Commit Graph

249 Commits

Author SHA1 Message Date
cassidoxa
6c4acb1e5b Check new value in SRAM to determine if Aga 2 duck comes
Added pushpc/pullpc to sram.asm
2022-01-19 20:17:02 -05:00
cassidy
c8ea2c6dce Move compass counts to ROM and trackable RAM
Add flag if compass HUD count has been displayed in SRAM
Move low hearts fix from tables.asm to bugfixes.asm
Rearrange dungeon stats in SRAM to match door rando ROM
2021-12-16 17:19:55 -05:00
cassidy
ae0b57635c Remove defines from LTTP_RND_GeneralBugfixes
Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-16 17:19:55 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
spannerisms
2b1a3566d8 flibber 2021-10-31 10:38:38 -04:00
spannerisms
501699e401 oops 2021-09-18 08:07:45 -04:00
spannerisms
03c287a988 jingle jangle 2021-08-11 06:30:52 -04:00
KatDevsGames
910d63e886 Merge pull request #143 from spannerisms/master
fix quadrant glitch hopefully
2021-08-10 15:13:32 -05:00
KatDevsGames
f69a33aed0 Merge pull request #142 from ardnaxelarak/fix_ohko
Fix OHKO mode
2021-08-10 15:13:13 -05:00
spannerisms
7057d984e2 fix quadrant glitch hopefully 2021-08-10 09:56:57 -04:00
230b15a294 Fix OHKO mode 2021-08-09 15:30:16 -07:00
cassidy
fd490cab9a rngfixes: make enemy drop rng static during the standard escape sequence
This only applies between picking up the Uncle item and dropping off
zelda, not rain state in general
2021-08-02 21:06:13 -04:00
spannerisms
b726ea1d0a Merge branch 'KatDevsGames:master' into master 2021-07-17 05:48:21 -04:00
spannerisms
f0a00aea0d fix 2021-07-17 05:46:02 -04:00
KatDevsGames
264f7b26bc Merge pull request #134 from Bonta0/fakeboots
Fake boots
2021-07-06 22:25:42 -05:00
Bonta
27cb1b5459 Implement Fakeboots 2021-07-05 21:38:08 +02:00
spannerisms
f403ca10da boss icons 2021-06-30 07:15:37 -04:00
KatDevsGames
ae0a712bdd Merge pull request #129 from spannerisms/master
OneMind
2021-06-28 11:08:44 -05:00
KatDevsGames
49f1f49ccb Merge pull request #127 from Bonta0/escapeassist
Events: Fix unusable infinite bombs with empty inventory
2021-06-28 11:06:51 -05:00
Bonta
d3db31b05e Events: Fix unusable infinite bombs with empty inventory 2021-06-24 23:12:58 +02:00
spannerisms
be0389ffbb stats 2021-06-24 08:36:04 -04:00
spannerisms
49afe7ca9b onemind 2021-06-20 10:09:04 -04:00
cassidy
77f742b25c Rewrite to handle electro palette, leave bunny alone
Should fix bunny issues
Big thank to kara for report, assistance, and testing
2021-06-14 13:14:38 -04:00
spannerisms
a378bcf5c5 flag 2021-06-12 13:43:48 -04:00
spannerisms
775a970bcc yes 2021-06-12 07:47:27 -04:00
spannerisms
3204ad2ed5 fast credits 2021-06-12 07:43:18 -04:00
spannerisms
8f74212259 goals
easy-to-add AD no aga goal
2021-06-12 06:11:04 -04:00
spannerisms
feb27d71b9 heartbeeps 2021-06-12 06:07:38 -04:00
cassidy
f389a2e737 DisableFlashing now disables electro palette changing
Affects Ether animation and enemies that electrocute Link
2021-05-09 02:17:09 -04:00
cassidy
12e30ba2db Remove flashing ancilla near pedestal item during cutscene 2021-05-08 22:59:09 -04:00
cassidy
ca7eaf3385 Change how Ether flashing is handled
Removed SetEtherFlicker and hooked into new restore palette code instead
2021-04-25 21:13:23 -04:00
cassidy
74cb39f666 Refactor whitening bg 2021-04-23 13:59:49 -04:00
cassidy
452a2db03d Aga 2 flashing 2021-04-22 17:05:04 -04:00
cassidy
6a34b5cbc4 Flash toggle rough draft 2021-04-21 13:34:10 -04:00
KatDevsGames
c04ff98269 Merge pull request #107 from spannerisms/master
Agahnim Light Speed message
2021-04-20 14:26:58 -05:00
spannerisms
e6aee5c375 oops? 2021-04-07 04:58:02 -04:00
KatDevsGames
2da2d16896 Merge pull request #106 from spannerisms/master
new goals
2021-04-06 03:39:23 -05:00
spannerisms
ed9c6681e8 new goals
make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
2021-04-06 02:00:25 -04:00
Thomas Prescott
c5053b7847 Merge branch 'master' into patch-1 2021-04-04 21:38:41 -05:00
Thomas Prescott
ead4cf5ca8 new firebar layer fix from Zarby 2021-04-04 21:33:33 -05:00
spannerisms
b95923fb9a Merge branch 'master' into master 2021-04-03 00:31:23 -04:00
KatDevsGames
b84921e255 Merge pull request #100 from spannerisms/master
HUD Updates
2021-04-02 05:10:35 -05:00
spannerisms
36a21a7190 unkillaable enemies 2021-03-26 04:51:58 -04:00
spannerisms
c97475f422 BRL -> JMP 2020-12-27 08:04:32 -05:00
Catobat
0c608c1380 Fix starting equipment on file select 2020-12-16 19:58:33 +01:00
qwertymodo
b10dc742c2 Give the people what they want 2020-10-10 10:03:52 -07:00
KatDevsGames
8814f8764a Merge pull request #88 from tcprescott/patch-1
Fix the shop fix and potentially fix a rare S&Q issue
2020-09-20 01:57:39 -04:00
CaitSith2
acf119d6a1 Low stakes and high stakes chest game no longer increments item counter. 2020-09-04 12:48:39 -07:00
Thomas Prescott
4a9f86ba85 Uncomment PostNMIHookAction 2020-07-17 06:14:09 -05:00
Thomas Prescott
257544a671 Merge branch 'darkrooms' of github.com:tcprescott/z3randomizer into darkrooms 2020-06-06 21:32:51 -05:00