aerinon
5b39494edf
Credit collection rate refactor
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Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
23846dc475
credits again
2021-07-22 16:28:27 -07:00
aerinon
37b4d04d47
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:27 -07:00
aerinon
06486e88a2
Cutoff rug addition
2021-07-15 10:33:04 -07:00
aerinon
a123661eca
Don't fix ugly smalls in vanilla
2021-07-15 10:32:25 -07:00
aerinon
ff16a256b7
Merge branch 'Catobat-BombWalls' into DoorDevUnstable
2021-07-13 13:19:55 -07:00
aerinon
15a9436e6d
Merge branch 'BombWalls' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-BombWalls
2021-07-13 13:19:38 -07:00
aerinon
b5aae926e7
Minor baserom updates
2021-07-13 13:19:14 -07:00
aerinon
940369d3ec
Rename fake boots to pseudo boots
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Doc updates
2021-07-09 15:13:01 -07:00
aerinon
c52a8e3390
Fix --hints flag on CLI
2021-07-09 15:00:49 -07:00
aerinon
3bf96a156c
Fix --hints flag on CLI
2021-07-09 15:00:14 -07:00
aerinon
3f0f15650a
Fix for stats and p/c indicator
2021-07-09 10:55:37 -07:00
aerinon
28dd7d0f3c
Merge branch 'SwampFix' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-SwampFix
2021-07-09 10:50:05 -07:00
aerinon
ffcc78f95c
Fake boots checkbox/argument
2021-07-07 16:23:16 -07:00
aerinon
fb22c88ace
Baserom update
2021-07-07 14:04:50 -07:00
aerinon
f21dace6d5
A couple minor generation issues
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Updated release note
2021-07-06 13:45:45 -07:00
aerinon
0f29d2c2b0
Credit stats fix for now
2021-07-06 13:26:36 -07:00
aerinon
3cc4175160
Attempt at catching bps issues
2021-07-06 13:22:24 -07:00
aerinon
0607cf67ef
Insanity: blacksmith/bomb shop placement shouldn't preclude another multi-exit cave from exiting there
2021-07-06 13:21:51 -07:00
aerinon
3fd096844c
Fixed the shop spoiler when multiworld balancing
2021-07-01 16:52:16 -06:00
aerinon
1fb849c137
Fixed the shop spoiler when money balancing is needed
2021-07-01 16:48:39 -06:00
aerinon
1a7c3faa76
Fixed some enemizer mystery settings
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Added an easy way to turn off unkillable thieves
2021-07-01 16:25:55 -06:00
aerinon
62fff1f6e1
Update text
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Add ganon jokes for when there are no silvers
2021-06-23 13:42:23 -06:00
aerinon
11dcc719fb
Stop attempting to download link sprite
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Create link sprite from local rom if missing
Fixing output_path bugs in the adjuster and sprite display
2021-06-22 16:05:41 -06:00
aerinon
f77015ab00
Baserom update
2021-06-22 13:13:15 -06:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
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Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon
23ffc61667
Sprite author credit
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Reduce flashing option
2021-06-07 11:13:28 -06:00
aerinon
c45dab6a7c
Bee trap pricing
2021-06-04 16:37:20 -06:00
aerinon
139fe4d47f
Full clipping of rug on marked rooms
2021-06-03 14:05:26 -06:00
aerinon
7442d66211
Old Man House bunny spawn
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Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
aerinon
c81865b33f
Remove cap upgrades for hard/expert
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Replace cap upgrades with red rupees in shopsanity
2021-06-02 13:28:33 -06:00
aerinon
63d49c5775
Beemizer stuff
2021-06-02 11:15:22 -06:00
aerinon
46ccfedcdc
Blind Attic hint in crossed
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Hint default change to False, moved GUI checkbox
2021-06-02 10:51:21 -06:00
aerinon
5c60f1996e
Merge branch 'Player' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-Player
2021-06-01 14:52:53 -06:00
aerinon
e0479922cc
Msu minor fix
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Bosses simple fix
Boss shuffle mystery fix
2021-06-01 14:52:23 -06:00
aerinon
87c4c0811a
Inverted fix for insanity
2021-06-01 09:33:15 -06:00
aerinon
dfe824069a
Insanity restrictions lifted on multi-entrance caves and dungeon exits
2021-05-28 16:01:09 -06:00
aerinon
f49dffa91a
Fix typo
2021-05-26 08:37:50 -06:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
aerinon
8f00f7969b
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
2021-05-17 13:41:32 -06:00
aerinon
9f877d8811
Some bugs fixes
2021-05-14 16:47:47 -06:00
aerinon
f2318b821a
Experimental no longer pre-opens stone walls
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Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
aerinon
7764432683
Experimental no longer pre-opens stone walls
2021-05-11 16:34:34 -06:00
aerinon
73cf088091
Update release notes
2021-05-11 13:37:00 -06:00
aerinon
da4a9a596a
Merge branch 'DoorDev' into DoorDevUnstable
2021-05-11 13:28:28 -06:00
aerinon
0e50ab2023
Readme update
2021-05-11 13:27:49 -06:00
aerinon
20ee644bcb
Merge branch 'DoorDevVolatile' into DoorDevUnstable
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# Conflicts:
# Main.py
2021-05-11 13:01:11 -06:00
aerinon
99d8981eb9
Switch to stable versioning
2021-05-11 12:51:23 -06:00
aerinon
d36cf2f732
Version bump slight change
2021-05-05 16:54:20 -06:00
aerinon
eed80b4afe
Version bump and fixes
2021-05-05 14:24:20 -06:00
aerinon
07308b7192
Fix standard_stair_check
2021-05-05 14:23:40 -06:00
aerinon
247071b718
Fix standard_restricted
2021-05-05 14:23:30 -06:00
aerinon
b0098b623c
Fix standard_stair_check
2021-05-05 14:22:45 -06:00
aerinon
7a94f4ba3a
Fix standard_restricted
2021-05-05 08:42:40 -06:00
aerinon
8e2a7874aa
Revert TestSuite changes (add owg)
2021-05-04 16:37:30 -06:00
aerinon
a12ebfaf50
Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
2021-05-04 16:30:27 -06:00
aerinon
78a4e0b26b
Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable
2021-05-04 16:30:14 -06:00
aerinon
6c98c537e2
Better mystery compatibility with old values
2021-05-04 16:29:52 -06:00
aerinon
a2fcad1e22
Version update with release notes
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Switch to safe loader
2021-05-04 16:26:45 -06:00
aerinon
a3b5cb4baa
Merge branch 'DoorDevOWG' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevOWG
2021-05-04 16:15:28 -06:00
aerinon
c359efebf4
Merge branch 'DoorDevUnstable' into DoorDevVolatile
2021-04-30 15:55:42 -06:00
aerinon
70a3f2e53e
Remove link sprite. Updated bob sprite
2021-04-30 15:55:00 -06:00
aerinon
817833d0fa
Standard generation bugs fixed
2021-04-29 15:19:50 -06:00
aerinon
acff37e6e7
Merge branch 'StructuralMike-DoorDevUnstable' into DoorDevVolatile
2021-04-27 14:09:31 -06:00
aerinon
7b0e38f76c
Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable
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# Conflicts:
# Rom.py
2021-04-27 14:09:13 -06:00
aerinon
766d06b462
Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable
2021-04-27 14:07:07 -06:00
aerinon
ab5458cf1a
Version bump
2021-04-27 14:00:37 -06:00
aerinon
7a74ba8999
Shopsanity price re-work
2021-04-27 14:00:00 -06:00
aerinon
02d6905438
Fix for retro "shops"
2021-04-15 15:11:40 -06:00
aerinon
46d891f401
Update release notes
2021-03-18 13:55:24 -06:00
aerinon
bb9977d410
Merge branch 'DoorDevUnstable' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-DoorDevUnstable
2021-03-18 13:53:33 -06:00
aerinon
906134800b
Fixed the error with TFH counter turned on for wrong modes
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Updated pip requirements for MultiClient
Fixed Big bomb rules for Inverted (merge mistake)
2021-03-18 13:53:19 -06:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
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Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper
7b9deb2190
Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
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some refinements too
# Conflicts:
# ItemList.py
2021-03-16 15:15:48 -06:00
randall.rupper
3c81e377e5
Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
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Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
randall.rupper
7ef186134a
Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable
2021-03-16 14:14:35 -06:00
randall.rupper
fd7728235d
Fix for multiworld progression balancing with shopsanity off
2021-03-09 16:14:16 -07:00
randall.rupper
9a2474f8ca
Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable
2021-03-09 13:40:52 -07:00
randall.rupper
dc5cd2b744
Merge branch 'DoorDev' into DoorDevUnstable
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# Conflicts:
# Main.py
# RELEASENOTES.md
2021-03-05 10:43:05 -07:00
randall.rupper
b108398545
Make the adjust and "open output path" actions consistent
2021-03-05 08:58:38 -07:00
randall.rupper
91c0114d32
Settings file added
2021-03-04 14:05:25 -07:00
randall.rupper
9a5be8644c
Fixed Ganon's silver hints for shops
2021-03-04 11:11:55 -07:00
randall.rupper
2f659da39f
Update to latest baserom (has some MSU-1 stuff)
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Minor fix to Armory S door - can't seem to get it right
Minor fix to spirals that cross the horiz quadrant boundary while traversing
2019-09-18 13:01:35 -06:00
randall.rupper
292af3241c
Minor logging problem
2019-09-17 14:02:21 -06:00
randall.rupper
27ea522499
Experimental and Crossed mode updated with monte carlo division of sectors
2019-09-17 13:53:30 -06:00
randall.rupper
49e782b050
Intermediate commit to switch from work to home
2019-09-16 21:12:55 -06:00
randall.rupper
6f5121c028
Updated desert to be more compatible with logic changes (no logic yet)
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Refactored doors to clean up builder flags.
2019-09-16 15:10:37 -06:00
randall.rupper
dc74df793c
Merge branch 'DoorDev' into DoorExtension
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# Conflicts:
# DoorShuffle.py
# Doors.py
# Regions.py
2019-09-16 14:02:32 -06:00
randall.rupper
97c225ab2f
Desert Regions, Doors, and fixes associate with the new stuff
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Updated generation algorithm to use new Sector object
Moved Dungeon items back for now
Created region lists for ease of grouping
2019-09-13 16:38:23 -06:00
randall.rupper
ec5e8614bc
Started addressing trap doors to help indicate when they should be open
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Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
randall.rupper
48f29b3aa5
Merge branch 'Dev' into DoorDev
2019-09-06 14:22:42 -06:00
randall.rupper
1ec963f162
Moved spiral warp point during dark transition (fixed $53 logic)
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More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
randall.rupper
02b3ca5d52
Some spiral layers fixed
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Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
randall.rupper
eb3b1eaa44
Working on spiral problems
2019-09-05 21:09:26 -06:00
randall.rupper
97c9a1603a
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2019-09-04 16:35:17 -06:00
randall.rupper
ac01262a31
Refactored normal doors to use a lookup table. Now the door table is <4k
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Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00
randall.rupper
02f4ad956d
Merge branch 'Dev' into DoorDev
2019-08-26 15:11:11 -06:00
randall.rupper
7f6c593df0
Bug with sanc/pull switch doors fixed.
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Bug with doors with offset 2 going to doors with offset 2 was fixed in asm.
Refactor asm code to use Y as 2nd index, which cleaned up code.
Also learned the phb:phk:plb ... plb trick (cleaner than what I was doing)
2019-08-26 15:03:42 -06:00
randall.rupper
c87c767835
Upgrades doors to be written out by the rom. (No testing today)
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Added some various modes to play around with.
Fixed prototype's generation code to run
2019-08-23 16:52:53 -06:00
randall.rupper
2ff60fe377
Base rom edited to contain the asm hack.
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Fixed the vanilla linking doors in HC Back Hallway
2019-08-23 10:16:53 -06:00