codemann8
279a0ad030
Various GFX fixes
2024-04-10 03:17:03 -05:00
codemann8
27685ac77d
More merge labeling
2024-04-09 13:24:54 -05:00
codemann8
9cfeb18fef
Merged in DR v1.4.1.9
2024-03-30 04:30:56 -05:00
aerinon
f25c9dd4c4
fix: dungeon indicator changes
2024-03-28 13:14:15 -06:00
codemann8
b71b48b4b1
Restructured GFX drawing routine to a more generic approach
2024-03-25 14:29:00 -05:00
codemann8
a97705ccd9
Added better item animation structure
2024-03-21 05:38:24 -05:00
codemann8
26d9ea5522
Fixed issue with item gfx not transferring to VRAM
2024-03-21 05:32:40 -05:00
codemann8
36f930d42c
Various cleanup
2024-03-20 17:47:16 -05:00
codemann8
6606835eb9
Fix issue with animated items not animating
2024-03-20 17:46:30 -05:00
codemann8
56e6319c45
Various GFX fixes
2024-03-20 17:45:48 -05:00
codemann8
859cfcc275
Fix for Hera Basement key for this dungeon not displaying correctly
2024-03-20 17:44:29 -05:00
codemann8
460cccbddd
Fix issues with item shadows
2024-03-20 17:43:20 -05:00
codemann8
0392503049
Fix issue with palette not loading in GT Torch/Hera Basement
2024-03-20 17:41:58 -05:00
codemann8
ba44924d11
Merged in DR v1.4.1.8
2024-03-16 00:18:53 -05:00
codemann8
068d97f99b
Fixed issue with Flute Cancel code using RAM claimed from upstream
2024-03-15 21:09:10 -05:00
aerinon
364fd81a93
fix: minor drops shouldn't drop if outside of proper dungeon
2024-03-14 13:28:54 -06:00
codemann8
a008406fde
Implmented New Item GFX System
2024-03-01 14:00:10 -06:00
codemann8
59eb254116
Merged in DR v1.4.1.6
2024-03-01 13:55:23 -06:00
codemann8
75fd81ab57
Merged in DR v1.4.1.6
2024-02-23 11:11:59 -06:00
aerinon
16d249859f
fix: issues around item substitution for harder difficulties
2024-02-07 15:15:22 -07:00
aerinon
f3768ea0ad
Fix problems with mystery hidden item total
...
Upgrade blue enemy drop indicator to work with caves
2023-09-26 13:31:34 -06:00
aerinon
a8a1eaa1b9
Fix for counter rolling over
...
Fix for Lamp for another player being substituted with standing items
Fix for received keys not being counted correctly
Fix for pendants counting as items
2023-09-20 12:54:44 -06:00
aerinon
c0dff8e7c9
Bugfixes for duping/disappearing item and mutliworld crash
2023-09-13 14:28:18 -06:00
aerinon
5ad0e7781e
Pikit override fix
...
Minor drops from enemies persist
2023-09-12 08:38:18 -06:00
aerinon
23ef62522b
Fix potion refills counting in shops
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Bee traps - graphics upgrade
2023-09-09 16:41:44 -06:00
aerinon
2561737236
Merge remote-tracking branch 'baserom/master' into MergeDecompression
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# Conflicts:
# inventory.asm
# newhud.asm
2023-09-08 13:49:16 -06:00
aerinon
e772b4a931
Progressive Shields fix
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Fix for collection rate overflow
Fix for progressive shield standing item (narrow version)
Fix for double key counts
Multiworld item substitution
Made map key coutner not depend on new flag for now
2023-09-08 13:42:22 -06:00
aerinon
9fc85218ae
Fixed ExtendedSRAM not saving
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Fix enemy drops and pots with Fairies/Chickens/Big Magic
Fixed Big Magic refill when in chests/standing items
Changed shop code to respect ShopEnableCount flag
2023-09-01 14:13:01 -06:00
aerinon
5ccdebe09d
Fixing crashes
2023-08-31 14:22:46 -06:00
aerinon
e21067f0a2
Initial work on new items
2023-08-30 14:35:30 -06:00
aerinon
d09aea3ff9
2 byte compass counts
2023-08-30 12:33:27 -06:00
aerinon
cd67d27798
Hud update flag added for standing items
...
Ram addresses updated
Minor multiworld fix
2023-08-30 10:25:20 -06:00
aerinon
51011dcada
Merge remote-tracking branch 'baserom/master' into MergeDecompression
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# Conflicts:
# events.asm
# newitems.asm
# shopkeeper.asm
# tables.asm
Plus attempt to update standing items
2023-08-28 12:01:57 -06:00
aerinon
09702e659d
Merge remote-tracking branch 'baserom/master' into MergeDecompression
...
# Conflicts:
# goalitem.asm
# inventory.asm
# invertedmaps.asm
# newhud.asm
# pendantcrystalhud.asm
Also some bugfixes here and there
2023-08-24 16:16:31 -06:00
aerinon
f1dda4a8c0
Attempt to re-write standing items using the new decompressed gfx.
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Fix a few bus left over from merge
2023-08-23 16:06:31 -06:00
aerinon
2a789b04e4
Merge remote-tracking branch 'baserom/master' into MergeDecompression
...
# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# bookofmudora.asm
# build.bat
# catfish.asm
# compasses.asm
# contrib.asm
# darkworldspawn.asm
# entrances.asm
# events.asm
# floodgatesoftlock.asm
# flute.asm
# framehook.asm
# goalitem.asm
# halfmagicbat.asm
# heartpieces.asm
# hooks.asm
# inventory.asm
# invertedmaps.asm
# itemtext_lower.asm
# lampmantlecone.asm
# mantle.asm
# msu.asm
# music.asm
# newhud.asm
# newitems.asm
# pendantcrystalhud.asm
# ram.asm
# rngfixes.asm
# roomloading.asm
# shopkeeper.asm
# stats.asm
# stats/credits.asm
# stats/creditsnew.asm
# stats/statConfig.asm
# tables.asm
# tablets.asm
# utilities.asm
# zoraking.asm
2023-08-23 13:02:39 -06:00
aerinon
78b5695e30
Prevent cross dungeon drops
...
Enemy drop indicator prototype
2023-08-17 13:39:18 -06:00
aerinon
459dacd582
Sewer fix
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Multiworld absorbable fix
Thoughts on design for cross dungeon issues
2023-08-09 15:16:13 -06:00
codemann8
ffe7985139
Adjusting bottle vendor fish prizes to be centered and display key GFX correctly
2023-07-11 12:44:50 -05:00
aerinon
05409f1875
Multiworld support for enemy drops. More logic for hera basement counting.
2023-07-10 10:25:37 -06:00
codemann8
cac3ecf4ef
Using new overflow GFX slot and redraw after item get
2023-06-29 19:26:36 -05:00
codemann8
e8a0697829
Fixed issue where items spawning off screen might not redraw
2023-06-16 20:40:01 -05:00
codemann8
1235357531
Using new overflow GFX slot and redraw after item get
2023-06-15 11:12:40 -05:00
codemann8
6dab19d38f
Reversed earlier change and targeting Good Bee bonk item instead
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Change reversed: Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the
2023-06-14 00:28:25 -05:00
codemann8
b170620285
Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the right
2023-05-14 17:55:14 -05:00
codemann8
9c08588d92
Added a TF Cutscene when getting the TF item
2023-05-13 02:07:40 -05:00
codemann8
3497bd6514
Fixed issue with enemy key drops using wrong palette/GFX sheet
2023-05-12 23:57:13 -05:00
codemann8
0933392e6d
Rearranged new rotating slotted GFX code to allow drawing to specific slots
2023-05-12 20:14:02 -05:00
codemann8
38fa9c3902
Fix for avoiding Arrghus/Zora splash GFX issues
2023-05-10 23:12:42 -05:00
codemann8
1b564d99fc
Fixed Apple GFX by using other VRAM slots in the rotation
2023-05-09 21:27:00 -05:00