Commit Graph

13928 Commits

Author SHA1 Message Date
Michael Meyer
ddce73502e Improve feedback for trying to bribe the watch
Members of the watch can never be bribed, no matter how much gold is
thrown at them, but when a bribe was attempted they would say "that's
not enough" (implying incorrectly some higher amount would be enough to
pacify them).  Also, an already-peaceful mercenary would take on an
unusually aggressive tone when given any amount of gold, giving the
player the same message to "beat it" as when a bribe succeeds in
pacifying them.

Adjust the mercenary bribery code a bit so that a more friendly message
is given if the monster is already peaceful, and so that unbribeable
monsters don't imply they are just not being given enough gold.  I think
the actual effects of bribery shouldn't be affected by this commit, just
the messages/feedback.
2022-08-10 19:57:48 +03:00
Michael Meyer
beb99c0e72 Describe engulf attack by animal as "swallowing"
Suggested by aosdict: instead of describing all gulp attacks as
"engulfing you", say "The <monster> swallows you whole" for purple worms
(or any other animal engulfer) to visibly differentiate between
engulfing and swallowing.
2022-08-10 19:56:53 +03:00
Michael Meyer
9c9a8ff797 Fix: m-prefix looting a container
Using #loot with the 'm' prefix would claim there was nothing to loot
even if the hero was standing on a box, as long as there was no adjacent
monster.  'm' prefix is an explicit request to select a direction so
make it work regardless of whether a monster is there.  Once I did that
I noticed that it was providing no feedback for using '.' or '>' as the
direction if no container was available, so adjust that to give the
"there is nothing here to loot" feedback.
2022-08-10 19:55:42 +03:00
Pasi Kallinen
121d79ab6b Random item artifact chances
The chance that randomly generated item is an artifact will
now depend on the number of already existing artifacts.
2022-08-10 18:18:18 +03:00
Pasi Kallinen
d91915dba3 Migration-safe monster movement iteration
The monster knockback could mess with the monster linked list while
the code was going through it for monster movements. (For example,
a monster knocked back another into a level teleport trap)

Add iter_mons_safe, which first grabs all the monster pointers in
the list into an array, and goes over that array instead of relying
on the "next monster" pointer. This is possible because dead monsters
are not removed from the linked list until after all the monsters
have moved.

Testing is very minimal, and I'm not sure the vault guard check
for migration is correct - it should probably check for more states?

Also the iterator could be improved by not continually allocating
and freeing the monster pointer array.
2022-08-10 11:04:04 +03:00
PatR
e9ec89a903 fix issue #836 - engulfing mounter hero
Reported by copperwater:  if an engulfer swallowed a mounted hero,
odd things could happen if the hero dismounted.  The steed would be
silently expelled and float-down flooreffects were attempted.

It turns out that if the engulfer is classified as an animal (so
purple worm, lurker above, trapper), the hero got "plucked from
<steed>'s saddle" and was forcibly dismounted prior to completing
the engulf operation, but non-animals (vortices, air elemental,
ocher jelly, Juiblex) swallowed the hero+steed intact.  The most
straightforward fix to dismounting-while-engulfed issues is to change
engulfing to always pluck the hero from the saddle even when the
engulfer isn't an animal.

If there's no room on the level to place the former steed, it gets
killed off.  I looked at changing that to put the steed into limbo,
waiting to migrate back to the current level if hero leaves and
subsequently returns, but that breaks movemon()'s assumption that
when monsters are in the process of moving, only the currently moving
one can be taken off the fmon list to be placed on migrating_mons.

[The recently added monster knockback code violates that assumption
too when knocking the victim into a level changer trap.  It needs to
be fixed in one fashion or another.]
2022-08-09 16:22:50 -07:00
Pasi Kallinen
fd9745f9c6 Command repeating by using cmd queues
This replaces the old pushq/saveq arrays (which were used to save
the keys pressed by the user for repeating a previous command)
with a new command queue.  This means there's no hard-coded limit
to the saved keys, and it can repeat extended commands which are
not bound to any key.
2022-08-09 11:54:45 +03:00
PatR
4e6d3aba4f fix #K3656 - chest in pit
Using #loot while in a pit allows looting containers in that pit.
Using open and specifying the hero's spot when not in a pit allows
looting containers at hero's spot.  But using open while in a pit
complained about not being able to reach out of the pit before player
had a chance to give hero's spot at the place of interest, so did not
allow looting any container there.

Get a target spot before rejecting use of 'open' while in a pit.
The alternate prompt might be tty-centric.
2022-08-07 16:02:44 -07:00
Pasi Kallinen
b635160297 Minor ranged attack tweak
Make monsters with magic and gaze attacks avoid hero,
just like spitters and breathers already did.
Some small code cleanup related to the ranged attacks.
2022-08-07 22:33:47 +03:00
Michael Meyer
2b51a22c6c Fix: command counts greater than 2
Entering a count to repeat an action stopped working for counts greater
than 2 after 93db2a8: the unconditional call to reset_cmd_vars at the
top of rhack was resetting many more variables than had previously been
cleared at that point, including g.multi (which in this context tracks
how many more times the requested action should be repeated).  As a
result any count would perform the requested action twice at most.
Reduce the list of variables zeroed out at the start of rhack back to
what it was before 93db2a8.
2022-08-06 16:42:17 +03:00
Michael Meyer
76d9d65884 Fix: get_count and altmeta
M-<key> shortcuts with altmeta enabled weren't working when preceded by
a count (e.g. 2 M-j for "jump twice"): g.program_state.getting_a_command
determined whether <esc> should be read as staring a potential meta key
combination, and was being reset by readchar on the first digit entered
without being reactivated for subsequent input.  As a result, by the
time the player entered the actual command to be modified by the count,
readchar wasn't bothering to look for M-<key> sequences.
2022-08-06 16:42:17 +03:00
Pasi Kallinen
83f8ec1c43 Give pyrolisk a bite attack 2022-08-06 10:55:04 +03:00
Pasi Kallinen
3eb2192d75 Make pyrolisk gaze effect match other fire effects 2022-08-06 10:46:27 +03:00
Pasi Kallinen
0a3d02b9d4 Pyrolisk stops gazing if it sees you resist 2022-08-06 10:45:11 +03:00
Pasi Kallinen
6bc796028d Make hitting with a wielded potion hit you far less
Hitting a monster with a wielded potion of paralysis or sleep
was practically useless, because it almost always also hit you.
Negate the chance and make it depend on your dex.
2022-08-06 08:28:39 +03:00
PatR
a84025c36c more abandoned migrations when entering endgame
The earlier commit just removed monsters from migrating_mons and left
them orphaned.  Also it ignored migrating objects.

Actually release the monsters that can no longer arrive at their
migration destinations.  Release their inventories too.

Release objects that can no longer arrive at migration destinations.
2022-08-05 16:55:05 -07:00
PatR
7a3c11ec6b more Wizard of Yendor
The earlier attempt to prevent the Wizard from immediately teleporting
(and giving a vanishes and reappears message before the player has had
a chance to see the level) when you arrive on the Plane of Earth ended
up being worse.  He just stayed put, so no vanish and reappear but no
other activity either.
2022-08-05 15:05:10 -07:00
PatR
dc381d0560 discard migrating monsters when entering endgame
When the hero enters the planes branch, all the rest of the dungeon
gets discarded since it can no longer be reached.  At the time that
that takes place, throw away any migrating monsters waiting to arrive
on any of those levels.
2022-08-05 14:36:11 -07:00
PatR
393283f05c Wizard of Yendor entering endgame
When entering the Plane of Earth (or level teleporting directly to
another endgame level in wizard mode), if the Wizard came off the
migrating_mons list instead being re-created from scratch, he would
be placed randomly on the level instead of next to the arrival point.
If his mstrategy field still had the STRAT_WAITFORU bit set and you
didn't move to where he could see you, he might never come after you,
at least until some future harassment event chose 'resurrect'.
2022-08-05 14:22:27 -07:00
Pasi Kallinen
b01d81277e Increase buffer size for saving menucolors
The '"regex"=color&attr' is max BUFSZ, so prefixing with MENUCOLOR=
and adding a newline overflowed the temp buffer when saving the
menucolors.
2022-08-05 18:19:07 +03:00
nhmall
958a8aa297 quiet a warning that appeared today
src/cmd.c(2867) : warning C4701: potentially uninitialized local variable 'win' used
2022-08-05 10:31:54 -04:00
Pasi Kallinen
07184c9640 Don't give fake Demonbanes to angels
Demonbane is a mace now, so trying to generate a long sword made
fake Demonbanes. Just don't give Demonbane at all to random angels.
2022-08-05 13:43:39 +03:00
Pasi Kallinen
fa1b326e31 Save changed key binds to config file 2022-08-05 13:07:26 +03:00
Pasi Kallinen
45613ea771 Experimental #saveoptions command
Add a #saveoptions extended command, to allow saving configuration
settings from within the game. This is still highly experimental,
and gives plenty of warnings before asking to overwrite the file.

Lack of option saving is one of the biggest complaints new players
have, so this should help with it.  More experienced players with
highly customized config file should not use this feature, as it
completely rewrites the file, removing all comments and non-config
lines.
2022-08-05 10:33:55 +03:00
PatR
e5ddf400c6 'O' tweaks
Reformat most of optlist.h.  In the process, fix a couple of
conditionally included items which were mis-classified as set_in_game
when excluded.  Add "permablind" as an alias for the "blind" option.
[I don't understand the size value of 70 for #if BACKWARD_COMPAT
{curses,DEC,IBM,Mac}_graphics but didn't alter that.]

Include 'pickup_types' in the behavior section; it's useful from
turn 1 and does get adjusted from time to time during play.

Include 'color' in the map section, but hide it for wc_tiled_map.

Include 'showscore' and 'statuslines=2|3' in the status section.
I didn't rebuild with SCORE_ON_BOTL enabled so the showscore part
hasn't been tested.
2022-08-04 16:53:31 -07:00
PatR
908a8a132f m_digweapon_check()
Some streamlining that I left out of the recent commit for maybe
avoiding exclamation mark when a monster wields a tool or weapon
to dig or chop.
2022-08-04 14:26:12 -07:00
PatR
672ef846fa condition mask option's menu
Not related to changes to 'O' but noticed because of those.  The menu
for selecting which status conditions to include on the status line
starts with a special entry for sorting that shouldn't be selected by
the select all and toggle all actions.
2022-08-04 14:09:19 -07:00
Pasi Kallinen
c8bd39c748 Simple options: guard against boolean being null 2022-08-04 20:08:19 +03:00
Pasi Kallinen
b3822cd94d Fix roguesymset substitution in options 2022-08-04 17:05:26 +03:00
Pasi Kallinen
4ff9537b0d Rudimentary key rebinding in game options
Currently shown only in the full options list, as it's not
quite complete. (For example, it doesn't handle movement commands,
or the getpos keys)
2022-08-04 14:42:45 +03:00
Pasi Kallinen
b5acfc5c3f New options: swap symset to roguesymset on rogue level 2022-08-04 09:48:58 +03:00
Pasi Kallinen
dd28f8b405 Minor tweaks to post-option screen refresh 2022-08-04 09:39:21 +03:00
Michael Meyer
fec7c724a3 More Guidebook formatting 2022-08-04 09:01:19 +03:00
Pasi Kallinen
691c727d0a Flush screen when toggling map-related option 2022-08-03 19:57:57 +03:00
Pasi Kallinen
bfd262ebe8 Add optionsfull extended command
This is the previous, full options list. Adding it as
an extended command, so users can do

BIND=O:optionsfull

to go back to the old behaviour.
2022-08-03 19:18:44 +03:00
Michael Meyer
adf451e421 Guidebook fixes/formatting 2022-08-03 16:42:11 +03:00
Pasi Kallinen
f3591ea07d User-friendly options menu
Make the default options menu only show the most important
options, split into categories. The full, traditional menu
can be accessed by using the m-prefix.
2022-08-03 14:08:31 +03:00
PatR
c7a467701f fix github issue #832 - "nethack --nethackrc=file"
Issue reported by schauveau:  when the command line specifies the
'--nethackrc=file' option (Unix, including linux and OSX, only) the
value of 'file' was set in pointer g.cmdline_rcfile and the options
parsing made a copy of that pointer rather than of what it pointed
to, then freed g.cmdline_rcfile before using the copy.  So it ended
up using a pointer to freed memory.

Stick with copying the pointer but defer freeing the original until
after its copy is no longer needed.

Fixes #832
2022-08-02 15:07:20 -07:00
Pasi Kallinen
f4d0e99fad Reset map x/y start/size in single place 2022-08-02 17:02:25 +03:00
Pasi Kallinen
24e94b70d4 Windows: Default boulder symbol to 0
Set the boulder symbol to 0 in the Windows config template file.
2022-08-02 13:09:25 +03:00
Pasi Kallinen
fd3b4384c3 Prevent walking into water or lava by default
Make paranoid_confirmation:swim the default, because it is far more
beginner friendly.
2022-08-02 09:15:32 +03:00
Pasi Kallinen
09cf464816 Potions of healing, extra healing, and lifesaved heal amount
Make potions of healing and extra healing more useful in the early
game, by upping the average amount of health restored.

Make amulet of life saving restore between 60 and 170 health,
depending on constitution. Previously life saving was the best way
to heal back up to full, even if you had thousands of hp.
2022-08-02 01:11:14 +03:00
Pasi Kallinen
e5b8fc86eb Make explosions burn monster armor 2022-08-01 22:30:43 +03:00
nhmall
cf352377a9 Windows stubs.c follow-up 2022-08-01 02:03:38 -04:00
nhmall
174a7e5e78 Windows stubs.c fix 2022-08-01 01:52:55 -04:00
PatR
8a9dc00cde don't negate new moon with a lizard corpse
The only effect of a new moon was to make hearing a cockatrice's
hissing (whichs happens with 1 in 3 chance) always start the turn to
stone sequence instead just having a 1 in 10 chance to do so, but
that was negated by carrying a lizard corpse.

Keep the hiss-always-starts-petficiation part and remove the
carrying-a-lizard-corpse-negates-that part.  So the effect of a new
moon no longer gets controlled by the contents of hero's inventory.
2022-07-31 16:12:40 -07:00
PatR
2e983f354d monster eating stalker corpse
Extend 8d2407f1f2
"Monsters can gain resistances by eating corpses"
to include invisibility from stalker corpses.
2022-07-30 18:30:16 -07:00
PatR
a6d85f9d36 dwarf + pick-axe feedback
When you see a dwarf wield a pick-axe,
|The dwarf wields a pick-axe!
avoid the exclamation point if that dwarf just intends to dig.
|The dwarf wields a pick-axe.
2022-07-29 16:11:35 -07:00
PatR
34db0b0dd3 \#wizkill tweak
If wizard mode player targets 'I' with #wizkill and there is no
monster there, remove that 'I'.
2022-07-29 15:55:53 -07:00
PatR
23e6a054ee fixes entry for PR #796 - MUSE digging
Pull request from entrez:  nothing happened--except spending a wand
charge--if a monster zapped a wand of digging down at a spot where
holes can't be dug.  If a pit can be dug there, dig one and then trap
the monster in it.  No-op if a pit or other trap is already present.

Closes #796
2022-07-29 15:08:27 -07:00