fix for no items at fairy fountains
fix for chest game sfx
fix for digging game shovel swap bug
talking to saha/bomb shop guy now reveals their map items
fixed boss swords incrementing the wrong sword when bossed drop swords
quick swap support officially enabled and permitting in non-race modes in all generators
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
This time the code that tries to unbunny you when leaving a dungeon.This
is needed to make ER's new cross world connects work properly.
Move the fake world fix to happen in time for this.
Add a new rom flag to disable fake Light/Dark worlds from occurring as a
result of underworld travel. (Other methods of fake worlds like YBA Fake
Flute are not changed).
Entrance Randomizer intends to use this flag to fix the Fake Light world
from traveling though sewers when Hyrule Castle is in the dark world, as
well as to implement new shuffle modes that involve deliberate
cross-world caves without needing to grant pearl and mirror like the
current insanity mode does.
added support for starting equipment
started implementing quickmenu-B (not finished)
fixed item stats problem after the most recently visited location indoors was a shop
fixed problem with big keys giving access to all keys rather than none
fixed ambigious code in recent pull request
added additional fixes to protect against credits corruption
updated invincible ganon check to allow requiring all dungeons
added extra guard to rain sequence to block misuse of link's house glove upgrade
fixed stat tracking for swordless boss victories
changed sram trace to run on item-get only
fixed free bow problem from previous build
moved digging table to fixed location
fixed hera music issue
fixed hammerable ganon
updated bossses to use pregenerated RNG