Commit Graph

265 Commits

Author SHA1 Message Date
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
e1cd520ea9 Merge unstable into CrossGen 2020-04-10 15:17:31 -06:00
aerinon
01bff51707 Fixed some minor issues
Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3 Tons of edge work:
--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
8f545fc6d1 Merge branch 'DoorDev' into EdgeWork 2020-03-24 10:49:28 -06:00
aerinon
999fafbbeb Missed adding enum in merge 2020-03-11 16:28:21 -06:00
aerinon
9d75561dc3 Merge branch 'DoorDev' into EdgeWork 2020-03-11 15:09:51 -06:00
aerinon
2d9d108430 Merge in DoorDev 2020-03-11 14:33:53 -06:00
Mike A. Trethewey
dce7dd3936 Implement shallow translation 2020-03-07 17:11:12 -08:00
Mike A. Trethewey
d5b80380f2 Merge branch 'DoorDev' into ci-dev 2020-03-07 14:42:43 -08:00
aerinon
7072684505 Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-03-07 09:10:02 -07:00
aerinon
c1783082d8 Lots of cross gen work 2020-03-05 16:47:57 -07:00
Mike A. Trethewey
061852cbd3 Merge branch 'DoorDev' into ci-dev 2020-03-04 14:05:49 -08:00
aerinon
39ea777cf9 Gui fixes for clocks/dungeon_counters
Map fix for settings
2020-03-04 13:57:29 -07:00
Mike A. Trethewey
4968e72a3b Document stuff, add a couple things
Add Retro World State (Open & Retro on)
Add SpriteSomething plug to sprite selector
Fix Custom Item Pool loading to use disct instead of list
2020-03-03 23:43:43 -08:00
aerinon
5aef551f7c More & better forced connection detection 2020-03-03 08:25:52 -07:00
aerinon
62caf015c0 Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-03-02 19:58:42 -07:00
aerinon
83a9c4bdcf Merge in latest door dev changes 2020-03-02 15:41:44 -07:00
aerinon
a20f5423fd Minor gui fixes 2020-02-28 16:35:45 -07:00
aerinon
06562ed3ea Generation Fixes
*  Entrance dead end and branch calculation fixed
*  Parity checks added to global
*  Forced dead end checks in split dungeons
2020-02-27 15:53:19 -07:00
aerinon
268975263e Rom generation fixes 2020-02-24 06:54:52 -07:00
aerinon
c2e22a6223 Merge branch 'DoorDev' into EdgeWork 2020-02-21 16:26:50 -07:00
aerinon
7064b1de77 Logic additions for basic+experimental 2020-02-21 16:26:18 -07:00
compiling
8ad28542a4 Check for key locks after placing dungeon items. 2020-02-19 22:20:13 +11:00
aerinon
1f7c27009e Whole ton of things:
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
bda5b27c44 Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
77d47d778f updated to match DoorDev
Hint for TT Attic
2020-02-05 15:24:36 -07:00
aerinon
9737cdf5f1 Key issues
--PoD Vanilla Stairway
--Boss should not be allowed key
--Scale back on aggressive layouts
Merge of attic hint
Non-chest keys hints added for figuring out how to get rid of them
2020-02-05 15:23:13 -07:00
aerinon
4b48c5e125 Generation refinement 2020-01-31 16:11:46 -07:00
aerinon
e9a55c8cf4 Minor breakthrough on cross generation 2020-01-30 16:28:02 -07:00
aerinon
0dc7eb7079 Merge branch 'DoorDev' into CrossGenWork 2020-01-29 13:01:29 -07:00
aerinon
d50af93f2a More cross gen refinement 2020-01-29 12:34:31 -07:00
compiling
3150e0f161 No-Logic fix - don't try to spread crystal access if the current state is nothing 2020-01-26 18:16:00 +11:00
compiling
ee8feaed55 Fix skull woods exit:
- Remove from list of unreachable exits (Moth may be in a different section)
- Fix vanilla check to account for multiworld
2020-01-26 14:15:43 +11:00
aerinon
59e9fb82f5 Several bug fixes for yesterday's debacle 2020-01-24 08:51:34 -07:00
aerinon
f6179cda03 Merge with doordev 2020-01-23 16:45:25 -07:00
aerinon
1e2daffc5b Stonewall fix and preliminary crossed generation issues 2020-01-23 16:43:01 -07:00
aerinon
34a8b6e496 Merge branch 'DoorDev' into Inverted 2020-01-23 09:39:02 -07:00
aerinon
3937f4d9e9 Door shuffle setting added to spoiler 2020-01-23 09:10:11 -07:00
compiling
33b849a176 Speed hacks
- reduce the regions being checked every iteration when updating
- only sweep for crystal access when new locations are found, and when starting a new sphere
2020-01-23 20:08:37 +11:00
aerinon
4c0c8ea21a Key and crystal sweep fixes 2020-01-22 12:35:13 -07:00
aerinon
7c03332b0b Merge of compiling's multidoors branch into mine 2020-01-21 14:12:55 -07:00
compiling
2c3f5a9aff Recheck region access when sweeping for crystal state succeeds. 2020-01-21 22:09:30 +11:00
compiling
123b49686a Sweep for crystal access instead of all events (since events are manually collected in beatability check) 2020-01-20 23:07:14 +11:00
compiling
e0eff76b9b Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors 2020-01-19 18:18:43 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
compiling
4f7aea7dde Sweep for events when checking beatability. 2020-01-19 15:04:11 +11:00
Bonta-kun
f988f7671b --remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them 2020-01-18 09:50:12 +01:00