Commit Graph

1574 Commits

Author SHA1 Message Date
PatR
152187870c Qt input overhaul
Enable existing wc_popup_dialog option.  Use it in yn_function()
instead using a mystery value which apparently used to live in Qt
Settings but isn't there anymore so couldn't be turned on or off.
Also replaces conditional USE_POPUPS which isn't defined anywhere
either so presumably came from CFLAGS and only supported "yn?",
"ynq?", and "rl?" with hardcoded Qt popups rather than using
NetHackQtYnDialog.

Doing that revealed that the popup dialog for ynaq was in pretty
bad shape.  It's functional but still needs a lot of work, beyond
the limited Qt/C++ capability I possess.  The KeyPress issue which
accepts <shift> as input, thereby preventing <shift>+<character>
from being typed during ynaq prompting, is particularly nasty.

Append the ynaq dialog's response to the message line containing
the corresponding prompt similar to what's now done for regular
yn_function().

Add getlin() prompt+response to the message window.
2020-09-03 19:01:36 -07:00
PatR
a2782d47f5 Qt without tiles again
"Qt without tiles" (commit ae4c180cf6)
two weeks ago accidentally took out a line that should have stayed.
2020-08-31 15:47:49 -07:00
PatR
2a762ab641 Qt prompt responses in message window
When Qt issues a prompt string in the message window, update it
with the player's response once that has been obtained.
2020-08-31 00:30:36 -07:00
PatR
1f953fa959 Qt message [un]highlighting
The Qt interface highlights the last message issued (using a
mechanism for selection, as if for copy+paste or similar operation)
but it was staying highlighted until another message was eventually
given.  Having an old message seem to stick around is annoying and
is particularly bad when the message is a prompt.  If the player's
answer doesn't cause a message to be shown then it seems as if the
prompt is still pending.

This removes the highlighting (by bulk unselecting) once the player
gives another input keystroke or mouse click.

It would be much better if the selecting/highlighting was for all
messages issued since last time highlighting was cleared.  Figuring
out how to do that correctly is more effort than I want to expend.
2020-08-30 22:50:02 -07:00
PatR
3cd21e1d4f Qt keyboard fixups
Make ASCII control characters ^[, ^\, ^], ^^, and ^_ work on Qt,
at least partly.  Mainly for ^[ to be treated as ESC, which works
if you're aborting a count on the map but doesn't cancel out of
menus [yet?].  I didn't attempt to make ^@ send NUL.

Also, fix the hardcoded macros (activated by F1: rest 100 turns,
F2: search 20 times, and Tab: ^A to do-again).  The first two sent
'n' before the count so wouldn't work as intended with number_pad
off, and the third was executing twice as if Tab sent two ^A's
instead of just one.  Resting and searching might have been getting
duplicated too; I don't know how to simulate the relevant keys.
(I temporarily swapped definitions for F2 and Tab to test the
number_pad fix but hadn't done that earlier when I discovered the
Tab bug.)
2020-08-30 16:44:39 -07:00
PatR
0902d83d52 qt_win.cpp cleanup
Started out fixing a comment typo and ended up removing a bunch of
unnecessary stuff, plus a little bit of lackluster reformatting.
2020-08-30 16:00:18 -07:00
PatR
fae20ad3e2 Qt menu fix
Menus have [ok], [cancel], [all], [none], [invert], and [search]
buttons across their top but the [all], [none], and [invert] choices
didn't redraw the menu after making changes to the pending selections
so it seemed as if they weren't doing anything.  Subsequently picking
[ok] revealed otherwise.

[search] is broken (instead of accepting a search string, the letters
I type are being used to toggle individual entries as I type).  This
doesn't attempt to address that.
2020-08-28 17:31:33 -07:00
PatR
1a11d67d58 fix commented-out debugging code
I was actually using fprintf(stderr,...) when testing and didn't
retry this bit after changing it to raw_printf(...).  It's commented
out but needs fixing.
2020-08-26 14:47:02 -07:00
PatR
2d70d86ded qt_key.cpp
I've been trying to figure out how to make ^[ be treated as ESC but
so far have failed.  That key combination just acts like a dead key.
But one bit of cp_key.cpp can be implemented instead of ignored.

No change in behavior because the keyboard-state value isn't being
used anywhere.
2020-08-25 18:59:22 -07:00
PatR
c062822a7c Qt tombstone bugs
Infrastructure bits:  Qt tombstone uses a short buffer; make sure that
the plname value fits instead of relying on snprintf() to truncate it.
A warning about gold, if any, was iffy but this should guarantee no
reason for future complaint.  Year was safe but a compiler sensitive
to buffer overflows wouldn't know that.

Actual bugs:  Qt used money in inventory for gold amount on tombstone;
that overlooks gold in containers and will be 0 by tombstone stage if
bones get saved.  Year was recalculated from current date+time instead
of using the value that gets passed in--blindly flagging that variable
as UNUSED was a mistake.
2020-08-20 16:56:50 -07:00
PatR
ae4c180cf6 Qt without tiles
Qt is capable of using an ascii map, and does so on the rogue level.
So failing to load tiles doesn't need to quit; it can continue in
text mode.

Not extensively tested.  This disables the paper doll when the ascii
map is forced (either via options settings or due to tiles loading
failure, but not when simply on the rogue level) rather than trying
to display it with object class characters.
2020-08-17 16:42:24 -07:00
PatR
26060634f6 Qt: paper doll display of BUC status
When items in the paper doll inventory subset (primary worn and
wielded items) have known BUC state, indicate what that is.  It
now draws a one pixel wide white border around each doll tile,
and if BUC is known, that border gets its color changed (red for
known cursed, yellow for known uncursed, cyan for known blessed).
That isn't very visual so the first pixel inside the tile is
overwritten with the same color, and alternating pixels are also
overwritten for the second rectangle within.  The 2..3 pixel wide
border is visible without cluttering the tile for 'normal' sized
paper doll.  The tiles are allowed to be scrunched down to as
small as 6x6 so there won't be much left after 1 or 2 around the
edge are replaced.

Initially I was going to try to highlight welded items but the
more general BUC highlighting is simpler and usually more useful
to the player.

The qt_map.* bits are just reformatting.  I was looking at pet
and pile annotations as a way to do BUC annotations but decided
not to attempt that.
2020-08-17 15:41:33 -07:00
PatR
3a07880684 paper doll inventory display vs hallucination
During hallucination, actions which triggered update of persistent
inventory made Qt's display of map tiles for equipped objects have
those tiles switch randomly, but ordinary move-by-move fluctations
applied to floor objects left them alone.

Initially I took out hallucination of inventory items altogether,
but ended up putting that back and changing the floor hallucination
to affect Qt's paper doll too.  The display.h change isn't needed
but I've left it in.
2020-08-17 14:48:00 -07:00
PatR
9a866d3601 Qt "Paper Doll" inventory
Enhance the "Qt Settings" dialog box to provide control over the
paper doll subset of inventory displayed between the message and
status windows (above the map).  A ton of flailing about for a
fairly small but useful change in functionality.

Old dialog (no title):
| [ ] Zoomed            -- check box
| "Width:"  [      ]    -- number entry spinner
| "Height:" [      ]    -- ditto
| "Font:"   [      ]    -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [      Dismiss      ] -- button

New dialog:
|     "Qt NetHack Settings"
|
| "Map:"    [ ] "Zoomed"        -- check box
|           "Tile Width"   [  ] -- number entry spinner
|           "Tile Height"  [  ] -- ditto
| "Invent:" [ ] "Shown"         -- check box
|           "Doll Width"   [  ] -- number entry spinner
|           "Doll Height"  [  ] -- ditto
| "Font:"   [      ]    -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [          Dismiss          ] -- button

The inventory subset can now be suppressed.  When shown (the default),
its size can be set independently of the map tiles' size.  I've set
the default to be 32x32 tiles instead of 16x16 used for the map.

The settings are saved and restored automatically by Qt, and persist
not just across save/restore cycles but into new games.  (That's not
a change, just a reminder.)
2020-08-15 19:48:33 -07:00
PatR
cee29d3338 more Qt formatting 2020-08-13 02:00:11 -07:00
PatR
58d208ee8f minor Qt reformatting 2020-08-13 01:45:06 -07:00
PatR
0645f5483d Qt header usage
Move the nine #undef's common to all qt_*.cpp sources into qt_pre.h.

Make "hack.h" usage consistent; always enclose withing 'extern "C {'
and '}' even though only some of the sources care.
2020-08-12 17:01:03 -07:00
PatR
8cc7580474 Qt info->annotate
The core is mapping #annotate to ^N, which has no effect when
number_pad is Off.  The Qt menu setup saw it as the way to run
that command, which will only work when number_pad is On.  This
fixes the menu and didn't break the large subset of other menu
commands I've tried, but I haven't gotten through half of them yet.
2020-08-10 18:11:12 -07:00
PatR
7310084692 Qt menu tweak
An earlier tweak worked to prevent unnecessary line wrapping
for ^X output in a menu, but #enhance and '+' both had problems
with their last column.  This seems to work better but is still
based on thrashing about rather than knowledge of how things are
supposed to operate.
2020-08-10 16:39:30 -07:00
PatR
7f85408962 Qt paper doll inventory
In case you haven't seen it, the Qt screen layout is (a bigger
instance of):
+--------------------+------+--------------------------------+
| messages           |invent| status                         |
|                    |subset|                                |
|                    |      |                                |
|                    |      |                                |
+------------------------------------------------------------+
| map                                                        |
|                                                            |
 ...
|                                                            |
+------------------------------------------------------------+
where some status fields include an icon and the inventory subset is
a miniature map showing a paper doll-style display of object tiles
for worn and wielded items.  The two separating lines in the top half
can be dragged to resize the three windows there.  The default message
window width to too small to see full text of some messages but can
be scrolled left and right.  The window for the equipped subset of
inventory is unconditionally present; 'perm_invent' is a no-op.

Paper doll inventory layout (view with fixed-width font...):
Old         New         two-hand    dual-wield
  x H b       x H b       x H b       . H b
  S " w       S " w       W " W       X " w
  G C G       G C q       G C q       G C q
  = A =       = A =       = A =       = A =
  . U .       l U L       l U L       l U L
  . F .       . F .       . F .       . F .
Legend:
 '.' = blank, b = blindfold, '"' = amulet, '=' = left and right rings,
 w/W = primary weapon, x/X = alternate/secondary weapon, q = quiver,
 H = helmet, S = shield, G = gloves, C = cloak, A = suit, U = shirt,
 F = boots, l = leash, L = active light source (lamp/candle/Sunsword).
Slots which don't have something equipped are shown blank.

'q' was missing; 'G' used to be shown on both sides.  'l' and 'L' are
new; for either, it picks the first one in inventory that's in active
use.  The 'S' and 'x' slots vary depending upon weapon situation
since wearing a shield, wielding a two-handed weapon, and engaging in
two-weapon combat are all mutually exclusive.
2020-08-10 15:25:56 -07:00
PatR
264cbed2cc Qt menu sanity
The Qt menu entries which were executing nethack's help command
(the '?' menu) were doing so because their command keystroke was
a meta-character and such characters are being converted to '?'
to indicate an error in conversion to Latin1 character set.  The
old Qt3 code didn't perform any such conversion.

This fix feels fragile because there are two different places
deciding how to disambiguate partial extended commands (the code
for Qt's '#' handling and a new routine in the core).  Qt menus
now send '#' and enough letters to satisfy '#' handling for any
command which uses M-c or has no regular keystroke nor M-c one.
(If it were to send the full extended command name, the letters
after the unambiguous prefix would be left in the input queue to
be processed as subsequent commands.)

There is a fundamental problem that this doesn't address:  if
the player uses BIND directives in the run-time config file, the
Qt menu bindings will break unless the BINDs are all done before
selecting windowtype.  Qt's menu bindings translate a click on
a menu entry into the keystroke used to invoke the corresponding
command, so using BIND to change that after the menus are set up
will result in the wrong commands being executed.
2020-08-10 07:24:16 -07:00
PatR
a87a83fc83 Qt menu fixes: mainly Quit
Changes affecting everybody (using Qt):  rename game->Save to
game->Save-and-exit and game->Quit to game->Quit-without-saving.

OSX-specific changes:  add separate nethack->Quit and change
game->Quit-without-saving to game->_Quit-without-saving to prevent
that from being hijacked for the nethack menu.  nethack->Quit menu
entry works.  Command+Q is a keyboard shortcut for it.  They bring
up a menu with choices of "Quit without saving" and "Cancel and
return to game".  It's not the same as the handler for the window
Close button, which used to offer "Save" or "Cancel" (with the
latter triggering an infinite loop) but now offers "Save and exit"
or "Quit without saving".  They don't share any code.  The
game->_Quit-without-saving entry doesn't work; it runs nethack's '?'
command like a bunch of other broken menu entries.  If it did work,
it would give nethack's "Really quit?" prompt and proceed from there.
The "Quit without saving" response for nethack->Quit confirmation
bypasses that and just quits.

Also OSX, add a second 'about' entry.  The first one is hijacked and
added to the nethack menu, the second is help->_About_Qt_NetHack_
and avoids hijacking.  Both nethack->About and help->_About_ bring
up the same dialog box showing version and assorted other info.

A lot of flailing about with for relatively small amount of progress.
2020-08-09 14:55:05 -07:00
PatR
251fd5c0f7 X11 icons
Update the two X11 bitmaps which have embedded version numbers,
nh32icon and nh56icon.  ("3.6" -> "3.7"; the third, nh72icon,
doesn't show version.)
2020-08-09 12:36:13 -07:00
PatR
07510fc833 Qt Confusion icon
In the Qt status panel the six characteristics and the older
status conditions all have icons (similar to map tiles) drawn
above their values.  (The 3.6 era conditions that I added all
have blank icons and are in need of artwork.  3.7 conditions
aren't implemented.)

Int, Stun, and Conf all feature a brain oriented towards the
player's right shoulder.  The intelligence one is just a bare
brain, the stunned one features a black cloud over it, and the
confusion one has something over it that is cloud-like but
shaped differently from Stun as well has being white rather
than black; I'm not sure what that depicts.  This transposes
the Confusion icon so that it faces the player's left shoulder
instead of right.  Not a very emphatic suggestion of confusion
but seems a useful difference without requiring any artistic
competence.
2020-08-08 18:42:26 -07:00
PatR
a8502126d6 Qt menu bandaid
Menu hackery:  change a couple of menu entry names on OSX to
control where they end up.

Move nethack's 'O' command from its hijacked position (due to name
"Options") of "nethack->Preferences..." to "Game->Run-time options".

Move persistent Qt settings on OSX from "Game->Qt settings" to
"nethack->Preferences...".

The Qt settings dialog (now accessed as Preferences...) desperately
needs a title and/or other explanatory text but I haven't figured
out how do to that.  The values set with it are persistent, with
apparently quite a few choices for where to save them for future
runs.  I used it to increase the size of text in the status window,
and found my settings stored in binary file
 ~/Library/Preferences/org.nethack.NetHack.plist
The subdirectories ~/Library and ~/Library/Preferences are
standard OSX per-user things.  The file name is derived from values
set up in main routine:  qt_main.cpp is setting OrganizationDomain
to "nethack.org" and ApplicationName to "NetHack".  I've added a
value for ApplicationVersion but don't know whether anything cares
about it.
2020-08-08 18:21:38 -07:00
PatR
318a56669d augment Qt Info menu
Add ^X (as "Attributes (extended status)") to the "Info" drop down
menu, also Overview, and Annotate.

Attributes and Overview work, Annotate results in running southeast.
Existing entries Conduct, Adjust, and Skills execute nethack's '?'
command so I didn't bother holding back on adding Annotate.  Other
existing entries (Inventory, Discoveries, Spells, and Name) work.
If there's any sort of pattern involved, I'm not seeing it.

The Game menu has "Save", which shows up and works, but that's
supposed to be followed by "Quit" which doesn't show up when the
menu is used.  This doesn't attempt to deal with that.

Command+q keystroke, which should close the application, behaves
the same as previously mentioned "quit nethack" in nethack menu:
runs nethack's '?' command and then resumes play.
2020-08-05 12:48:12 -07:00
PatR
addebf7090 Qt "close window" debacle on OSX
Prevent an infinite loop that occurred if player clicked on the
close window button and then tried to cancel out of that in the
dialog it brings up.

I don't know whether Qt interface on platforms other than OSX
need this but they're getting it.  The choices are changed from
"Save" or "Cancel" to "Save and exit" or "Quit without saving".
Since save allows subsequent restore, not being able to cancel
out of the application shutdown should only be an inconvenience.

Unresolved issues:

I don't know whether there's any other way to bring up that dialog,
where Cancel might be a viable choice.  If so, handling that might
be tricky.  Quit should definitely be available as an alterative
to Save, but that type of dialog doesn't seem to allow more than
two choices.

Picking "nethack" from application menu and then "quit nethack"
from the resulting pull down menu results in executing nethack's
help command (the '?' menu) and then just resumes play.
2020-08-05 11:34:56 -07:00
PatR
f4cee951ca ^X on MacOSX Qt
Add Michael's fix for control+x.

The enum name of the argument suggests that option+x should have
been sending control characters but that wasn't the case for me.

Before this fix, both control+x and option+x behaved like dead
keys, not transmitting anything for nethack to use.  After this
fix, control+x sends ^X as desired but option+x is still dead.
2020-08-05 11:26:25 -07:00
PatR
be3edcd097 some qt_main.cpp formatting cleanup 2020-08-05 11:10:57 -07:00
PatR
b8b4fc70da more Qt "about nethack"
The presence of longer lines has made the 'about' box become wider
so combine the first two short lines into one longer one.

Switching to the longer nethack version string resulted in "This
is NetHack MacOSX Nethack ..." so remove the initial "NetHack"
from the 'about' box's format string.  That version string also
includes a final period; strip that off since "with Qt 5.x.y."
follows it to end the sentence.

Still some issues:

The application menu has first entry "nethack" which ought to be
capitalized but I haven't been able to figure out how to accomplish
that.

Some code in qt_main.cpp tries to add an extra instance of "about
NetHack" to the game window's "Help" menu but it doesn't show up.
2020-08-05 10:55:10 -07:00
nhmall
e426f99d25 Use the more detailed version info on Qt 2020-08-05 08:49:58 -04:00
nhmall
7a1952eadd more file header "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:41:35 -04:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
8cd4d99948 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2020-08-02 23:04:56 -04:00
nhmall
d39ae5ce79 Support a build with tty,Qt,x11,curses on macOS Catalina 10.15
Assuming you have the prerequisite packages, You can specify the
window ports to include on the make command line:

make WANT_WIN_QT=1 WANT_WIN_X11=1 WANT_WIN_CURSES=1 WANT_WIN_TTY=1 all

Prequisites for window ports beyond tty:
(some sample homebrew commands to obtain them shown but that is not the
 only way):

xquartz for x11 support
	brew install xquartz

Qt for Qt support
	brew install Qt
2020-08-02 23:03:13 -04:00
PatR
08249963b2 Qt menu fix
The change to use fixed-width fonts for menus wasn't working
optimally because the font got changed after menu construction
had measured the necessary width and height amounts.  ^X output,
which uses a menu instead of a text window for tty's benefit
(probably curses too; I don't remember), had a couple of lines
which were wrapping unnecessarily.

This fix avoids that, but the extra '+20' shouldn't be needed.
Unfortunately lines in menus are effectively double-spaced, which
looks bad, and I've no idea how to fix that.
2020-08-02 15:03:27 -07:00
PatR
09d9d002c7 Qt's "about nethack"
Update the 'about' popup to reflect current information.

When I start Qt nethack on OSX 10.11, the horizontal application
menu for nethack that's rendered across the top of the desktop won't
respond to mouse clicks, not even if I click on nethack's title bar
or inside its game window first.  But if I give another application
focus (which swaps top-edge menu to one for that other application)
and then click on nethack's title bar to give focus back to nethack
(which also swaps back to the top menu for it), clicking on that menu
begins working.  I have no idea what's going on there.

Picking "nethack" in the application menu gives a pull down menu with
"about nethack" as the first entry.  When choosing that, the revised
popup looks like

 | Qt NetHack is a version of NetHack
 | built using the Qt 5 GUI toolkit.
 |
 | This is NetHack 3.7.0-22 with Qt 5.11.3.
 |
 | NetHack's Qt interface originally developed by
 | Warwick Allison.
 |
 | Qt:
 |      https://qt.io/
 | NetHack:
 |      https://www.nethack.org/

The line with Warwick's name is wrapping and I don't know how to
make the popup wide enough to avoid that.  The old edition had a
"Homepage" URL for him instead of that sentence but the URL was out
of date.  It also had an obsolete URL for Qt and none at all for
NetHack itself.
2020-08-02 11:49:41 -07:00
PatR
308e7ededd Qt status conditions
The status lines are out of date.  This brings status conditions
up to 3.6.0 level:  adding Stoned, Slimed, Strangled, Deaf,
Levitating, Flying, Riding.  It also reorders a few things:
put encumbrance after hunger, put Confused after Stunned, and
Blind after Hallucinating.  Also renames Sick to FoodPois and
Ill to TermIll.

So, the portion of status devoted to conditions is now (left to
right on one line):
Satiated/[omitted]/Hungry/Weak/Fainting/Fainted,
[omitted]/Burdened/Stressed/Strained/Overtaxed/Overloaded,
Stone, Slime, Strngl, FoodPois, TermIll,
Stun, Conf, Hallu, Blind, Deaf,
Lev, Fly, Ride.

It's actually two lines.  The upper line has a 40x40 or so icon
(aka tile, defined in qt_xpms.h rather than a data file) above
the corresponding text on the lower line.  I created a blank icon
and used it for all the added conditions.  At some point someone
with artistic talent will need to draw a bunch of things.
2020-07-31 16:05:35 -07:00
PatR
3388fd5887 Qt comment tidbit
A recenly added comment used "its" where "it's" was intended.
Instead of just adding an apostrophe, rewrite the clause.
2020-07-31 12:53:34 -07:00
PatR
8ca0834eb2 Qt pick-none menu vs [cancel]
Qt menus have [ok][cancel][all][none][other stuff] buttons across
the top but it was disabling [cancel] for inventory viewing and
other pick-none menus.  Enable that so that [cancel] is a viable
alternative to typing ESC or clicking on [ok] for dismissing the
menu without picking anything.
2020-07-30 08:58:57 -07:00
PatR
c96a9ff389 Qt menus font
This greatly improves the '?' choice when using the '#' prefix
to select an extended command.  It isn't perfect, because the
<text><spaces><more text> layout (using spaces to pad the first
column so that the second one lines up) produces at least one
line where <more text> is so long that it wraps, and instead of
 | <text><spaces><start of more text>
 | <blank><spaces><rest of more text>
that selectable menu entries have, the continuation is
 | <text><spaces><start of more text>
 |<rest of more text>
(made slightly worse by the fact that <text> is indented a little
and <rest...> isn't.

This affects the aesthetics of all NHW_MENU windows, not just the
one that desparately needed help.  Maybe the core should send some
hint on a menu or text window by menu or text window basis about
whether or not fixed-width font is preferable to variable one.
2020-07-30 08:19:06 -07:00
PatR
5ce74c7bd5 Qt extended command selection
Qt's implementation of '#' puts up a rectangular grid of buttons
containing command names from the alphabetized extcmdlist[]:
|     #          ?         adjust      annotate
|   apply    attributes  autopickup      call
|   cast        ...
When 3.6 put all commands into that list, the hardcoded 4 columns
resulted in so many rows that the grid wouldn't fit on the screen
(at least not on my smallish laptop screen).  There's no scrollbar
so the commands beyond "takeoff" were inaccessible off the bottom.
Warning messages from within Qt were issued to stderr complaining
about trying to render something off the screen (once each time the
'#' command grid was generated).

It was also including wizard mode commands when not in wizard mode.
Suppress those when they're not applicable, and change the grid to
use 6 columns then and 8 for wizard mode.  The appropriate amount
ought to be calculated on the fly but these values work ok with the
current command list.  (On my screen; if something smaller is used,
the original problem could come back, just not as severe as before.)

Having an alphabetized list go across rows instead of down columns
feels counter-intuitive so transpose the grid.
|     #         autopickup    ...
|     ?         call
|   adjust      cast
|   annotate     ...
|   apply
[Having another button next to <cancel> that lets the user switch
back and forth between the two orientations could be worthwhile.
A full-fledged wc/wc2 option for that doesn't seem warranted.]

The commands can be selected by typing their names as an alternative
to mouse click.  The input widget supports <backspace> but lacked
handling for <delete> so add that.

When typing a command by its name, a new grid showing only matching
candidates gets displayed so that you can switch back to mouse input.
It looks pretty bad but does work as intended.  I didn't touch that;
however, it looks different now due to the columns-vs-rows change.

The menu after picking "?" looks worse.  It assumes a fixed width
font and tries to align things in two columns with spaces, but the
result when using a variable width font is ugly.  This makes no
attempt to address that.
2020-07-29 09:17:45 -07:00
nhmall
d710377689 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2020-07-25 11:44:35 -04:00
nhmall
c37882d16b x11 utility tile name comparisons were checking against unitialized data 2020-07-25 11:41:58 -04:00
PatR
6973e63776 venom vs tiles
tiles2x11 didn't complain about the tile definitions of the renamed
objects.  It seems to me that all processors of win/share/*.txt
ought to be sharing the same code instead of apparently rolling
their own.  (Maybe the issue was issuing diagnostic messages rather
than noticing the name mismatches?  I haven't looked.)
2020-07-25 02:21:32 -07:00
PatR
22cbabde8d Qt tiles loading failure
For Qt, if unable to load either nhfiles.bmp or x11tiles, quit after
giving the can't-load-tiles feedback instead of continuing on and
eventually triggering a segfault.
2020-07-18 12:59:24 -07:00
nhmall
9b58010880 turn off clang -Wshadow when processing some qt headers
removes recently added win/Qt/qt_undef.h and win/Qt/qt_redef.h
adds win/Qt/qt_pre.h win/Qt/qt_post.h
2020-07-18 08:31:51 -04:00
nhmall
f6b4306ce6 quiet down some build warnings with Qt under OSX clang++ 2020-07-17 18:37:07 -04:00
nhmall
84b598e489 get rid of some shadowed variable warnings with Qt under OSX
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
    Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
                                        ^
[…]

../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
                            ^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
        Node *u = n;
              ^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
                      ^
[…]

In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
                                             ^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
                          ^
[…]

In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
    inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
                                                ^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
                             ^
2020-07-16 22:20:23 -04:00
nhmall
c95fe8c32b Merge branch 'NetHack-3.7' into header-order3.7 2020-07-07 20:10:25 -04:00