Changes to be committed:
modified: include/config.h
modified: include/extern.h
modified: include/flag.h
modified: include/global.h
modified: include/ntconf.h
modified: include/wintty.h
modified: src/cmd.c
modified: src/files.c
modified: src/options.c
modified: sys/share/pcmain.c
modified: sys/share/pcsys.c
modified: sys/share/pcunix.c
modified: sys/winnt/Makefile.gcc
modified: sys/winnt/Makefile.msc
modified: sys/winnt/nttty.c
new file: sys/winnt/stubs.c
modified: sys/winnt/winnt.c
modified: util/makedefs.c
modified: win/tty/wintty.c
Adjust the code and the command line Makefile so that
you no longer have to choose whether to build the tty
version NetHack.exe, or the gui version NetHackW.exe.
Both will now be built in a single 'nmake install' pass.
64-bit linker had a number of warnings that the 32-bit linker did not.
It turned out to be because the 64-bit compiler is more picky about
declaring DLL exports 2-different ways, even if they are essentially
the same. The 32-bit linkder didn't complain. It is described here:
http://support.microsoft.com/kb/835326
The warnings that this suppresses are:
nhdefkey.c
Linking hdefkey.dll
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation. All rights reserved.
nhdefkey.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
Creating library o\nhdefkey.lib and object o\nhdefkey.exp
nh340key.c
Linking h340key.dll
nh340key.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
Creating library o\nh340key.lib and object o\nh340key.exp
nhraykey.c
Linking hraykey.dll
nhraykey.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
Creating library o\nhraykey.lib and object o\nhraykey.exp
Tested on the unix port; I've updated as many other ports as I can figure
out but they're not tested. See window.doc for info on the changed banner
lines. Also adds the ability to override the generic "Unix" port - used now to get
"MacOSX" into the version line instead of "Unix" (so we don't scare people who don't
know what's going on).
infrastructure for "system options" - things currently specified at build
time that should be changeable at install time or run time but not really
under user control
generalize contact info so it can be localized and it doesn't have to be
an email address
move recently introduced WIZARDS into sysopt
drop bogus OPTIONS=wizards possibility
new function build_english_list() to comma-ize and add 'or' from a whitespace separated list: A. A or B. A, B, or C.
syscf file now handles: WIZARDS SUPPORT RECOVER
SUPPORT specifies local support information
RECOVER will eventually supply port-specific and/or localized info on how
to run recover (or get it run for you).
Note: in sys/msdos I changed sys.o (generated from pcsys.c) to pcsys.o
Note: sys/msdos/Makefile.GCC has 2 rules for sys.o (now pcsys.o)
There was an issue reported where save files between different
versions of a manufacturer's compiler were incompatible because the time_t
ubirthday field was changed from 32 bits to 64 bits.
32 bit time_t implementations will break at 19:14:07 on January 18, 2038.
64 bit time_t implementations will break at 23:59:59 on December 31, 3000.
This removes the dependency on the size of time_t from the save file.
The ubirthday field is no longer embedded in struct you.
This also adds two general purpose routines to hacklib.c, one to convert a time
value to a 14 character char representation and the other to convert that
back to time_t. Those are used by the save/restore routines.
This is a savefile breaking change, so editlevel in patchlevel.h was
incremented.
- force time_t to be 32 bits via Makefile. (If struct u gets changed to not
store a time_t field, this can be removed).
- Latest Windows SDK (supporting Vista) causes a warning due to
a prototype in sys/winnt/nttty. Since we don't actually link with that
function and rely on a DLL find procedure at run time, comment out
the prototype. The function is now officially in the SDK in the
windows header files anyway.
This is an overhaul to the NetHack drawing mechanism.
- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.
- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects
- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.
- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.
- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.
- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c
- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.
- 'symset' config file option loads a desired symbol set for
everything but the rogue level.
- 'roguesymset' config file option loads a desired symbol set
for the rogue level.
- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
S_fountain:\xf4 \
S_boulder:0
- 'symbols' file has the following structure:
start: DECgraphics
Handling: DEC
S_vwall: \xf8 # meta-x, vertical rule
S_hwall: \xf1 # meta-q, horizontal rule
finish
start: IBMgraphics
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
finish
- 'symbols' file added to the source tree in the dat directory
- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination