codemann8
385165f7c7
Fixed issue with HMG/NL
2024-12-13 00:52:27 -06:00
codemann8
413d5cc5fd
Merged in DR v1.4.6
2024-10-15 19:11:10 -05:00
aerinon
d66632a021
fix: make murahdahla accessible as a bunny
2024-10-10 11:03:14 -06:00
codemann8
89e91a85fd
Merged in DR v1.4.5
2024-08-21 03:57:12 -05:00
aerinon
2109733364
fix: standardized enemy logic for mire 2
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fix: applied new enemy logic for gt mimics 1 & 2
2024-07-02 09:51:50 -06:00
aerinon
336a9379b6
change: renamed "default" key logic algorithm to "dangerous"
2024-06-07 15:48:43 -06:00
aerinon
3ba1472635
fix: typo causing ER generation failure
2024-05-30 13:12:25 -06:00
codemann8
351081c522
Fix error when generating with Forbidden Boss Items option
2024-05-29 19:43:40 -05:00
codemann8
39dc0abb53
Banning bunny traversal thru DM Return Cave and Paradox Cave Top
2024-05-24 15:26:12 -05:00
codemann8
be904a8f3b
Merged in DR v1.4.1.12
2024-05-23 21:49:24 -05:00
aerinon
56add15970
fix: all cross-dungeon modes should add the mc_rule
2024-05-14 08:36:43 -06:00
codemann8
9056a32e8d
Added new logical boss defeated items for AD
2024-05-06 20:52:38 -05:00
codemann8
509b5ce641
Fixed missing Ganon crystal rule for Trinity
2024-05-03 17:19:38 -05:00
codemann8
4a304b272c
Merged in DR v1.4.1.10
2024-04-18 09:56:12 -05:00
aerinon
ebd86e80d7
fix(logic): exception for vanilla mire key door layout, crystal switches can be reached with two keys, just can't tell which one was chosen
2024-04-12 17:32:35 -06:00
aerinon
9235c19d34
Merge branch 'DoorDev' into DoorDevUnstable
2024-03-28 10:04:40 -06:00
codemann8
da749e4a11
Fix generation issues in HMG
2024-03-22 05:24:10 -05:00
codemann8
21a1706657
Merged in DR v1.4.1.6
2024-02-23 11:48:04 -06:00
aerinon
ef778b7125
fix: logic for dynamic doors
2024-01-29 10:06:27 -07:00
aerinon
3ee3d88a06
Merge branch 'DoorDevVolatile' into DoorDevUnstable
2024-01-22 11:05:48 -07:00
codemann8
2bec50b26b
Implemented District ER
2024-01-10 05:57:39 -06:00
codemann8
20d1398e4d
Only apply bunny pocket rule if glitched logic
2024-01-05 20:47:41 -06:00
aerinon
a77d3faf78
fix: moon pearl paths respect blocked doors
2024-01-05 20:26:27 -06:00
aerinon
5ebebb2dae
fix: moon pearl paths respect blocked doors
2024-01-05 17:15:48 -07:00
aerinon
d2095b4293
fix: merge issue
2024-01-05 12:58:35 -07:00
aerinon
ce4179abb9
feat: updated maze race/hobo clips
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refactor: bunny pocket assumes a connector/dungeon_revive entrance is available, for now
fix: mirrorless_moat_rule no longer allows flippers in swamp
fix: problems from merge
2024-01-05 12:58:35 -07:00
codemann8
4246439c61
Fixed issue with flipper rules not getting pearl rules added
2024-01-05 12:58:35 -07:00
codemann8
0b7b82d027
Split overworld model up by screen
2024-01-05 12:58:35 -07:00
aerinon
b5795e4bf2
Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
2024-01-05 09:47:57 -06:00
aerinon
4201d5d067
feat: Laser bridge logic accounts for item functionality for Byrna
2024-01-04 11:57:52 -07:00
aerinon
d44ac89faf
fix(generation): reduce memory usage for bunny walk calculations
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fix(key logic): make partial the default
2023-12-29 11:15:30 -07:00
codemann8
359d2b132e
fix(generation): reduce memory usage for bunny walk calculations
2023-12-29 04:14:44 -06:00
codemann8
e1a86221ea
Fixed logic with Laser Bridge with Byrna Item Functionality
2023-12-29 03:54:50 -06:00
aerinon
121091c5a3
fix(generation): reduce memory usage for bunny walk calculations
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fix(key logic): make partial the default
2023-12-29 00:41:25 -06:00
aerinon
337ace1fa3
fix(generation): reduce memory usage for bunny walk calculations
...
fix(key logic): make partial the default
2023-12-28 17:22:36 -07:00
aerinon
7def7081b9
fix: ganonhunt playthrough
2023-12-27 15:52:29 -06:00
KrisDavie
36c8b5aaa6
Code cleanup and more tests
2023-12-22 22:48:43 +01:00
KrisDavie
22c4dcdfd3
More test updates + disable bunny check skip
2023-12-22 22:48:43 +01:00
KrisDavie
6d79e48ab0
Don't explore dungeons with a single exit for bunny logic
2023-12-22 22:48:43 +01:00
KrisDavie
e1a2e1bb5f
Only return lobbies rather than dungeon regions
2023-12-22 22:48:43 +01:00
KrisDavie
6510968401
Support bunny pocket for SW back and voo hammer house
2023-12-22 22:48:42 +01:00
KrisDavie
7f5fb16453
Refactor hmg key logic
2023-12-22 22:48:42 +01:00
KrisDavie
e1f2369f13
Refactor OWG rules to use lists rather than generators
2023-12-22 22:48:42 +01:00
KrisDavie
dad1ee8336
Implement basic HMG logic
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* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
- Mire small door to rupee room is removed
- Hera and Swamp keys are placed without logic
- Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER
2023-12-22 22:48:42 +01:00
aerinon
44d33ea629
fix: ganonhunt playthrough
2023-12-18 14:10:30 -07:00
codemann8
a6f244cd01
Implement Return Old Man already in starting inventory
2023-12-07 13:06:49 -06:00
codemann8
d9e515429a
Undo bunny walking change due to infinite loop
2023-12-02 05:29:11 -06:00
codemann8
83831265dd
Merged in DR v1.2.0.22
2023-11-18 17:49:41 -06:00
aerinon
94d05df72b
fix(logic): Backwards to Lanmo 2 with Trinexx requires the cape
2023-11-15 16:38:19 -07:00
aerinon
ae3215ff9a
fix(key logic): typo
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fix(bunny logic): multiple paths considered
2023-11-15 15:01:21 -07:00