Commit Graph

187 Commits

Author SHA1 Message Date
PatR
b37f922cf7 viz_array[][] type
viz_array[][] is indexed by coordinates but the data it contains has
nothing to do with them so it shouldn't have been changed to coordxy.
'char' was sufficient; 'uchar' would have been better; this invents
'seenV' instead.  This led to a cascade of required changes.  The
result is warning free and seems to be working but my fingers are
crosssed....
2022-07-15 13:48:29 -07:00
nhmall
c84e0ba6e1 rework TTY_PERM_INVENT; update window port interface
Change the inner workings of the experimental TTY_PERM_INVENT.

Switch to delivering the content to tty for the experimental perm_invent
via the existing window port interface (start_menu(), add_menu(), end_menu).

This also adds a new window port interface call ctrl_nhwindow() for
delivering information to the window port, and/or obtaining specific
information from the window port. The information and requests can
be extended as required. To be documented later once the changes settle
down.

Due to the intrusive nature of these changes and the possibility of
some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented
out in the repository for a day or two.  Anyone wishing to test it out
can do so by uncommenting TTY_PERM_INVENT in config.h.
2022-07-03 00:35:32 -04:00
nhmall
3004cf2d34 be more consistent with coordinates 2022-07-02 09:10:03 -04:00
nhmall
30b557f7d5 change xchar to other typedefs
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.

This splits the uses of xchar into 3 different situations, and adjusts
their type and size:

                        xchar
                          |
               -----------------------
               |          |          |
            coordxy     xint16     xint8

coordxy: Actual x or y coordinates for various things (moved to 16-bits).

xint16:  Same data size as coordxy, but for non-coordinate use (16-bits).

xint8:   There are only a few use cases initially, where it was very
         plain to see that the variable could remain as 8-bits, rather
         than be bumped to 16-bits.  There are probably more such cases
         that could be changed after additional review.

Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.

This increments EDITLEVEL in patchlevel.h
2022-06-30 23:48:18 -04:00
nhmall
65659b2cab experimental config option TTY_PERM_INVENT
Add a rudimentary experimental always-up inventory display
capability to tty when the perm_invent option is in effect.
It requires an additional 28 rows available on the terminal
underneath the bottom status line.

It hasn't been optimized for performance as of yet.
2022-06-20 10:40:55 -04:00
nhmall
6c61004b06 g++-12 bits, mostly Qt5 related
I forced a test compile to -std=c++20 mostly to see what we would
be up against. There was only a small number of things and they
are corrected in this commit.

c++20 has some issues with comparisons and bit twiddling between
different enums.

The vendor-supplied Qt5 header files triggered some of those issues as
well, so the qt_pre.h and qt_post.h NetHack header files were adjusted
to make those new warnings go away.  I have not tested Qt6 under the
new compiler and c++ version yet.

Because there are multiple pragmas in qt_pre.h now, the conditional
ifdef structure in there was modified a little to make maintenance
simpler and have a single pragma push at the top. The pragma pop
comes after the Qt vendor-supplied header files, and is done
in qt_post.h.

The display.h macro cmap_to_glyph() was used in
a Qt c++ file and triggered a series of warnings because of that.
Rather than write c++20-friendly versions of those macros, the
simple fix is to provide a function on the C side of things
to front the cmap_to_glyph() macro, so fn_cmap_to_glyph()
was added.

Also thrown into this commit, PatR picked up on the fact that for
yesterday's new warning in qt_menu.cpp, the compiler had correctly
picked up on the fact that the format range of the variable 'cash'
had been correctly upper-capped at 999999999L in the warning message
because of an assignment prior. He suggested that perhaps by also adding
    if (cash < 0)
       cash = 0;
the warning might be eliminated altogether.
After a test, that was proven to be correct, so yesterday's
more-kludgy change is reverted and replaced with that variable
variable restriction ahead of the snprintf().
2022-06-11 13:52:58 -04:00
PatR
7c732e64a0 simplify unpunish()
unpunish() duplicated much of delobj() in order to use dealloc_obj().
Switch to delobj().  That required a fix to feel_location() when it
was called by savebones() after vision is turned disabled.
2022-06-11 00:11:48 -07:00
PatR
0e83e15d6b un-macro some of display.h
I recently captured preprocessor output for a file and the amount of
code being expanded--and subsequently compiled--for canspotmon() was
quite an eye opener.  This converts most of the macros it uses into
function calls.  The resulting executable generated for OSX (built
for x86_64 and containing four interfaces) is about 5.5% smaller! and
there wasn't any difference in speed that I could notice.

The knowninvisible() macro has been in error for as far back as the
git logs go (which include those for the second cvs repository, so
over 20 years now).
2022-05-12 14:42:20 -07:00
nhmall
4b7c547dcd trailing blank removal 2022-05-07 10:40:21 -04:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
Pasi Kallinen
4a01c8fbd7 Monster list iterator
Add some basic functions to iterate through the monster list,
ignoring dead monsters. Mainly just to allow splitting up code
into discrete functions.

Not quite happy with the get_iter_mons_xy - should probably have
a pointer to iterator data struct, which gets passed through instead,
but this works for now.
2022-04-24 13:03:47 +03:00
Pasi Kallinen
8e91320d2f Use u_at macro 2022-02-23 20:28:55 +02:00
Pasi Kallinen
91e2d3633e Use macro for a location next to hero 2022-02-12 11:05:10 +02:00
PatR
a0771c770b flush_screen() sequencing
Call display_nhwindow(WIN_MAP) after curs_on_u().  Instead of calling
it a second time, it's simplest to just update status before updating
the map.

If anything is still leaving the cursor dangling at the end of status
I think it will now dangle at the last updated position on the map.
2022-02-09 13:02:19 -08:00
nhmall
88e447475e follow up for code-reordering in flush_screen() 2022-02-06 09:57:26 -05:00
nhmall
99cdb8bfb5 a slight code-reordering in flush_screen()
despite flush_screen() being called with a True argument signifying that
the cursor was to be left on the hero, sometimes the cursor wasn't. That
was confirmed through some debug tracing and discussion. The subsequent
bot() and timebot() calls could leave the cursor in the status area (on
tty at least), and that was particularly observable during some runmodes.

Get the bot() and timebot() calls out of the way ahead of the cursor
placement call to the window port.
2022-02-05 14:12:18 -05:00
nhkeni
1647125f89 rationalize extensions in doc directory
rename text files to have .txt extension, etc
    update references to changed filenames
2022-01-29 16:28:06 -05:00
SHIRAKATA Kentaro
cf810630de add missing const
If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.

This commit supplies missing `const` and prevents some programming
error in the future.
2022-01-29 11:13:01 -08:00
Pasi Kallinen
d53cd28d46 Make extended commands return defined flags
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.

In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.

Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
2021-12-30 19:16:33 +02:00
PatR
495cda17b7 some reformatting
Replace some
  (foo &&
   bar)
that had crept back into the code with
  (foo
   && bar)
to match the reformatting which took place before 3.6.0.  There are a
couple of lines ending in '||' still present but they look intentional.
isaac64.c has some trailing '|' bit operators that could/should be
moved to the start of the next line but I didn't touch that file.

While in the affected files, I tried to shorten most overly wide lines
(the right margin is supposed to at column 78 and there are quite a
few lines which are 79 characters long, but I left most of those
rather than introduce new line splits).  Also replace a handful of
tabs with spaces.  I was a little surprised not find any trailing
spaces (in the dozen or so files being updated).  I didn't look for
trailing arithmetic or '?'/':' operators which aught to be moved to
the start of the next line.
2021-12-14 07:43:40 -08:00
PatR
f10ef7aba8 attrcurse() on 'see invisible'
If hero has intrinsic see-invisible and a gremlin steals that, the
map wasn't being updated to hide invisible monsters (until the next
iteration of moveloop() after other monsters finished current turn).
2021-12-12 11:32:09 -08:00
PatR
ec58e917f3 misuse of hero_glyph
It isn't just the hero's normal glyph, it gets adjusted when poly'd.
So the way I tried to use it didn't work as intended.  Explicitly
check Upolyd separately so that hero_glyph won't be affected by tat
and only returns the player monster or race monster value.
2021-12-05 15:09:08 -08:00
PatR
8682cfd544 showrace again...
I'm fairly sure that the 'showrace' and PC rogue cases are covered
correctly now despite the approximation in deciding whether the
specified glyph represents the hero.  However, I'm not sure how the
accessibility handling ought to work when the hero is not in normal
form.  Right now it kicks in if the glyph is any monster, so the
hero is visible as a monster (whether normal or poly'd or on steed).
It does not kick it when mimicking an object (after eating a mimic
corpse or being poly'd into a mimic and then hiding) or furniture
(only if poly'd into mimic) because execution won't make it into the
is_you block in that situation.  Same situation applies to setting
the MG_HERO flag bit, but that doesn't seem to be used anywhere.
2021-12-04 17:18:00 -08:00
nhmall
d1f11c788f remove a couple of tabs 2021-12-04 16:07:49 -05:00
nhmall
2926e52d1f rogue symset issues following expanded glyphs
Contributed by entrez

Also, remove the iflags.use_color test from the many if-statements
in reset_glyphmap(), and test and/or override it once before
the assignment to gmap->color.
2021-12-04 15:59:30 -05:00
PatR
657e205ae8 showrace followup
Previous patch made sure that the color tweaks were really at the
hero's location, but not whether it was actually drawing the hero
there.

I'm taking the suggestion about fixing pet_override on faith....
2021-12-04 04:58:35 -08:00
PatR
c3dc95f926 commit ccb10489aee5f2af752177b0f8451790140292e2
Author: PatR <rankin@nethack.org>
Date:   Fri Dec 3 18:35:12 2021 -0800

    showrace when hero can't see self

    This supersedes pull request #644 by entrez, "Fix: expanded-glyphs
    hero color regression".  The code to change color for the hero in
    special circumstances (for 'showrace' and for some PC rogue stuff)
    was relying on the hero's map coordinates rather than verifying
    that the hero was shown at that spot.  When the hero is invisible
    and lacks see invisible, he isn't shown.  But the color of whatever
    could be seen beneath him was incorrectly having its color changed
    (to HI_DOMESTIC for showrace or to YELLOW for PC rogue).

    Closes #644
2021-12-03 18:45:53 -08:00
PatR
91b4e4570d more github issue #606 - wall repair vs doors
Fix the vault repair issue that could lead to "wall_angle: unknown"
warning.  Unlike shop repair, the original wall info isn't available
so this recreates it.  The extra 'flags' field added yesterday could
be eliminated but this leaves it in place.

Fixes #606
2021-10-16 11:35:11 -07:00
PatR
d9bbad8e6e fix github issue #606 - shop wall repair
triggering an impossible warning about "wall_angle: unknown" due
to the known conflict between door state and wall info which both
overlay the flags field for map locations.

Reported and diagnosed by vultur-cadens:  if a shop's wall was dug
open, followed by use of locking magic to plug the gap with a door,
and then unlocking that door, the D_CLOSED door flag was left as
invalid wall_info when shop damage was repaired.  Map re-display
complained.  Leaving the door locked or opening it after unlocking
did not result in any complaint because the values for those door
states do not conflict with wall angle values.

The problem was reproducible and is now fixed by adding an extra
field to the shop damage structure.  A similar change has been
made to the vault guard's 'fake corridor' structure but I have no
test case for that so don't know whether it makes any difference.
At least it doesn't seem to have broken anything.

Existing save and bones files are invalidated by the fixes.

Fixes #606
2021-10-15 15:43:23 -07:00
PatR
01cb9d312f unused variable: g.restoring
Get rid of the last reference to 'g.restoring' (which managed to
unintentionally survive the change to 'g.program_state.restoring').

Also have suppress_map_output() check 'g.program_state.saving' and
switch the couple of checks against that flag to use the function.
2021-10-05 01:57:27 -07:00
nhmall
47df95d8b8 remove unneeded per level flag
this is now taken care of in back_to_glyph (via altar_to_glyph)
2021-09-22 21:17:21 -04:00
nhmall
39260880ef yet more expanded-glyphs altar follow-up
The 5 glyphs are now unaligned_altar, chaotic_altar, neutral_altar,
lawful_altar, and high_altar. The latter is only mapped if you are
on astral or sanctum levels.
2021-09-22 15:47:17 -04:00
nhmall
c8c08a6aec more expanded-glyphs follow-up
relocate reset_glyphmap() call to more appropriate location
valley and mines unaligned altars are included in the level-specfic
colorization
2021-09-22 14:20:41 -04:00
nhmall
fb37493f4a another expanded-glyphs follow-up for altars 2021-09-22 12:58:06 -04:00
nhmall
6c54158180 expanded-glyphs follow-up: altars 2021-09-22 12:01:21 -04:00
nhmall
36601cf35c fix build when TEXTCOLOR is not defined
This was picked-up by the CI minimal build which #undefine's
several things before attempting the build.
2021-09-21 08:38:56 -04:00
nhmall
1f6c1d0f42 expand the glyphs
The walls for the mines, gehennom, knox, and sokoban had been
changed at the "tile"-level, with no awareness of the core game,
or non-tile interfaces.
- Expand the glyphs to include a set of walls for the main level
as well as each of those mentioned above.

Altars had been adjusted at the map_glyphinfo() level to substitute
some color variations on-the-fly for unaligned, chaotic, neutral,
lawful altars, and shrines. The tile interface had no awareness of
the feature.
- Expand the glyphs to include each of the altar variations that
had been implemented in the display code for tty-only. This required
the addition of four placeholder tiles in other.txt. Someone with
artistic skill will hopefully alter the additional tiles to better
reflect their intended purpose.

Explosions had unique tiles in the tile window port, and the display
code for tty tinkered with the colors, but the game had very little
awareness of the different types of explosions.
- Expand the glyphs to include each of the explosion types: dark,
noxious, muddy, wet, magical, fiery and frosty.

Pile-markers to represent a pile had been introduced at the
display-level, without little to no awareness by the core game.
- Expand the glyphs to include piletops, including objects,
bodys, and statues.

Recently male and female variations of tiles and monsters had been
had been introduced, but the mechanics had been mostly done at the
display-level through a marker flag. The window port interface then
had to increment the tile mapped to the glyph to get the female version
of the tile.
- Expand the glyphs to include the male and female versions of the
monsters, and their corresponding pet versions, ridden, detected
versions and statues of them.

Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF
in object_from_map() in pager.c were getting incomplete results.
- Add macros glyph_to_body_corpsenm(glyph) and
glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm
value after passing the glyph_is_body() or glyph_is_statue() test.

Other relevant notes:

- The tile ordering in the win/share/*.txt tile files has been altered,
other.txt in particular.

- tilemap.c has had a lot of alterations to accommodate the expanded
glyphs. Output that is useful for troubleshooting will end up in
tilemappings.lst if OBTAIN_TILEMAP is defined during build.
It lists all of the glyphs and which tile it gets mapped to, and also
lists each tile and some of the references to it by various glyphs.

- An array glyphmap[MAXGLYPH] is now used. It has an entry for each
glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it
contains the mapped symindex, default color, glyphflags, and tile
index.
If USE_TILES is defined during build, the tile.c produced from the
tilemap utility populates the tileidx field of each array element with
a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap()
is run, the other fields of each element will get populated.

- The glyph-to-tile mapping is an added field available to a window
port via the glyphinfo struct passed in the documented interface. The
old glyph2tile[] array is gone. The various active window ports that
had been using glyph2tile[] have been updated to use the new interface
mechanism. Disclaimer: There may be some bug fixing or tidying
required in the window port code.

- reset_glyphmap() is called after config file options parsing
has finished, because some config file settings can impact the results
produced by reset_glyphmap().

- Everything that passes the glyph_is_cmap(glyph) test must
return a valid cmap value from glyph_to_cmap(glyph).

- An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the
top of only the files which need awareness of it, not inserted into
display.h. Presently, the only files that actually need to directly
reference the glyphmap[] array are display.c, o_init.c (for shuffling
the tiles), and the generated tile.c (if USE_TILES is defined).

- Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag.

- Provide an array for wall colorizations. reset_glyphmap() will draw
the colors from this array: int array wallcolors[sokoban_walls + 1];
The indices of the wallcolors array are main_walls (0), mines_walls
(1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4).
In future, a config file option for adjusting the wall colors and/or
an 'O' option menu to do the same could be added. Right now, the
initializaton of the wallcolors[] array entries in display.c leaves the
walls at CLR_GRAY, matching the defsym color.

- Most of the display-level kludges for some of the on-the-fly
interface features have been removed from map_glyphinfo() as they
aren't needed any longer. These glyph expansions adhere more closely to
the original glyph mechanics of the game.

- Because the glyphs are re-ordered and expanded, an update to
editlevel will be required upon merge of these changes.
2021-09-18 19:51:04 -04:00
nhmall
9b57784348 rename explosion symbols
Use a slightly more meaningful name for each one rather than
a sequential numerical name.

S_explode1 to S_expl_tl
S_explode2 to S_expl_tc
S_explode3 to S_expl_tr
S_explode4 to S_expl_ml
S_explode5 to S_expl_mc
S_explode6 to S_expl_mr
S_explode7 to S_expl_bl
S_explode8 to S_expl_bc
S_explode9 to S_expl_br
2021-09-18 10:04:25 -04:00
PatR
9f230c3cd4 fix #K3436 - crash during restore
triggered by Grayswandir's hallucination resistance.  If the game
is saved while hero is hallucinating but having that be suppressed
by wielding Grayswandir, is riding, and the steed is on an object,
then during restore the hero's location will be updated because
of the presence of the object but the attempt to display the hero
there is made before u.usteed has been restored and fails.
2021-09-05 15:44:00 -07:00
PatR
8e3fbb3588 known_branch_stairs
New routine known_branch_stairs() was performing two different things
and was unnecessarly complicated because of that.  Split off newer
routine stairs_description() to handle one of those.
2021-07-30 14:11:26 -07:00
PatR
f2019e2ec6 concealing unknown branch stairs
First cut at displaying branch stairs/ladder up/down as ordinary
stairs/ladder up/down if the destination hasn't been visited yet.

Stepping on stairs with 'mention_decor' enabled, or using ':' when
already on them, will report regular stairs' destination level.
Probably not very useful since it's just N+1 for downstairs or N-1
for upstairs when currently on level N.

It's based on whether the destination level has been visited, not
on whether the stairs have been traversed, so reaching a level via
trap or level teleporation can make the level's stairs known when
their destination really shouldn't be discovered yet.
2021-07-29 03:32:58 -07:00
Pasi Kallinen
267ac5add2 Add colored branch stairs
Different color for stairs that go to another dungeon branch.

Adds four new glyphs, S_br{up,dn}{stair,ladder}, which use the
same character as normal stairs/ladders, but yellow color.
In tiles, the up/down arrow is yellow-green instead of while-blue.

This feature has been around a lot and is in several different
variants, but this is implemented from scratch so tiles work too.
2021-07-27 17:21:01 +03:00
PatR
04a8ddcce1 fix github issue #531 - genderless corpses
Dead monsters that had traits saved with the corpse would revive as
the same gender, but ordinary corpses revived with random gender so
could be different from before they got killed.

Since corpses of monsters lacked gender, those for monsters with
gender-specific names were described by the neuter name.

This is a fairly big change for a fairly minor problem and needs a
lot more testing.

Fixes #531
2021-06-08 03:43:46 -07:00
PatR
c79e7601a0 fix pull request #491 - color of converted altar
A display optimization assumed that the color of a glyph wouldn't
change unless the glyph itself changed, but there is a single glyph
for all altars and unaligned is shown with a different color than
the three aligned ones.  If there was an unaligned altar outside
of Gehennom (orcish mine town, some quests) and an invisible hero
(without see invisible) converted it, it stayed the old color until
there was some other reason to update that screen location.

Fixes #491
2021-04-17 17:16:44 -07:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
nhmall
8e7612a49c fix a warning in display.c
display.c: In function ‘redraw_map’:
display.c:1460:15: warning: variable ‘glyph’ set but not used [-Wunused-but-set-variable]
 1460 |     int x, y, glyph;
      |               ^~~~~
2021-01-23 08:49:04 -05:00
nhmall
b0a366d0ae a couple of display.c follow-up bits 2021-01-05 16:06:04 -05:00
nhmall
a444c765b9 field order in initializer after earlier change 2021-01-05 10:55:12 -05:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
PatR
6499fc4dd9 some code cleanup, mostly Qt map
The Qt routine NetHackQtMapViewport::Clear() was broken, but
fixing it hasn't changed the glyph display issue.  None of the
other changes here would be expected to affect that but they
are in/among the sections of code under investigation.
2020-12-27 12:33:03 -08:00