Commit Graph

95 Commits

Author SHA1 Message Date
aerinon
7623de396c Fixed some bk special handling 2021-08-12 13:39:32 -06:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon
8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
aerinon
65c583c082 Initial work on dungeon prize logic in key layouts 2021-07-27 16:00:05 -06:00
aerinon
b56f8d4136 Std+Retro: key logic for escape and exclude some bow logic sectors
Bug with reachable doors
2021-07-15 08:03:33 -07:00
3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
aerinon
b0098b623c Fix standard_stair_check 2021-05-05 14:22:45 -06:00
aerinon
a3b5cb4baa Merge branch 'DoorDevOWG' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevOWG 2021-05-04 16:15:28 -06:00
aerinon
817833d0fa Standard generation bugs fixed 2021-04-29 15:19:50 -06:00
compiling
07733484e1 Fix exception with split dungeons 2021-04-29 22:41:39 +10:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon
d64a4e63a2 A lot of generation improvements and bug squashing 2021-01-08 16:31:33 -07:00
aerinon
2a05e94970 Fix Desert Wall pre-opened logic for the portal re-factor 2020-12-15 12:18:32 -07:00
aerinon
85d05f625b Generation improvements
Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
1b690aaba1 Fixing generation errors 2020-12-07 11:53:20 -07:00
aerinon
fc13549ccf Swamp Flooded Room logic re-work
Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
ba3bd4b648 Generation improvements
Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775 Generation improvements 2020-12-01 15:00:53 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00
compiling
5442f05a79 Update find_accessible_entrances to work with lobby shuffle 2020-11-02 11:22:03 +11:00
aerinon
471ab3d50e Hint work (Lobby, Ganon, Keydropshuffle)
Preliminary multiworld work
2020-10-27 11:37:47 -06:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0 Generation improvements
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
adc27c4dbc Generation improvements 2020-09-24 15:30:35 -06:00
aerinon
99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
973bf02b1d Palette refinement
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
49e799f658 Fixed two minor bugs 2020-08-17 11:23:12 -06:00
aerinon
b37dc454ad Crossed Dungeon generation work
-Added more path checking to dungeon gen
-Found and squashed a pair of infinite loops
2020-08-14 16:12:41 -06:00
aerinon
2eb6c1ebc0 Crossed Dungeon generation work
-Added a bunch of crystal switch logic
-Added a check for maiden backtracking
-OrderedFrozenSet to prevent randomization leaks with the same seed
-A few key improvements from an outstanding PR
2020-08-13 16:23:40 -06:00
aerinon
df52ca2730 Crossed Dungeon generation work
-Rewrite of step 3b for accuracy - verified acceptable speed
--Can now detect an impossible balance situation and restart
-Eliminated false negatives in step 4 (still need to rework false positives)
-Minor key logic improvement
2020-08-04 15:24:24 -06:00
aerinon
24177fa8b8 Crossed Dungeon generation work
--Introduced reachable_switches
--Calculate total completion in equation resolution
--Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends
--Simplified finding good complex branching candidates - just re-used equations routine
--Valid multi choice for global polarity when fixing parity
--Added total dungeon charge as critieria when fixing parity
--Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2)
--Equation resolution detects used benefits with unreached_doors benefits
--Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon
--Required connections don't overestimate benefits
--Introduced the concept of crystal switches and doors blocked by blue barriers to equations
2020-07-22 17:11:20 -06:00
aerinon
d9d497ba62 Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf 2020-05-26 14:35:12 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
cf70210ed1 Fix pre_validate rejecting Desert Palace when no chests are in the back. 2020-05-09 20:40:01 +10:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
53ddd1963c Split dungeon combinations - runs through combinations if few enough
Odd builders - new algorithm for testing entire set then making a decision
Force groupings updated to be smarter about it - needs to apply elsewhere
2020-04-21 16:03:07 -06:00
aerinon
e1cd520ea9 Merge unstable into CrossGen 2020-04-10 15:17:31 -06:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
01bff51707 Fixed some minor issues
Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3 Tons of edge work:
--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
Mike A. Trethewey
e4311832a5 Merge branch 'DoorDev' into dev 2020-03-23 00:53:24 -07:00
aerinon
de2a3bf5c1 Version change and note for later 2020-03-20 12:24:36 -06:00
Mike A. Trethewey
d8ea5b0fd0 Merge branch 'DoorDev' into ci-dev 2020-03-12 04:17:05 -07:00