Commit Graph

60 Commits

Author SHA1 Message Date
aerinon
2694efeb9f fix: issues with major_only and too mnay major items
chore: reformatted spoiler, moved crystal reqs to requirements
2024-05-14 14:08:33 -06:00
aerinon
ba6f9e0493 feat: Documentation update 2024-01-25 11:02:50 -07:00
KrisDavie
36c8b5aaa6 Code cleanup and more tests 2023-12-22 22:48:43 +01:00
KrisDavie
9fb7cf9f71 Refactor UW Glitches 2023-12-22 22:48:43 +01:00
Catobat
7197a23b45 Add setting for self-looping doors 2023-08-02 02:23:19 +02:00
Catobat
bf9ad536fe Implement triforce_max_difference 2023-07-26 15:27:47 +02:00
aerinon
5d2ceaf75c Updated baserom for crystal custscene and hera music fix
Updated a couple of error messages and when they are displayed
Updated Ganonhunt goal text to be more consistent across randomizers
2023-07-10 13:56:05 -06:00
aerinon
409f7d50d5 Rom changes (see that commmit message or release notes)
Customizer improvements:
- Better logic around customized lobbies
- Better logic around customized door types
Fix to key doors that was causing extra key doors
Generation improvement around crystal switches
Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes)
Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
2023-02-24 14:25:04 -07:00
aerinon
9a71e56546 Trap door refinement with "optional" value versus "vanilla"
Slight balance of chaos mode
Warping Pool trap no longer shuffled
2023-02-17 16:55:35 -07:00
aerinon
d7c15ae22c Strict and Partial key logic implementations with new test suite utility 2023-02-17 10:07:43 -07:00
aerinon
f0101c9854 Trap door mode initial work 2023-02-16 11:49:29 -07:00
aerinon
9ab741d481 Documentation updates 2022-12-09 16:04:12 -07:00
aerinon
303600f198 Merge branch 'DoorDevUnstable' into DoorDev
# Conflicts:
#	Main.py
#	RELEASENOTES.md
#	Rules.py
2022-09-16 12:08:57 -06:00
aerinon
4e43f38332 Separated Collection Rate counter from experimental
Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00
aerinon
e0ff23158a Readme updates 2022-01-13 17:01:13 -07:00
aerinon
59e875dc6d updated readme and version 2021-07-26 11:28:45 -06:00
aerinon
0e50ab2023 Readme update 2021-05-11 13:27:49 -06:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon
711488945e Clean up for next alpha release 2021-01-04 13:18:30 -07:00
aerinon
b8dc174f87 (Merge)
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
61fb954c9c Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork 2020-11-16 11:13:39 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
compiling
3ee5f59a19 Add python and pip instructions to the readme. 2020-11-08 15:25:16 +11:00
aerinon
d3e643b9c6 Finish bps work
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
cade01b489 GUI work and revert find_accessible_entrances for main dungeon generation 2020-10-27 14:45:22 -06:00
aerinon
a77ecb4e13 Update documentation slightly 2020-10-26 11:51:55 -06:00
aerinon
357a09d5b7 Added intensity parameter. Clean up for next alpha release 2020-09-16 15:01:01 -06:00
aerinon
549607c72a Bugfix for rupee20
Bugfix for Triforce hunt
Bugfix for python issue
Mystery experimental option
Mystery open pyramid refined
Mirror Scroll turned off if door shuffle is vanilla (even if experimental)
2020-03-03 09:37:09 -07:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
compiling
9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
aerinon
db3677487f readme updates 2019-12-23 13:56:47 -07:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
aerinon
dfc3d628df Simple readme update 2019-09-02 21:52:50 -06:00
Kevin Cathcart
418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa
18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
AmazingAmpharos
e89f9454f9 README update and hint reference
The few new features are properly documented in the README now. The included text file is a hint reference designed to help players understand the helpful hint system implemented in the ER.
2019-04-30 10:48:47 -05:00
Kevin Cathcart
5539143f00 v30 updates 2018-09-22 22:51:54 -04:00
AmazingAmpharos
7c9c3db74d Hopefully final 0.6.1 changes
-Add no logic mode.
-Fix swordless requirement for Mothula to be less strict.
-New version number and logic hash.
-Significantly updated readme.
2018-03-25 17:21:36 -05:00
AmazingAmpharos
004bce10ae Updated Readme
Updates Readme with new descriptions and information for all changed features.
2018-02-27 20:30:07 -06:00
AmazingAmpharos
deccff249b New restricted shuffle
This implements the new restricted shuffle that does not respect the difference between single and multi-entrance caves. Restricted_legacy is present for the old restricted behavior. Full_cross_worlds is renamed to Crossed, and all listing of shuffles is given a consistent order that pushes all the _legacy variants to the back.
2018-02-20 14:34:39 -06:00
AmazingAmpharos
b196ce89f1 Updated documentation
This just adds proper explanation for the new full, full_cross_worlds, full_legacy, and custom settings. Since other new shuffles are not finalized yet, I have excluded them from additional documentation for now.
2018-02-08 04:55:10 -06:00
Kevin Cathcart
570ee24fc0 Make Shuffle Ganon the Default 2018-01-27 17:11:53 -05:00
AmazingAmpharos
398de826f8 Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
Kevin Cathcart
7b7dcc12c6 Restructure README.md
Make the readme less command-line focused, since non-technical users are
encouraged to use the GUI.
2017-12-02 16:38:35 -05:00
AmazingAmpharos
572cffc264 Add disable music feature
This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart
9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
Kevin Cathcart
3e31502fc0 Add untimed OHKO mode 2017-11-18 20:36:42 -05:00
AmazingAmpharos
7e5edf87c2 Keysanity clarification
Clarifies how pendant and crystal dungeons are discerned in the keysanity mode.
2017-11-12 04:39:16 -06:00