spannerisms
9703195961
is this better?
2021-04-03 00:30:14 -04:00
spannerisms
36a21a7190
unkillaable enemies
2021-03-26 04:51:58 -04:00
spannerisms
f95351183c
SEC
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BEQ IMPLIES SET CARRY
2021-03-25 05:17:03 -04:00
spannerisms
1dca518150
Update halfmagicbat.asm
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JML
2021-03-25 05:10:39 -04:00
spannerisms
3c891b526f
Update zelda.asm
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BEQ necessarily means set carry
2021-03-25 05:07:46 -04:00
spannerisms
8321a5ef59
zora
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jml
2021-03-25 04:53:35 -04:00
spannerisms
6472553213
Update fileselect.asm
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reverse
2021-03-24 08:24:44 -04:00
spannerisms
372b0ba599
Update fairyfixes.asm
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JML
dont push yet if the branch just pulls
2021-03-24 08:21:44 -04:00
spannerisms
33dbe3003c
Update events.asm
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just JMLs here
2021-03-24 08:20:08 -04:00
spannerisms
f4a336db9e
Update entrances.asm
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labels
BIT instead of AND
2021-03-24 08:17:52 -04:00
spannerisms
5273112d9d
Update enemy_adjustments.asm
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this first since it can easily short circuit
2021-03-24 08:13:41 -04:00
spannerisms
d883b9a637
Update enemy_adjustments.asm
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reverse branching
2021-03-24 08:13:00 -04:00
spannerisms
9ce7b9f9d2
Update dungeondrops.asm
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JML
2021-03-24 08:11:32 -04:00
spannerisms
a5580621ef
refactor dialog
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PEI is a great opcode and should be used more!
change AND mask : CMP mask : BNE to just AND mask : BEQ
merge SEP and REPs across branches
change LDA : AND to BIT
2021-03-24 08:10:35 -04:00
spannerisms
8b9ea182d8
refactor darkworldspawn
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reversed some labels
moved nomirror because 0 is already loaded
INC from 7 to 8
ORA instead of multiple branchings
SBC without SEC when carry is guaranteed
2021-03-24 07:55:51 -04:00
spannerisms
a28726d20e
refactor compasses
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reverse some branching for compactness
move SEP #$20 to macro
2021-03-24 07:46:53 -04:00
spannerisms
97e3a995e0
refactor clock
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JSL : RTL to JML
SEC not necessary if we branch on BEQ, since BEQ implies a set carry
made carry_bit a sublabel
2021-03-24 07:42:34 -04:00
spannerisms
ffd1db722b
refactor catfish
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use JML instead of JSL : RTL
2021-03-24 07:39:20 -04:00
spannerisms
f6f28d89a9
refactor bugfixes
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reverse some labels for compactness and readability
2021-03-24 07:37:32 -04:00
spannerisms
cd7260c5f4
refactor bookofmudora
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unnecessary stack operations
2021-03-24 07:31:38 -04:00
spannerisms
98ecf42fbf
gfx for skull
2021-02-14 23:05:34 -05:00
spannerisms
6be396543e
some obvious optimizations
2021-02-14 01:44:05 -05:00
spannerisms
d9946e8f2a
boss kills
2021-02-14 01:33:48 -05:00
spannerisms
c97475f422
BRL -> JMP
2020-12-27 08:04:32 -05:00
qwertymodo
b10dc742c2
Give the people what they want
2020-10-10 10:03:52 -07:00
KatDevsGames
76f35b8786
Merge pull request #94 from tcprescott/patch-1
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Re-order includes so the ROM will build correctly
2020-09-25 21:29:13 -04:00
Thomas Prescott
9dc35af9d3
re-order include to fix back overrun
2020-09-22 23:25:37 -05:00
KatDevsGames
9c9925fdda
Merge pull request #75 from JonHanon/starting-menu-fix
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Starting File Menu Fix
2020-09-21 02:14:47 -04:00
KatDevsGames
6e657f00db
Merge pull request #78 from JonHanon/FreeItemText
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Conditions for showing item text
2020-09-21 02:14:24 -04:00
KatDevsGames
f26a10a526
Merge pull request #82 from aerinon/CountBottleFix
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Prevent CountBottles from overwriting what is in register X.
2020-09-20 02:00:27 -04:00
KatDevsGames
ba8c7c735b
Merge pull request #86 from compiling/master
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Triforce Hunt + Kill Ganon goal.
2020-09-20 01:59:56 -04:00
KatDevsGames
01dec8aef8
Merge pull request #87 from compiling/aga2_fw
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Fix fake world when fluting to pyramid twice
2020-09-20 01:59:10 -04:00
KatDevsGames
c79f4b19b7
Merge pull request #83 from CaitSith2/patch-1
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Reset inner floodgates if and only if the...
2020-09-20 01:58:58 -04:00
KatDevsGames
fab7c67909
Merge pull request #89 from Zarby89/patch-24
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ganon room fix for multiworld
2020-09-20 01:58:43 -04:00
KatDevsGames
0e9e5d034c
Merge pull request #90 from aerinon/ChestKeyCounter
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Chest key counters
2020-09-20 01:58:02 -04:00
KatDevsGames
8814f8764a
Merge pull request #88 from tcprescott/patch-1
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Fix the shop fix and potentially fix a rare S&Q issue
2020-09-20 01:57:39 -04:00
KatDevsGames
a3c4fed33f
Merge pull request #91 from CaitSith2/rupee-chest-game-fix
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Low stakes and high stakes chest game no longer increments item counter.
2020-09-20 01:57:15 -04:00
KatDevsGames
af20beb472
Merge pull request #92 from Catobat/master
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Fix Lost Woods chest game respawn
2020-09-20 01:56:50 -04:00
Catobat
e82f01ae2f
Fix Lost Woods chest game respawn
2020-09-18 00:54:30 +02:00
CaitSith2
acf119d6a1
Low stakes and high stakes chest game no longer increments item counter.
2020-09-04 12:48:39 -07:00
aerinon
397da02e3f
Converted file to tabs for consistency
2020-08-28 12:23:27 -06:00
aerinon
d58fa5d5b7
Starting keys accounted for
2020-08-28 12:15:31 -06:00
aerinon
cdd4199cf9
Fixed jumps and return to be proper for the banks the code is in
2020-08-27 10:14:52 -06:00
aerinon
f565fc93be
Adds Chest Key counters to $7EF4E0-F
2020-08-27 10:14:33 -06:00
Zarby89
8d17f61f44
ganon room fix for multiworld
2020-07-29 22:12:21 -04:00
Thomas Prescott
5930406ecb
Fix S&Q crash for certain SNES users
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This was suggested by Kat, and seemed to work for a player who had been experiencing chronic game crashes during an S&Q.
2020-07-17 06:18:11 -05:00
Thomas Prescott
4a9f86ba85
Uncomment PostNMIHookAction
2020-07-17 06:14:09 -05:00
Kat
af7cce9ae5
shop maybe fix
2020-07-09 02:04:00 -04:00
Kat
7955a37cd9
asar
2020-07-08 23:43:10 -04:00
qwertymodo
ae85ec35b9
Fix broken fade-to-half music command (F2)
2020-06-23 14:09:38 -07:00