Re-run nhgitset.pl to install.
"perldoc DEVEL/hooksdir/nhsub" for details. General docs still to come.
Quick notes:
- "git nhsub" lets you apply substitutions to a file without involving any
version control.
- When doing nhadd/nhcommit, the working directory WILL reflect the results
of the substitutions.
Let's see what this breaks.
Add a couple of missing .gitignore entries for files put into
place when building. include/tile.h is genearated for tiles
and dat/NetHack.ad is copied for X11 resource definitions.
On 1/24/2014 6:48 AM, a bug reporter wrote:
> The whistle in Nethack has no encyclopedia entry. I suggest for the next
> release something from the M. R. James ghost story 'Oh, Whistle, and I'll Come
> to You My Lad'.
>
This is Michael Deutschmann's use_darkgray -patch.
Adds a boolean option use_darkgray, settable in config file.
This patch has been in use on NAO for years, and I have heard
once someone say their terminal didn't support the dark gray
color.
Explore mode is now an extended command #exploremode.
There's no sense that a command used max. once per game, and
in normal games not at all, takes up a key. So, analogous to
the 'x' command (swap weapons), 'X' now toggles two-weapon
combat.
-"bat" overrode later "combat" entry.
-"gelatinous cube" and "jack boot" have their own entries.
-"vampire bat" matched twice; use the bat entry.
-dagger attribution started with spaces instead of tabs.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.
This compiles, but I have not done extensive testing.
Conflicts:
include/config.h
include/decl.h
include/extern.h
include/global.h
include/tradstdc.h
include/wintty.h
src/drawing.c
src/files.c
src/hacklib.c
src/mapglyph.c
src/options.c
sys/winnt/nttty.c
win/tty/getline.c
win/tty/topl.c
win/tty/wintty.c
There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
Explore mode is now an extended command #exploremode.
There's no sense that a command used max. once per game, and
in normal games not at all, takes up a key. So, analogous to
the 'x' command (swap weapons), 'X' now toggles two-weapon
combat.
-"bat" overrode later "combat" entry.
-"gelatinous cube" and "jack boot" have their own entries.
-"vampire bat" matched twice; use the bat entry.
-dagger attribution started with spaces instead of tabs.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.
This compiles, but I have not done extensive testing.
Conflicts:
include/config.h
include/decl.h
include/extern.h
include/global.h
include/tradstdc.h
include/wintty.h
src/drawing.c
src/files.c
src/hacklib.c
src/mapglyph.c
src/options.c
sys/winnt/nttty.c
win/tty/getline.c
win/tty/topl.c
win/tty/wintty.c
There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.