aerinon
d64a4e63a2
A lot of generation improvements and bug squashing
2021-01-08 16:31:33 -07:00
aerinon
2a05e94970
Fix Desert Wall pre-opened logic for the portal re-factor
2020-12-15 12:18:32 -07:00
aerinon
85d05f625b
Generation improvements
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Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
5c9c9947f3
Minor bugfix
2020-12-08 08:54:49 -07:00
aerinon
ba3bd4b648
Generation improvements
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Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
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Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
cd9b574e90
Removal of key doors no longer overwrites lobby status
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Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
6162fddf47
Lots of bugfixes - see notes
2020-11-09 13:54:03 -07:00
compiling
fdcd179186
Fix copy_world for insanity shuffle (dungeon exits do not lead to the same place as the corresponding entrance)
2020-11-02 15:03:48 +11:00
compiling
a5b1f228df
Handle Sanctuary as an additional entrance in the middle of a dungeon.
2020-11-02 11:56:53 +11:00
compiling
5442f05a79
Update find_accessible_entrances to work with lobby shuffle
2020-11-02 11:22:03 +11:00
compiling
31c0540cc8
Merge remote-tracking branch 'remotes/origin/dungeon_entrance_fix' into DoorDevUnstable
2020-11-02 10:28:54 +11:00
compiling
62e0981568
Fix entrances list for non-lobby shuffle.
2020-11-02 10:20:38 +11:00
aerinon
d3e643b9c6
Finish bps work
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Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
cade01b489
GUI work and revert find_accessible_entrances for main dungeon generation
2020-10-27 14:45:22 -06:00
aerinon
abb59308ef
Merge in some PRs (Ganon hint and Vanilla key logic edit)
2020-10-27 11:52:19 -06:00
aerinon
471ab3d50e
Hint work (Lobby, Ganon, Keydropshuffle)
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Preliminary multiworld work
2020-10-27 11:37:47 -06:00
aerinon
465721480b
Merge pull request #66 from compiling/dungeon_entrance_fix
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Dungeon entrance fix (key logic)
2020-10-27 11:08:55 -06:00
compiling
8f2b068313
Refine hints for crossed dungeon shuffle regardless of the hints setting, since they are also used for the Ganon silvers hint.
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Move Hera Basement to the list of inconvenient dungeon locations to exclude it from crossed shuffle.
2020-10-26 18:02:42 +11:00
compiling
c3c6cabea6
Find accessible entrances for key logic and later steps by exploring the entire world including other dungeons.
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Dungeon generation will still use the old method, since it needs to dynamically change as dungeons are added.
2020-10-24 09:58:32 +11:00
aerinon
d89801c72c
Key Hud redesign continued
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Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f
Standard + Crossed bug with Hyrule Castle
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Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0
Generation improvements
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Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
adc27c4dbc
Generation improvements
2020-09-24 15:30:35 -06:00
aerinon
99f262cc72
Lobby logic improvements
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Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
357a09d5b7
Added intensity parameter. Clean up for next alpha release
2020-09-16 15:01:01 -06:00
aerinon
907b13b59a
Minor key door fix
2020-09-09 16:15:39 -06:00
Catobat
1339bd4bc5
Add Hookshot edge for Hera Big Chest
2020-09-09 16:02:05 -06:00
aerinon
973bf02b1d
Palette refinement
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Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
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Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
b37dc454ad
Crossed Dungeon generation work
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-Added more path checking to dungeon gen
-Found and squashed a pair of infinite loops
2020-08-14 16:12:41 -06:00
aerinon
2eb6c1ebc0
Crossed Dungeon generation work
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-Added a bunch of crystal switch logic
-Added a check for maiden backtracking
-OrderedFrozenSet to prevent randomization leaks with the same seed
-A few key improvements from an outstanding PR
2020-08-13 16:23:40 -06:00
aerinon
df52ca2730
Crossed Dungeon generation work
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-Rewrite of step 3b for accuracy - verified acceptable speed
--Can now detect an impossible balance situation and restart
-Eliminated false negatives in step 4 (still need to rework false positives)
-Minor key logic improvement
2020-08-04 15:24:24 -06:00
aerinon
a51820e2cf
New baserom
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Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
3b4e19b5de
Fixes for compatibility with compiling perf
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Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
compiling
c817e9ce91
Fix issue with crossed generation (Save and Quit entrance is not handled)
2020-05-12 21:38:37 +10:00
compiling
cf70210ed1
Fix pre_validate rejecting Desert Palace when no chests are in the back.
2020-05-09 20:40:01 +10:00
aerinon
300db22725
Some ER generation improvements
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Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
aeb3b3d4b1
Forgot straight stairs in vanilla
2020-05-02 15:15:21 -06:00
aerinon
467507b505
Straight Stairs trap doors
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Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00