ad00c2aea7
Merge branch 'error' into DoorDevUnstable
aerinon
2020-11-30 15:57:18 -07:00
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator) Fixed key logic regarding certain isolated "important" locations Fixed a problem with keydropshuffle thinking certain progression items are keys A couple of inverted rules fixed (from an outstanding ER pull request) A more accurate count of which locations are blocked by the big key in Ganon's Tower Updated base rom to 31.0.7 (includes potential hera basement cage fix)
aerinon
2020-11-30 15:54:39 -07:00
a402a8ba75
Merge branch 'DoorDevUnstable' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable
aerinon
2020-11-25 23:04:26 -07:00
90fc60a9f0
Compiling pot shuffle
aerinon
2020-11-25 23:03:49 -07:00
5b9919153e
Merging of pot shuffle
aerinon
2020-11-24 12:57:11 -07:00
cd9b574e90
Removal of key doors no longer overwrites lobby status Fixed the 4 ER entrances when Desert back is a connector
aerinon
2020-11-23 15:28:54 -07:00
e6d9fc71a9
Fix FastEnum compatibility with normal enums - use IntFlag to allow bitwise operations and interpreting as raw integers.
compiling
2020-11-21 23:01:22 +11:00
22f749e767
Keysanity menu bugfix Inverted ER + intensity 3 fix Swamp Trench 1 locking flippers fix Fix for lobbies overwriting logic in TR Hub (and elsewhere) Repaired exits that were wrongly affected by entrance fixes
aerinon
2020-11-20 14:00:40 -07:00
f5327bc0e6
Fix trock entrances when intensity >= 3 Keysanity menu countdowns Standard rain state Multi-entrance dungeon bosses This dungeon/universl key drops skip pose More rupee candidates to remove for retro
aerinon
2020-11-19 16:26:45 -07:00
b8dc174f87
(Merge) Fix trock entrances when intensity < 3 Fix outputpath setting in settings.json
aerinon
2020-11-16 13:20:39 -07:00
7756528da3
Fix trock entrances when intensity < 3 Fix outputpath setting in settings.json
aerinon
2020-11-16 13:15:23 -07:00
4a4868bb5b
Version bump
aerinon
2020-11-02 12:40:43 -07:00
fdcd179186
Fix copy_world for insanity shuffle (dungeon exits do not lead to the same place as the corresponding entrance)
compiling
2020-11-02 15:03:48 +11:00
a5b1f228df
Handle Sanctuary as an additional entrance in the middle of a dungeon.
compiling
2020-11-02 11:56:53 +11:00
5442f05a79
Update find_accessible_entrances to work with lobby shuffle
compiling
2020-11-02 11:22:03 +11:00
6c531620e5
Make it possible to generate standard / retro / vanilla doors.
compiling
2020-11-02 10:21:34 +11:00
62e0981568
Fix entrances list for non-lobby shuffle.
compiling
2020-11-02 10:20:38 +11:00
3e1b5a03a0
Make standard x retro work Fix no logic generation Remove a duplicate function in Main.py
compiling
2020-10-31 15:10:11 +11:00
b4160358bc
Fix a typo
compiling
2020-10-31 14:47:08 +11:00
dc5319ae97
Don't fix fake worlds for glitched modes. Pre-open pyramid for crystals goal with entrance shuffles that don't move Ganon (vanilla, dungeon-only shuffles)
compiling
2020-10-31 14:37:34 +11:00
c6c4b58c93
Remove dead code. Fix imports.
compiling
2020-10-31 10:40:12 +11:00
e62d095d28
Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits. Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic).
compiling
2020-07-29 18:05:47 +10:00
6ff039e67a
Fix some more multiworld conflict issues
compiling
2020-10-31 10:20:00 +11:00
0cc3b888e9
Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state)
compiling
2020-07-12 20:05:18 +10:00
9dbe591fe9
Fix up no logic entrance rules - create all the OWG transitions, but don't apply any logic
compiling
2020-07-10 17:37:35 +10:00
665e7b1497
Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches
compiling
2020-06-13 19:12:01 +10:00
184f9db922
Split mirror glitches into clips and offsets, with different rules (offsets need boots). Fix inverted mirror rules - DM Descent is a mirror offset, East DM access is a mirror wrap (not in logic). Add mirror clip to Desert East entrance (from east Mire Shed). Add inverted mirror offset to hyrule castle ledge (placing a portal on the houlihan exit).
compiling
2020-06-13 15:39:58 +10:00
ccb3056f53
Go back to the old copy_world routine, and fix it to work with dynamic connections.
compiling
2020-05-10 14:56:52 +10:00
3c27a64478
Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow).
compiling
2020-05-09 10:00:41 +10:00
1bd3ccfdc5
Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy.
compiling
2020-05-08 19:54:33 +10:00
10bf0870df
Make Pyramid Fairy offset mirror require access to Hyrule Castle Courtyard through the secret passage entrance (the normal route is not possible if you killed Agahnim).
compiling
2020-05-08 19:32:04 +10:00
86da66fd0b
Add OWG clip to dark world floating island.
compiling
2020-05-08 18:23:55 +10:00
3bbad7bd91
Fix some multiworld merge issues
compiling
2020-10-30 17:35:32 +11:00
2d6910024f
Combine bunny rules calculation for inverted and normal.
compiling
2020-05-07 20:00:29 +10:00
07fe3191e6
Add inverted bomb shop rules for race game left (insanity shuffle).
compiling
2020-05-07 19:04:34 +10:00
71e5fd7d26
Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted.
compiling
2020-05-07 18:58:57 +10:00
b1853e2ad9
Refactor OWG rules to keep them separate from no glitches. Add logic for superbunny access to Sahasrahla's closet (with boots) Add logic for superbunny through Two Brother's House (with boots) Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword Add logic for waterwalking into Waterfall Cave Add clip to Ice Palace entrance (requires boots, pearl and flippers) Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
compiling
2020-10-30 17:04:36 +11:00
8c73947ad7
Bug fix for vanilla BK at Ball n Chain guard Bug fix for camera unlock Bug fix for bad pseudo layer at PoD Map Balcony Minor fix for non-retro key hud info
aerinon
2020-10-26 11:46:52 -06:00
138f047636
Create base2current.json from the bps patch for enemizer.
compiling
2020-10-26 18:38:55 +11:00
8f2b068313
Refine hints for crossed dungeon shuffle regardless of the hints setting, since they are also used for the Ganon silvers hint. Move Hera Basement to the list of inconvenient dungeon locations to exclude it from crossed shuffle.
compiling
2020-10-26 18:01:19 +11:00
c3c6cabea6
Find accessible entrances for key logic and later steps by exploring the entire world including other dungeons. Dungeon generation will still use the old method, since it needs to dynamically change as dungeons are added.
compiling
2020-10-24 09:57:27 +11:00
a1782e3edc
Bug fix for vanilla standard key rules
aerinon
2020-10-23 15:25:49 -06:00
c0f6c3fd52
Bug fix for intensity 3 + enemizer (just taking it out for now) Lobbies added to spoiler
aerinon
2020-10-23 15:07:55 -06:00
7aca24b10f
Standard + Crossed bug with Hyrule Castle Big Key logic for standard Some generation issues with ER Redesigned Map/Compass section of Keysanity menu
aerinon
2020-10-09 16:02:39 -06:00