Commit Graph

471 Commits

Author SHA1 Message Date
codemann8
6d98636626 Made flute pathing visible in spoiler log 2021-08-03 17:28:20 -05:00
codemann8
229747b4a4 Added dynamic flute exits 2021-08-03 09:29:16 -05:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
codemann8
c04cb27aa9 Merged in DR v0.5.0.1 2021-07-28 17:09:31 -05:00
aerinon
46de270923 Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable 2021-07-27 16:16:53 -06:00
compiling
dc950112d9 Fix Aga rule for standard - should be Zelda + normal requirements. 2021-07-25 18:17:10 +10:00
StructuralMike
779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453 Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
codemann8
dd2b7effcb Fixed AT/GT rules to follow Mode instead of OW Swap 2021-07-16 12:42:14 -05:00
codemann8
a420d80d93 Fixed Stumpy not loading 2021-07-06 14:31:25 -05:00
codemann8
e2604d992e Fixed Frogsmith spawn to load correct sprite and accept him at home 2021-07-06 12:15:17 -05:00
codemann8
433a1dfc35 Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes 2021-07-04 11:23:08 -05:00
aerinon
7fde95e5d7 Small refinements for key logic 2021-07-02 16:13:02 -06:00
aerinon
f15832f85e Refinement - Missing blocked_connections added - appropriate checklists
Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
codemann8
f8e758634b Fixed Inverted Kakariko Portal to require glove 2021-06-29 22:55:45 -05:00
aerinon
b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
codemann8
a55db99a6a Fixed logic bug with TR Portal in Inverted 2021-06-23 17:00:23 -05:00
codemann8
6cd6dca6a3 Initial Tile Shuffle Implementation 2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
78d89497c3 Made new HC region for Inverted access to Bush-blocked area 2021-06-07 08:50:08 -05:00
codemann8
80f2ac7a3f Completed initial Inverted implementation 2021-05-25 21:10:51 -05:00
codemann8
6bdd63be45 Renamed regions and exits related to Mountain Entry 2021-05-25 20:29:53 -05:00
codemann8
a56db37d6f Fixed missing Flipper check for Kakariko Pond Whirlpool 2021-05-25 20:26:31 -05:00
codemann8
8545f6696d Merged in DR v0.4.0.4 2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
a76d7f7cfd Fixed Standard generation 2021-05-24 04:08:28 -05:00
codemann8
a9325ea355 More Inverted improvements 2021-05-24 00:39:41 -05:00
codemann8
9aca8af16d More Inverted changes 2021-05-23 07:50:30 -05:00
codemann8
f796a421cf Fixed mirrorless_path check to ensure actual mirrorless path 2021-05-23 07:37:21 -05:00
StructuralMike
e77ae23359 fixing my illogical logic 2021-05-21 12:44:29 -06:00
codemann8
e363773810 Initial Inverted implementation
Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
2021-05-20 05:47:42 -05:00
codemann8
8faacaaa42 Added HC Main Gate to Standard list of exits that require Zelda Delivery 2021-05-16 14:34:21 -05:00
codemann8
2a394cc880 Initial check-in for OWG logic
Includes renames and reorganizations
2021-05-16 04:41:43 -05:00
codemann8
f4e79c200a Merging DR v0.4 - OWG logic/keylogic//YAML 2021-05-12 05:35:33 -05:00
codemann8
ac753ef607 Initial Inverted changes 2021-05-12 00:26:49 -05:00
codemann8
a6c3e5c1ac Added Pearl rule for Circle of Bushes area bush 2021-05-11 00:29:41 -05:00
codemann8
847e8e528b Fix for Standard 2021-05-07 04:15:44 -05:00
aerinon
a12ebfaf50 Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile 2021-05-04 16:30:27 -06:00
codemann8
cc5b1ab60f Renamed some areas 2021-05-02 21:30:25 -05:00
codemann8
f2d1f051d3 Added rule for SW back dropdown 2021-05-01 12:51:46 -05:00
compiling
a886018b55 Exclude sewer to sanctuary connection for mirror wrap to pyramid fairy. 2021-04-29 22:45:34 +10:00
codemann8
8d8d59e00a Disable progression on Pyramid Fairy temporarily 2021-04-29 01:19:14 -05:00
compiling
639a3ec383 Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
db1a37b374 Create glitch connections in advance for dungeon generation.
Add overworld glitches to the gui.
2021-04-27 18:12:24 +10:00
compiling
1433c987f1 Simple dungeon revive logic (only considering reviving in the first room for now) 2021-04-25 23:21:10 +10:00
codemann8
6f8a1c345b Modified some Big Red Bomb rules for OW shuffle 2021-04-23 19:11:11 -05:00
codemann8
4dd1d4306f Removed and fixed unnecessary rules for OW locations 2021-04-23 19:10:23 -05:00
codemann8
7754f1202c Fixed Standard mode 2021-04-22 14:30:24 -05:00
compiling
9852352027 Temp 2021-04-21 18:40:54 +10:00