codemann8
be6203e3f0
Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
2021-08-16 22:46:26 -05:00
codemann8
8373ea2e19
Merged in DR v0.5.0.2
2021-08-13 04:58:27 -05:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
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Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
codemann8
6d98636626
Made flute pathing visible in spoiler log
2021-08-03 17:28:20 -05:00
codemann8
229747b4a4
Added dynamic flute exits
2021-08-03 09:29:16 -05:00
codemann8
c04cb27aa9
Merged in DR v0.5.0.1
2021-07-28 17:09:31 -05:00
aerinon
46de270923
Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable
2021-07-27 16:16:53 -06:00
compiling
dc950112d9
Fix Aga rule for standard - should be Zelda + normal requirements.
2021-07-25 18:17:10 +10:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
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Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
codemann8
dd2b7effcb
Fixed AT/GT rules to follow Mode instead of OW Swap
2021-07-16 12:42:14 -05:00
codemann8
a420d80d93
Fixed Stumpy not loading
2021-07-06 14:31:25 -05:00
codemann8
e2604d992e
Fixed Frogsmith spawn to load correct sprite and accept him at home
2021-07-06 12:15:17 -05:00
codemann8
433a1dfc35
Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
2021-07-04 11:23:08 -05:00
codemann8
f8e758634b
Fixed Inverted Kakariko Portal to require glove
2021-06-29 22:55:45 -05:00
codemann8
a55db99a6a
Fixed logic bug with TR Portal in Inverted
2021-06-23 17:00:23 -05:00
codemann8
6cd6dca6a3
Initial Tile Shuffle Implementation
2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
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Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
78d89497c3
Made new HC region for Inverted access to Bush-blocked area
2021-06-07 08:50:08 -05:00
codemann8
80f2ac7a3f
Completed initial Inverted implementation
2021-05-25 21:10:51 -05:00
codemann8
6bdd63be45
Renamed regions and exits related to Mountain Entry
2021-05-25 20:29:53 -05:00
codemann8
a56db37d6f
Fixed missing Flipper check for Kakariko Pond Whirlpool
2021-05-25 20:26:31 -05:00
codemann8
8545f6696d
Merged in DR v0.4.0.4
2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
a76d7f7cfd
Fixed Standard generation
2021-05-24 04:08:28 -05:00
codemann8
a9325ea355
More Inverted improvements
2021-05-24 00:39:41 -05:00
codemann8
9aca8af16d
More Inverted changes
2021-05-23 07:50:30 -05:00
codemann8
f796a421cf
Fixed mirrorless_path check to ensure actual mirrorless path
2021-05-23 07:37:21 -05:00
StructuralMike
e77ae23359
fixing my illogical logic
2021-05-21 12:44:29 -06:00
codemann8
e363773810
Initial Inverted implementation
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Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
2021-05-20 05:47:42 -05:00
codemann8
8faacaaa42
Added HC Main Gate to Standard list of exits that require Zelda Delivery
2021-05-16 14:34:21 -05:00
codemann8
2a394cc880
Initial check-in for OWG logic
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Includes renames and reorganizations
2021-05-16 04:41:43 -05:00
codemann8
f4e79c200a
Merging DR v0.4 - OWG logic/keylogic//YAML
2021-05-12 05:35:33 -05:00
codemann8
ac753ef607
Initial Inverted changes
2021-05-12 00:26:49 -05:00
codemann8
a6c3e5c1ac
Added Pearl rule for Circle of Bushes area bush
2021-05-11 00:29:41 -05:00
codemann8
847e8e528b
Fix for Standard
2021-05-07 04:15:44 -05:00
aerinon
a12ebfaf50
Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
2021-05-04 16:30:27 -06:00
codemann8
cc5b1ab60f
Renamed some areas
2021-05-02 21:30:25 -05:00
codemann8
f2d1f051d3
Added rule for SW back dropdown
2021-05-01 12:51:46 -05:00
compiling
a886018b55
Exclude sewer to sanctuary connection for mirror wrap to pyramid fairy.
2021-04-29 22:45:34 +10:00
codemann8
8d8d59e00a
Disable progression on Pyramid Fairy temporarily
2021-04-29 01:19:14 -05:00
compiling
639a3ec383
Fix inverted checks
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Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
db1a37b374
Create glitch connections in advance for dungeon generation.
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Add overworld glitches to the gui.
2021-04-27 18:12:24 +10:00
compiling
1433c987f1
Simple dungeon revive logic (only considering reviving in the first room for now)
2021-04-25 23:21:10 +10:00
codemann8
6f8a1c345b
Modified some Big Red Bomb rules for OW shuffle
2021-04-23 19:11:11 -05:00
codemann8
4dd1d4306f
Removed and fixed unnecessary rules for OW locations
2021-04-23 19:10:23 -05:00
codemann8
7754f1202c
Fixed Standard mode
2021-04-22 14:30:24 -05:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00