Commit Graph

46 Commits

Author SHA1 Message Date
cassidoxa
f8d9be201a tables.asm: Add GFX pointer to table in utilities.asm 2022-09-09 19:30:16 -04:00
cassidy
ae82caca45 Replace more labels
Removed mask from rupeelimit.asm as total item counter is now a 16-bit
value
Commented out CountBits in utilities.asm in previous commit as I've
allocated a counter byte in SRAM
2021-12-16 17:19:54 -05:00
cassidy
640e94153d Refactor inventory code and add more labels
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
cassidy
aca809862d utilities: Rewrite prog bow narrow sprite overflow to check sram
This uses Bonta's method which is more efficient and reliable when it
comes to bow state and potential mixture of progressive,
none-progressive, and silver arrows upgrade.
2021-09-08 01:00:55 -04:00
cassidy
c37dcec6ea utilities: refactor some JSL X : RTL into JMP X 2021-09-06 20:20:12 -04:00
cassidy
9f1933d8c0 utilities: Progressive Bow overflow narrow sprites 2021-09-06 20:16:41 -04:00
cassidy
bbc8228175 utilities: Fix shields overflowing with narrow sprites 2021-09-06 17:21:48 -04:00
Bonta
c60cbbc869 Utilities: Fix progressive bow sprite replacement 2021-06-20 12:41:31 +02:00
spannerisms
ed9c6681e8 new goals
make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
2021-04-06 02:00:25 -04:00
spannerisms
6be396543e some obvious optimizations 2021-02-14 01:44:05 -05:00
spannerisms
c97475f422 BRL -> JMP 2020-12-27 08:04:32 -05:00
KatDevsGames
a3a35ad4ba Merge pull request #81 from KatDevsGames/asar
Make existing code compatible with asar
2020-04-21 22:56:27 -04:00
Kat
5c2726c3a8 Update utilities.asm 2020-04-20 23:02:52 -04:00
Kat
e8cb7eca80 mw updates 2020-04-17 21:18:46 -04:00
Kat
e846487300 Update utilities.asm 2020-03-01 01:50:11 -05:00
Kat
263da7f07f Update utilities.asm 2020-02-13 22:14:49 -05:00
Kat
65676d7e76 Update utilities.asm 2020-02-13 21:39:13 -05:00
Kat
6e53634905 Update utilities.asm 2020-02-13 21:38:07 -05:00
Kat
f14657ae05 various 2020-02-13 21:35:58 -05:00
qwertymodo
768fbad245 Make existing code compatible with asar 2019-11-17 15:20:57 -08:00
sporchia
3fe95e2f1f preopen GT flag
also "corrected" some build errors
2019-08-24 08:50:25 -04:00
Kat
0bfec6da7d vram convenience functions that are probably wrong 2019-08-22 19:22:37 -04:00
Kat
7e45c3265e bow stuff 2019-08-21 14:26:55 -04:00
Kevin Cathcart
3806c98cff Fully fix bow standing item graphics 2019-08-17 10:01:43 -04:00
Kevin Cathcart
c2d5f9d846 Fix graphical issues from progressive bow 2019-08-11 13:41:25 -04:00
Kat
f06a43dc59 progressive bow 2019-06-17 21:29:52 -04:00
Kat
d182c3343e Update utilities.asm 2019-05-25 21:02:45 -04:00
sporchia
1a6478aa27 initial commit
* the cut scene for 1 and 0 crystals is wrong, it always shows minimum
of 2 right now
* pretty sure the AGA door check will blow up
2018-10-06 10:00:17 -04:00
Myramong
3bb17f4540 Optimize HexToDec and hopefully not break anything. I haven't done a full run with this change, but I haven't noticed any problems while testing. 2018-09-09 06:44:08 -03:00
Karkat
151098ba22 let's dev 5/12/18
fixed zore ledge heart graphic bug
changed seed hash to be manually settable
added more seizure safety
2018-05-12 23:17:26 -04:00
Karkat
07f34b08f9 sprite swap finished & included but off by default 2018-04-05 16:11:55 -04:00
Karkat
ac274f444c let's dev 2/11/18
fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
Karkat
65be778fb5 flag tweaks 2018-02-07 21:48:22 -05:00
Karkat
20ce4fe0e2 let's dev 1/20/18 2018-01-20 00:15:04 -05:00
Karkat
39b20f9a05 let's dev 1/18/18
updated item limits
updated goal item counter
disabled replacement shopkeeper left on
fixed ice cave water walk setup
2018-01-18 00:03:34 -05:00
Karkat
471c14d790 let's dev 1/17/18
added bob toggle
more updates to shops (fixed sprite overload issues)
2018-01-17 00:01:13 -05:00
Karkat
4868a003de let's dev 1/5/18
fixed bug with being able to menu during boss explosions in glitched mode
added hotspots for medallions in ice palace
2018-01-05 23:15:59 -05:00
Karkat
0bbf69ad22 fixing stuff 2017-09-25 21:41:04 -04:00
Karkat
d14415efd8 stuff 2017-09-24 00:35:35 -04:00
Karkat
5239476d13 tournament event 2017-09-23 22:01:44 -04:00
Karkat
58e646756e let's dev sep 10 2017
fix for tablet text when opening with hammer
fixed progression graphics for 1/2 magic
fixed mothula damage for enemizer (works regardless of room now)
2017-09-10 22:04:21 -04:00
Karkat
c631415465 let's dev aug 9 2017
fixed tablet text not displaying in swordless
fixed goal item transition to triforce scene bugs
fixed map carryover for hyrule castle and sewers
fixed item graphics for bottle overflow
fixed item graphics for armor overflow
2017-08-09 23:13:28 -04:00
Karkat
4a17e97a2e let's dev aug 8 2017
fixed pyramid spawn issue (again)
fixed freedstanding display for progressive swords and progressive shields
2017-08-08 23:27:37 -04:00
Karkat
4e0992934e comment updates 2017-08-08 21:35:18 -04:00
Karkat
f755a63925 initial checkin 2017-05-17 13:00:32 -04:00