Commit Graph
105 Commits
Author SHA1 Message Date
codemann8 6696f4bc24 Add new items from Bonk/Pot pool 2022-07-24 11:23:48 -05:00
cassidoxa 9c41ffb55b Merge branch 'sram_rework' into dr_sram 2022-04-20 00:30:35 -04:00
cassidy ae82caca45 Replace more labels
Removed mask from rupeelimit.asm as total item counter is now a 16-bit
value
Commented out CountBits in utilities.asm in previous commit as I've
allocated a counter byte in SRAM
2021-12-16 17:19:54 -05:00
cassidy 640e94153d Refactor inventory code and add more labels
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
aerinon 27654b9ac9 Merge remote-tracking branch 'baserom/master' into DRMain
# Conflicts:
#	hooks.asm
#	newhud.asm
#	utilities.asm
2021-10-21 14:15:54 -06:00
cassidy aca809862d utilities: Rewrite prog bow narrow sprite overflow to check sram
This uses Bonta's method which is more efficient and reliable when it
comes to bow state and potential mixture of progressive,
none-progressive, and silver arrows upgrade.
2021-09-08 01:00:55 -04:00
cassidy c37dcec6ea utilities: refactor some JSL X : RTL into JMP X 2021-09-06 20:20:12 -04:00
cassidy 9f1933d8c0 utilities: Progressive Bow overflow narrow sprites 2021-09-06 20:16:41 -04:00
cassidy bbc8228175 utilities: Fix shields overflowing with narrow sprites 2021-09-06 17:21:48 -04:00
aerinon aee82fa319 Merge branch 'master' into DRMain
# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	events.asm
#	hooks.asm
#	stats.asm
#	stats/creditsnew.asm
#	stats/statConfig.asm
#	swordswap.asm
#	utilities.asm
2021-07-07 11:15:11 -07:00
Bonta c60cbbc869 Utilities: Fix progressive bow sprite replacement 2021-06-20 12:41:31 +02:00
aerinon 842bb043e6 Merge branch 'master' into DRMain
# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	catfish.asm
#	compasses.asm
#	darkworldspawn.asm
#	hooks.asm
#	inventory.asm
#	newitems.asm
#	shopkeeper.asm
#	stats.asm
#	tables.asm

Adn some updates from DR
2021-05-13 12:11:40 -06:00
spannerisms ed9c6681e8 new goals
make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
2021-04-06 02:00:25 -04:00
spannerisms 6be396543e some obvious optimizations 2021-02-14 01:44:05 -05:00
spannerisms c97475f422 BRL -> JMP 2020-12-27 08:04:32 -05:00
Bonta-kun 2a5e305fc6 implement remote item checks 2020-06-08 09:25:25 -07:00
Bonta-kun f843ef9eb8 bee trap 2020-06-08 09:24:07 -07:00
Bonta-kun 49ba8e064d Make sword upgrade appear as fighter sword for swordless players 2020-06-08 09:20:42 -07:00
Bonta-kun 94218b048b Dont replace multiworld items 2020-06-08 09:20:17 -07:00
Bonta-kun ddd456c04e multiworld 2020-06-08 09:19:18 -07:00
KatDevsGames a3a35ad4ba Merge pull request #81 from KatDevsGames/asar
Make existing code compatible with asar
2020-04-21 22:56:27 -04:00
Kat 5c2726c3a8 Update utilities.asm 2020-04-20 23:02:52 -04:00
Kat e8cb7eca80 mw updates 2020-04-17 21:18:46 -04:00
Kat e846487300 Update utilities.asm 2020-03-01 01:50:11 -05:00
Kat 263da7f07f Update utilities.asm 2020-02-13 22:14:49 -05:00
Kat 65676d7e76 Update utilities.asm 2020-02-13 21:39:13 -05:00
Kat 6e53634905 Update utilities.asm 2020-02-13 21:38:07 -05:00
Kat f14657ae05 various 2020-02-13 21:35:58 -05:00
qwertymodo 768fbad245 Make existing code compatible with asar 2019-11-17 15:20:57 -08:00
sporchia 3fe95e2f1f preopen GT flag
also "corrected" some build errors
2019-08-24 08:50:25 -04:00
Kat 0bfec6da7d vram convenience functions that are probably wrong 2019-08-22 19:22:37 -04:00
Kat 7e45c3265e bow stuff 2019-08-21 14:26:55 -04:00
Kevin Cathcart 3806c98cff Fully fix bow standing item graphics 2019-08-17 10:01:43 -04:00
Kevin Cathcart c2d5f9d846 Fix graphical issues from progressive bow 2019-08-11 13:41:25 -04:00
Kat f06a43dc59 progressive bow 2019-06-17 21:29:52 -04:00
Kat d182c3343e Update utilities.asm 2019-05-25 21:02:45 -04:00
sporchia 1a6478aa27 initial commit
* the cut scene for 1 and 0 crystals is wrong, it always shows minimum
of 2 right now
* pretty sure the AGA door check will blow up
2018-10-06 10:00:17 -04:00
Myramong 3bb17f4540 Optimize HexToDec and hopefully not break anything. I haven't done a full run with this change, but I haven't noticed any problems while testing. 2018-09-09 06:44:08 -03:00
Karkat 151098ba22 let's dev 5/12/18
fixed zore ledge heart graphic bug
changed seed hash to be manually settable
added more seizure safety
2018-05-12 23:17:26 -04:00
Karkat 07f34b08f9 sprite swap finished & included but off by default 2018-04-05 16:11:55 -04:00
Karkat ac274f444c let's dev 2/11/18
fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
Karkat 65be778fb5 flag tweaks 2018-02-07 21:48:22 -05:00
Karkat 20ce4fe0e2 let's dev 1/20/18 2018-01-20 00:15:04 -05:00
Karkat 39b20f9a05 let's dev 1/18/18
updated item limits
updated goal item counter
disabled replacement shopkeeper left on
fixed ice cave water walk setup
2018-01-18 00:03:34 -05:00
Karkat 471c14d790 let's dev 1/17/18
added bob toggle
more updates to shops (fixed sprite overload issues)
2018-01-17 00:01:13 -05:00
Karkat 4868a003de let's dev 1/5/18
fixed bug with being able to menu during boss explosions in glitched mode
added hotspots for medallions in ice palace
2018-01-05 23:15:59 -05:00
Karkat 0bbf69ad22 fixing stuff 2017-09-25 21:41:04 -04:00
Karkat d14415efd8 stuff 2017-09-24 00:35:35 -04:00
Karkat 5239476d13 tournament event 2017-09-23 22:01:44 -04:00