Commit Graph

435 Commits

Author SHA1 Message Date
PatR
8509951291 rename "huge chunk of meat" to "enormous meatball"
Pull request #607 by Vivit-R proposed renaming "huge chunk of meat"
to "giant meatball" to better reflect the similarity to meatball.
But an object name that contains a monster name prefix requires extra
work in the wishing code.  I considered "huge meatball" which retains
more of the original name but decided to go with "enormous meatball"
becaues it seems more evocative.

Supersedes #607
Closes #607
2022-09-27 13:32:51 -07:00
PatR
2b04cc9f5b fix issue #843 - vampire revival sequencing
Reported by Umbire:
|You kill SpaceMannSpiff!  SpaceMannSpiff puts on a dwarvish cloak.
|SpaceMannSpiff puts on a dwarvish iron helm.
|The seemingly dead SpaceMannSpiff suddenly transforms and rises as
| a Vampire.

This was tough to reproduce but I finally managed it.  The issue
text mentions that it was fixed by copperwater in xNetHack with
commit 8c4af50f0aa3e72522f3eb98df039ff25c2a1ea0 to the repository
for that variant.  My attempt to cherry-pick that failed--I'm not
even sure whether it should have been expected to work--and some of
the code has been impinged upon by changes, so I ended up applying
the contents of that commit manually.

The commit changes how/when monsters put on new armor rather than
anything directly related to vampires.  Circumstances similar to
the example above now yield:
|You kill SpaceMannSpiff!
|The seemingly dead SpaceMannSpiff suddenly transforms and rises as
| a Vampire.
on one turn, then on the next turn the revived vampire produces:
|SpaceMannSpiff puts on a dwarvish cloak.

My test case only had one item of interest; I assume that the second
item of armor gets worn on a subsequent turn rather than at the same
time as the first one.

Fixes #843
2022-09-15 18:02:07 -07:00
nhmall
6676959f5b comment and declaration is outdated
It looks like quite a lot of time has passed since this was accurate.
2022-09-11 09:08:35 -04:00
nhmall
c548fff9e4 some spelling corrections
The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.

behaviour  -> behavior
speach     -> speech
knowlege   -> knowledge
incrments  -> increments
stethscope -> stethoscope
staiway    -> stairway
arifact    -> artifact
extracing  -> extracting

The uses of "iff" were left alone.

Close #869
2022-09-08 10:54:11 -04:00
Michael Meyer
66e98e1344 Don't describe sleep explosion as a "ray"
When breaking a wand of sleep, don't print the message "the sleep ray
hits you!" since it produces an area effect/explosion rather than a ray.
For a couple other wands, !ordinary (wand breakage) effects don't
produce a message (I assume because the do_break_wand feedback is
considered sufficient), but I put in an alternative message for the
explosion since I think it's important to inform the player the hero has
fallen asleep.
2022-08-18 15:57:53 -04:00
PatR
b07fe59b3c attack/damage by trapper and lurker above
Change trappers and lurkers above to remove digestion damage.  They
fold themselves around rather than swallow the victim.  There were
are lot of places that assumed that an engulfer which is an animal
would swallow and digest the victim.  In hindsight, it might have
been simpler to take the M1_ANIMAL flag off of trappers and lurkers
above.

This adds a new digests() predicate for creatures with AT_ENGL+AD_DGST
(purple worm) and also enfolds() for AT_ENGL+AD_WRAP (both 't'-class
critters).

There are several minor fixes mixed in with this.  I didn't record
them as I went along but the two I remember are
1) if poly'd into a holder and holding on to a monster, the '<' and
   '>' commands refursed to work; release the held creature first
   and then treat those commands as normal;
2) throwing a non-weapon while engulfed by an ochre jelly reported
   "the <item> vanishes into the ochre jelly's /currents/".

This needs a lot more testing.  I found and fixed multiple minor
details before my own testing burned out.
2022-08-15 04:14:36 -07:00
Pasi Kallinen
d713c1826b Buzz macros and related stuff
Add macros to convert AD_foo, WAN_foo, and SPE_foo to relative values
for passing to BZ_U_foo and BZ_M_foo macros.

Change some return values in monster spellcasting function from
magic numbers to MM_MISS or MM_HIT.

Make buzzmu consider hero resistances - previously the
monster with innate zapping ray (Angels and Asmodeus) would
just keep doing that attack, but they will now just curse if
it saw the hero resist the attack.
2022-07-19 15:14:55 +03:00
PatR
5ddf8c9815 out of bounds memory access during zap bounce
Apply the diff from entrez to deal with out of array bounds access by
wand or spell zap when deciding whether to bounce if that zap reached
the extreme edge of the map (not just the edge of the portion of the
map in use by current level).
2022-07-14 15:17:30 -07:00
Pasi Kallinen
486ed29077 Blessed potion of polymorph asks user for monster to poly into
... unless there's some other form that would override the choice,
such as a worn dragon armor, lycanthropy, or vampirism.

The polymorph will be in effect for 10-24 turns.
2022-07-14 14:04:27 +03:00
nhmall
3004cf2d34 be more consistent with coordinates 2022-07-02 09:10:03 -04:00
nhmall
30b557f7d5 change xchar to other typedefs
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.

This splits the uses of xchar into 3 different situations, and adjusts
their type and size:

                        xchar
                          |
               -----------------------
               |          |          |
            coordxy     xint16     xint8

coordxy: Actual x or y coordinates for various things (moved to 16-bits).

xint16:  Same data size as coordxy, but for non-coordinate use (16-bits).

xint8:   There are only a few use cases initially, where it was very
         plain to see that the variable could remain as 8-bits, rather
         than be bumped to 16-bits.  There are probably more such cases
         that could be changed after additional review.

Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.

This increments EDITLEVEL in patchlevel.h
2022-06-30 23:48:18 -04:00
SHIRAKATA Kentaro
8a78442e2d remove unnecessary code on destroy_one_item()
`physical_damage` is initialized to FALSE, and no codes change it.
2022-06-28 12:52:06 -07:00
PatR
27c287997b tentative fix for #K3626 - segfault when swallowed
release_hold() checked for (Upolyd && sticks(g.youmonst.data)) before
checking for (u.uswallow) and it could set u.ustuck to Null while
u.uswallow remained set to 1.  dmove_core() was accessing u.ustuck->mx
and u.ustuck->my after that, resulting in a crash.

This fixes that particular case but there might be others that also
assume sticky poly'd hero should be handled before swallowed hero.
Being swallowed/engulfed needs to be handled first.
2022-06-21 12:52:29 -07:00
PatR
e2d694ed32 fix github issue #769 - revive panic
Issue #769, reported by k2 and diagnosed by entrez:  eating a troll
corpse that revives on the last turn of the meal was using up the
corpse while the revival was in progress (unless the hero couldn't
observe the resulting monster), leading to a panic when trying to
use it up at the end of revival.  Brought on by a recent change to
interrupt an occupied hero who can observe a hostile monster being
created nearby.

The fix isn't perfect.  If revival fails because there's no place
to put the revived troll, the meal will be interrupted with one bite
left instead of finishing.  If that happens, the interruption will
include a "you stop eating" message, just with no explanation why.
The partly eaten--almost completely eaten--corpse will remain.

Closes #769
2022-06-10 11:35:07 -07:00
PatR
56b791f7cc couple of revive() bits
Noticed while hunting for the panic.  They don't fix it but also
won't interfere with the eventual fix.
2022-06-10 10:11:10 -07:00
nhmall
be76727265 granular verbose message suppression mechanics
Switch to using a macro invocation Verbos(n, s) in place of the
flags.verbose checks.

Provide the mechanics for individual suppression of any of the
existing messages that were considered verbose.

Mechanics only - this code update does not provide any means of
setting the suppression bits.

iflags.verbose = 0
is still a master suppression of all the verbose messages.

iflags.verbose = 1
turns on the verbose messages only for those whose suppression
bit is 0 (not set).
2022-06-09 13:53:20 -04:00
nhmall
d98d76a88e fix a potential leak of monst struct in montraits
Resolves #789
2022-06-04 09:33:36 -04:00
Michael Meyer
fd55dfba1f Fix: segfault on wizmode terrain wish
The new livelogging of wish results caused a segfault when attempting to
handle the results of a wizard mode terrain wish, since a successful
terrain wish returns a nonzero obj which nonetheless is just a dummy
object.  Move the existing check for that further up to skip all the
livelogging stuff entirely, since such wishes will never happen in a
real game and exist purely for debugging purposes.
2022-06-03 14:53:57 -04:00
PatR
e764026a1f more wish logging - show the result
Extend the log event for a wish to include what was produced.  It
would be better to show the item as fully ID'd but then #chronicle
gives away information.

The backslash+newline pairs were inserted for this log message.  In
the game and in dumplog those two lines are each one wide line.  The
turn numbers shown are actually arbitrary since ^W takes no time.

|Logged events:
| Turn
|    1: wizard the chaotic male orcish Wizard entered the dungeon
|    2: made his first wish - "protection", got "a tattered cape"
|    3: made his first artifact wish - "blessed +2 rustproof magicbane",\
 got "an athame named Magicbane"
|    4: wished for "master key of thievery", got "a key named The Master\
 Key of Thievery"
2022-06-02 07:51:54 -07:00
vultur-cadens
53f782dcd6 Livelog declined wishes and (non-cursed) genocides 2022-06-02 06:57:53 -07:00
nhmall
9e6ac144b4 switch to using a flag parameter on newcham() 2022-05-28 19:35:48 -04:00
PatR
ef9d874c22 more PR #771 - blast vs spell
Add the patch from entrez to describe the tower of flame effect from
a scroll of fire as "the blast" rather than "your spell" if it reveals
a secret door.
2022-05-28 14:09:31 -07:00
PatR
f592b9dfdb zap_over_floor comment typo 2022-05-23 18:34:09 -07:00
PatR
11de1496b1 more github issue #771 - feedback for oil potion \
explosion that reveals a secret door

Make the fix to feedback when an exploding potion of oil reveals a
door and then destroys it not affect other zap_over_floor feedback.
This incorporates the followup comment from entrez.
2022-05-23 17:49:37 -07:00
PatR
4cb397b502 zap.c non-zap buglets
A couple of things I noticed when trying--and failing, so far--to figure
out the revive panic:
1) revive() treated y==0 as out of map bounds (x==0 is out of bounds
   but y==0 isn't);
2) get_mon_location() might yield stale coordinates for steed (but
   moot since that's only used for mobile lights and no light emitting
   monster can wear a saddle; didn't affect light emitting objects
   carried or worn by monsters).
2022-05-23 11:19:38 -07:00
nhmall
9a21e55830 comment update 2022-05-23 13:32:25 -04:00
nhmall
0e9f53a624 oil burning secret door described as spell #771
Closes #771
2022-05-23 13:25:12 -04:00
nhmall
f19ccde709 make currently unhandled switch cases apparent 2022-05-21 09:13:02 -04:00
nhmall
441840c737 expand info a wee bit on revive() panic 2022-05-21 09:08:23 -04:00
PatR
a31dd26d8a minor trapped container changes
When probing a trapped container, report that it is trapped.
Done with a one-line message in the zap code and also in the title
of the contents display if it isn't empty.

For wizard mode wishing, if both "trapped" and "broken" are specified,
produce an untrapped container with a broken lock.

Also for wizard mode wishing, ignore "trapped" if player wishes for
"trapped secret door".
2022-05-06 13:27:11 -07:00
Pasi Kallinen
9c2ca1577f Unify probing an object chain 2022-04-25 18:11:32 +03:00
PatR
aaace54816 fix Rider revival without corpse removal
Reported directly to devteam:  when a Rider revived, its corpse
didn't get used up.

The change to have delobj() never destroy Rider corpses, like it
won't destroy the Amulet or invocation items, didn't take into
account that they should be destroyed when Riders revive from them.
Add delobj_core() to be able to do that without changing existing
delobj() usage.

I'm surprised hardfought players haven't been all over this one.
2022-04-24 15:20:45 -07:00
PatR
fea939899d wishing fix (obj->dknown)
A change made 5 or 6 weeks ago that was meant to enhance tracking of
artifact creation had an unintended side-effect of making every object
obtained via wishing have its dknown flag be set.  That made them
behave differenly from items picked up off the floor, so revert to the
old behavior.
2022-04-20 23:08:29 -07:00
PatR
0b42404ad6 enlightenment about temp resist and item resist
For timed acid resistance and timed stoning resistance, report
"You {are,were} temporarily {acid,petrification} resistant."

For items being protected by worn equipment, add "by your {armor,&c}"
similar to the existing feeback about you being protected "because
<some-reason>".  Wizard mode only.
2022-03-28 10:38:04 -07:00
nhkeni
fc5e991b06 Add typedef mmflags_t to assure enough bits for all MM_* flags. 2022-03-17 17:14:12 -04:00
PatR
77dc522a62 artifact tracking again
Redo the recent artifact creation stuff by replacing several nearly
identical routines with one more general one.  Also adds a tracking
bit for one or two more creation methods.  That changed artiexist[]
from an array of structs holding 8 or less bits to one holding 9, so
bump EDITLEVEL in case the total size changed.
2022-03-12 17:25:54 -08:00
PatR
7a335eb030 more artifact tracking
This should have been broken up into multiple pieces but they're
all lumped together.  I did ultimately throw away a fourth change.

Implement artiexist[].bones and artiexist[].rndm artifact creation
tracking bits that were added recently.  Doesn't need to increment
EDITLEVEL this time.

Add a new wizard mode feature:  if you use `a to show discovered
artifacts, it will prompt about whether to show the tracking bits
for all artifacts instead.  If not using menustyle traditional,
you need at least one artifact to have been discovered in order to
have 'a' choice available when selecting what class of discovered
objects to show for the '`' command.

artifact_gift(), aritfact_wish(), and so forth return a value that
none of the existing callers use, so cast their calls to (void).
2022-03-11 11:00:44 -08:00
PatR
2d977a5d48 keep track of how artifacts got created
Since the struct used for elements of artiexist[] has a lot of unused
bits, add some new ones to extend it to indicate how artifacts have
been created.  It had
| .exists (has been created) and
| .found (hero is aware that it has been created)
introduce
| .gift (divine gift),
| .wish (player wish),
| .named (naming elven weapon Sting or Orcrist)
| .viadip (made Excalibur by dipping long sword into fountain)
| .rndm (randomly created), and
| .bones (from bones file--how it got created in earlier game isn't
tracked).  The first four are implemented, fifth and sixth aren't.

Some of the feedback when receiving an artifact or spellbook has been
revised.

When artiexist[] was changed from an array of booleans to an array of
structs a couple of days ago, EDITLEVEL should have been incremented
but I overlooked that at the time.  This commit does so now.
2022-03-09 16:11:14 -08:00
PatR
f65e652e2e livelog event for finding artifacts
Log artifacts found on the floor, or carried by monsters if hero sees
those monsters do something with them.  Shown to player via #chronicle
and included in dumplog.

For most cases, finding is based on having the artifact object be
formatted for display.  So walking across one won't notice it if pile
size inhibits showing items at its location, even if the artifact is
on top.  Taking stuff out of a container won't notice an artifact if a
subset of the contents chosen by class or BUCX filter doesn't include
it unless player has used ':' to look inside.  Seeing an artifact be
picked up by a monster (even if the monster itself is unseen) or being
dropped (possibly upon death) will find an artifact even if beyond the
normal range of having it be treated as seen up close.  Random treasure
drop items are excluded since they are placed directly on the floor
rather than going into a dying monster's inventory and then dropped
with its other stuff.
2022-03-07 03:33:01 -08:00
PatR
93928640c6 github issue #688 - end of game livelog event
Requested by k21971 (hardfought admin):  classify the gameover event
as something other than achievement so that live-logging can exclude
it in order to use the xlogfile end-of-game entry instead.

It had been classified as an achievement because that was the only
category being treated as 'major' so written to final dumplog.  Give
is a new classification 'dump' which is distinct from achievement
and intended to explicitly request that an event go into dumplog.
The gameover event is the only one in that category, at least for now.

Add a bunch of other classifications besides achievement and dump to
be treated as 'major' for dumplog.  The new list is
  wish, achieve, umonst (death of unique monster), divinegift,
  lifesave (via amulet, not explore-/wizard-mode decline to die),
  artifact, genocide, dump
and may still need further tuning.  Currently excluded are
  conduct (first violation of any conduct), killedpet, alignment
  (changed, either via helmet or conversion), minorac (minor
  achievement such as level gain or entering the mines), and spoiler
  (currently only applies to finding Mines' End luckstone which is
  also 'achieve' so will be in dumplog).

This doesn't remove the reference to unimplemented LLC_TURNS that is
mentioned in the template sysconf.

Closes #688
2022-03-03 07:47:56 -08:00
PatR
ab2bcf4dac trap followup
Make the flags argument to dotrap() and mintrap() and the constants
passed to them all have consistent type: unsigned int.
2022-02-24 12:17:21 -08:00
Pasi Kallinen
8e91320d2f Use u_at macro 2022-02-23 20:28:55 +02:00
Pasi Kallinen
5786ddadbb Use IS_WATERWALL and is_waterwall 2022-02-23 12:53:09 +02:00
Pasi Kallinen
ef6a88e1e1 Chargeable rings may get charged when hit with electricity
... instead of being destroyed. Normal charging limits apply.
2022-02-21 21:06:29 +02:00
Pasi Kallinen
a78419c52a Thrown items can get stuck in webs 2022-02-20 12:23:00 +02:00
Pasi Kallinen
122634ec9e Hallucinatory rays
When hallucinating, use nonsensical names for the rays
(wands, spells, and breath weapons), and random ray glyphs.

Original code from xNetHack by copperwater <aosdict@gmail.com>,
inspired by a YANI by Kahran042.
2022-02-16 21:09:23 +02:00
Pasi Kallinen
2ca8ac9a80 Make the "wall of water" stop thrown or kicked items 2022-02-11 20:38:29 +02:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
nhmall
d94ebf7396 tab to spaces follow-up
Also, the commit for 0e9ecb88fb
was missing the issue close directive, so do it here.

Closes #674
2022-02-09 05:52:55 -05:00
nhmall
0e9ecb88fb don't dereference NULL u.ustuck in dobuzz() 2022-02-09 05:47:08 -05:00