Commit Graph
53 Commits
Author SHA1 Message Date
compiling 6b0d1dd517 Revert change to Inverted Ganons Tower entrance hint (inverted is actually a different entrance). 2020-02-02 11:45:23 +11:00
compiling eb98f3d265 Inverted Ganons Tower dungeon was renamed. 2020-02-01 18:08:34 +11:00
compiling 710ed9b011 Require Hammer for Thieves' Town - Big Chest 2020-01-29 19:05:36 +11:00
compiling 1a2c83be4c Update insanity shuffle hole targets (and legacy shuffles).
Update hole target addresses.
2020-01-28 20:35:08 +11:00
compiling ba6c73861a Remove comments in yaml files.
Throw a meaningful error if the door-shuffle setting is invalid.
2020-01-26 21:46:18 +11:00
compiling 3150e0f161 No-Logic fix - don't try to spread crystal access if the current state is nothing 2020-01-26 18:16:00 +11:00
compiling a370b34aca Turn off vanilla TR key logic checks when TR can be entered from back
- will need to be based on which entrances are available and how the inaccessible entrances link
2020-01-26 15:29:14 +11:00
compiling ee8feaed55 Fix skull woods exit:
- Remove from list of unreachable exits (Moth may be in a different section)
- Fix vanilla check to account for multiworld
2020-01-26 14:15:43 +11:00
compiling 33b849a176 Speed hacks
- reduce the regions being checked every iteration when updating
- only sweep for crystal access when new locations are found, and when starting a new sphere
2020-01-23 20:08:37 +11:00
compiling b5ea688847 Add inverted door shuffle 2020-01-23 19:53:04 +11:00
compiling 6659965cd4 Check game is winnable before creating the rom. 2020-01-21 23:46:08 +11:00
compiling 4339c606be Reverse the normal and bk_restricted door rules, if the bk_restricted rule requires more small keys (prevents placing a big key from softlocking the game later). 2020-01-21 23:41:01 +11:00
compiling 0a8892806e Fix some dungeon generation errors:
TR fails if the Big Chest entrance is locked behind another dungeon
Hyrule Castle fails if the only available entrance is Sanctuary
2020-01-21 23:39:43 +11:00
compiling 1586267a80 Ban big keys from locations that will block required freestanding keys
TBD how to handle regular rules
2020-01-21 22:12:06 +11:00
compiling 2c3f5a9aff Recheck region access when sweeping for crystal state succeeds. 2020-01-21 22:09:30 +11:00
compiling d7beb1dfcf Re-add Sweep for crystal access in playthrough algorithm (might not be called when sweeping for keys) 2020-01-21 00:39:17 +11:00
compiling 138003912c Add all entrances as required paths (may be required for inaccessible regions). 2020-01-20 23:57:01 +11:00
compiling 123b49686a Sweep for crystal access instead of all events (since events are manually collected in beatability check) 2020-01-20 23:07:14 +11:00
compiling 74c515eb16 Handle standard mode, vanilla door shuffle. 2020-01-20 22:02:33 +11:00
compiling d3a6dd9138 Fix standard mode checks for per-player settings 2020-01-19 21:23:06 +11:00
compiling 49398fb454 Fix location table 2020-01-19 21:06:38 +11:00
compiling 93b9ebff6c Update base rom. 2020-01-19 18:26:35 +11:00
compiling e0eff76b9b Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors 2020-01-19 18:18:43 +11:00
compiling 4f7aea7dde Sweep for events when checking beatability. 2020-01-19 15:04:11 +11:00
compiling db4ad1b3d0 Don't flood the keys in swamp when balancing multiworld 2020-01-18 15:59:14 +11:00
compiling 9033b5331f Optimise crystal checks a bit - only check regions with out of logic doors. 2020-01-18 14:01:06 +11:00
compiling b6d17e5f12 Reintroduce sweep_for_crystal_access - currently required in certain layouts (key door blocks flow of blue-state between reachable rooms) 2020-01-17 21:19:31 +11:00
compiling ee7d795780 Temp remove sweep_for_crystal_access - not required? 2020-01-16 22:15:55 +11:00
compiling ee8c629ac7 Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors 2020-01-16 20:23:43 +11:00
compiling 8aafbf2865 Fix skull woods pinball check 2020-01-16 19:25:10 +11:00
compiling 62e56bc9ee Check if spread_crystal_access should be called when each new region is reached. 2020-01-16 19:21:58 +11:00
compiling ead7c117a8 Skip the playthrough when run from the gui, if the spoiler isn't being created. 2020-01-12 21:20:14 +11:00
compiling d35c5f5d68 Open pinball room if it blocks the Skull Woods boss room. 2020-01-12 21:19:31 +11:00
compiling 761d11a272 Don't edit rom name after writing it (causes problems for multi client/server checks)
Add door-shuffle type to rom filename.
2020-01-12 11:42:57 +11:00
compiling dfcf6a1be0 Add new and old msu versions 2020-01-12 09:31:36 +11:00
compiling f713fc238c Add doors to mystery. 2020-01-11 20:00:58 +11:00
compiling 4d35a02e99 Separate doorShuffle for each player
Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
compiling a3a706d8c1 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-11 09:17:41 +11:00
compiling dfafa59215 Fix conflicts 2020-01-11 09:04:11 +11:00
compiling e2df282201 Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev 2020-01-11 08:58:09 +11:00
compiling 0c2580dea9 Fix conflicts 2020-01-05 21:51:07 +11:00
compiling 9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
compiling 8efbf7bf08 Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev 2020-01-04 20:07:29 +11:00
compiling 74701b88a1 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:36:02 +11:00
compiling edd656b903 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:27:22 +11:00
compiling f6bad85a15 Remove Capacity Upgrade from Take Any locations, to match item randomizer 2020-01-02 16:33:01 +11:00
compiling 4921daccf3 Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter 2020-01-02 16:33:01 +11:00
compiling 0eed4bb527 Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
compiling 6b97cebec5 Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2020-01-02 16:33:00 +11:00
compiling 699b4c55a2 Remove Capacity Upgrade from Take Any locations, to match item randomizer 2020-01-02 16:23:03 +11:00
compiling 584880be20 Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter 2020-01-02 12:38:26 +11:00
compiling 9109d811fc Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 12:33:56 +11:00
compiling ced8e04aae Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2019-12-08 12:41:28 +11:00