Mike A. Trethewey
061852cbd3
Merge branch 'DoorDev' into ci-dev
2020-03-04 14:05:49 -08:00
aerinon
39ea777cf9
Gui fixes for clocks/dungeon_counters
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Map fix for settings
2020-03-04 13:57:29 -07:00
Mike A. Trethewey
4968e72a3b
Document stuff, add a couple things
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Add Retro World State (Open & Retro on)
Add SpriteSomething plug to sprite selector
Fix Custom Item Pool loading to use disct instead of list
2020-03-03 23:43:43 -08:00
aerinon
5aef551f7c
More & better forced connection detection
2020-03-03 08:25:52 -07:00
aerinon
62caf015c0
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-03-02 19:58:42 -07:00
aerinon
83a9c4bdcf
Merge in latest door dev changes
2020-03-02 15:41:44 -07:00
aerinon
a20f5423fd
Minor gui fixes
2020-02-28 16:35:45 -07:00
aerinon
06562ed3ea
Generation Fixes
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* Entrance dead end and branch calculation fixed
* Parity checks added to global
* Forced dead end checks in split dungeons
2020-02-27 15:53:19 -07:00
aerinon
268975263e
Rom generation fixes
2020-02-24 06:54:52 -07:00
aerinon
c2e22a6223
Merge branch 'DoorDev' into EdgeWork
2020-02-21 16:26:50 -07:00
aerinon
7064b1de77
Logic additions for basic+experimental
2020-02-21 16:26:18 -07:00
compiling
8ad28542a4
Check for key locks after placing dungeon items.
2020-02-19 22:20:13 +11:00
qadan
5294524c25
rules for superbunny in TR/Hera
2020-02-12 19:38:42 -04:00
qadan
cf7327bb52
and another
2020-02-11 18:12:30 -04:00
qadan
86e66fef99
little typos
2020-02-11 18:10:20 -04:00
qadan
2ba2f48f92
overworld glitches ruleset
2020-02-11 18:07:38 -04:00
aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
bda5b27c44
Stonewall generation changed to pre-open wall if necessary.
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GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
77d47d778f
updated to match DoorDev
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Hint for TT Attic
2020-02-05 15:24:36 -07:00
aerinon
9737cdf5f1
Key issues
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--PoD Vanilla Stairway
--Boss should not be allowed key
--Scale back on aggressive layouts
Merge of attic hint
Non-chest keys hints added for figuring out how to get rid of them
2020-02-05 15:23:13 -07:00
aerinon
4b48c5e125
Generation refinement
2020-01-31 16:11:46 -07:00
aerinon
e9a55c8cf4
Minor breakthrough on cross generation
2020-01-30 16:28:02 -07:00
aerinon
0dc7eb7079
Merge branch 'DoorDev' into CrossGenWork
2020-01-29 13:01:29 -07:00
aerinon
d50af93f2a
More cross gen refinement
2020-01-29 12:34:31 -07:00
compiling
3150e0f161
No-Logic fix - don't try to spread crystal access if the current state is nothing
2020-01-26 18:16:00 +11:00
compiling
ee8feaed55
Fix skull woods exit:
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- Remove from list of unreachable exits (Moth may be in a different section)
- Fix vanilla check to account for multiworld
2020-01-26 14:15:43 +11:00
aerinon
59e9fb82f5
Several bug fixes for yesterday's debacle
2020-01-24 08:51:34 -07:00
aerinon
f6179cda03
Merge with doordev
2020-01-23 16:45:25 -07:00
aerinon
1e2daffc5b
Stonewall fix and preliminary crossed generation issues
2020-01-23 16:43:01 -07:00
aerinon
34a8b6e496
Merge branch 'DoorDev' into Inverted
2020-01-23 09:39:02 -07:00
aerinon
3937f4d9e9
Door shuffle setting added to spoiler
2020-01-23 09:10:11 -07:00
compiling
33b849a176
Speed hacks
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- reduce the regions being checked every iteration when updating
- only sweep for crystal access when new locations are found, and when starting a new sphere
2020-01-23 20:08:37 +11:00
aerinon
4c0c8ea21a
Key and crystal sweep fixes
2020-01-22 12:35:13 -07:00
aerinon
7c03332b0b
Merge of compiling's multidoors branch into mine
2020-01-21 14:12:55 -07:00
compiling
2c3f5a9aff
Recheck region access when sweeping for crystal state succeeds.
2020-01-21 22:09:30 +11:00
compiling
123b49686a
Sweep for crystal access instead of all events (since events are manually collected in beatability check)
2020-01-20 23:07:14 +11:00
compiling
e0eff76b9b
Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors
2020-01-19 18:18:43 +11:00
aerinon
c08fb4bd5e
Initial work for fixing standard (basic only so far)
2020-01-19 18:13:06 +11:00
compiling
4f7aea7dde
Sweep for events when checking beatability.
2020-01-19 15:04:11 +11:00
Bonta-kun
f988f7671b
--remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them
2020-01-18 09:50:12 +01:00
compiling
9033b5331f
Optimise crystal checks a bit - only check regions with out of logic doors.
2020-01-18 14:01:06 +11:00
compiling
b6d17e5f12
Reintroduce sweep_for_crystal_access - currently required in certain layouts (key door blocks flow of blue-state between reachable rooms)
2020-01-17 21:19:31 +11:00
compiling
ee7d795780
Temp remove sweep_for_crystal_access - not required?
2020-01-16 22:15:55 +11:00
compiling
ee8c629ac7
Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors
2020-01-16 20:23:43 +11:00
compiling
62e56bc9ee
Check if spread_crystal_access should be called when each new region is reached.
2020-01-16 19:21:58 +11:00
aerinon
ef6b171233
First stab at fixing crystal switch spread - probably not done.
2020-01-15 16:28:22 -07:00
aerinon
c4ae75bc2b
Multiworld merge
2020-01-14 15:07:13 -07:00
Bonta-kun
ad278f91d6
Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
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Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
compiling
4d35a02e99
Separate doorShuffle for each player
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Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
compiling
a3a706d8c1
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-11 09:17:41 +11:00