hitting a hidden monster didn't reveal that monster. It stayed
hidden despite the feedback describing it as if it could be seen.
The pull request's two line fix handled a monster's blast hitting
another monster but left two related issues as-is: monster's blast
hitting hidden poly'd hero left hero unrevealed and poly'd hero's
blast left hidden monster unrevealed. Same code, different bug:
poly'd hero's blast affected mindless monsters.
This unhides an affected target before the message about it being
hit rather than after. That would look better if preceded by a
message describing the object (mimic or hides-under) or furniture
(mimic) or empty spot (ceiling hider) as being or concealing a
monster but I didn't put in sufficient effort to accomplish that.
Fixes#367Fixes#362