Commit Graph

572 Commits

Author SHA1 Message Date
StructuralMike
44efe51e02 Changing the cli to be bombbags over bomblogic
Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.

Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
codemann8
6d98636626 Made flute pathing visible in spoiler log 2021-08-03 17:28:20 -05:00
codemann8
229747b4a4 Added dynamic flute exits 2021-08-03 09:29:16 -05:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
codemann8
c04cb27aa9 Merged in DR v0.5.0.1 2021-07-28 17:09:31 -05:00
aerinon
46de270923 Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable 2021-07-27 16:16:53 -06:00
compiling
dc950112d9 Fix Aga rule for standard - should be Zelda + normal requirements. 2021-07-25 18:17:10 +10:00
StructuralMike
779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453 Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
codemann8
dd2b7effcb Fixed AT/GT rules to follow Mode instead of OW Swap 2021-07-16 12:42:14 -05:00
codemann8
a420d80d93 Fixed Stumpy not loading 2021-07-06 14:31:25 -05:00
codemann8
e2604d992e Fixed Frogsmith spawn to load correct sprite and accept him at home 2021-07-06 12:15:17 -05:00
codemann8
433a1dfc35 Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes 2021-07-04 11:23:08 -05:00
aerinon
7fde95e5d7 Small refinements for key logic 2021-07-02 16:13:02 -06:00
aerinon
f15832f85e Refinement - Missing blocked_connections added - appropriate checklists
Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
codemann8
f8e758634b Fixed Inverted Kakariko Portal to require glove 2021-06-29 22:55:45 -05:00
aerinon
b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
codemann8
a55db99a6a Fixed logic bug with TR Portal in Inverted 2021-06-23 17:00:23 -05:00
codemann8
6cd6dca6a3 Initial Tile Shuffle Implementation 2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
78d89497c3 Made new HC region for Inverted access to Bush-blocked area 2021-06-07 08:50:08 -05:00
codemann8
80f2ac7a3f Completed initial Inverted implementation 2021-05-25 21:10:51 -05:00
codemann8
6bdd63be45 Renamed regions and exits related to Mountain Entry 2021-05-25 20:29:53 -05:00
codemann8
a56db37d6f Fixed missing Flipper check for Kakariko Pond Whirlpool 2021-05-25 20:26:31 -05:00
codemann8
8545f6696d Merged in DR v0.4.0.4 2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
a76d7f7cfd Fixed Standard generation 2021-05-24 04:08:28 -05:00
codemann8
a9325ea355 More Inverted improvements 2021-05-24 00:39:41 -05:00
codemann8
9aca8af16d More Inverted changes 2021-05-23 07:50:30 -05:00
codemann8
f796a421cf Fixed mirrorless_path check to ensure actual mirrorless path 2021-05-23 07:37:21 -05:00
StructuralMike
e77ae23359 fixing my illogical logic 2021-05-21 12:44:29 -06:00
codemann8
e363773810 Initial Inverted implementation
Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
2021-05-20 05:47:42 -05:00
codemann8
8faacaaa42 Added HC Main Gate to Standard list of exits that require Zelda Delivery 2021-05-16 14:34:21 -05:00
codemann8
2a394cc880 Initial check-in for OWG logic
Includes renames and reorganizations
2021-05-16 04:41:43 -05:00
codemann8
f4e79c200a Merging DR v0.4 - OWG logic/keylogic//YAML 2021-05-12 05:35:33 -05:00
codemann8
ac753ef607 Initial Inverted changes 2021-05-12 00:26:49 -05:00
codemann8
a6c3e5c1ac Added Pearl rule for Circle of Bushes area bush 2021-05-11 00:29:41 -05:00
codemann8
847e8e528b Fix for Standard 2021-05-07 04:15:44 -05:00
aerinon
a12ebfaf50 Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile 2021-05-04 16:30:27 -06:00
codemann8
cc5b1ab60f Renamed some areas 2021-05-02 21:30:25 -05:00
codemann8
f2d1f051d3 Added rule for SW back dropdown 2021-05-01 12:51:46 -05:00
compiling
a886018b55 Exclude sewer to sanctuary connection for mirror wrap to pyramid fairy. 2021-04-29 22:45:34 +10:00
codemann8
8d8d59e00a Disable progression on Pyramid Fairy temporarily 2021-04-29 01:19:14 -05:00
compiling
639a3ec383 Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
compiling
db1a37b374 Create glitch connections in advance for dungeon generation.
Add overworld glitches to the gui.
2021-04-27 18:12:24 +10:00
compiling
1433c987f1 Simple dungeon revive logic (only considering reviving in the first room for now) 2021-04-25 23:21:10 +10:00
codemann8
6f8a1c345b Modified some Big Red Bomb rules for OW shuffle 2021-04-23 19:11:11 -05:00
codemann8
4dd1d4306f Removed and fixed unnecessary rules for OW locations 2021-04-23 19:10:23 -05:00
codemann8
7754f1202c Fixed Standard mode 2021-04-22 14:30:24 -05:00