Using #name and picking an item on the floor to be assigned a type
name allowed any of the four types of globs to be named. After
that, wishing for those by the assigned name bypassed the code that
forced the quantity to stay at 1. Asking for "3 foo" could then
produce "3 small globs of gray ooze" which fails obj_sanity() and
issues an impossible warning (which the fuzzer escalates to panic).
The "getobj refactor" patch changed the return value of call_ok().
When it gets used to check whether an object on the floor could have
a type name assigned (rather than as a getobj() callback), the test
that should have rejected the naming attempt accepted it instead.
Update the wishing code to handle globs differently: you can still
specify the relative size via small, medium, large, or very large,
but now you can specify a count either instead or in addition. A
count of more than 1 is used to multiply the created glob's weight,
although it's less likely to be honored as-is when the size is bigger
than small. Quantity is always forced to 1, at a different place in
readobjnam() than previously.