e4f9c4cffc
Add variable ganon vulnerability mode
2025-09-03 19:53:10 -05:00
aerinon
86c970dc3a
fix: some bytes designations on moved variables
2024-06-21 11:37:56 -06:00
codemann8
d75c72f85d
Some byte designation corrections + formatting
2024-04-12 15:58:09 -06:00
codemann8
a70251d2b2
Applied labels and byte designators
2024-04-09 09:26:27 -06:00
aerinon
2a789b04e4
Merge remote-tracking branch 'baserom/master' into MergeDecompression
...
# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# bookofmudora.asm
# build.bat
# catfish.asm
# compasses.asm
# contrib.asm
# darkworldspawn.asm
# entrances.asm
# events.asm
# floodgatesoftlock.asm
# flute.asm
# framehook.asm
# goalitem.asm
# halfmagicbat.asm
# heartpieces.asm
# hooks.asm
# inventory.asm
# invertedmaps.asm
# itemtext_lower.asm
# lampmantlecone.asm
# mantle.asm
# msu.asm
# music.asm
# newhud.asm
# newitems.asm
# pendantcrystalhud.asm
# ram.asm
# rngfixes.asm
# roomloading.asm
# shopkeeper.asm
# stats.asm
# stats/credits.asm
# stats/creditsnew.asm
# stats/statConfig.asm
# tables.asm
# tablets.asm
# utilities.asm
# zoraking.asm
2023-08-23 13:02:39 -06:00
cassidoxa
7426ce5945
More RAM labels
...
Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294
Another WRAM label pass
...
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9
Continue labeling and documentation in ram.asm, main rando block
...
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
43f753b517
ram.asm initial commit. Replaced all address defines with labels
...
Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidoxa
9c41ffb55b
Merge branch 'sram_rework' into dr_sram
2022-04-20 00:30:35 -04:00
cassidoxa
3e2362b7ca
Implement initial SRAM table
...
Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
2022-02-03 20:25:32 -05:00
cassidy
6c9b33ed93
Write macro for SRAM assertions
...
Change some label names to be clearer
Fix some of the progress flags and dungeon bitfields
2021-12-16 17:19:55 -05:00
cassidy
fa76b61df0
Change addresses to labels and remove SRAM trace calls
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
...
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
aerinon
aee82fa319
Merge branch 'master' into DRMain
...
# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# events.asm
# hooks.asm
# stats.asm
# stats/creditsnew.asm
# stats/statConfig.asm
# swordswap.asm
# utilities.asm
2021-07-07 11:15:11 -07:00
3548a0bbf5
Implement always-allowed medallions
2021-07-06 12:24:06 -07:00
aerinon
842bb043e6
Merge branch 'master' into DRMain
...
# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# catfish.asm
# compasses.asm
# darkworldspawn.asm
# hooks.asm
# inventory.asm
# newitems.asm
# shopkeeper.asm
# stats.asm
# tables.asm
Adn some updates from DR
2021-05-13 12:11:40 -06:00
spannerisms
c97475f422
BRL -> JMP
2020-12-27 08:04:32 -05:00
Bonta-kun
ddd456c04e
multiworld
2020-06-08 09:19:18 -07:00
sporchia
9b3fe2d355
Smith item requires 10 rupees now
2018-10-20 12:34:07 -04:00
EmoSaru
a34bbcacb3
Add support for swords in swordless mode to the rom (does nothing without vt-randomizer changes)
2018-08-19 13:04:26 -07:00
Kevin Cathcart
4c59eeb86b
Use same damage table format as original game
...
It is now simply not compressed and in a different spot.
2018-07-21 18:30:23 -04:00
Kevin Cathcart
4c6f12e0d4
Fix Stalfos bomb damage
2018-07-20 18:40:50 -04:00
Kevin Cathcart
702e1bee59
Reclaim 0x1000 Bytes of WRAM from a (nearly) static table originally stored compressed.
...
The nearly is due to the silly hack they used for stalfos bomb
vulnerability. For that I used one byte of WRAM to compensate.
2018-07-12 23:02:52 -04:00
Kevin Cathcart
1ef88b0515
Additional standardization
2018-04-21 22:29:10 -04:00
Kevin Cathcart
edb3cbaaeb
Standardize on JML for long jumps (instead of JMP.l)
2018-04-21 22:12:51 -04:00
Karkat
fa259917aa
disable indoor ice physics in mire basement
...
too broken
2018-03-24 13:45:48 -04:00
sporchia
7428f1e581
remove the code related to pyramid fairy sword handling
2018-03-12 00:44:46 -04:00
Karkat
a24329a2ed
ice physics eg fix
2018-03-03 22:11:12 -05:00
Karkat
10e638fa70
comment
2018-02-08 13:21:14 -05:00
Karkat
d233a5d516
let's dev 1/5/18
...
added condition to only display medallion pads when active
2018-01-05 23:26:15 -05:00
Karkat
4868a003de
let's dev 1/5/18
...
fixed bug with being able to menu during boss explosions in glitched mode
added hotspots for medallions in ice palace
2018-01-05 23:15:59 -05:00
Karkat
3cc2ccf500
let's dev 12/22/17
...
fixed magic drain issue
fixed dashing through transitions & getting stuck item dashing in ice mode
fixed pot key pickups corrupting room state
fixed bunny mirror in ice mode (by making bunny not subject to ice mode)
2017-12-22 00:14:50 -05:00
Karkat
767df00a3d
let's dev 12/19/17
...
continued dev on shopkeeper
multiple fixes to ice physics switch
2017-12-19 23:38:49 -05:00
Karkat
1d293ee3c0
let's dev 12/15/2017
...
added ice floor toggle
made silver arrows always default
fixed small key count corruption
maybe fixed bomb capacity corruption?
2017-12-15 22:50:46 -05:00
Karkat
b9a180b8c6
12/14/2017
2017-12-14 15:43:20 -05:00
Karkat
58e646756e
let's dev sep 10 2017
...
fix for tablet text when opening with hammer
fixed progression graphics for 1/2 magic
fixed mothula damage for enemizer (works regardless of room now)
2017-09-10 22:04:21 -04:00
Karkat
5feaf1b122
let's dev 6/20/17
...
(probably) fixed glitched pyramid spawn issue
fixed sanctuary purple chest spawn
added switch to allow tablets to be opened with hammer (graphics not ready but looks ok)
2017-06-20 21:55:41 -04:00
Karkat
cbdae959a4
let's dev 6/13/17
...
changed sram trace to run on item-get only
fixed free bow problem from previous build
moved digging table to fixed location
fixed hera music issue
fixed hammerable ganon
updated bossses to use pregenerated RNG
2017-06-13 21:28:01 -04:00
Karkat
45aa5a3f33
let's dev 6/6/17
...
freeroaming item text
swordless settings breakout
boss s&q for glitched
mantle updates
post-crystal s&q bug fixed
lw map locations fixed for map mode
2017-06-06 21:52:29 -04:00
Karkat
6462d1f4b9
let's dev 5/27/2017
...
free world maps
medallions for swordless
hooks for curtains for swordless
2017-05-27 00:40:53 -04:00
Karkat
f755a63925
initial checkin
2017-05-17 13:00:32 -04:00