Commit Graph

104 Commits

Author SHA1 Message Date
codemann8
279a0ad030 Various GFX fixes 2024-04-10 03:17:03 -05:00
codemann8
27685ac77d More merge labeling 2024-04-09 13:24:54 -05:00
codemann8
9cfeb18fef Merged in DR v1.4.1.9 2024-03-30 04:30:56 -05:00
aerinon
f25c9dd4c4 fix: dungeon indicator changes 2024-03-28 13:14:15 -06:00
codemann8
b71b48b4b1 Restructured GFX drawing routine to a more generic approach 2024-03-25 14:29:00 -05:00
codemann8
a97705ccd9 Added better item animation structure 2024-03-21 05:38:24 -05:00
codemann8
26d9ea5522 Fixed issue with item gfx not transferring to VRAM 2024-03-21 05:32:40 -05:00
codemann8
36f930d42c Various cleanup 2024-03-20 17:47:16 -05:00
codemann8
6606835eb9 Fix issue with animated items not animating 2024-03-20 17:46:30 -05:00
codemann8
56e6319c45 Various GFX fixes 2024-03-20 17:45:48 -05:00
codemann8
859cfcc275 Fix for Hera Basement key for this dungeon not displaying correctly 2024-03-20 17:44:29 -05:00
codemann8
460cccbddd Fix issues with item shadows 2024-03-20 17:43:20 -05:00
codemann8
0392503049 Fix issue with palette not loading in GT Torch/Hera Basement 2024-03-20 17:41:58 -05:00
codemann8
ba44924d11 Merged in DR v1.4.1.8 2024-03-16 00:18:53 -05:00
codemann8
068d97f99b Fixed issue with Flute Cancel code using RAM claimed from upstream 2024-03-15 21:09:10 -05:00
aerinon
364fd81a93 fix: minor drops shouldn't drop if outside of proper dungeon 2024-03-14 13:28:54 -06:00
codemann8
a008406fde Implmented New Item GFX System 2024-03-01 14:00:10 -06:00
codemann8
59eb254116 Merged in DR v1.4.1.6 2024-03-01 13:55:23 -06:00
codemann8
75fd81ab57 Merged in DR v1.4.1.6 2024-02-23 11:11:59 -06:00
aerinon
16d249859f fix: issues around item substitution for harder difficulties 2024-02-07 15:15:22 -07:00
aerinon
f3768ea0ad Fix problems with mystery hidden item total
Upgrade blue enemy drop indicator to work with caves
2023-09-26 13:31:34 -06:00
aerinon
a8a1eaa1b9 Fix for counter rolling over
Fix for Lamp for another player being substituted with standing items
Fix for received keys not being counted correctly
Fix for pendants counting as items
2023-09-20 12:54:44 -06:00
aerinon
c0dff8e7c9 Bugfixes for duping/disappearing item and mutliworld crash 2023-09-13 14:28:18 -06:00
aerinon
5ad0e7781e Pikit override fix
Minor drops from enemies persist
2023-09-12 08:38:18 -06:00
aerinon
23ef62522b Fix potion refills counting in shops
Bee traps - graphics upgrade
2023-09-09 16:41:44 -06:00
aerinon
2561737236 Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	inventory.asm
#	newhud.asm
2023-09-08 13:49:16 -06:00
aerinon
e772b4a931 Progressive Shields fix
Fix for collection rate overflow
Fix for progressive shield standing item (narrow version)
Fix for double key counts
Multiworld item substitution
Made map key coutner not depend on new flag for now
2023-09-08 13:42:22 -06:00
aerinon
9fc85218ae Fixed ExtendedSRAM not saving
Fix enemy drops and pots with Fairies/Chickens/Big Magic
Fixed Big Magic refill when in chests/standing items
Changed shop code to respect ShopEnableCount flag
2023-09-01 14:13:01 -06:00
aerinon
5ccdebe09d Fixing crashes 2023-08-31 14:22:46 -06:00
aerinon
e21067f0a2 Initial work on new items 2023-08-30 14:35:30 -06:00
aerinon
d09aea3ff9 2 byte compass counts 2023-08-30 12:33:27 -06:00
aerinon
cd67d27798 Hud update flag added for standing items
Ram addresses updated
Minor multiworld fix
2023-08-30 10:25:20 -06:00
aerinon
51011dcada Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	events.asm
#	newitems.asm
#	shopkeeper.asm
#	tables.asm

Plus attempt to update standing items
2023-08-28 12:01:57 -06:00
aerinon
09702e659d Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	goalitem.asm
#	inventory.asm
#	invertedmaps.asm
#	newhud.asm
#	pendantcrystalhud.asm

Also some bugfixes here and there
2023-08-24 16:16:31 -06:00
aerinon
f1dda4a8c0 Attempt to re-write standing items using the new decompressed gfx.
Fix a few bus left over from merge
2023-08-23 16:06:31 -06:00
aerinon
2a789b04e4 Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	bookofmudora.asm
#	build.bat
#	catfish.asm
#	compasses.asm
#	contrib.asm
#	darkworldspawn.asm
#	entrances.asm
#	events.asm
#	floodgatesoftlock.asm
#	flute.asm
#	framehook.asm
#	goalitem.asm
#	halfmagicbat.asm
#	heartpieces.asm
#	hooks.asm
#	inventory.asm
#	invertedmaps.asm
#	itemtext_lower.asm
#	lampmantlecone.asm
#	mantle.asm
#	msu.asm
#	music.asm
#	newhud.asm
#	newitems.asm
#	pendantcrystalhud.asm
#	ram.asm
#	rngfixes.asm
#	roomloading.asm
#	shopkeeper.asm
#	stats.asm
#	stats/credits.asm
#	stats/creditsnew.asm
#	stats/statConfig.asm
#	tables.asm
#	tablets.asm
#	utilities.asm
#	zoraking.asm
2023-08-23 13:02:39 -06:00
aerinon
78b5695e30 Prevent cross dungeon drops
Enemy drop indicator prototype
2023-08-17 13:39:18 -06:00
aerinon
459dacd582 Sewer fix
Multiworld absorbable fix
Thoughts on design for cross dungeon issues
2023-08-09 15:16:13 -06:00
codemann8
ffe7985139 Adjusting bottle vendor fish prizes to be centered and display key GFX correctly 2023-07-11 12:44:50 -05:00
aerinon
05409f1875 Multiworld support for enemy drops. More logic for hera basement counting. 2023-07-10 10:25:37 -06:00
codemann8
cac3ecf4ef Using new overflow GFX slot and redraw after item get 2023-06-29 19:26:36 -05:00
codemann8
e8a0697829 Fixed issue where items spawning off screen might not redraw 2023-06-16 20:40:01 -05:00
codemann8
1235357531 Using new overflow GFX slot and redraw after item get 2023-06-15 11:12:40 -05:00
codemann8
6dab19d38f Reversed earlier change and targeting Good Bee bonk item instead
Change reversed: Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the
2023-06-14 00:28:25 -05:00
codemann8
b170620285 Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the right 2023-05-14 17:55:14 -05:00
codemann8
9c08588d92 Added a TF Cutscene when getting the TF item 2023-05-13 02:07:40 -05:00
codemann8
3497bd6514 Fixed issue with enemy key drops using wrong palette/GFX sheet 2023-05-12 23:57:13 -05:00
codemann8
0933392e6d Rearranged new rotating slotted GFX code to allow drawing to specific slots 2023-05-12 20:14:02 -05:00
codemann8
38fa9c3902 Fix for avoiding Arrghus/Zora splash GFX issues 2023-05-10 23:12:42 -05:00
codemann8
1b564d99fc Fixed Apple GFX by using other VRAM slots in the rotation 2023-05-09 21:27:00 -05:00