Commit Graph

240 Commits

Author SHA1 Message Date
PatR
d007decbe8 fix github issue #477 - incorrect MC calculation
when wearing an amulet.  Wearing any amulet while having the
Protected attribute was conferring an amulet of guarding's +2 MC
bonus.  Mattered when Protected via worn ring(s) of protection or
wearing Mitre of Holiness or wielding Tsurugi of Muramasa for
hero, or the latter two or being a high priest[ess] for monsters.
(Being Proteced via cloak of protection already yields maximum MC,
or via amulet of guarding yields intended result.)

The fixes37.0 entry oversimplifies.

Fixes #477
2021-03-29 10:46:29 -07:00
Dean Luick
8ddab09cab Fix set but not used warnings 2021-01-28 21:11:21 -06:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
nhmall
62f25fd000 clear five warnings for "set but not used" variables
Note: the line numbers referenced in the warning messages below are not in sync
with the NetHack-3.7 branch and should be disregarded

files.c: In function 'get_saved_games':
files.c:1168:9: warning: unused variable 'n' [-Wunused-variable]
 1168 |     int n, j = 0;
      |         ^

mhitm.c: In function 'mdamagem':
mhitm.c:843:13: warning: variable 'cancelled' set but not used [-Wunused-but-set-variable]
  843 |     boolean cancelled;
      |             ^~~~~~~~~

mhitu.c: In function 'hitmu':
mhitu.c:943:9: warning: variable 'uncancelled' set but not used [-Wunused-but-set-variable]
  943 |     int uncancelled;
      |         ^~~~~~~~~~~

mklev.c: In function 'place_branch':
mklev.c:1214:20: warning: variable 'br_room' set but not used [-Wunused-but-set-variable]
 1214 |     struct mkroom *br_room;
      |                    ^~~~~~~

monmove.c: In function 'm_move':
monmove.c:874:43: warning: variable 'doorbuster' set but not used [-Wunused-but-set-variable]
  874 |     boolean can_open = 0, can_unlock = 0, doorbuster = 0;
      |                                           ^~~~~~~~~~
2021-01-25 12:57:47 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
Pasi Kallinen
1f6a7a5eef Init the done variable to false 2020-12-04 09:30:22 +02:00
Pasi Kallinen
4fb370ee79 Remove unused variables 2020-12-04 09:30:21 +02:00
Pasi Kallinen
b797baba7a Make return values use defines 2020-12-04 09:30:21 +02:00
Pasi Kallinen
3ef3b425ad Unify the ad type switches 2020-12-04 09:30:21 +02:00
Pasi Kallinen
88e333a3a8 Unify ad_ssex 2020-12-04 09:30:21 +02:00
Pasi Kallinen
1696019361 Unify ad_sedu 2020-12-04 09:30:21 +02:00
Pasi Kallinen
376593dad5 Unify ad_dise 2020-12-04 09:30:21 +02:00
Pasi Kallinen
4118a7ea44 Unify ad_samu 2020-12-04 09:30:21 +02:00
Pasi Kallinen
e777bd9670 Unify ad_legs 2020-12-04 09:30:20 +02:00
Pasi Kallinen
337e7da049 Unify ad_stun 2020-12-04 09:30:19 +02:00
Pasi Kallinen
12ee144936 Unify ad_heal 2020-12-04 09:30:19 +02:00
Pasi Kallinen
4901c8027c Unify ad_were 2020-12-04 09:30:19 +02:00
Pasi Kallinen
a6a676f720 Unify ad_ston 2020-12-04 09:30:19 +02:00
Pasi Kallinen
20b6ea602b Unify ad_phys 2020-12-04 09:30:19 +02:00
Pasi Kallinen
36bb52466d Unify ad_deth 2020-12-04 09:30:19 +02:00
Pasi Kallinen
2999233332 Unify ad_pest 2020-12-04 09:30:18 +02:00
Pasi Kallinen
cb55d7c30f Unify ad_famn 2020-12-04 09:30:18 +02:00
Pasi Kallinen
618feabd88 Unify ad_poly 2020-12-04 09:30:18 +02:00
Pasi Kallinen
fda63d145b Unify ad_conf 2020-12-04 09:30:18 +02:00
Pasi Kallinen
558ec78b3a Unify ad_slow 2020-12-04 09:30:18 +02:00
Pasi Kallinen
b80c30bcf1 Unify ad_ench 2020-12-04 09:30:18 +02:00
Pasi Kallinen
96a4d14a36 Unify ad_slim 2020-12-04 09:30:17 +02:00
Pasi Kallinen
eb5508ba58 Unify ad_slee 2020-12-04 09:30:17 +02:00
Pasi Kallinen
654220f840 Unify ad_plys 2020-12-04 09:30:17 +02:00
Pasi Kallinen
7914237fbf Unify ad_wrap 2020-12-04 09:30:17 +02:00
Pasi Kallinen
bfb8931188 Unify ad_stck 2020-12-04 09:30:17 +02:00
Pasi Kallinen
b4ed25da46 Unify ad_drin 2020-12-04 09:30:17 +02:00
Pasi Kallinen
1ca0165bb9 Unify ad_drst 2020-12-04 09:30:16 +02:00
Pasi Kallinen
dba9aaf424 Unify ad_curs 2020-12-04 09:30:16 +02:00
Pasi Kallinen
d325e2cc60 Unify ad_blnd 2020-12-04 09:30:16 +02:00
Pasi Kallinen
607d1bcd96 Unify ad_tlpt 2020-12-04 09:30:16 +02:00
Pasi Kallinen
bfe773812e Unify ad_sgld 2020-12-04 09:30:16 +02:00
Pasi Kallinen
b7899ee014 Unify ad_acid 2020-12-04 09:30:15 +02:00
Pasi Kallinen
8a78c49fea Unify ad_elec 2020-12-04 09:30:15 +02:00
Pasi Kallinen
6abfe7e548 Unify ad_cold 2020-12-04 09:30:15 +02:00
Pasi Kallinen
6712876801 Unify ad_fire 2020-12-04 09:30:14 +02:00
Pasi Kallinen
cfd819f1c1 Unify ad_drli 2020-12-04 09:30:14 +02:00
Pasi Kallinen
518798d0d2 Unify ad_dren 2020-12-04 09:30:14 +02:00
Pasi Kallinen
6436ea1532 Unify ad_dcay 2020-12-04 09:30:14 +02:00
Pasi Kallinen
0d445a7a7c Unify monster-hits-monster 2020-12-04 09:30:14 +02:00
PatR
bb9df368af fix github issue #401 - roast/rust/rot in peace
This tries to fix the problem of the extra message when a tame
golem is completely destroyed (paper or straw golem burned, iron
golem rusted, wood or leather golem rotted) being issued at odd
times.  I basically punted on the visibility aspect since the
original logic was strange:  you had to be able to see both the
attacker's and defender's spots and at least one of those two
monsters.  Now mon-attacks-mon visibility requires that you be
able to see one of the two and if you don't see both, the unseen
one will be referred to as "it".  The "may the iron golem rust
in peace" message is independent of that and may be displayed
after "you have a sad feeling", but now that's intentional and
will refer to an unseen pet by name or monster type, not "it".

This needs a lot of testing and hasn't attempted to address
issue #402:  only some attacks that should compeletely destroy
a golem actually do so.  (So a hit by fire elemental against a
paper golem does, but passive fire counterattack when a paper
golem hits a fire elemental doesn't, nor does a wand of fire
or being hit by Firebrand.)

Fixes #401
2020-11-27 02:38:17 -08:00
Pasi Kallinen
6a35a84c56 Fire sources can ignite candles, lamps, and potions of oil
... on the floor, in monster inventory, and in hero's inventory.

Items in your inventory being ignited produce a message even if you're
blind - you can see the lit-state by viewing inventory anyway, so just
give player the message.

(via xNetHack)
2020-09-30 19:49:10 +03:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
00d1e729da more mind flayer vs headless target
Recently combat between monster mind flayer and headless monster was
changed to skip extra tentable-for-drain_intelligence attacks after
hitting with one for no effect.  Do the same for monster mind flayer
against headless poly'd hero and for hero poly'd into mind flayer
versus headless monster.  As before, it only applies to additional
actions during the current attack.  As soon as the attack is over,
the ineffectiveness of intelligence drain upon target is forgotten.
2020-07-29 11:10:01 -07:00
PatR
7d7b98f0ae mhpmax of life-drained monsters
The report about problems after stone-to-flesh on a petrified
long worm included stethoscope feedback of 0(-1) hit points, after
life-draining.  I was unable to reproduce a maximum hp of -1 and hope
that it was a side-effect of the [already fixed] stale mon->wormno
value used when resurrecting the long worm.  Anyway, this changes
life-draining to never take mon->hpmax below mon->m_lev + 1 (the +1
is needed to cope with m_lev==0 monsters).  The same limit is also
applied to monster life-saving but more to avoid replicating the
arbitrary minimum of 10 (four instances) then because it might be
less than m_lev+1 somehow.

Sanity checking now tests whether a monster's max HP is less than
its level + 1 so if there are ways other than life-drain attacks for
it to drop that low, the fuzzer will choke.  The new check also tests
whether a monster's current HP is greater than max HP.

Polymophred hero killing a golem or vortex by vampire bite reported
"<Mon> dies."  Give an alternate message since those aren't alive.
2020-06-27 18:15:19 -07:00