force
getobj to prompt for input even if nothing is valid.

I did not refactor ggetobj() as part of this change.
2021-01-07 11:06:58 -05:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
PatR
1971adbe45 feedback for monsters' health
For farlook description of a monster, and for "killed by monster"
when game ends, include an indication of the monster's health:
  uninjured          full health
  barely wounded     95%+ health
  slightly wounded   80%+
  wounded            20%..80%
  heavily wounded    20%-
  nearly deceased     5%-, or 1HP for really weak monsters
These descriptions and the criteria for choosing which one will
probably need some tuning.

Messages referring to the monster, including combat, do not
include the extra verbosity.
2020-12-23 10:43:58 -08:00
PatR
803119a72b callable venom
Allow the two venoms to be given type names.  Only matters if
player manages to get either of them into inventory.
2020-12-18 18:04:34 -08:00
PatR
daf1381cc2 autodescribe vs MSGTYPE
I was baffled about why moving the cursor across a fire elemental
kept putting up --More-- until I remembered that I once used
 MSGTYPE=stop "[Ff]ire"
to test Qt's handling for that.  Turns out that I left it in my
config file.  autodescribe feedback should not be honoring that;
honoring MSGTYPE=norepeat is not as clear-cut but this disables
it too.

User sounds were also kept enabled during autodescribe but I have
no way to test them.  Like norepeat, disabling just falls into
place.

The pline.c change is unrelated.  It just eliminates a wide line
(from adding 'g.') in the source by using a shorter variable name.
2020-11-27 11:10:44 -08:00
Pasi Kallinen
3a31587ca9 Prevent ghosts from being renamed
(via xNetHack)
2020-10-18 20:28:32 +03:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
8a91a22df9 fix issue #351 - summoned critters while Hallu
If a monster uses the 'summon insects' spell (which will resort to
snakes if all 'a' class critters are genocided or extinct) while the
hero is hallucinating, report the summoning of something unusual
rather than of insects or snakes.  I bypassed "random creature"
direct to "hallucinatory creature" for the something unusual.

Fixes #351
2020-05-30 22:48:18 -07:00
PatR
54bea16f0e Revert "fix issue #351 - summoned critters while Hallu"
This reverts commit e430669f50.
It accidentally included my local config.h settings.
2020-05-30 22:35:35 -07:00
PatR
e430669f50 fix issue #351 - summoned critters while Hallu
If a monster uses the 'summon insects' spell (which will resort to
snakes if all 'a' class critters are genocided or extinct) while the
hero is hallucinating, report the summoning of something unusual
rather than of insects or snakes.  I bypassed "random creature"
direct to "hallucinatory creature" for the something unusual.

Fixes #351
2020-05-30 22:24:21 -07:00
PatR
a768507ebd getpos help
This started with fixing a warning suggesting parentheses when
mixing || and &&, then started sprawling.  The getpos help for x/X
was misleading.  It said that using x or X would move cursor to the
next unexplored location but it actually moves the cursor to next
explored location that's adjacent to an unexplored one.
2020-04-15 01:43:47 -07:00
Pasi Kallinen
7efe7b05df Fix "x" and "a" when choosing map location
Recent(ish) change to split unexplored glyphs from solid wall glyphs
resulted in getloc commands to choose unexplored and interesting
locations not work correctly.

Fixes #323
2020-04-15 07:15:41 +03:00
Pasi Kallinen
99519c4e5b Fix more warnings 2020-04-06 10:25:17 +03:00
PatR
29321c6f80 fix github issue #302 - divide by 0 crash
The traceback points directly to the problem:  divide by 0 happens
if the 'bogusmon' file only contains the "do not edit" line, which
would happen if 'bogusmon.txt' is empty.  makedefs probably ought to
complain about that.

There is now one hardcoded bogus monster to fall back to:  'bogon'.

Random tombstone epitaphs report divide by 0 if their text source is
empty, but it is done by rn2() rather than rn2_for_display_rng() so
is just a warning for pre-release code.  It would crash for release
version though.

I tried placing an empty engravings file and expected similar results
but didn't see any response.  Not sure what that means.

After the fix, empty epitaph file yields blank result so graves that
want a random epitaph won't have any epitaph.

Fixes #302
2020-02-22 01:41:04 -08:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
PatR
75e9055b89 plug a couple of memory leaks in sp_lev.c, take II
[...]
| Change selection_free(foo) to also free(foo) after freeing foo's
| fields.  Every use was already
|   selection_free(foo);
|   free(foo);
| except for the two instances of memory leak.

And except for the three which aren't in sp_lev.c, one of which was
dealing with memory managed by Lua.  This time it seems to be working
as intended.
2020-02-12 18:56:41 -08:00
nhmall
d37fa196b2 make a distinction between rock and unexplored area
This adds a pair of new glyphs: GLYPH_UNEXPLORED and GLYPH_NOTHING

GLYPH_UNEXPLORED is meant to be the glyph for areas of the map that
haven't been explored yet.

GLYPH_NOTHING is a glyph that represents that which cannot be seen,
for instance the dark part of a room when the dark_room option is
not set.  Since the symbol for stone can now be overridden to
a players choice, it no longer made sense using S_stone for the
dark areas of the room with dark_room off. This allows the same
intended result even if S_stone symbol is mapped to something visible.

GLYPH_UNEXPLORED is what areas of the map get initialized to now
instead of STONE.

This adds a pair of new symbols: S_unexplored and S_nothing.

S_nothing is meant to be left as an unseen character (space) in
order to achieve the intended effect on the display.

S_unexplored is the symbol that is mapped to GLYPH_UNEXPLORED, and
is a distinct symbol from S_stone, even if they are set to the same
character. They don't have to be set to the same character.

Hopefully there are minimal bugs, but it is a deviation from a
fairly long-standing approach so there could be some unintended
glitches that will need repair.
2020-02-08 00:48:03 -05:00
Patric Mueller
29da34b799 Adding missing basic taste "umami" as hallucinatory color 2020-02-02 20:16:13 +01:00
PatR
7c3ae74c27 hallucinatory water and lava terrain
When browsing the map while hallucinating and looking at a pool, a
moat, or 'other' water or at molten lava, report with hallucinatory
liquids rather than the ordinary substance.  Likewise when browsing
self on map or using ^X would report "sinking into lava".
2020-01-11 09:34:01 -08:00
nhmall
308943aea4 groundwork for window port interface change to add_menu
groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
2019-12-22 18:28:24 -05:00
PatR
9adeff5e27 3.7: fix #9397 - pronouns when hallucinating
Developed for 3.6 but deferred to 3.7.  Most of the testing was with
the earlier incarnation.

Report was that pronouns were accurate for the underlying monsters
when hallucination was describing something random, and also that the
gender prefix flag from bogusmon.txt wasn't being used.  The latter
is still the case, but pronouns are now chosen at random while under
the influence of hallucination.  One of the choices is plural and an
attempt is made to make the monster name and verb fit that usage.

|The homunculus picks up a wand of speed monster.
|The large cats zap themselves with a wand of speed monster!
|The blue dragon is suddenly moving faster.

There is no attempt to match gender for the singular cases; you might
get
|The succubus zaps himself [...]
or
|The incubus zaps herself [...]
2019-11-24 18:29:14 -08:00
nhmall
fa4552e09e Merge branch 'NetHack-3.6' 2019-11-22 07:41:53 -05:00