Files
nethack/doc
PatR da0876482e fix #H4147 - "unlockable chest" desc is misleading
Change "unlockable" to "broken" so that it won't be misunderstood to
mean "capable of being unlocked".  The accompanying suggestion to omit
"broken" unless/until a lock or unlock attempt is made is no good since
the main reason for describing the broken lock is to avoid unnecessary
attempts to lock or unlock a container that the hero knows to be broken
but the player may have forgotten.

I also changed remote look-at for objects to use distant_name(doname)
instead of distant_name(xname) so that qualifiers like "empty" and
"broken" will show up on chests you've investigated before but aren't
standing on now.  Monster type for corpse also gets shown, instead of
just 'food (corpse)'.  Other remote items will become more verbose,
but only those that the hero has already seen up close.
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