Commit Graph

298 Commits

Author SHA1 Message Date
aerinon
7072684505 Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-03-07 09:10:02 -07:00
aerinon
39ea777cf9 Gui fixes for clocks/dungeon_counters
Map fix for settings
2020-03-04 13:57:29 -07:00
aerinon
549607c72a Bugfix for rupee20
Bugfix for Triforce hunt
Bugfix for python issue
Mystery experimental option
Mystery open pyramid refined
Mirror Scroll turned off if door shuffle is vanilla (even if experimental)
2020-03-03 09:37:09 -07:00
aerinon
62caf015c0 Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-03-02 19:58:42 -07:00
aerinon
a20f5423fd Minor gui fixes 2020-02-28 16:35:45 -07:00
Mike A. Trethewey
1d0191e8b0 Merge pull request #1 from aerinon/DoorDev
Update to DoorDev
2020-02-22 00:59:19 -08:00
aerinon
c2e22a6223 Merge branch 'DoorDev' into EdgeWork 2020-02-21 16:26:50 -07:00
aerinon
7064b1de77 Logic additions for basic+experimental 2020-02-21 16:26:18 -07:00
aerinon
dfd0bc41ce -Key shuffler fix (needs some more testing)
-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
2020-02-19 13:24:12 -07:00
Mike A. Trethewey
143b7b539d Merge branch 'DoorDev' into gui-improvements 2020-02-19 03:34:47 -08:00
Mike A. Trethewey
6e47cd78e0 Dungeon Counters option 2020-02-19 03:32:01 -08:00
aerinon
2116bb6d0d Merge branch 'chest-counters' of https://github.com/compiling/ALttPEntranceRandomizer into DoorDev 2020-02-18 13:35:02 -07:00
aerinon
6e11a4bbac Fixes for mirror scroll
Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
compiling
320b06142f Make dungeon counters a config setting 2020-02-14 19:29:58 +11:00
compiling
afe1cdf283 Always show dungeon chest counter with cross-dungeons. 2020-02-13 20:49:44 +11:00
aerinon
1f7c27009e Whole ton of things:
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
8cac03f4a3 Minor bug fixes
--E-W fixed on interior door in Aga Tower
--Crossed+Enemizer bug with GT minibosses
--Vanilla bug with pre-open stonewall flag
2020-02-07 08:45:21 -07:00
aerinon
bda5b27c44 Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
9737cdf5f1 Key issues
--PoD Vanilla Stairway
--Boss should not be allowed key
--Scale back on aggressive layouts
Merge of attic hint
Non-chest keys hints added for figuring out how to get rid of them
2020-02-05 15:23:13 -07:00
Michael Fleischer
4780cf18b5 oops a little debug mistake 2020-02-04 22:12:19 +01:00
Michael Fleischer
4cd63196f9 Disallow hint to be in the attic 2020-02-04 22:07:55 +01:00
ninjamask
a3682262e1 TT Attic Hint 2020-02-04 21:44:58 +01:00
ninjamask
d47f016576 TT Attic Hint 2020-02-04 21:36:59 +01:00
compiling
6b0d1dd517 Revert change to Inverted Ganons Tower entrance hint (inverted is actually a different entrance). 2020-02-02 11:45:23 +11:00
compiling
eb98f3d265 Inverted Ganons Tower dungeon was renamed. 2020-02-01 18:08:34 +11:00
aerinon
f8f347a68d Merge branch 'BugFix' into DoorDev 2020-01-29 12:37:38 -07:00
aerinon
aac0d0486d Ball n Chain compass fix 2020-01-29 06:26:49 -07:00
compiling
ee8feaed55 Fix skull woods exit:
- Remove from list of unreachable exits (Moth may be in a different section)
- Fix vanilla check to account for multiworld
2020-01-26 14:15:43 +11:00
aerinon
744f9dfea7 Rom update and added dungeon events 2020-01-21 14:01:57 -07:00
compiling
d3a6dd9138 Fix standard mode checks for per-player settings 2020-01-19 21:23:06 +11:00
compiling
e0eff76b9b Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors 2020-01-19 18:18:43 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
Bonta-kun
f988f7671b --remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them 2020-01-18 09:50:12 +01:00
aerinon
338f5b4891 Fix compasses for newer rom 2020-01-16 20:24:04 +11:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
Bonta-kun
71cd0b917c Rom: fix enemizer patching 2020-01-14 22:13:37 +01:00
Bonta-kun
ad278f91d6 Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
compiling
761d11a272 Don't edit rom name after writing it (causes problems for multi client/server checks)
Add door-shuffle type to rom filename.
2020-01-12 11:42:57 +11:00
compiling
4d35a02e99 Separate doorShuffle for each player
Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
aerinon
f3ebbf1a63 Added code for compass in cross mode 2020-01-10 15:48:57 -07:00
aerinon
c6d85a3f06 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
compiling
a3a706d8c1 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-11 09:17:41 +11:00
compiling
e2df282201 Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev 2020-01-11 08:58:09 +11:00
Bonta-kun
2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun
39a07a0624 Rom: dont block HC exit in standard with vanilla entrances to match website mystery behavior 2020-01-10 07:15:11 +01:00
Bonta-kun
77ae96cf1b Refactor rom patching now that jsonrom patches can safely be merged 2020-01-10 07:02:44 +01:00
Bonta-kun
5db7e066da Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option 2020-01-09 02:30:00 +01:00
Bonta-kun
feb925d2b1 Rom: cleaner disable_music patches to match what the website does 2020-01-08 08:17:25 +01:00
Bonta-kun
28011cf675 Built-in palette shuffle (including blackout) 2020-01-08 03:43:48 +01:00
aerinon
d6cd94d04b Enemizer support
Logic issue with Ice Cross (Top) fixed
Changed a couple GUI defaults
2020-01-07 13:14:04 -07:00