Commit Graph

198 Commits

Author SHA1 Message Date
aerinon
285dc48a2b Couple minor rule fixes 2022-03-07 11:14:44 -07:00
aerinon
ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon
73d4d4b4bb Fix for Hera Basement Cage item inheriting last pot checked
Update indicators on keysanity menu for overworld map option
2022-02-15 12:21:24 -07:00
aerinon
600343683a Revert SRAM changes 2022-02-10 08:36:30 -07:00
aerinon
49accbd2b1 Many bugfixes
* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon
5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
f9c1219785 Merge branch 'DoorDevVolatile' into StandingItems
# Conflicts:
#	Rom.py
#	data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon
fab5f5bb70 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	Rom.py
#	data/base2current.bps
2022-01-06 16:06:51 -07:00
aerinon
45bb92151f -Fix for Inverted Mode: Dark Lake Hylia shop sells a blue potion
-Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint
-AllowAccidentalMajorGlitches set for no logic
2022-01-04 22:10:42 -07:00
aerinon
515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
aerinon
61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
aerinon
dc7d4940d9 Overworld map code 2021-10-21 16:29:09 -06:00
aerinon
ef998a2f7f Merge branch 'Ambrosia' into Bias 2021-09-10 09:18:49 -06:00
aerinon
91fbcd38da Fix shop hints in ER modes where shops are not located vanilla 2021-08-27 15:13:37 -06:00
aerinon
746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
StructuralMike
779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
aerinon
8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon
a12ebfaf50 Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile 2021-05-04 16:30:27 -06:00
compiling
30baec65af Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable 2021-04-18 14:28:29 +10:00
StructuralMike
3f9b6234c2 Mire fishbone barrier bypass 2021-03-22 21:12:26 +01:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
e1ddd02097 Missing crystal in Hera Beetles 2021-03-12 14:03:19 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
aerinon
8d22dd1a3d Bringing in Unstable2 changes 2021-02-18 13:19:08 -07:00
aerinon
352592bd00 Key logic error with odd_counter and child doors
Fix the Lone Pot doors (E/W) swapped
2021-02-13 21:09:57 -07:00
aerinon
09cae6e640 Shopsanity multiworld and rupee progression balancing 2021-02-03 10:49:29 -07:00
aerinon
f8a0ba1816 merge in inroom staircases 2021-02-01 10:07:53 -07:00
aerinon
b5f3c752e6 Shop work:
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon
51affaf0ca Merge branch 'DoorDevUnstable' into ShopGenWork 2020-12-05 10:38:22 -07:00
aerinon
fc13549ccf Swamp Flooded Room logic re-work
Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00