aerinon
e1cd520ea9
Merge unstable into CrossGen
2020-04-10 15:17:31 -06:00
aerinon
4fe97f9b7f
Adjusted map info to be experimental
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Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1
Torch keys counted like chest
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Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2
Dungeon reminder added to hud for Crossed dungeons
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Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
01bff51707
Fixed some minor issues
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Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3
Tons of edge work:
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--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
8f545fc6d1
Merge branch 'DoorDev' into EdgeWork
2020-03-24 10:49:28 -06:00
Mike A. Trethewey
e4311832a5
Merge branch 'DoorDev' into dev
2020-03-23 00:53:24 -07:00
aerinon
53a5376693
Merge branch 'DoorDev' into EdgeWork
2020-03-20 13:32:00 -06:00
aerinon
a18f5c4d51
Key logic rework for placement rules
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--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
Mike A. Trethewey
d8ea5b0fd0
Merge branch 'DoorDev' into ci-dev
2020-03-12 04:17:05 -07:00
aerinon
9d75561dc3
Merge branch 'DoorDev' into EdgeWork
2020-03-11 15:09:51 -06:00
aerinon
2d9d108430
Merge in DoorDev
2020-03-11 14:33:53 -06:00
aerinon
ceeb23669a
Experimental flag issue
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Turned off unprepared experimental feature that snuck in
2020-03-11 14:02:16 -06:00
aerinon
c67cd478a1
Fixed problem with Inverted+ER
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Fixed problem with Vanilla doors+Retro
Fixed Keylock issue with Ice Cross
Merged in compiling's fix for keyshuffle
ER Infinite Loop detection
2020-03-11 12:25:49 -06:00
Mike A. Trethewey
721896d5a8
Forgot to pass the fish
2020-03-10 18:58:54 -07:00
Mike A. Trethewey
37a1b70f3b
Pass the fish better
2020-03-09 03:53:08 -07:00
Mike A. Trethewey
ca7fc4d0f6
Hack in Spanish
2020-03-09 02:25:25 -07:00
aerinon
7072684505
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-03-07 09:10:02 -07:00
aerinon
c1783082d8
Lots of cross gen work
2020-03-05 16:47:57 -07:00
aerinon
84d639ab60
Merge DoorDev fixes
2020-03-03 12:49:59 -07:00
aerinon
549607c72a
Bugfix for rupee20
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Bugfix for Triforce hunt
Bugfix for python issue
Mystery experimental option
Mystery open pyramid refined
Mirror Scroll turned off if door shuffle is vanilla (even if experimental)
2020-03-03 09:37:09 -07:00
aerinon
62caf015c0
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-03-02 19:58:42 -07:00
aerinon
06562ed3ea
Generation Fixes
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* Entrance dead end and branch calculation fixed
* Parity checks added to global
* Forced dead end checks in split dungeons
2020-02-27 15:53:19 -07:00
aerinon
72a94e1e4f
Vanilla fixes for 100% locations
2020-02-24 08:53:03 -07:00
aerinon
268975263e
Rom generation fixes
2020-02-24 06:54:52 -07:00
aerinon
c2e22a6223
Merge branch 'DoorDev' into EdgeWork
2020-02-21 16:26:50 -07:00
aerinon
7064b1de77
Logic additions for basic+experimental
2020-02-21 16:26:18 -07:00
aerinon
e416e46130
Placement rules implemented for checking key placement
2020-02-20 16:45:51 -07:00
aerinon
c23e37e60e
Merge branch 'keylock-validation' of https://github.com/compiling/ALttPEntranceRandomizer into keylock-validation
2020-02-19 13:27:20 -07:00
aerinon
dfd0bc41ce
-Key shuffler fix (needs some more testing)
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-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
2020-02-19 13:24:12 -07:00
compiling
8ad28542a4
Check for key locks after placing dungeon items.
2020-02-19 22:20:13 +11:00
aerinon
6e11a4bbac
Fixes for mirror scroll
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Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
aerinon
6bd05982ae
Bunny impassible rules for doorways
2020-02-12 14:19:29 -07:00
aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
8cac03f4a3
Minor bug fixes
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--E-W fixed on interior door in Aga Tower
--Crossed+Enemizer bug with GT minibosses
--Vanilla bug with pre-open stonewall flag
2020-02-07 08:45:21 -07:00
aerinon
bda5b27c44
Stonewall generation changed to pre-open wall if necessary.
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GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
37176357b3
Merge branch 'DoorDev' into CrossGenWork
2020-02-05 20:29:04 -07:00
aerinon
c57797cdef
Change error to warning
2020-02-05 20:28:27 -07:00
aerinon
4b48c5e125
Generation refinement
2020-01-31 16:11:46 -07:00
aerinon
f8f347a68d
Merge branch 'BugFix' into DoorDev
2020-01-29 12:37:38 -07:00
aerinon
aac0d0486d
Ball n Chain compass fix
2020-01-29 06:26:49 -07:00
aerinon
c619e3018b
Key math fix
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Turn off vanilla validation if ER is on
2020-01-27 09:17:29 -07:00
compiling
ba6c73861a
Remove comments in yaml files.
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Throw a meaningful error if the door-shuffle setting is invalid.
2020-01-26 21:46:18 +11:00
aerinon
f6179cda03
Merge with doordev
2020-01-23 16:45:25 -07:00
aerinon
1e2daffc5b
Stonewall fix and preliminary crossed generation issues
2020-01-23 16:43:01 -07:00
compiling
b5ea688847
Add inverted door shuffle
2020-01-23 19:53:04 +11:00
compiling
0a8892806e
Fix some dungeon generation errors:
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TR fails if the Big Chest entrance is locked behind another dungeon
Hyrule Castle fails if the only available entrance is Sanctuary
2020-01-21 23:39:43 +11:00
compiling
138003912c
Add all entrances as required paths (may be required for inaccessible regions).
2020-01-20 23:57:01 +11:00
compiling
74c515eb16
Handle standard mode, vanilla door shuffle.
2020-01-20 22:02:33 +11:00