Commit Graph

  • af488e653e Allow key drop pots to be shuffled anywhere if they contain general items compiling 2020-11-08 12:00:19 +11:00
  • 793eb30dec Update PotShuffle.py for keydrop shuffle changes compiling 2020-11-08 11:53:31 +11:00
  • 8ca529aa6a Fix enemizer - read the basepatch and update base2current.json before calling enemizer. compiling 2020-11-08 11:20:37 +11:00
  • 078b5eeb85 Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable compiling 2020-11-07 18:48:26 +11:00
  • cdf5f23b75 Potential multiworld fixes for keydropshuffle aerinon 2020-11-03 10:19:22 -07:00
  • f62ba51469 Baserom re-factor of compass code Scrolling fix aerinon 2020-11-03 10:17:46 -07:00
  • 4a4868bb5b Version bump aerinon 2020-11-02 12:40:43 -07:00
  • fdcd179186 Fix copy_world for insanity shuffle (dungeon exits do not lead to the same place as the corresponding entrance) compiling 2020-11-02 15:03:48 +11:00
  • a5b1f228df Handle Sanctuary as an additional entrance in the middle of a dungeon. compiling 2020-11-02 11:56:53 +11:00
  • 5442f05a79 Update find_accessible_entrances to work with lobby shuffle compiling 2020-11-02 11:22:03 +11:00
  • 31c0540cc8 Merge remote-tracking branch 'remotes/origin/dungeon_entrance_fix' into DoorDevUnstable compiling 2020-11-02 10:28:54 +11:00
  • 6c531620e5 Make it possible to generate standard / retro / vanilla doors. compiling 2020-11-02 10:21:34 +11:00
  • 62e0981568 Fix entrances list for non-lobby shuffle. compiling 2020-11-02 10:20:38 +11:00
  • 3e1b5a03a0 Make standard x retro work Fix no logic generation Remove a duplicate function in Main.py compiling 2020-10-31 15:10:11 +11:00
  • b4160358bc Fix a typo compiling 2020-10-31 14:47:08 +11:00
  • dc5319ae97 Don't fix fake worlds for glitched modes. Pre-open pyramid for crystals goal with entrance shuffles that don't move Ganon (vanilla, dungeon-only shuffles) compiling 2020-10-31 14:37:34 +11:00
  • c6c4b58c93 Remove dead code. Fix imports. compiling 2020-10-31 10:40:12 +11:00
  • e62d095d28 Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits. Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic). compiling 2020-07-29 18:05:47 +10:00
  • 6ff039e67a Fix some more multiworld conflict issues compiling 2020-10-31 10:20:00 +11:00
  • 0cc3b888e9 Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state) compiling 2020-07-12 20:05:18 +10:00
  • 9dbe591fe9 Fix up no logic entrance rules - create all the OWG transitions, but don't apply any logic compiling 2020-07-10 17:37:35 +10:00
  • 665e7b1497 Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches compiling 2020-06-13 19:12:01 +10:00
  • ef294ab0d3 Fix copy world. compiling 2020-10-31 10:05:28 +11:00
  • 171b9430c8 Remove Ice Palace Clip from logic. compiling 2020-10-30 18:11:11 +11:00
  • 184f9db922 Split mirror glitches into clips and offsets, with different rules (offsets need boots). Fix inverted mirror rules - DM Descent is a mirror offset, East DM access is a mirror wrap (not in logic). Add mirror clip to Desert East entrance (from east Mire Shed). Add inverted mirror offset to hyrule castle ledge (placing a portal on the houlihan exit). compiling 2020-06-13 15:39:58 +10:00
  • ccb3056f53 Go back to the old copy_world routine, and fix it to work with dynamic connections. compiling 2020-05-10 14:56:52 +10:00
  • 3c27a64478 Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow). compiling 2020-05-09 10:00:41 +10:00
  • 1bd3ccfdc5 Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy. compiling 2020-05-08 19:54:33 +10:00
  • 10bf0870df Make Pyramid Fairy offset mirror require access to Hyrule Castle Courtyard through the secret passage entrance (the normal route is not possible if you killed Agahnim). compiling 2020-05-08 19:32:04 +10:00
  • 86da66fd0b Add OWG clip to dark world floating island. compiling 2020-05-08 18:23:55 +10:00
  • 3bbad7bd91 Fix some multiworld merge issues compiling 2020-10-30 17:35:32 +11:00
  • 2d6910024f Combine bunny rules calculation for inverted and normal. compiling 2020-05-07 20:00:29 +10:00
  • 07fe3191e6 Add inverted bomb shop rules for race game left (insanity shuffle). compiling 2020-05-07 19:04:34 +10:00
  • 71e5fd7d26 Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted. compiling 2020-05-07 18:58:57 +10:00
  • b1853e2ad9 Refactor OWG rules to keep them separate from no glitches. Add logic for superbunny access to Sahasrahla's closet (with boots) Add logic for superbunny through Two Brother's House (with boots) Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword Add logic for waterwalking into Waterfall Cave Add clip to Ice Palace entrance (requires boots, pearl and flippers) Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror. compiling 2020-10-30 17:04:36 +11:00
  • 82449763b7 Add OWG tests compiling 2020-10-30 16:21:13 +11:00
  • ad9db670a2 Merge branch 'master' into Dev-owg compiling 2020-10-30 16:00:22 +11:00
  • d3e643b9c6 Finish bps work Fixing a couple bugs aerinon 2020-10-29 15:46:27 -06:00
  • a02dcd0ba4 Basic Bps work aerinon 2020-10-29 12:11:27 -06:00
  • cade01b489 GUI work and revert find_accessible_entrances for main dungeon generation aerinon 2020-10-27 14:45:22 -06:00
  • abb59308ef Merge in some PRs (Ganon hint and Vanilla key logic edit) aerinon 2020-10-27 11:52:19 -06:00
  • 62d7ae0327 Version bump - auto-assign reviewers to PRs aerinon 2020-10-27 11:39:24 -06:00
  • c1d46796fe Merge remote-tracking branch 'origin/DoorDev' into DoorDev aerinon 2020-10-27 11:38:54 -06:00
  • 471ab3d50e Hint work (Lobby, Ganon, Keydropshuffle) Preliminary multiworld work aerinon 2020-10-27 11:37:47 -06:00
  • 6a1e35308b Merge branch 'DoorDev' into DoorDevUnstable aerinon 2020-10-27 11:20:15 -06:00
  • 465721480b Merge pull request #66 from compiling/dungeon_entrance_fix aerinon 2020-10-27 11:08:55 -06:00
  • 5e0e297614 Merge pull request #67 from compiling/HintFix aerinon 2020-10-27 11:08:13 -06:00
  • a77ecb4e13 Update documentation slightly aerinon 2020-10-26 11:51:55 -06:00
  • 8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard Bug fix for camera unlock Bug fix for bad pseudo layer at PoD Map Balcony Minor fix for non-retro key hud info aerinon 2020-10-26 11:46:52 -06:00
  • 138f047636 Create base2current.json from the bps patch for enemizer. compiling 2020-10-26 18:38:55 +11:00
  • 8f2b068313 Refine hints for crossed dungeon shuffle regardless of the hints setting, since they are also used for the Ganon silvers hint. Move Hera Basement to the list of inconvenient dungeon locations to exclude it from crossed shuffle. compiling 2020-10-26 18:01:19 +11:00
  • c3c6cabea6 Find accessible entrances for key logic and later steps by exploring the entire world including other dungeons. Dungeon generation will still use the old method, since it needs to dynamically change as dungeons are added. compiling 2020-10-24 09:57:27 +11:00
  • a1782e3edc Bug fix for vanilla standard key rules aerinon 2020-10-23 15:25:49 -06:00
  • c0f6c3fd52 Bug fix for intensity 3 + enemizer (just taking it out for now) Lobbies added to spoiler aerinon 2020-10-23 15:07:55 -06:00
  • d89801c72c Key Hud redesign continued Keydropshuffle prototype aerinon 2020-10-23 12:59:18 -06:00
  • 2a2f72a360 Bps patching compiling 2020-10-17 22:03:02 +11:00
  • 7aca24b10f Standard + Crossed bug with Hyrule Castle Big Key logic for standard Some generation issues with ER Redesigned Map/Compass section of Keysanity menu aerinon 2020-10-09 16:02:39 -06:00
  • 38be9e6ec0 Generation improvements Hera Lobby fix Added gauntlet 3 to cut carpet aerinon 2020-10-07 16:33:43 -06:00
  • 0ff0a1cf76 No longer need the sh versions of the test. CaitSith2 2020-09-28 13:19:17 -07:00
  • 50639c8428 Rewrite the testing scripts into Python CaitSith2 2020-09-28 13:01:23 -07:00
  • 7bc2d803eb Merge remote-tracking branch 'origin/DoorDev' into DoorDev aerinon 2020-09-24 16:05:17 -06:00
  • f275dfb218 Test files aerinon 2020-09-24 15:32:02 -06:00
  • 96fe4a62f5 Test files aerinon 2020-09-24 15:32:02 -06:00
  • adc27c4dbc Generation improvements aerinon 2020-09-24 15:30:35 -06:00
  • 99f262cc72 Lobby logic improvements Cutoff entrance rug re-work aerinon 2020-09-21 16:38:15 -06:00
  • d2ea578df8 Merge in door dev unstable aerinon 2020-09-17 15:23:06 -06:00
  • 46d4fd4b91 Merge pull request #63 from aerinon/DoorDevUnstable aerinon 2020-09-17 14:58:25 -06:00
  • 357a09d5b7 Added intensity parameter. Clean up for next alpha release aerinon 2020-09-16 15:01:01 -06:00
  • 7653c95fd7 Minor fixes for a few lobbies aerinon 2020-09-15 16:13:54 -06:00
  • f881d1d133 Merge pull request #62 from CaitSith2/patch-5 aerinon 2020-09-15 15:57:14 -06:00
  • 18f115faef Add two more rooms that need rug cuts. CaitSith2 2020-09-15 12:47:27 -07:00
  • 907b13b59a Minor key door fix aerinon 2020-09-09 16:15:39 -06:00
  • 309dc40f08 Minor ASM reorg Fix for bonking across the TR chest gap aerinon 2020-09-09 16:03:43 -06:00
  • 1339bd4bc5 Add Hookshot edge for Hera Big Chest Catobat 2020-08-08 17:09:14 +02:00
  • 973bf02b1d Palette refinement Sanctuary starting dungeon and mirror target Sanctuary limited to LW in open mode (non-crossed/insanity ER) aerinon 2020-09-09 15:49:00 -06:00
  • 7c9e02b182 Pot shuffle compiling 2020-08-09 14:19:20 +10:00
  • 804309565b Bulk of Lobby randomization work aerinon 2020-08-28 12:42:20 -06:00
  • ce835aaee6 Pot Shuffle in-progress compiling 2020-07-24 21:06:37 +10:00
  • 18447cfe3e Torch+ChestKey counter bug fixed Total Keys on keysanity menu fixed Changed X and grayish circular symbol for new O character Fixed a key logic error Fixed unplaced items bug to remove red rupees aerinon 2020-08-18 15:21:35 -06:00
  • 49e799f658 Fixed two minor bugs aerinon 2020-08-17 11:23:12 -06:00
  • 53a5d6a98f Incorporating CrossGenWork2 branch again aerinon 2020-08-14 16:27:37 -06:00
  • 459e3cdc26 Merge branch 'DoorDevUnstable' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable aerinon 2020-08-14 16:24:26 -06:00
  • b37dc454ad Crossed Dungeon generation work -Added more path checking to dungeon gen -Found and squashed a pair of infinite loops aerinon 2020-08-14 16:12:41 -06:00
  • 2eb6c1ebc0 Crossed Dungeon generation work -Added a bunch of crystal switch logic -Added a check for maiden backtracking -OrderedFrozenSet to prevent randomization leaks with the same seed -A few key improvements from an outstanding PR aerinon 2020-08-13 16:23:40 -06:00
  • df52ca2730 Crossed Dungeon generation work -Rewrite of step 3b for accuracy - verified acceptable speed --Can now detect an impossible balance situation and restart -Eliminated false negatives in step 4 (still need to rework false positives) -Minor key logic improvement aerinon 2020-08-04 15:24:24 -06:00
  • 2aa2266a9c Merge pull request #56 from Berserker66/DoorDevUnstable aerinon 2020-08-03 21:36:14 -06:00
  • cba2ecb80e Report extraneous or insufficient items as warning. Fabian Dill 2020-08-02 01:14:57 +02:00
  • 24177fa8b8 Crossed Dungeon generation work --Introduced reachable_switches --Calculate total completion in equation resolution --Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends --Simplified finding good complex branching candidates - just re-used equations routine --Valid multi choice for global polarity when fixing parity --Added total dungeon charge as critieria when fixing parity --Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2) --Equation resolution detects used benefits with unreached_doors benefits --Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon --Required connections don't overestimate benefits --Introduced the concept of crystal switches and doors blocked by blue barriers to equations aerinon 2020-07-22 17:11:20 -06:00
  • b4fd8f6bdc Bug fix for attic blind Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on Bug fix for accessibility: none Moved bk/key info to keysanity screen Added chest total to keysanity screen aerinon 2020-07-13 17:11:36 -06:00
  • 4ad31d641b Add CSPRNG option: --securerandom Kevin Cathcart 2020-06-26 20:12:30 -04:00
  • 6574b5708a Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable aerinon 2020-06-25 16:17:13 -06:00
  • ed20ff5f63 Bug fixes for crashes involving new baserom aerinon 2020-06-25 16:16:56 -06:00
  • b5d18c4b4d Merge pull request #53 from CaitSith2/patch-3 aerinon 2020-06-23 16:45:06 -06:00
  • 50f55b8008 New baserom (31.0.5) Updated release notes aerinon 2020-06-23 16:43:15 -06:00
  • 90d1353ae6 Sprite update Kevin Cathcart 2020-06-21 16:03:32 -04:00
  • db88e6bd3e player names moved in new basepatch CaitSith2 2020-06-13 13:29:59 -07:00
  • a51820e2cf New baserom Asar compatibility Potential SRAM fix aerinon 2020-06-12 16:01:11 -06:00
  • 6f94ca5bee Potential fix for bottle issues aerinon 2020-06-08 13:07:11 -06:00
  • 5ab4b29937 Merge branch 'DoorDev' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable aerinon 2020-06-08 13:01:57 -06:00
  • c9a379e652 Merge pull request #52 from Berserker66/patch-1 aerinon 2020-06-08 11:14:33 -06:00